Various bugfixes

- Bad texture assignments (#754)
- FAR Chutes (#751)
- RealChutes  (#756)
- Collider scaling (#753)
pull/759/head
ChrisAdderley 5 years ago
parent 695a985c78
commit 63fb192045

@ -1,16 +1,13 @@
// FAR ships a RealChute Lite that is similar to the RC patch
@PART[parachuteDrogue]:AFTER[FerramAerospaceResearch]
@PART[parachuteDrogue]:NEEDS[FerramAerospaceResearch]:AFTER[ReStock]
{
@MODULE[RealChuteFAR]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = ChuteCap
@parachuteName = B_ParachuteLargeDrogueRotator
}
@semiDeployedAnimation = semiDeployLarge
@fullyDeployedAnimation = fullyDeployLarge
@capName = ChuteCap
@canopyName = B_ParachuteLargeDrogueRotator
}
!DRAG_CUBE {}
@ -20,13 +17,10 @@
{
@MODULE[RealChuteFAR]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = ChuteCap
@parachuteName = B_ParachuteLargeRotator
}
@semiDeployedAnimation = semiDeployLarge
@fullyDeployedAnimation = fullyDeployLarge
@capName = ChuteCap
@canopyName = B_ParachuteLargeRotator
}
!DRAG_CUBE {}
@ -36,13 +30,10 @@
{
@MODULE[RealChuteFAR]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = SmallChuteCap
@parachuteName = B_ParachuteRoot004
}
@semiDeployedAnimation = semiDeployLarge
@fullyDeployedAnimation = fullyDeployLarge
@capName = SmallChuteCap
@canopyName = B_ParachuteRoot004
}
!DRAG_CUBE {}
@ -52,13 +43,11 @@
{
@MODULE[RealChuteFAR]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = RadialChuteCap
@parachuteName = B_ParachuteRoot
}
@semiDeployedAnimation = semiDeployLarge
@fullyDeployedAnimation = fullyDeployLarge
@capName = RadialChuteCap
@canopyName = B_ParachuteRoot
}
!DRAG_CUBE {}
@ -68,13 +57,10 @@
{
@MODULE[RealChuteFAR]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = RadialChuteCapDrogue
@parachuteName = B_ParachuteRoot005
}
@semiDeployedAnimation = semiDeployLarge
@fullyDeployedAnimation = fullyDeployLarge
@capName = RadialChuteCapDrogue
@canopyName = B_ParachuteRoot005
}
!DRAG_CUBE {}

@ -1,6 +1,6 @@
// RealChute compatability fixes
@PART[parachuteDrogue]:AFTER[RealChute]
@PART[parachuteDrogue]:NEEDS[RealChute]:AFTER[ReStock]
{
@MODULE[RealChuteModule]
{
@ -16,7 +16,7 @@
!DRAG_CUBE {}
}
@PART[parachuteLarge]:AFTER[RealChute]
@PART[parachuteLarge]:NEEDS[RealChute]:AFTER[ReStock]
{
@MODULE[RealChuteModule]
{
@ -32,7 +32,7 @@
!DRAG_CUBE {}
}
@PART[parachuteSingle]:AFTER[RealChute]
@PART[parachuteSingle]:NEEDS[RealChute]:AFTER[ReStock]
{
@MODULE[RealChuteModule]
{
@ -48,7 +48,7 @@
!DRAG_CUBE {}
}
@PART[parachuteRadial]:AFTER[RealChute]
@PART[parachuteRadial]:NEEDS[RealChute]:AFTER[ReStock]
{
@MODULE[RealChuteModule]
{
@ -64,7 +64,7 @@
!DRAG_CUBE {}
}
@PART[radialDrogue]:AFTER[RealChute]
@PART[radialDrogue]:NEEDS[RealChute]:AFTER[ReStock]
{
@MODULE[RealChuteModule]
{

@ -3,7 +3,10 @@ v1.0.1
- Fixed lack of bundled ModuleManager
- Updated Simplified Chinese localization (Duck1998)
- Fixed an issue with the localization of the radial reaction wheel assembly (#742)
- Fixed compatability with FAR in a case where RealChute is NOT installed
- Fixed compatability with FAR in a case where RealChute is NOT installed (#751)
- Fixed compatability with RealChute and NO FAR (#756)
- Fixed Skippper orange boattail texture assignments (#754)
- Fixed large truss piece collider scaling (#753)
v1.0.0
------

@ -2,6 +2,8 @@ v1.0.1
------
- Fixed lack of bundled ModuleManager
- Updated Simplified Chinese localization (Duck1998)
- Fixed Cherenkov shroud texture assignments (#754)
- Fixed x-large truss piece collider scaling (#753)
v1.0.0
------

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