Template configs

pull/640/head
ChrisAdderley 5 years ago
parent 13e83931b3
commit 107f094784

@ -12,7 +12,7 @@ v0.2.0
- M-2x2 Structural Panel (Nertea): now has Basic, Truss, Insulated, White, Gold Foil, Silver foil variants
- M-Beam 200 I-Beam (Nertea): now has Basic, Truss, Insulated variants
- M-Beam 200 I-Beam Pocket Edition (Nertea): now has Basic, Truss, Insulated variants
- M-Beam 650 I-Beam (Nertea): now has Basic, Truss variants
- M-Beam 650 I-Beam (Nertea): now has Basic, Truss, Insulated variants
- Resources
- 'Drill-O-Matic' Mining Excavator (Andrew Cassidy)
- 'Drill-O-Matic Junior' Mining Excavator (Andrew Cassidy)
@ -30,19 +30,24 @@ v0.2.0
- FTX-2 External Fuel Duct (Andrew)
- EAS-4 Strut Connector (Andrew)
- Making History parts replaced:
- New Engine parts
- RV-1 'Cub' Vernier Engine (Nertea): now has Basic, Wide and Bare variants
- RK-7 'Kodiak' Liquid Fueled Engine (Nertea): now has 1.875m, 1.875m (boattail), 1.25m, 1.25m (boattail) and compact variants
- RE-J10 'Wolfhound' Liquid Fuel Engine (Nertea): now has 2.5m, 1.875m, 1.25m and compact variants
- RE-I2 'Skiff' Liquid Fuel Engine (Nertea): now has 2.5m, 1.875m, 1.25m and compact variants
- Fuel Tanks
- FL-C1000 Fuel Tank (Nertea)
- FL-TX220 Fuel Tank (Nertea)
- FL-TX440 Fuel Tank (Nertea)
- FL-TX900 Fuel Tank (Nertea)
- FL-C1000 Fuel Tank (Nertea)
- FL-A150 Fuel Tank Adapter (Nertea)
- FL-A151L Fuel Tank Adapter (Nertea)
- FL-A151S Fuel Tank Adapter (Nertea)
- FL-A215 Fuel Tank Adapter (Nertea)
- FL-R5 RCS Fuel Tank (Nertea)
- FL-C1000 Fuel Tank (Nertea)
- FL-TX220 Fuel Tank (Nertea)
- FL-TX440 Fuel Tank (Nertea)
- FL-TX900 Fuel Tank (Nertea)
- FL-C1000 Fuel Tank (Nertea)
- FL-A150 Fuel Tank Adapter (Nertea)
- FL-A151L Fuel Tank Adapter (Nertea)
- FL-A151S Fuel Tank Adapter (Nertea)
- FL-A215 Fuel Tank Adapter (Nertea)
- FL-R5 RCS Fuel Tank (Nertea)
- Thermal
- Heat Shield (1.875m) (Nertea): new Unpainted, Classic, Black variants
- Heat Shield (1.875m) (Nertea): new Unpainted, Classic, Black variants
- New Depth Mask module added
- Some parts can now be inset into other parts without visible clipping inside them
- Aero

@ -32,6 +32,18 @@ Localization
#LOC_RestockPlus_restock-engine-srb-anvil_description = This colossal solid rocket booster has more than enough power to be used to push lower thrust cores really high up or even be used as a core stage, if your engineers feel that the unstable explosive combustion's spine-tingling rumble could be harnessed as a back massage function for bored Kerbonauts.
#LOC_RestockPlus_restock-engine-srb-anvil_tags = a moar (more motor rocket shuttle ssrb srb restock anvil
#LOC_RestockPlus_restock-engine-ursa_title = RK-107 'Ursa' Liquid Fuel Engine
#LOC_RestockPlus_restock-engine-ursa_description = Though the Ursa is bearish on gimbal mechanisms, it is fairly powerful and does simple, effective duty as a booster engine.
#LOC_RestockPlus_restock-engine-ursa_tags = fueltank ?lfo liquid oxidizer propellant rocket (ursa restock
#LOC_RestockPlus_restock-engine-caravel_title = RE-I2 'Caravel' Liquid Fuel Engine
#LOC_RestockPlus_restock-engine-caravel_description = The caravel easily sails into the winds of interplanetary space with average efficiency and thrust
#LOC_RestockPlus_restock-engine-caravel_tags = fueltank ?lfo liquid oxidizer propellant rocket (caravel restock
#LOC_RestockPlus_restock-engine-schnauzer_title = RE-137 'Schnauzer' Liquid Fuel Engine
#LOC_RestockPlus_restock-engine-schnauzer_description = The Schnauzer has a large snout - er, bell, and as such functions majestically as a upper stage engine.
#LOC_RestockPlus_restock-engine-schnauzer_tags = fueltank ?lfo liquid oxidizer propellant rocket (schanuzer restock
// 1.25m
#LOC_RestockPlus_restock-engine-pug_title = LV-303 'Pug' Liquid Fuel Engine
#LOC_RestockPlus_restock-engine-pug_description = What a cute little engine! All dressed up and ready for Baby's First Upper Stage.
@ -54,6 +66,11 @@ Localization
#LOC_RestockPlus_restock-engine-srb-striker_description = Extending the Mallet with additional segments can provide more boom than your integration team knows what to do with!
#LOC_RestockPlus_restock-engine-srb-striker_tags = a moar (more motor rocket srb restock striker
// Radial
#LOC_RestockPlus_restock-engine-panda_title = RK-1 'Trash Panda' Vernier Engine
#LOC_RestockPlus_restock-engine-panda_description = This small engine has a very large single axis gimbal mechanism which allows excellent control at all flight regimes.
#LOC_RestockPlus_restock-engine-panda_tags = restock fueltank ?lfo liquid oxidizer propellant rocket (panda
// CONTROL
// =======

