27 Commits
1.3.1 ... 1.4.2

Author SHA1 Message Date
1152c83f7f Merge pull request #972 from PorktoberRevolution/master
Release
2021-08-12 12:06:43 -07:00
6ab8377c3a Add 2.5 docking variant 2021-08-12 10:03:55 -07:00
285d3543f9 Add new assets to blacklist 2021-08-11 14:01:43 -07:00
9081283174 Fix mk2 docking port 2021-08-11 14:00:54 -07:00
59fd6bcb68 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2021-08-11 12:53:02 -07:00
740a6e3e41 Update for 1.12.2 engines 2021-08-11 12:46:54 -07:00
abab0d1c5f Merge pull request #963 from PorktoberRevolution/master
Prepare 1.4.1
2021-07-21 13:30:09 -07:00
e9cc0c4515 Merge branch 'prod' into master 2021-07-21 11:06:33 -07:00
def32dae09 Stack of fixes 2021-07-21 10:35:36 -07:00
d0aac2601e Fix #961 2021-07-20 11:58:12 -07:00
6472cce41a Update ReStock.version 2021-07-20 09:06:41 -07:00
c0c899614f Merge pull request #960 from PorktoberRevolution/master
Release 1.4.0
2021-07-20 08:55:05 -07:00
d3124f0606 Merge pull request #958 from fluff-y/patch-1
Missing brackets {}
2021-07-19 19:35:46 -07:00
4cb40be7ef Changelog clarification 2021-07-17 09:30:50 -07:00
999d7440cb Update solar panels, nosecone 2021-07-08 22:28:38 -07:00
99415890a3 Missing brackets {}, change not being applied
!MODULE[FXModuleLookAtConstraint] not being applied, because of missing brackets
2021-07-06 13:58:05 +02:00
8eac8f11cb Add mk2 inline port 2021-07-03 09:17:41 -07:00
628d600adc Add new Mk1 docking port 2021-07-02 21:58:31 -07:00
a67468a004 First wave of 1.12 docking ports
- Contains 0.625, 1.25, 1.25 shielded, 2.5, 3.75m versions
2021-07-01 15:16:14 -07:00
bd5293c398 Merge pull request #954 from PorktoberRevolution/master
Release poodle fix
2021-06-26 09:45:20 -07:00
993892994b Fix smokePoint 2021-06-26 09:41:19 -07:00
7b2e0a277b i hate my life (#953) 2021-06-17 23:10:58 -07:00
29f4ec73cd Merge pull request #952 from PorktoberRevolution/master
Release 1.3.2
2021-06-16 21:45:03 -07:00
d216c71d1a Additional fixes 2021-06-16 21:00:25 -07:00
aec1d07b35 1.3.2fixes 2021-02-26 09:46:28 -08:00
e5dc761a3c Merge pull request #944 from Poodmund/master
Copy KSP 1.11.1 Vanilla heatshield drag cubes over.
2021-02-26 09:00:23 -08:00
5f1c731a48 Copy KSP 1.11.1 Vanilla drag cubes over. 2021-02-13 16:45:17 +00:00
82 changed files with 1146 additions and 171 deletions

1
.gitignore vendored
View File

@ -13,3 +13,4 @@ Distribution/Restock/GameData/ReStock/Spaces/**/*.png
Distribution/Restock/GameData/ReStock/Props/**/*.png
Distribution/RestockPlus/GameData/ReStockPlus/Props/**/*.png
Distribution/RestockPlus/GameData/ReStockPlus/Spaces/**/*.png
Distribution/Restock/GameData/ReStock/RestockPatchDisabler.cfg

View File

@ -13,7 +13,7 @@ package:
- RestockRigidLegs
dependencies: # Configure dependencies
ModuleManager:
version: 4.1.4
version: 4.2.1
location: s3
deploy:
SpaceDock:

