ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Engine/1875/restock-engine-caravel.cfg
2019-06-14 16:11:31 -07:00

401 lines
6.5 KiB
INI

// ReStock+ 0.2.0
// 1.875m sustainer
PART
{
name = restock-engine-caravel-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
MODEL
{
model = ReStock/Assets/Parts/Engine/Assets/restock-engine-caravel-1
}
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.1, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
//fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
//fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
//fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
//sound_vent_medium = engage
//sound_rocket_hard = running
//sound_vent_soft = disengage
//sound_explosion_low = flameout
TechRequired = heavierRocketry
entryCost = 9200
cost = 2300
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-caravel_title
manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
description = #LOC_RestockPlus_restock-engine-caravel_description
attachRules = 1,1,1,0,0
mass = 1.6
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 7
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1, size1p5, srf
tags = #LOC_RestockPlus_restock-engine-caravel_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
runningEffectName = fx-caravel-running
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 300
heatProduction = 175
fxOffset = 0, 0, 0.1
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.35
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 330
key = 1 265
key = 9 0.001
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 3.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_GimbalSkiff
gimbalRange = 2
gimbalResponseSpeed = 15
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = Tgt01
rotatorsName = Tube01
}
CONSTRAINLOOKFX
{
targetName = Tgt02
rotatorsName = Tube02
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Shroud
VARIANT
{
// AKA 2.5m boattail (wtf)
name = Shroud
displayName = #autoLOC_8007104
themeName = Shroud
primaryColor = #999999
secondaryColor = #cecece
sizeGroup = GroupA
GAMEOBJECTS
{
Shroud1p5x3 = false
Shroud2x3 = true
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5
displayName =
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud1p5x3 = false
Shroud2x3 = true
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size1
displayName =
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud1p5x3 = false
Shroud2x3 = true
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName =
themeName = Bare
primaryColor =
secondaryColor =
GAMEOBJECTS
{
Shroud1p5x3 = true
Shroud2x3 = false
}
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud1p5x3,Shroud2x3
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.8
maxDistance = 50
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
}