@ -0,0 +1,400 @@
// ReStock+ 0.2.0
// 1.875m sustainer
PART
{
name = restock-engine-caravel-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
MODEL
{
model = ReStock/Assets/Parts/Engine/Assets/restock-engine-caravel-1
}
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.1, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
//fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
//fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
//sound_vent_medium = engage
//sound_rocket_hard = running
//sound_vent_soft = disengage
//sound_explosion_low = flameout
TechRequired = heavierRocketry
entryCost = 9200
cost = 2300
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-caravel_title
manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
description = #LOC_RestockPlus_restock-engine-caravel_description
attachRules = 1,1,1,0,0
mass = 1.6
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 7
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1, size1p5, srf
tags = #LOC_RestockPlus_restock-engine-caravel_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
runningEffectName = fx-caravel-running
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 300
heatProduction = 175
fxOffset = 0, 0, 0.1
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.35
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 330
key = 1 265
key = 9 0.001
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 3.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_GimbalSkiff
gimbalRange = 2
gimbalResponseSpeed = 15
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = Tgt01
rotatorsName = Tube01
}
CONSTRAINLOOKFX
{
targetName = Tgt02
rotatorsName = Tube02
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Shroud
VARIANT
{
// AKA 2.5m boattail (wtf)
name = Shroud
displayName = #autoLOC_8007104
themeName = Shroud
primaryColor = #999999
secondaryColor = #cecece
sizeGroup = GroupA
GAMEOBJECTS
{
Shroud1p5x3 = false
Shroud2x3 = true
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5
displayName =
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud1p5x3 = false
Shroud2x3 = true
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size1
displayName =
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud1p5x3 = false
Shroud2x3 = true
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName =
themeName = Bare
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud1p5x3 = true
Shroud2x3 = false
}
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud1p5x3,Shroud2x3
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.8
maxDistance = 50
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
}

@ -0,0 +1,383 @@
// ReStock+ 0.2.0
// 1.875m vacuumn engine
PART
{
name = restock-engine-schnauzer-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Parts/Engine/Assets/restock-engine-schnauzer-1
}
rescaleFactor = 1
node_stack_top = 0.0, 0.361067, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.8, 0.0, 0.0, -1.0, 0.0, 2
//fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
//fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
//sound_vent_medium = engage
//sound_rocket_hard = running
//sound_vent_soft = disengage
//sound_explosion_low = flameout
TechRequired = veryHeavyRocketry
entryCost = 12000
cost = 3000
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-schnauzer_title
manufacturer = #autoLOC_501637
description = #LOC_RestockPlus_restock-engine-schnauzer_description
attachRules = 1,0,1,1,0
mass = 3.3
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 6
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 3600
bulkheadProfiles = size2, size 1p5, size1, srf
tags = #LOC_RestockPlus_restock-engine-schnauzer_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
runningEffectName = fx-schnauzer-running
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 375
heatProduction = 83
fxOffset = 0, 0, 0.23
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.75
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 380
key = 1 70
key = 3 0.001
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_GimbalWH
gimbalRange = 3.0
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 8.0
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.6
maxDistance = 30
falloff = 1.5
thrustTransformName = thrustTransform
}
MODULE
{
name = ModulePartVariants
baseVariant = Shroud
VARIANT
{
name = Shroud
displayName =
primaryColor = #999999
secondaryColor = #3d3d3d
GAMEOBJECTS
{
Shroud2x2 = true
Shroud1p5x3 = false
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5
displayName =
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud2x2 = false
Shroud1p5x3 = true
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1
displayName =
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud2x2 = false
Shroud1p5x3 = true
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName =
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud2x2 = false
Shroud1p5x3 = true
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud2x2,Shroud1p5x3
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.8
maxDistance = 50
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
}

