You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Engine/1875/restock-engine-schnauzer.cfg

387 lines
6.2 KiB
INI

5 years ago
// ReStock+ 0.2.0
// 1.875m vacuum engine
5 years ago
PART
{
name = restock-engine-schnauzer-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Parts/Engine/Assets/restock-engine-schnauzer-1
}
rescaleFactor = 1
node_stack_top = 0.0, 0.361067, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.8, 0.0, 0.0, -1.0, 0.0, 2
//fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
//fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
//sound_vent_medium = engage
//sound_rocket_hard = running
//sound_vent_soft = disengage
//sound_explosion_low = flameout
/// Flag to disable this part if MH is installed
MHReplacement = True
5 years ago
TechRequired = veryHeavyRocketry
entryCost = 12000
cost = 3000
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-schnauzer_title
manufacturer = #autoLOC_501637
description = #LOC_RestockPlus_restock-engine-schnauzer_description
attachRules = 1,0,1,1,0
mass = 3.3
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 6
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 3600
bulkheadProfiles = size2, size 1p5, size1, srf
tags = #LOC_RestockPlus_restock-engine-schnauzer_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
runningEffectName = fx-schnauzer-running
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 375
heatProduction = 83
fxOffset = 0, 0, 0.23
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.75
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 380
key = 1 70
key = 3 0.001
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_GimbalWH
gimbalRange = 3.0
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 8.0
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.6
maxDistance = 30
falloff = 1.5
thrustTransformName = thrustTransform
}
MODULE
{
name = ModulePartVariants
baseVariant = Shroud
VARIANT
{
name = Shroud
displayName =
primaryColor = #999999
secondaryColor = #3d3d3d
GAMEOBJECTS
{
Shroud2x2 = true
Shroud1p5x3 = false
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5
displayName =
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud2x2 = false
Shroud1p5x3 = true
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1
displayName =
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud2x2 = false
Shroud1p5x3 = true
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName =
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud2x2 = false
Shroud1p5x3 = true
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud2x2,Shroud1p5x3
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.8
maxDistance = 50
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
}