View File

@ -1,6 +1,7 @@
// Patches applying art changes to 2.5m aerodynamic parts
// Contents:
// - Protective Rocket Nose Cone Mk7 (rocketNoseCone_v2)
// - Protective Rocket Nose Cone Mk7 (rocketNoseCone_v3)
// Protective Rocket Nose Cone Mk7
@PART[rocketNoseCone_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@ -62,3 +63,64 @@
}
}
}
// Protective Rocket Nose Cone Mk7 [1.12]
@PART[rocketNoseCone_v3]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-nosecone-25-2
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
25mNoseconeBlackWhite = false
25mNoseconeWhite = true
25mNoseconeOrange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25mNoseconeBlackWhite = true
25mNoseconeWhite = false
25mNoseconeOrange = false
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007121
themeName = Orange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
25mNoseconeBlackWhite = false
25mNoseconeWhite = false
25mNoseconeOrange = true
}
}
}
}

View File

@ -1,6 +1,7 @@
// Patches applying art changes to crewed utility/science parts
// Contents:
// - Inline Clamp-O-Tron (dockingPortLateral)
// - Mk2 Clamp-O-Tron (mk2DockingPort)
// - Clamp-O-Tron Jr. Docking Port (dockingPort3)
// - Clamp-O-Tron Docking Port (dockingPort2)
// - Clamp-O-Tron Sr. Docking Port (dockingPortLarge)
@ -8,16 +9,39 @@
// Inline Clamp-O-Tron
@PART[dockingPortLateral]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Passinglurker
{
@author = Passinglurker and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/125/Re_dockingPortInline/restock-inlinedockingport-mk1-1
model = ReStock/Assets/Coupling/restock-docking-inline-125-1
}
%rescaleFactor = 1
%manufacturer = #autoLOC_501624
@MODULE[ModuleAnimateGeneric]
{
@animationName = DockingPortExtend
}
}
// Mk2 Clamp-O-Tron
@PART[mk2DockingPort]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-inline-mk2-1
}
%rescaleFactor = 1
@MODULE[ModuleAnimateGeneric]
{
@animationName = DockingPortExtend
}
}
// Clamp-O-Tron Jr. Docking Port
@ -28,7 +52,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-0625
model = ReStock/Assets/Coupling/restock-docking-0625-2
}
%rescaleFactor = 1
MODULE
@ -76,7 +100,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-125-1
model = ReStock/Assets/Coupling/restock-docking-125-2
}
MODEL
{
@ -86,41 +110,7 @@
rotation = 180, 0, 0
}
%rescaleFactor = 1
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
}
// Clamp-O-Tron Sr. Docking Port
@ -131,7 +121,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-25-1
model = ReStock/Assets/Coupling/restock-docking-25-3
}
MODEL
{
@ -141,40 +131,39 @@
rotation = 180, 0, 0
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
name = ModulePartVariants
baseVariant = Gray with Stripes
useMultipleDragCubes = false
VARIANT
{
key = 0 0 0 3
key = 1 1 0 0
name = Gray with Stripes
displayName = #autoLOC_8320084
themeName = Gray
primaryColor = #999999
themeName = Gray with Stripes
secondaryColor = #b08b39
GAMEOBJECTS
{
Docking25Base = true
Docking25Grey = false
}
}
greenCurve
VARIANT
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
name = Gray
displayName = #autoLOC_8007101
themeName = Gray
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Docking25Base = false
Docking25Grey = true
}
}
}
}
@ -186,7 +175,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-shielded-125-1
model = ReStock/Assets/Coupling/restock-docking-shielded-125-2
}
MODEL
{
@ -200,41 +189,7 @@
{
@animationName = PortExtend
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
MODULE
{
name = FXModuleLookAtConstraint

View File

@ -7,6 +7,11 @@
// - Gigantor XL Solar Array (largeSolarPanel)
// - OX-STAT Photovoltaic Panels (solarPanels5)
// - OX-STAT-XL Photovoltaic Panels (LgRadialSolarPanel)
// - OX-10C Photovoltaic Panels (solarPanelOX10C)
// - SP-10C Photovoltaic Panels (solarPanelSP10C)
// - OX-10L Photovoltaic Panels (solarPanelOX10L)
// - SP-10L Photovoltaic Panels (solarPanelSP10C)
// OX-4L 1x6 Photovoltaic Panels
@PART[solarPanels4]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@ -111,7 +116,7 @@
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-gigantor
model = ReStock/Assets/Electrical/restock-solarpanel-gigantor-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
@ -157,3 +162,97 @@
rotation = 0, 0, 0
}
}
// OX-10C Photovoltaic Panels
@PART[solarPanelOX10C]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-round-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleDeployableSolarPanel]
{
@animationName = PanelsExtend
@secondaryTransformName = sunCatcher
%pivotName = B_PanelSunPivot
@breakName = B_PanelPitch
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
}
}
// SP-10C Photovoltaic Panels
@PART[solarPanelSP10C]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-round-shrouded-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleDeployableSolarPanel]
{
@animationName = PanelsExtend
@secondaryTransformName = sunCatcher
%pivotName = B_PanelSunPivot
@breakName = B_PanelPitch
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = DepthMask
}
}
// OX-10L Photovoltaic Panels
@PART[solarPanelOX10L]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Beale
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-ox-10l
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
}
// SP-10L Photovoltaic Panels
@PART[solarPanelSP10L]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Beale
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-sp-10l
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = mask
}
}