@ -0,0 +1,387 @@
// ReStock+ 0.2.0
// 1.875m booster
PART
{
name = restock-engine-ursa-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
MODEL
{
model = ReStock/Assets/Parts/Engine/Assets/restock-engine-ursa-1
}
node_attach = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1
node_stack_top = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0, 1
//fx_exhaustFlame_yellow_tiny = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running
//fx_smokeTrail_light = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustSparks_flameout = 0.0, -1, 0.0, 0.0, 1.0, 0.0, flameout
//sound_vent_medium = engage
//sound_rocket_hard = running
//sound_vent_soft = disengage
//sound_explosion_low = flameout
TechRequired = heavierRocketry
entryCost = 4400
cost = 1100
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-ursa_title
manufacturer = #autoLOC_501639
description = #LOC_RestockPlus_restock-engine-ursa_description
attachRules = 1,1,1,1,0
mass = 1.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 9
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1, size1p5, srf
tags = #LOC_RestockPlus_restock-engine-ursa_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
runningEffectName = fx-ursa-running
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 260
heatProduction = 175
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.35
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 300
key = 1 285
key = 9 0.001
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 5.0
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Bare
VARIANT
{
name = Bare
displayName = #autoLOC_8007109
primaryColor = #cc0e0e
secondaryColor = #000000
GAMEOBJECTS
{
Shroud1p5x2 = true
Shroud1x0 = false
Shroud1p5x0 = false
}
NODES
{
node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.25 covered
name = ShroudSmall
displayName = #autoLOC_8007110
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
Shroud1p5x2 = false
Shroud1x0 = true
Shroud1p5x0 = false
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.25 bare
name = Size1Bare
displayName = #autoLOC_8007110
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
Shroud1p5x2 = false
Shroud1x0 = true
Shroud1p5x0 = false
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.875 covered
name = ShroudBig
displayName = #autoLOC_8007111
primaryColor = #ffffff
secondaryColor = #999999
sizeGroup = GroupB
GAMEOBJECTS
{
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = true
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
// 1.875 bare
name = Size1p5Bare
displayName = #autoLOC_8007110
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
Shroud1p5x2 = false
Shroud1x0 = true
Shroud1p5x0 = false
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud1p5x2,Shroud1p5x0,Shroud1x0
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.5
maxDistance = 30
falloff = 1.7
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
}

@ -0,0 +1,260 @@
// ReStock+ 0.2.0
// Soyuz vernier engine
PART
{
name = restock-engine-panda-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Parts/Engine/Assets/restock-engine-panda-1
}
rescaleFactor = 1.0
node_attach = 0.0, 0.0, -0.16, 0.0, 0.0, 1.0, 1
TechRequired = precisionPropulsion
entryCost = 3200
cost = 800
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-panda_title
manufacturer = #autoLOC_501639
description = #LOC_RestockPlus_restock-engine-panda_description
attachRules = 0,1,0,1,0
mass = 0.18
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 7
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1, srf
tags = #LOC_RestockPlus_restock-engine-panda_tags
MODULE
{
name = ModuleEnginesFX
runningEffectName = fx-panda-running
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 32
heatProduction = 150
fxOffset = 0, 0, 0.125
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.15
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 310
key = 1 280
key = 7 0.001
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_GimbalCub
gimbalRange = 22.5
yMult = 0
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
}

@ -23,6 +23,11 @@ v0.2.0
- Oscar-A Liquid Fuel Tank (Nertea): 0.625m half Oscar-B tank (White and Metallic variants)
- PRBE-9 Liquid Fuel Tank (Nertea): 0.625m exposed probe-style tank (long)
- PRBE-4 Liquid Fuel Tank (Nertea): 0.625m exposed probe-style tank
- New Engine parts
- RK-1 'Trash Panda' Vernier Engine (Nertea): 1.875m radial vernier engine, with Basic, Wide and Bare variants
- RK-107 'Ursa' Liquid Fueled Engine (Nertea): 1.875m booster engine, with 1.875m, 1.875m (boattail), 1.25m, 1.25m (boattail) and compact variants
- RE-137 'Schnauzer' Liquid Fuel Engine AJ10 (Nertea): 1.875m vacuum engine, with 2.5m, 1.875m, 1.25m and compact variants
- RE-I2 'Caravel' Liquid Fuel Engine (Nertea): 1.875m sustainer engine, with 2.5m, 1.875m, 1.25m and compact variants
- New Structural parts
- FL-XA30 Adapter (Nertea): 1.875m to 2.5m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants)
- FL-XA15 Adapter (Nertea): 1.25m to 1.875m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants)

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