Commit Graph

8 Commits

Author SHA1 Message Date
fd68fe9b10
Cache generated girder meshes for later use
Should help with vessels that have large numbers of launch clamps
2020-04-28 17:21:52 -07:00
6153434179
Always use fallback launch clamp implementation in flight
Instanced rendering doesnt work with lighting correctly in Unity, so we cant use it in the flight scene.
2020-04-26 18:30:10 -07:00
2c16fab42e
Add launch clamp fallback for older versions of OpenGL
Add a fallback method for the launch clamp module that does not require GPU instancing, for users with older computers. This method is currently very slow when calculating several launch clamps in a single frame in the editor, but fine in the flight scene
2020-02-01 17:18:20 -08:00
75b05e96fe
Fix launch clamp instancing in flight scene
Closes #693
2019-10-26 12:02:03 -07:00
7ab6df3bd4
Update launch clamp module
• Use instancing instead of editing the mesh to extend the launch clamp girder
• Calculate length from local position when in editor to avoid slight delay
2019-10-22 12:48:39 -07:00
1d0042de8a
Remove debug messages from module 2019-09-12 12:02:05 -07:00
922dd5e282
Get launch clamp code working 2019-09-10 13:09:38 -07:00
3e13dab645
Launchclamp module works but hangs unexpectedly due to it growing too large 2019-09-08 19:12:19 -07:00