91 Commits

Author SHA1 Message Date
8635020c62 Merge pull request #1020 from PorktoberRevolution/develop
Merge current work to staging
2024-08-18 20:04:15 -07:00
5114e126a7 Merge branch 'master' into develop 2024-08-18 20:03:57 -07:00
200a4aaeb1 Merge pull request #1015 from BalaurGD/master
Add Russian Language ReStockPlus
2024-08-18 19:57:14 -07:00
e62a7e450b Merge remote-tracking branch 'refs/remotes/origin/master' 2024-08-18 15:24:19 -07:00
23bd0ae0a1 Tweak VABO categories 2024-08-18 15:22:40 -07:00
060b496b0e Move changelog entry to the correct version 2024-08-15 22:04:55 -07:00
760a777c3c Fixed LT-2 landing leg being weaker than stock 2024-08-15 22:03:45 -07:00
bad7196a0f Fix NRE when ModuleRestockHeatEffects encounters a missing renderer 2024-08-14 23:43:45 -07:00
e631438773 Fix lander can airlock 2024-08-14 12:49:11 -07:00
bd9dfa4ee7 Updates
- Add VABOrganizer support
- Fix spurious png file (#1017)
2024-08-14 12:44:25 -07:00
ae47f807cb Updating credits in Readme 2024-07-06 16:00:06 +01:00
452c42a931 Add Russian Language ReStockPlus
Add file ru.cfg
2024-06-13 18:24:47 +03:00
7f266364f4 Remove Test Contracts from legacy SRBs and legacy Vernier Engine patch 2024-06-11 22:01:24 +01:00
30b57731f8 Fix nozzle clipping issue on Bobcat 2024-06-10 23:02:57 +01:00
b8f6333d4a Initial Bobcat push 2024-06-10 22:34:16 +01:00
7ba706ea2e Cheetah mu with gimballing and Aerospike shroud texture fix. 2024-06-09 17:44:32 +01:00
5030a2d7d6 Fix MM pass specificity for initial RS parts pass and also subsequent RS+ patches 2024-06-09 14:48:43 +01:00
bb95e5b851 Typo 2024-06-08 21:55:18 +01:00
8a4e7716b2 First commit of Yorkie engine (MH Cheetah) 2024-06-08 21:47:41 +01:00
9c914a1d66 Update project organization and fix constraint but 2024-06-06 21:57:34 -07:00
166d2858db Aerospike shroud fix and first push of Cheetah LV-T91 engine
- Aerospike shroud mesh aliasing fix
- First push of RS MH Cheetah LV-T91 engine (Kavaeric)
- Inclusion of RS+ patch to add gimbal to Cheetah verniers
2024-06-06 21:36:19 +01:00
804a1a9fa6 Bump versioning 2024-05-27 20:33:02 +01:00
0cb4adf146 Update Readme (to add Kavaeric, yay!) and Changleog
Also remove erroneous blender files, whoops.
2024-05-27 20:12:04 +01:00
0cdfe6eaea Fixing issues with the Aerospike Dart engine 2024-05-27 20:03:51 +01:00
45224d2f1f Initial push of Aerospike
Outstanding issues:
- thrustTransform position and rotation
- Shroud/fairing for boattail variant
2024-05-27 10:06:27 +01:00
3ff95fa5d8 Update Changelogs and Readmes 2024-05-26 17:29:55 +01:00
d0aabec3d4 Temporary fix for Saturn Engine Adapter for Restock+ part
Forgot to also update the RS+ config, doh!
2024-05-25 21:37:33 +01:00
dd2bbade5b Temporary fix for Saturn engine adapter nodes
Include new .mu that only contains the correctly placed engine nodes
2024-05-25 21:29:11 +01:00
361317cee8 Merge pull request #1011 from PorktoberRevolution/part-volumes
Add/Amend RS+ part volumes on small enough parts
2024-05-21 20:01:14 +01:00
6985802d06 Merge pull request #1010 from PorktoberRevolution/drag-cubes
Add Vanilla drag cubes to probes, size0 heatshield, radial tanks and static solar panels
2024-05-20 21:55:37 +01:00
9416fe1e94 Remove redundant patch
As the part volumes are explicitly stated in each part config, patch no longer needed.
