Merge branch 'master' into develop

This commit is contained in:
Chris Adderley
2020-08-02 08:04:56 -07:00
committed by GitHub
106 changed files with 622 additions and 278 deletions

View File

@ -65,3 +65,61 @@
!DRAG_CUBE {}
}
@PART[restock-fueltank-sphere-0625-1]:NEEDS[FerramAerospaceResearch]:AFTER[ReStockPlus]
{
@MODULE[GeometryPartModule]
{
%ignoreIfNoRenderer = true
}
}
@PART[restock-fueltank-sphere-125-1]:NEEDS[FerramAerospaceResearch]:AFTER[ReStockPlus]
{
@MODULE[GeometryPartModule]
{
%ignoreIfNoRenderer = true
}
}
@PART[restock-fueltank-sphere-1875-1]:NEEDS[FerramAerospaceResearch]:AFTER[ReStockPlus]
{
@MODULE[GeometryPartModule]
{
%ignoreIfNoRenderer = true
}
}
@PART[restock-fueltank-sphere-25-1]:NEEDS[FerramAerospaceResearch]:AFTER[ReStockPlus]
{
@MODULE[GeometryPartModule]
{
%ignoreIfNoRenderer = true
}
}
@PART[restock-fueltank-sphere-375-1]:NEEDS[FerramAerospaceResearch]:AFTER[ReStockPlus]
{
@MODULE[GeometryPartModule]
{
%ignoreIfNoRenderer = true
}
}
@PART[restock-fueltank-sphere-375-1]:NEEDS[FerramAerospaceResearch]:AFTER[ReStockPlus]
{
@MODULE[GeometryPartModule]
{
%ignoreIfNoRenderer = true
}
}
@PART[restock-relay-radial-2]:NEEDS[FerramAerospaceResearch]:AFTER[ReStockPlus]
{
@MODULE[GeometryPartModule]
{
%forceUseMeshes = true
%ignoreIfNoRenderer = true
%rebuildOnAnimation = true
}
}

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@ -0,0 +1,121 @@
// KerbalFoundries has an optional patch for the stock wheels, this fixes it to work with Restock models
//LT-05 -- 'micro'
@PART[miniLandingLeg]:AFTER[KerbalFoundries-Patches]
{
@MODULE[KSPWheelSuspension]
{
@suspensionName = leg1_piston
}
@MODULE[KSPWheelDeployment]
{
@animationName = restock-leg-1-deploy
}
}
//LT-01 -- 'medium'
@PART[landingLeg1]:AFTER[KerbalFoundries-Patches]
{
@MODULE[KSPWheelSuspension]
{
@suspensionName = Piston
}
@MODULE[KSPWheelSuspsension]
{
@animationName = Deploy
}
@MODULE[KSPWheelBogey]
{
@bogeyName = foot
@bogeyRotAxis = 1, 0, 0
@rotationOffset = 180
@restingRotation = 90
}
}
//LT-02 -- 'large'
@PART[landingLeg1-2]:AFTER[KerbalFoundries-Patches]
{
@MODULE[KSPWheelSuspension]
{
@suspensionName = leg3_piston
}
@MODULE[KSPWheelDeployment]
{
animationName = restock-leg-3-deploy
}
@MODULE[KSPWheelBogey]
{
@bogeyName = leg3_foot
@bogeyRotAxis = 1, 0, 0
@rotationOffset = 0
@restingRotation = 0
}
}
//roverWheelS2 - the probe wheels
@PART[roverWheel2]:AFTER[KerbalFoundries-Patches]
{
@MODULE[KSPWheelRotation]
{
@wheelMeshName = WheelPivot
}
@MODULE[KSPWheelSuspension]
{
@suspensionName = SuspensionPivot
}
@MODULE[KSPWheelSteering]
{
@steeringName = SteeringPivot
}
@MODULE[KSPWheelDamage]
{
@wheelName = Wheel
@bustedWheelName = WheelBusted
}
}
//roverWheelM1 - the doughnut
@PART[roverWheel1]:AFTER[KerbalFoundries-Patches]
{
@MODULE[KSPWheelRotation]
{
@wheelMeshName = WheelPivot
}
@MODULE[KSPWheelSuspension]
{
@suspensionName = SuspensionPivot
}
@MODULE[KSPWheelSteering]
{
@steeringName = SteeringPivot
}
@MODULE[KSPWheelDamage]
{
@wheelName = Wheel
@bustedWheelName = WheelBusted
}
}
//roverWheelTR-2L - truck wheels
@PART[wheelMed]:AFTER[KerbalFoundries-Patches]
{
@MODULE[KSPWheelRotation]
{
@wheelMeshName = WheelPivot
}
@MODULE[KSPWheelSuspension]
{
@suspensionName = SuspensionPivot
}
@MODULE[KSPWheelSteering]
{
@steeringName = SteeringPivot
}
@MODULE[KSPWheelDamage]
{
@wheelName = Wheel
@bustedWheelName = WheelBusted
}
}