View File

@ -3,8 +3,8 @@
// - LV-N "Nerv" Atomic Rocket Motor (nuclearEngine)
// - S3 KS-25 "Vector" Liquid Fuel Engine (SSME)
// - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3_v2)
// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine)
// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2)
// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine_v2)
// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2_v2)
// - Mk-55 "Thud" Liquid Fuel Engine (radialLiquidEngine1-2) - FX only
// - T-1 Toroidal "Aerospike" Liquid Fuel Engine (toroidalAerospike) - FX only
@ -904,14 +904,14 @@
}
// LV-T30 "Reliant" Liquid Fuel Engine
@PART[liquidEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@PART[liquidEngine_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-reliant-1
model = ReStock/Assets/Engine/restock-engine-reliant-2
}
%rescaleFactor = 1
@scale = 1
@ -1021,16 +1021,17 @@
}
}
@bulkheadProfiles = srf, size1
%node_attach = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0
%node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
baseVariant = TrussMount
VARIANT
{
name = Size1
name = TrussMount
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffffff
@ -1051,7 +1052,7 @@
}
VARIANT
{
name = Boattail
name = Shroud
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
@ -1072,7 +1073,7 @@
}
VARIANT
{
name = Compact
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
@ -1155,6 +1156,10 @@
}
}
}
@MODULE[ModuleSurfaceFX]
{
@thrustProviderModuleIndex= 0
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
@ -1245,20 +1250,18 @@
}
// LV-T45 "Swivel" Liquid Fuel Engine
@PART[liquidEngine2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@PART[liquidEngine2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-swivel-1
model = ReStock/Assets/Engine/restock-engine-swivel-2
}
@bulkheadProfiles = srf, size1
rescaleFactor = 1.0
@node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -7.179225, 0.0, 0.0, -1.0, 0.0
%node_attach = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0, 1
%node_attach = 0.0, 0, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0
!DRAG_CUBE {}
DRAG_CUBE
@ -1275,6 +1278,8 @@
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODULE[ModulePartVariants] {}
EFFECTS
{
engage
@ -1351,18 +1356,23 @@
}
}
}
@MODULE[ModuleSurfaceFX]
{
@thrustProviderModuleIndex= 0
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-swivel-running
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
baseVariant = TrussMount
VARIANT
{
name = Size1
name = TrussMount
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffffff
@ -1389,7 +1399,7 @@
}
VARIANT
{
name = Boattail
name = Shroud
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
@ -1416,7 +1426,7 @@
}
VARIANT
{
name = Compact
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
@ -1534,6 +1544,7 @@
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
!MODULE[FXModuleLookAtConstraint] {}
MODULE
{
name = FXModuleLookAtConstraint

View File

@ -115,7 +115,7 @@
@damagedTransformName = WheelBusted
@undamagedTransformName = Wheel
}
!MODULE[FXModuleLookAtConstraint]
!MODULE[FXModuleLookAtConstraint]{}
MODULE
{
name = ModuleRestockConstraints