2024-05-20 21:47:12 +01:00
6d573ff53e Add/Amend RS+ part volumes on small enough parts 2024-05-20 21:45:34 +01:00
b2736e07be Add Vanilla drag cubes to static solar panels 2024-05-19 15:00:55 +01:00
6d3e1d0214 Add Vanilla drag cubes to probes, size0 heatshield and radial tanks 2024-05-19 14:49:22 +01:00
1877cec291 Fix reference to MM 4.2.3 in Readmes 2024-05-16 20:08:19 +01:00
c6cf16233e Target new release of MM 4.2.3 2023-07-03 19:39:58 +01:00
cbefb48363 Makes more sense to target just the MM dll. 2023-06-29 09:05:45 +01:00
9398e070f3 Flaky attempt at trying to resolve the actions workflow for MM bundling. 2023-06-29 08:44:15 +01:00
77106d0a22 Fixed attachment node sizes on some RS+ 1.875m parts. 2023-06-28 22:10:56 +01:00
ccc6fe705d Update build config files for MM 4.4.2 (#999)
* Update ReStock build config file for MM 4.4.2
* Update ReStock Plus build config file for MM 4.4.2
2022-12-14 21:19:17 +00:00
7eca4f80a7 Update Version files for 1.4.4 2022-12-14 20:27:52 +00:00
cef5cc9fd3 Update Readme files for 1.4.4 2022-12-13 23:32:53 +00:00
b12e0c3027 Changelog update 2022-12-07 16:52:36 +00:00
881ad98374 Fix wheelCollider on the smallest landing leg 2022-12-04 17:37:09 -08:00
016454d64c Fix typo with 1.25m RS+ Engine Plate variant mass. 2022-11-13 20:19:45 +00:00
26bd8939b0 Resolve mass issues for RS and RS+ 1.25m, 2.5m, 3.75m & 5m Engine Plates 2022-11-12 20:36:13 +00:00
0beafe34ae Fixed top nodes for Mastodon/Galleon 3.75m Boattail variants. 2022-09-20 09:54:04 +01:00
4c06604169 Update changelogs 2022-03-29 17:40:46 +01:00
3a04bbc586 Fix cfg syntax errors (#988)
Thanks @HebaruSan 👍
2022-03-29 17:34:57 +01:00
154a0a25c5 Introduce RS+ patch to correct CoM on MH SP-R Triangle Structural Panels 2022-03-26 15:56:28 +00:00
9f980d42f7 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2022-02-24 20:05:20 -08:00
72996db963 Remove TGAs 2022-02-24 20:05:15 -08:00
b0450f0b56 Marking KSP 1.12.3 in changelogs. 2022-02-22 12:40:33 +00:00
009fceb03f Renaming instances of new 1.25m Engine Plate from restock-engineplate-125-1-MH to restock-engineplate-125-2 2022-02-21 20:59:24 +00:00
66f3d8c9fb Deprecated previous 1.25m Engine Plate and added new 1.25m Engine Plate for craft file compatibility 2022-02-21 10:27:08 +00:00
7e2da705a2 Fix z-fighting on 1.25m orange shroud 2022-02-21 00:46:29 -08:00
b4b1f83843 Fix loading issues with 1.25m engine plate 2022-02-20 20:45:15 -08:00
142d7b9f36 Fix 1.25m MH engine plate node positions 2022-02-19 19:56:20 -08:00
569c3be680 Add 1.25m engine plate asset that better matches stock for when MH is installed 2022-02-18 22:34:12 -08:00
9154eeb515 Update changelogs and whitespace consistency. 2022-02-18 09:45:52 +00:00
07d5a72788 Merge pull request #984 from coldrifting/master
Properly replace new MH 1.25m engine plate art assets
2022-02-17 19:52:57 -08:00
e1ef57f77d Updated RS+ changelog (Added Japanese Localization) 2022-02-16 14:44:41 +00:00
f00d5b4a71 Merge pull request #982 from kzm4269/master
