153ff14675
Blacklist stock small claw
2020-07-09 22:21:19 -07:00
560f1bec8d
Changelog update
2020-07-09 22:19:46 -07:00
1dd47b98f3
1.25m claw collider fix and variants
2020-07-09 22:18:37 -07:00
a701e7311e
Add Advanced Grabbing Unit Jr
2020-07-09 01:22:28 -07:00
518846b3d3
Fix colliders on magnetometer
2020-07-08 23:23:40 -07:00
eca7e7e0d0
Fix spherical pod credits in changelog
2020-07-06 18:48:19 -07:00
42a103558b
Changelog and blacklist update for Magnetometer
2020-07-06 17:19:19 -07:00
c1d7fba64d
Add magnetometer
2020-07-06 17:16:10 -07:00
1671a65656
Integrate fuel line and strut variants
2020-07-03 01:22:08 -07:00
2e6a9d5190
Strut and fuel line model and texture
2020-07-03 00:20:42 -07:00
f0ed589fc8
Unblacklist Magnetometer
2020-07-02 21:50:17 -07:00
40d2b4eea0
Version number bump
2020-07-02 21:43:31 -07:00
4b844987ed
Re-hierarchy crewed endcap to make it switchable
2020-05-21 08:32:12 -07:00
5706bc0757
Add NoAttach to spherical pod decoupler
2020-05-18 10:33:34 -07:00
80ec04d682
Merge branch 'MH-Pods' into develop
2020-05-17 18:05:36 -07:00
c58195aaff
Update changelogs
2020-05-17 17:55:32 -07:00
32a85bab65
Move all usage of NFProps to a patch file
...
• Move Near Future Props usage to a compatibility patch file so its no longer a dependency. Without NFProps installed the IVAs will still be fully usable, just missing some decorations
2020-05-17 17:07:55 -07:00
ec19c9a87c
Move Airlock IVA and props to RS
2020-05-17 02:50:20 -07:00
5aad8f02eb
Fix vent orientation again
2020-05-12 00:27:30 -07:00
fdf9076865
Fix vent orientation
2020-05-12 00:24:40 -07:00
1e9b01c815
Configure fuel vent part
2020-05-12 00:06:25 -07:00
8cb3047749
Add fuel vent assets
2020-05-11 23:54:07 -07:00
2edc9cd1d3
Hide flag transform in icon
2020-05-11 19:08:03 -07:00
53ec84e7b8
Add Mk2 command pod RS+ configs
2020-05-11 18:39:51 -07:00
484bcb8395
Add smoother emissive texture
...
Thanks Zorg!
2020-05-11 01:03:48 -07:00
c4d3d28670
Add Mk2 pod assets
2020-05-11 00:34:31 -07:00
c490319da2
Update changelogs
2020-05-10 14:23:09 -07:00
4f7daf82b3
Move boattails to end of variant list
...
Move boattails for the Restock MH engine plates to the end of the variant list to fix compatability with stock due to a weird stock bug with the variant switcher.
2020-05-10 14:20:29 -07:00
de047f6852
Add start of mk2 pod
2020-05-07 17:04:22 -07:00
9d5b3461c4
Fix default variant for airlock
2020-05-05 18:09:38 -07:00
fb1699fc09
Add RS+ configs for airlock and update docs
2020-05-05 16:48:50 -07:00
bc315c9f36
Update restock changelog
2020-05-05 02:18:52 -07:00
c139fec383
Merge branch 'master' into vostok-integration
2020-05-05 02:14:26 -07:00
11a8f151ef
Move airlock ring to airlock part and add variants
...
Since ModuleJettison doesnt work with docking ports for some bizarre reason, the tank ring for the inflatable airlock is not a variant of the airlock part instead of a shroud on the KV-series pods.
2020-05-05 02:12:35 -07:00
1f77ba1b97
Add emissive to airlock
2020-05-05 01:09:59 -07:00
850ed7016b
Inflatable airlock art
...
still need emissive
2020-05-04 22:55:32 -07:00
312975d5f8
Actually rotate the KV1 pods this time and delete imposters
2020-05-04 22:55:14 -07:00
95e1cdb31e
Rotate KV pods to match stock
2020-05-04 22:53:56 -07:00
Chris Adderley
becf643a8f
Include DeployableMeshHider in compile target
2020-05-02 13:58:46 -07:00
Chris Adderley
b5abd22b3c
Fixes
...
- Skipper UV issue
- Cherenkov running sound is now same as LV-N, not Spark
- Cherenkov tech node is now nuclear Propulsion
- Torch, Cherenkov manufacturers corrected to Rockomax
2020-04-29 15:03:01 -07:00
Chris Adderley
a566a55435
Change target version
2020-04-29 07:39:11 -07:00
fd68fe9b10
Cache generated girder meshes for later use
...
Should help with vessels that have large numbers of launch clamps
2020-04-28 17:21:52 -07:00
Poodmund
1ce483f36b
Update RS & RS+ Readme files for v1.1.0
2020-04-28 22:43:34 +01:00
Poodmund
d274576fa3
Updated blacklist. Mainsail_v2, Skipper_v2, GrapplingDevice and alphabetized the list.
2020-04-28 00:20:51 +01:00
Poodmund
461639daf4
Update changelog to account for launch clamp instancing/fallback change
2020-04-27 21:13:42 +01:00
6153434179
Always use fallback launch clamp implementation in flight
...
Instanced rendering doesnt work with lighting correctly in Unity, so we cant use it in the flight scene.
2020-04-26 18:30:10 -07:00
5d3f57c75c
Initial test of airlock
2020-04-26 18:20:39 -07:00
Chris Adderley
b4d446a9b8
at least i have chicken
2020-04-26 15:07:16 -07:00
Chris Adderley
61553f5029
i don't like this game anymore
2020-04-26 14:52:09 -07:00
Chris Adderley
3c58876a4f
Center transform i guess
2020-04-26 14:38:30 -07:00