ReStocked/Distribution/Restock/GameData/ReStock/Patches/Command/restock-command-pods.cfg

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// Patches applying art changes to crewed command parts
// Contents:
// - PPD-12 Cupola Module (cupola)
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// - Mk1-3 Command Pod (mk1-3pod)
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// - Mk1 Command Pod (mk1pod_v2)
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// - Mk1 Lander Can (landerCabinSmall)
// - Mk2 Lander Can (mk2LanderCabin_v2)
// Cupola
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@PART[cupola]:HAS[~RestockIgnore[*]]:FOR[ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
!MODULE[ModuleAnimateGeneric] {}
MODEL
{
model = ReStock/Assets/Command/restock-cupola-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL
{
model = ReStock/Assets/Command/restock-crewed-endcap-1
position = 0.0, -0.4, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
}
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}
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// Mk1 Pod
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@PART[mk1pod_v2]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
!MODULE[ModuleAnimateGeneric] {}
MODEL
{
model = ReStock/Assets/Command/restock-mk1-pod
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor =#4c4f47
GAMEOBJECTS
{
Mk1PodBlackWhite = false
Mk1PodWhite = false
Mk1PodDark = true
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
Mk1PodBlackWhite = false
Mk1PodWhite = true
Mk1PodDark = false
}
}
VARIANT
{
name = GrayAndWhite
displayName = #autoLOC_8003112
themeName = GrayAndWhite
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
Mk1PodBlackWhite = true
Mk1PodWhite = false
Mk1PodDark = false
}
}
}
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}
// Mk1-3 Pod
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@PART[mk1-3pod]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
!MODULE[ModuleAnimateGeneric] {}
@node_stack_bottom = 0.0, -0.318, 0.0, 0.0, -1.0, 0.0, 2
MODEL
{
model = ReStock/Assets/Command/restock-mk1-3-pod
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
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!EFFECTS {}
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
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transformName = thrustTransform
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clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-rcs-1
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transformName = thrustTransform
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emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-1
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transformName = thrustTransform
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emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
localPosition = 0, -0.015, 0
}
}
}
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}
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// Mk1 Lander Can
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@PART[landerCabinSmall]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
!MODULE[ModuleAnimateGeneric] {}
MODEL
{
model = ReStock/Assets/Command/restock-mk1-lander
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
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}
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// Mk2 Lander Can
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@PART[mk2LanderCabin_v2]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Command/restock-mk2-lander
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
{
@VARIANT[Rover]
{
!GAMEOBJECTS {}
GAMEOBJECTS
{
Mk2RoverMode = true
Mk2LanderMode = false
COLLIDERS_ROVER = true
COLLIDERS_LANDER = false
}
}
@VARIANT[Lander]
{
!GAMEOBJECTS {}
GAMEOBJECTS
{
Mk2RoverMode = false
Mk2LanderMode = true
COLLIDERS_ROVER = true
COLLIDERS_LANDER = true
}
}
}
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}