Commit Graph

7 Commits

Author SHA1 Message Date
6153434179
Always use fallback launch clamp implementation in flight
Instanced rendering doesnt work with lighting correctly in Unity, so we cant use it in the flight scene.
2020-04-26 18:30:10 -07:00
2c16fab42e
Add launch clamp fallback for older versions of OpenGL
Add a fallback method for the launch clamp module that does not require GPU instancing, for users with older computers. This method is currently very slow when calculating several launch clamps in a single frame in the editor, but fine in the flight scene
2020-02-01 17:18:20 -08:00
75b05e96fe
Fix launch clamp instancing in flight scene
Closes #693
2019-10-26 12:02:03 -07:00
7ab6df3bd4
Update launch clamp module
• Use instancing instead of editing the mesh to extend the launch clamp girder
• Calculate length from local position when in editor to avoid slight delay
2019-10-22 12:48:39 -07:00
1d0042de8a
Remove debug messages from module 2019-09-12 12:02:05 -07:00
922dd5e282
Get launch clamp code working 2019-09-10 13:09:38 -07:00
3e13dab645
Launchclamp module works but hangs unexpectedly due to it growing too large 2019-09-08 19:12:19 -07:00