View File

@ -149,8 +149,8 @@
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 1.44,0.9625,0.1822, 1.44,0.964,0.3017, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
cube = Clean, 0.1825,0.4643,0.7229, 0.1825,0.4643,0.7229, 1.274,0.9542,0.1829, 1.274,0.9475,0.2177, 0.1825,0.4628,0.7229, 0.1825,0.4658,0.7229, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
cube = Fairing, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 1.435,0.9658,0.1822, 1.435,0.9675,0.3017, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
cube = Clean, 0.181,0.468,0.7344, 0.181,0.468,0.7344, 1.27,0.9574,0.1829, 1.27,0.9507,0.2177, 0.181,0.4664,0.7344, 0.181,0.4695,0.7344, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
}
}
@ -216,10 +216,11 @@
excludedRenderer = HeatShield25Fairing
excludedRenderer = HeatShieldInternals
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 1.436,0.7472,1.355, 1.436,0.7472,1.355, 5.341,0.9614,0.259, 5.341,0.9714,0.4709, 1.436,0.7472,1.355, 1.436,0.7471,1.355, 0,-0.1004,0, 2.609,0.5505,2.609
cube = Clean, 0.7091,0.4621,1.346, 0.7091,0.4621,1.346, 4.998,0.9524,0.2587, 4.998,0.9466,0.3249, 0.7091,0.4605,1.346, 0.7091,0.4638,1.346, 0,0.01104,0, 2.525,0.3277,2.525
cube = Fairing, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 5.323,0.9648,0.259, 5.323,0.9747,0.4709, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 0,-0.1004,0, 2.609,0.5505,2.609
cube = Clean, 0.7025,0.4649,1.357, 0.7025,0.4649,1.357, 4.982,0.9555,0.2587, 4.982,0.9499,0.327, 0.7025,0.4634,1.357, 0.7025,0.4665,1.357, 0,0.01104,-3.947E-09, 2.525,0.3277,2.525
}
}
@ -233,11 +234,6 @@
{
model = ReStock/Assets/Aero/restock-heatshield-375-1
}
DRAG_CUBE
{
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.48,0.9608,0.3456, 12.48,0.9621,0.6953, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
cube = Clean, 1.563,0.4576,1.952, 1.563,0.4576,1.952, 11.03,0.9547,0.3365, 11.03,0.9465,0.4361, 1.563,0.456,1.952, 1.563,0.459,1.952, 0,0.01101,0, 3.75,0.4864,3.75
}
@MODULE[ModuleJettison]
{
@jettisonName = HeatShield375Fairing
@ -289,6 +285,12 @@
excludedRenderer = HeatShield375Fairing
excludedRenderer = HeatShield375Internal
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.44,0.9645,0.3456, 12.44,0.9656,0.6994, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
cube = Clean, 1.549,0.4589,1.967, 1.549,0.4589,1.967, 10.99,0.9578,0.3365, 10.99,0.9498,0.4388, 1.549,0.4573,1.967, 1.549,0.4603,1.967, 0,0.01101,-3.936E-09, 3.75,0.4864,3.75
}
}
// Heat Shield (10m)
@ -305,4 +307,10 @@
{
@animationName = Inflate
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = A, 19.07,0.4872,8.728, 19.07,0.4871,8.728, 72.75,0.8279,2.352, 71.74,0.8437,2.415, 18.75,0.4822,9.129, 18.75,0.5195,9.129, -4.768E-07,0.9913,4.768E-07, 8.528,3.025,9.074
cube = B, 5.042,0.7795,4.677, 5.042,0.7795,4.677, 4.271,0.8684,4.235, 3.585,0.6972,0.9259, 5.008,0.7754,4.212, 5.008,0.7758,4.212, -4.768E-07,2.057,0, 6.815,4.172,5.902
}
}

