Restore correct engine sound/flameout FX

This commit is contained in:
cadderley
2018-07-25 11:13:28 -07:00
parent fc9d57e4e6
commit 05222d8bc2
5 changed files with 226 additions and 96 deletions

View File

@ -24,7 +24,7 @@
AUDIO
{
channel = Ship
clip = sound_vent_medium
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
@ -35,7 +35,7 @@
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = fxTransform
transformName = thrustTransform
oneShot = true
}
AUDIO
@ -49,17 +49,17 @@
}
fx-ant-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 0.3
pitch = 0.0 0.75
pitch = 1.0 1.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = plume
@ -187,7 +187,7 @@
AUDIO
{
channel = Ship
clip = sound_vent_medium
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
@ -198,7 +198,7 @@
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = fxTransformCore
transformName = thrustTransform
oneShot = true
}
AUDIO
@ -212,17 +212,17 @@
}
fx-spider-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 0.3
pitch = 0.0 0.75
pitch = 1.0 1.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
@ -373,12 +373,21 @@
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = fxTransformCore
transformName = thrustTransform
oneShot = true
}
AUDIO
@ -392,17 +401,17 @@
}
fx-spark-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.75
pitch = 1.0 0.95
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
@ -446,7 +455,7 @@
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = CylBot001
@ -507,7 +516,7 @@
targetName = CylTop006
rotatorsName = CylBot006
}
}
@MODULE[ModuleGimbal]
{
@ -573,7 +582,7 @@
CylBot006 = false
SparkCompact = true
SparkBoattail = false
}
}
}
@ -689,12 +698,21 @@
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = fxTransformCore
transformName = thrustTransform
oneShot = true
}
AUDIO
@ -708,16 +726,16 @@
}
fx-twitch-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.8
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = turbo
@ -868,7 +886,7 @@
key = 1 1
}
}
}
// Puff
@ -889,7 +907,7 @@
AUDIO
{
channel = Ship
clip = sound_vent_medium
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
@ -900,7 +918,7 @@
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = fxTransform
transformName = thrustTransform
oneShot = true
}
AUDIO
@ -914,17 +932,17 @@
}
fx-puff-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 0.5
pitch = 0.0 0.5
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = plume
@ -965,7 +983,7 @@
targetName = CylTop006
rotatorsName = Cyl006
}
}
@MODULE[ModuleEnginesFX]
{