Added regular size Poodle

Added the fully completed regular size 2.5m Poodle.
pull/9/head
NISSKEPSCIM 7 years ago committed by GitHub
parent 68c7ff68b0
commit 9a52ae8dc8

@ -0,0 +1,225 @@
PART
{
name = RestockPoodle
module = Part
author = NISSKEPCSIM
MODEL
{
model = ReStock/Assets/Engines/2.5m/Rockomax_Poodle/RestockPoodle
}
scale = 1.0
rescaleFactor = 1.0
node_stack_top = 0.0, 0.805, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.6354356, 0.0, 0.0, -1.0, 0.0, 2
bulkheadProfiles = size2
attachRules = 1,0,1,1,0
TechRequired = heavierRocketry
entryCost = 4200
cost = 1300
category = Propulsion
subcategory = 0
title = RE-L10 "Poodle" Liquid Fuel Engine
manufacturer = Rockomax Conglomerate
description = A more reasonable engine for rough economic times, the Poodle engine doubles as a BBQ when at low power.
tags = lander orbit (poodle propuls rocket
EFFECTS
{
running_closed
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 3.0 3.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = smokeTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/Tantares_Transplants/Pudel_Sobaka
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
mass = 4.3
dragModelType = default
maximum_drag = 0.20
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 10
maxTemp = 2000
heatConductivity = 0.06
skinInternalConductionMult = 4.0
emissiveConstant = 0.8
stagingIcon = LIQUID_ENGINE
MODULE
{
name = ModuleEnginesFX
EngineType = LiquidFuel
engineID = ClosedCycle
runningEffectName = running_closed
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 250
heatProduction = 200
fxOffset = 0, 0, 0.1
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 305
key = 1 280
}
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = E-MIS
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = E-MIS-2
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = E-MIS-3
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = E-MIS-4
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 15
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = gimbalTransform
gimbalRange = 4.5
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 8.0
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.9
maxDistance = 80
falloff = 2
thrustTransformName = thrustTransform
}
}
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