work on engine restructure

pull/767/head
ChrisAdderley 5 years ago
parent 1d7a5d97fc
commit 6ea78d95f1

@ -15,15 +15,31 @@ Localization
#LOC_Restock_scanner_screen_toggle = Toggle Screen
#LOC_Restock_variant-engine_size0 = 0.625m
#LOC_Restock_variant-engine_size0_white = 0.625m (White Shroud)
#LOC_Restock_variant-engine_size0_grey-orange = 0.625m (Orange/Grey Shroud)
#LOC_Restock_variant-engine_size1 = 1.25m
#LOC_Restock_variant-engine_size1_white = 1.25m (White Shroud)
#LOC_Restock_variant-engine_size1_grey-orange = 1.25m (Orange/Grey Shroud)
#LOC_Restock_variant-engine_size1p5 = 1.875m
#LOC_Restock_variant-engine_size1p5_white = 1.875m (White Shroud)
#LOC_Restock_variant-engine_size1p5_grey-orange = 1.875m (Orange/Grey Shroud)
#LOC_Restock_variant-engine_size2 = 2.5m
#LOC_Restock_variant-engine_size2_white = 2.5m (White Shroud)
#LOC_Restock_variant-engine_size2_grey-orange = 2.5m (Orange/Grey Shroud)
#LOC_Restock_variant-engine_size3 = 3.75m
#LOC_Restock_variant-engine_compact = Compact
#LOC_Restock_variant-engine_compact_white = Compact (White Shroud)
#LOC_Restock_variant-engine_compact_grey-orange = Compact (Orange/Grey Shroud)
#LOC_Restock_variant-engine_radial = Radial
#LOC_Restock_variant-engine_boattail = Boattail
#LOC_Restock_variant-engine_boattail_white = Boattail (White)
#LOC_Restock_variant-engine_boattail_grey-orange = Boattail (Orange/Grey)
#LOC_Restock_variant-engine_boattail_size1 = Boattail (1.25m)
#LOC_Restock_variant-engine_boattail_size1p5 = Boattail (1.875m)
#LOC_Restock_variant-engine_shroud_white = Metallic Shroud
#LOC_Restock_variant-engine_shroud_grey-orange = White Shroud
#LOC_Restock_variant-engine_shroud = Shrouded
#LOC_Restock_variant-engine_shroud_wide = Wide Shrouded
#LOC_Restock_variant-engine_docking = Docking Port
@ -80,6 +96,6 @@ Localization
#LOC_Restock_variant-radiator_flat = Flat
#LOC_Restock_variant-radiator_compact = Compact
#LOC_Restock_description-FuelCellArray = Why have just one small fuel cell when you can have three large ones? The fuel cell array is ideal for situations where you need a large source of reliable power. Like the smaller fuel cells, this array operates by converting fuel and oxidizer into energy.
#LOC_Restock_description-FuelCellArray = Why have just one small fuel cell when you can have three large ones? The fuel cell array is ideal for situations where you need a large source of reliable power. Like the smaller fuel cells, this array operates by converting fuel and oxidizer into energy.
}
}

@ -32,7 +32,7 @@
}
flameout
{
AUDIO
{
channel = Ship
@ -81,11 +81,11 @@
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Metallic
VARIANT
{
name = Metallic
displayName = #LOC_Restock_variant-surface_metal
displayName = #LOC_Restock_variant-engine_shroud_grey-orange
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
@ -93,13 +93,13 @@
{
ShroudAntWhite = false
ShroudAntMetal = true
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
displayName = #LOC_Restock_variant-engine_shroud_white
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
@ -107,7 +107,7 @@
{
ShroudAntWhite = true
ShroudAntMetal = false
}
}
}
@ -226,7 +226,7 @@
}
flameout
{
AUDIO
{
@ -421,7 +421,7 @@
}
flameout
{
AUDIO
{
channel = Ship
@ -576,7 +576,7 @@
VARIANT
{
name = Size0
displayName = #LOC_Restock_variant-engine_size0
displayName = #LOC_Restock_variant-engine_size0_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
@ -605,7 +605,7 @@
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
@ -633,7 +633,7 @@
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -661,8 +661,8 @@
VARIANT
{
name = Size0_Alternate
displayName = #LOC_Restock_variant-engine_size0
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_size0_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
@ -690,9 +690,9 @@
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #f69449
secondaryColor = #ffffff
GAMEOBJECTS
{
SparkBasic = false
@ -718,8 +718,8 @@
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
@ -873,7 +873,7 @@
}
flameout
{
AUDIO
{
channel = Ship
@ -978,7 +978,7 @@
EnginePod = false
EngineBare = true
}
}
VARIANT
{
@ -1054,7 +1054,7 @@
}
}
useMultipleDragCubes = false
}
}
MODULE
{
name = FXModuleLookAtConstraint

