Fix bounds for material bays

- Changes the zero-scaled gameobject added for Dmagic Science Animate compatability, which was causing the part to have strange bounds generated
- Closes #542
pull/543/head
Andrew Cassidy 5 years ago
parent 6ff7420da0
commit 438b4829e6
No known key found for this signature in database
GPG Key ID: 963017B38FD477A1

@ -1,7 +1,8 @@
v0.1.2
------
- Fixed RealChute compatibility
- Fixed Communotron HG-55 being rotated 180° to the stock version
- Fixed incorrect dimensions on SC-9001 Material Bay (#542)
- Fixed RealChute compatibility
- Fixed Communotron HG-55 being rotated 180° to the stock version (#529)
- Tuned Stayputnik reflectivity
v0.1.1

@ -1,10 +1,10 @@
v0.1.2
------
- Fixed tech node of restock-radial-relay-2
- Fixed mesh hole in 3.75m battery
- Fixed bottom node of Anvil SRB being too high
- Fixed Communotron HG-20 not appearing in the tech tree
- Replaced SKLE-2-3 adapter colldiers with hollow version
- Fixed incorrect dimensions on SC-9001R Material Bay (#542)
- Fixed mesh hole in 3.75m battery (#531)
- Fixed bottom node of Anvil SRB being too high (#534)
- Fixed Communotron HG-20 not appearing in the tech tree (#527)
- Replaced SKLE-2-3 adapter colldiers with hollow version (#528)
- Enabled patch to allow a tweakable to rotate both replaced lights
v0.1.1

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