View File

@ -0,0 +1,759 @@
// Patches applying art changes to old versions of 1.25m engines
// Contents:
// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine)
// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2)
// LV-T30 "Reliant" Liquid Fuel Engine
@PART[liquidEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-reliant-1
}
%rescaleFactor = 1
@scale = 1
@attachRules = 1,1,1,0,0
!DRAG_CUBE {}
DRAG_CUBE
{
cube = 0, 1.323,0.7658,0.6937, 1.323,0.7658,0.6937, 1.2,0.71,1.99, 1.2,0.60,1.863, 1.342,0.7654,0.7222, 1.342,0.7655,0.7222, -4.768E-07,0.04716,-1.442E-05, 1.25,1.959,1.25
cube = 1, 1.626,0.7348,0.9771, 1.626,0.7485,0.7117, 1.199,0.9966,0.321, 1.199,0.4031,1.449, 1.682,0.7548,0.7173, 1.682,0.7527,0.7117, 0.0001327,0.07738,-1.454E-05, 1.24,1.899,1.24
cube = 2, 1.344,0.7648,0.6937, 1.344,0.7649,0.7165, 1.2,0.41,1.999, 1.2,0.40,1.914, 1.342,0.7641,0.7222, 1.342,0.7642,0.7222, -0.0001337,0.04716,-0.001876, 1.25,1.959,1.25
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-reliant-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-reliant-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-reliant-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-reliant-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@bulkheadProfiles = srf, size1
%node_attach = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T30_Basic = true
LV_T30_Compact = false
LV_T30_Boattail = false
fairing = true
ShroudT30_Compact = false
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
fairing = false
ShroudT30_Compact = false
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
fairing = false
ShroudT30_Compact = true
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T30_Basic = true
LV_T30_Compact = false
LV_T30_Boattail = false
fairing = true
ShroudT30_Compact = false
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #666666
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
fairing = false
ShroudT30_Compact = false
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
fairing = false
ShroudT30_Compact = true
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-reliant-running
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,ShroudT30_Compact
useMultipleDragCubes = false
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCoreT30Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCoreT30Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// LV-T45 "Swivel" Liquid Fuel Engine
@PART[liquidEngine2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-swivel-1
}
@bulkheadProfiles = srf, size1
rescaleFactor = 1.0
@node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -7.179225, 0.0, 0.0, -1.0, 0.0
%node_attach = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0
!DRAG_CUBE {}
DRAG_CUBE
{
cube = 0, 1.068,0.7677,0.8473, 1.068,0.7677,0.6994, 1.2,0.71,1.582, 1.2,0.63,1.716, 1.061,0.7673,0.6994, 1.061,0.7674,0.6994, 0,0.1126,0, 1.25,1.703,1.25
cube = 1, 1.498,0.7444,0.8578, 1.498,0.721,0.9836, 1.234,0.9966,0.2519, 1.234,0.4147,1.423, 1.535,0.7475,0.7262, 1.535,0.7471,0.7205, 0,0.1194,1.788E-07, 1.258,1.689,1.258
cube = 2, 1.075,0.768,0.7165, 1.075,0.7679,0.6994, 1.2,0.42,1.582, 1.2,0.40,1.657, 1.069,0.7671,0.6994, 1.069,0.7672,0.6994, 0,0.1126,0, 1.25,1.703,1.25
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-swivel-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-swivel-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-swivel-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-swivel-running
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = true
LV_T45_Compact = false
T45_Piston001 = true
T45_Piston002 = true
T45_Piston003 = false
T45_Piston004 = false
Engine = true
EngineBoattail = false
fairing = true
ShroudT45_Compact = false
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T45_Boattail = true
LV_T45_Basic = false
LV_T45_Compact = false
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = false
T45_Piston004 = false
Engine = false
EngineBoattail = true
fairing = false
ShroudT45_Compact = false
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = false
LV_T45_Compact = true
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = true
T45_Piston004 = true
Engine = true
EngineBoattail = false
fairing = false
ShroudT45_Compact = true
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = true
LV_T45_Compact = false
T45_Piston001 = true
T45_Piston002 = true
T45_Piston003 = false
T45_Piston004 = false
Engine = true
EngineBoattail = false
fairing = true
ShroudT45_Compact = false
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #666666
GAMEOBJECTS
{
LV_T45_Boattail = true
LV_T45_Basic = false
LV_T45_Compact = false
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = false
T45_Piston004 = false
Engine = false
EngineBoattail = true
fairing = false
ShroudT45_Compact = false
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = false
LV_T45_Compact = true
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = true
T45_Piston004 = true
Engine = true
EngineBoattail = false
fairing = false
ShroudT45_Compact = true
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,ShroudT45_Compact
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = T45_PistonTop001
rotatorsName = T45_Piston001
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop002
rotatorsName = T45_Piston002
}
CONSTRAINLOOKFX
{
targetName = T45_Piston001
rotatorsName = T45_PistonTop001
}
CONSTRAINLOOKFX
{
targetName = T45_Piston002
rotatorsName = T45_PistonTop002
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop004
rotatorsName = T45_Piston003
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop003
rotatorsName = T45_Piston004
}
CONSTRAINLOOKFX
{
targetName = T45_Piston001
rotatorsName = T45_PistonTop004
}
CONSTRAINLOOKFX
{
targetName = T45_Piston002
rotatorsName = T45_PistonTop003
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCoreT45Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCoreT45Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -63,4 +63,10 @@
excludedRenderer = HeatShield1875Fairing
excludedRenderer = HeatShieldInternals
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957
cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894
}
}