@ -202,11 +202,11 @@
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007119
displayName = #LOC_Restock_variant-engine_size1_white
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
@ -221,7 +221,7 @@
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
displayName = #LOC_Restock_variant-engine_size1_grey-orange
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
@ -683,7 +683,7 @@
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
@ -705,7 +705,7 @@
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
@ -727,7 +727,7 @@
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -749,8 +749,8 @@
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
@ -771,8 +771,8 @@
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
@ -793,8 +793,8 @@
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #6f6e6d
secondaryColor = #999999
GAMEOBJECTS
{
@ -818,7 +818,7 @@
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = White
@ -845,11 +845,11 @@
secondaryColor = #f49841
GAMEOBJECTS
{
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
@ -1073,7 +1073,7 @@
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
@ -1095,7 +1095,7 @@
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
@ -1117,7 +1117,7 @@
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -1139,8 +1139,8 @@
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #6f6e6d
secondaryColor = #ffb80c
GAMEOBJECTS
{
@ -1161,8 +1161,8 @@
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
@ -1183,8 +1183,8 @@
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #6f6e6d
secondaryColor = #999999
GAMEOBJECTS
{
@ -1412,7 +1412,7 @@
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
@ -1440,7 +1440,7 @@
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
@ -1468,7 +1468,7 @@
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -1496,8 +1496,8 @@
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
@ -1524,8 +1524,8 @@
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
@ -1553,8 +1553,8 @@
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #6f6e6d
secondaryColor = #999999
GAMEOBJECTS
{
@ -1579,7 +1579,7 @@
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,ShroudT45_Compact

@ -115,7 +115,7 @@
- 1.25m engine revisions
- Repainted legacy Porkjet boattails
- Terrier now uses a MLI texture on part of its Basic variant
- Engines now have White/Grey and Orange surface variants that affect shrouds and boattails
- Engines now have White and Orange/Grey surface variants that affect shrouds and boattails
- Added optional structural strut variants on Baguette and Dumpling tanks
- Fixed MH replacement for Stratus-V tank
- Added appropriate Orange/Dark/Metal variants to all stack Decouplers and Separators

@ -174,7 +174,7 @@ PART
VARIANT
{
name = Size0
displayName = #LOC_Restock_variant-engine_size0
displayName = #LOC_Restock_variant-engine_size0_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
@ -204,7 +204,7 @@ PART
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
@ -234,7 +234,7 @@ PART
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -264,9 +264,9 @@ PART
VARIANT
{
name = Size0_Alternate
displayName = #LOC_Restock_variant-engine_size0
displayName = #LOC_Restock_variant-engine_size0_white
primaryColor = #999999
secondaryColor = #f69449
secondaryColor = #ffffff
GAMEOBJECTS
{
Torch_0625 = true
@ -294,7 +294,7 @@ PART
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
@ -324,8 +324,8 @@ PART
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{

@ -142,7 +142,7 @@ PART
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
@ -164,7 +164,7 @@ PART
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
@ -186,7 +186,7 @@ PART
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -208,8 +208,8 @@ PART
VARIANT
{
name = Size1Alternate
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #6f6e6d
secondaryColor = #ffb80c
GAMEOBJECTS
{
@ -230,8 +230,8 @@ PART
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
@ -252,8 +252,8 @@ PART
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #6f6e6d
secondaryColor = #999999
GAMEOBJECTS
{
@ -272,7 +272,7 @@ PART
}
}
}
MODULE
{
name = ModuleJettison

@ -168,7 +168,7 @@ PART
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
@ -202,7 +202,7 @@ PART
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
@ -236,7 +236,7 @@ PART
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -270,8 +270,8 @@ PART
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #6f6e6d
secondaryColor = #ffb80c
GAMEOBJECTS
{
@ -304,8 +304,8 @@ PART
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
@ -338,8 +338,8 @@ PART
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #6f6e6d
secondaryColor = #999999
GAMEOBJECTS
{
@ -370,7 +370,7 @@ PART
}
}
}
MODULE
{
name = ModuleGimbal

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