ReStocked/Distribution/Restock/GameData/ReStock/Patches/Control/restock-rcs.cfg

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// Patches applying art changes to RCS blocks
// Contents:
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// - RV-105 RCS Thruster Block (RCSBlock_v2)
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// - Place-Anywhere 7 Linear RCS Port (linearRcs)
// - Vernor Engine (vernorEngine)
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// RV-105 RCS Thruster Block
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@PART[RCSBlock_v2]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
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model = ReStock/Assets/Control/restock-rcs-block-2
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}
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!EFFECTS {}
EFFECTS
{
running
{
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AUDIO_MULTI_POOL
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{
channel = Ship
transformName = RCSjet
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
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pitch = 1.0
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loop = true
}
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MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-rcs-1
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-1
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
localPosition = 0, -0.015, 0
}
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}
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}
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!MODULE[FXModuleAnimateRCS] {}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = 4Mask
}
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}
// Place-Anywhere 7 Linear RCS Port
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@PART[linearRcs]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
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model = ReStock/Assets/Control/restock-rcs-linear-1
}
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!EFFECTS {}
EFFECTS
{
running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.02 0.2
volume = 0.5 0.2
volume = 1.0 0.2
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pitch = 1.0
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loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-rcs-1
transformName = RCSthruster
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-1
transformName = RCSthruster
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
localPosition = 0, -0.015, 0
}
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}
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}
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MODULE
{
name = ModulePartVariants
baseVariant = Pod
VARIANT
{
name = Pod
displayName = #LOC_Restock_variant-linear-rcs-pod
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
RCSLinear = true
RCSLinearBase = false
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-linear-rcs-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
RCSLinear = false
RCSLinearBase = true
}
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}
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = 1Mask
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = 1MaskShroud
}
}
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// Vernor Engine
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@PART[vernierEngine]:HAS[~RestockIgnore[*]]:FOR[ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
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model = ReStock/Assets/Control/restock-rcs-vernor-1
scale = 1,1,1
}
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@scale = 1
@rescaleFactor = 1
!EFFECTS {}
EFFECTS
{
running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.02 0.2
volume = 0.5 0.2
volume = 1.0 0.2
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pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-vernor-1
transformName = RCSthruster
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
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localRotation = -180, 0, 0
}
}
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = VernorMask
}
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!MODULE[FXModuleAnimateRCS] {}
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}