View File

@ -89,6 +89,7 @@
@name = ModuleEnginesFX
%runningEffectName = fx-pollux-running
}
MODULE
{
name = FXModuleThrottleEffects

View File

@ -2,6 +2,7 @@ Squad/Parts/Aero/aerodynamicNoseCone/
Squad/Parts/Aero/basicFin/
Squad/Parts/Aero/cones/Assets/ConeA.mu
Squad/Parts/Aero/cones/Assets/ConeB.mu
Squad/Parts/Aero/cones/Assets/rocketNoseCone_v3
Squad/Parts/Aero/cones/Assets/ConesDiffuse*.dds
Squad/Parts/Aero/cones/Assets/ConesHeat*.dds
Squad/Parts/Aero/cones/Assets/TinyCone.mu
@ -29,6 +30,8 @@ Squad/Parts/Command/probeStackLarge/
Squad/Parts/Command/probeStackSmall/
Squad/Parts/Command/probeStackSphere_v2/
Squad/Parts/CompoundParts/
Squad/Parts/Electrical/10CSolarPanels/
Squad/Parts/Electrical/10LSolarPanels/
Squad/Parts/Electrical/1x6ShroudSolarPanels/
Squad/Parts/Electrical/1x6SolarPanels/
Squad/Parts/Electrical/3x2ShroudSolarPanels/
@ -52,6 +55,8 @@ Squad/Parts/Engine/liquidEngineLV-909_v2/
Squad/Parts/Engine/liquidEngineLV-N/
Squad/Parts/Engine/liquidEngineLV-T30/
Squad/Parts/Engine/liquidEngineLV-T45/
Squad/Parts/Engine/liquidEngineLV-T30_v2/
Squad/Parts/Engine/liquidEngineLV-T45_v2/
Squad/Parts/Engine/liquidEngineMainsail_v2/
Squad/Parts/Engine/liquidEnginePoodle_v2/
Squad/Parts/Engine/liquidEngineSkipper_v2/
@ -144,6 +149,7 @@ Squad/Parts/Utility/launchClamp1/
Squad/Parts/Utility/launchEscapeSystem/
Squad/Parts/Utility/Lights/
Squad/Parts/Utility/linearVernorRCS/
Squad/Parts/Utility/mk2DockingPort/
Squad/Parts/Utility/parachuteMk1/
Squad/Parts/Utility/parachuteMk12-R/
Squad/Parts/Utility/parachuteMk16-XL/

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@ -1,10 +0,0 @@
// Disables Restock patches for stock parts.
// IMPORTANT NOTE: YOU WILL ALSO NEED TO WHITELIST THE PARTS' ART ASSETS
// To use, uncomment the following @PART entry, and change yourPartName to the part that you want Restock to leave alone :(.
// Make a copy with an appropriate value for yourPartName
// @PART[yourPartName]:BEFORE[000_ReStock]
//{
// RestockIgnore = True
//}

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@ -5,24 +5,24 @@
"VERSION":
{
"MAJOR":1,
"MINOR":3,
"PATCH":1,
"MINOR":4,
"PATCH":2,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":1
"MINOR":12,
"PATCH":2
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":11,
"PATCH":1
"MINOR":12,
"PATCH":2
},
"KSP_VERSION_MAX":{
"MAJOR":1,
"MINOR":11,
"MINOR":12,
"PATCH":99
}
}

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@ -1,3 +1,42 @@
v1.4.2
------
- KSP 1.12.2
- Updated ModuleManager to 4.2.1
- Fixed Gigantor panel extension
- Adjusted and applied Restock Swivel and Reliant models to fit new Squad revamps (adjusted dimensions, colliders)
- Fixed Mk2 docking port not docking
- Added new Senior docking port grey variant
v1.4.1
------
- Numerous fixes to circular solar panel model (shrouded and not)
- Fixed Clamp-O-Tron Sr. docking port shader being emissive when it wasn't supposed to be
- Moved alignment arrows closer to the surface on Mk1 Inline Docking port
- Fixed new solar panel assets not being blacklisted appropriately
v1.4.0
------
- KSP 1.12
- Added new part replacements
- Electrical
- OX-10C Photovoltaic Panels (Nertea)
- SP-10C Photovoltaic Panels (Nertea)
- OX-10L Photovoltaic Panels (Beale)
- SP-10L Photovoltaic Panels (Beale)
- Adapted docking port models for new 1.12 rotational functionality
- Adapted new stock collider for 2.5m nosecone replacement
- Texture updates for Gigantor
v1.3.3
------
- Fix Poodle shroud shaders
v1.3.2
------
- Fixed collider location inconsistency with stock for 1.25m heatshield (#914)
- Fixed drag cubes (and occlusion) for 1.875m heatshield (#923)
- Added new FX transform nodes for Poodle
v1.3.1
------
- Fixed small linear RCS collider

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@ -1,5 +1,5 @@
=============
RESTOCK 1.3.1
RESTOCK 1.4.2
=============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.
@ -13,7 +13,7 @@ DEPENDENCIES
============
Required:
- ModuleManager (4.1.4)
- ModuleManager (4.2.1)
=======
CREDITS
@ -50,7 +50,7 @@ To install, drag the ReStock folder and ModuleManager DLL from the GameData fold
- Assets
- Patches
- etc.
- ModuleManager.4.1.4.dll
- ModuleManager.4.2.1.dll
===============
ASSET BLACKLIST

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@ -10,7 +10,7 @@ package:
- license.txt
dependencies: # Configure dependencies
ModuleManager:
version: 4.1.4
version: 4.2.1
location: s3
deploy:
SpaceDock:

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@ -347,4 +347,9 @@ PART
nodeEnabled = True
attachNodeName = bottom
}
DRAG_CUBE
{
cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957
cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894
}
}

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@ -7,7 +7,7 @@ PART
author = Chris Adderley (Nertea)
MODEL
{
model = ReStockPlus/Assets/Coupling/restock-docking-375-1
model = ReStockPlus/Assets/Coupling/restock-docking-375-2
scale = 1.0, 1.0, 1.0
}
MODEL
@ -57,6 +57,15 @@ PART
referenceAttachNode = top
nodeType = size3
stagingEnabled = False
canRotate = True
rotationTransformName = port
maxMotorOutput = 200
RESOURCE
{
name = ElectricCharge
rate = 1
}
rotationAxis = Y
}
MODULE
{

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@ -19,7 +19,7 @@
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalTransformName = Gimbal
gimbalRange = 3
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true

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@ -5,24 +5,24 @@
"VERSION":
{
"MAJOR":1,
"MINOR":3,
"PATCH":1,
"MINOR":4,
"PATCH":2,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":1
"MINOR":12,
"PATCH":2
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":11,
"PATCH":1
"MINOR":12,
"PATCH":2
},
"KSP_VERSION_MAX":{
"MAJOR":1,
"MINOR":11,
"MINOR":12,
"PATCH":99
}
}

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@ -1,3 +1,27 @@
v1.4.2
------
- KSP 1.12.2
- Updated ModuleManager to 4.2.1
v1.4.1
------
- Fixed Boar additional extraneous boattail mesh
v1.4.0
------
- KSP 1.12
- Added rotational docking port feature to 3.75m docking port
- Texture updates for 3.75m docking port
v1.3.3
------
- Fixed smoke emission point on single Boar engine
v1.3.2
------
- Fixed drag cubes (and occlusion) for 1.875m heatshield (#923)
- Fixed SRB gimbal patch not functioning correctly on MH Pollux (#951)
v1.3.1
------
- Updated French localization (vinix38)

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@ -1,5 +1,5 @@
==============
RESTOCK+ 1.3.1
RESTOCK+ 1.4.2
==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
@ -21,8 +21,8 @@ DEPENDENCIES
============
Required:
- Restock (1.3.1)
- ModuleManager (4.1.4)
- Restock (1.4.2)
- ModuleManager (4.2.1)
=============
CREDITS