Add Japanese localization
2022-02-16 14:42:29 +00:00
4f8eaf639e Fix things 2022-02-14 21:07:07 -08:00
901618b571 Remove extra collider 2022-02-07 22:08:39 -08:00
eb3f3227d9 Fix Communotron 88-88 starting deployed
see #965
2022-02-07 00:22:39 -08:00
858b34400a Properly replace new MH 1.25m engine plate art assets 2022-01-10 23:03:45 -07:00
4c15ae60af Translated the titles and descriptions that can be found in the game into Japanese 2021-12-27 20:48:49 +09:00
857767e76a Copy en-us.cfg to ja.cfg 2021-12-27 20:43:13 +09:00
305416c102 Merge pull request #973 from jdmj/patch-1
Update restock-oscar-b-volume-fix.cfg
2021-08-26 11:48:51 -07:00
22bf0e7055 Update restock-oscar-b-volume-fix.cfg 2021-08-13 14:06:12 +03:00
6ab8377c3a Add 2.5 docking variant 2021-08-12 10:03:55 -07:00
285d3543f9 Add new assets to blacklist 2021-08-11 14:01:43 -07:00
9081283174 Fix mk2 docking port 2021-08-11 14:00:54 -07:00
59fd6bcb68 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2021-08-11 12:53:02 -07:00
740a6e3e41 Update for 1.12.2 engines 2021-08-11 12:46:54 -07:00
e9cc0c4515 Merge branch 'prod' into master 2021-07-21 11:06:33 -07:00
def32dae09 Stack of fixes 2021-07-21 10:35:36 -07:00
d0aac2601e Fix #961 2021-07-20 11:58:12 -07:00
6472cce41a Update ReStock.version 2021-07-20 09:06:41 -07:00
c0c899614f Merge pull request #960 from PorktoberRevolution/master
Release 1.4.0
2021-07-20 08:55:05 -07:00
d3124f0606 Merge pull request #958 from fluff-y/patch-1
Missing brackets {}
2021-07-19 19:35:46 -07:00
4cb40be7ef Changelog clarification 2021-07-17 09:30:50 -07:00
999d7440cb Update solar panels, nosecone 2021-07-08 22:28:38 -07:00
99415890a3 Missing brackets {}, change not being applied
!MODULE[FXModuleLookAtConstraint] not being applied, because of missing brackets
2021-07-06 13:58:05 +02:00
8eac8f11cb Add mk2 inline port 2021-07-03 09:17:41 -07:00
628d600adc Add new Mk1 docking port 2021-07-02 21:58:31 -07:00
a67468a004 First wave of 1.12 docking ports
- Contains 0.625, 1.25, 1.25 shielded, 2.5, 3.75m versions
2021-07-01 15:16:14 -07:00
bd5293c398 Merge pull request #954 from PorktoberRevolution/master
Release poodle fix
2021-06-26 09:45:20 -07:00
993892994b Fix smokePoint 2021-06-26 09:41:19 -07:00
7b2e0a277b i hate my life (#953) 2021-06-17 23:10:58 -07:00
220 changed files with 7229 additions and 1240 deletions

2
.gitignore vendored
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@ -13,3 +13,5 @@ Distribution/Restock/GameData/ReStock/Spaces/**/*.png
Distribution/Restock/GameData/ReStock/Props/**/*.png
Distribution/RestockPlus/GameData/ReStockPlus/Props/**/*.png
Distribution/RestockPlus/GameData/ReStockPlus/Spaces/**/*.png
Distribution/Restock/GameData/ReStock/RestockPatchDisabler.cfg
Source/Restock/dlls

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@ -13,8 +13,9 @@ package:
- RestockRigidLegs
dependencies: # Configure dependencies
ModuleManager:
version: 4.1.4
location: s3
location: url
url: https://ksp.sarbian.com/jenkins/job/ModuleManager/163/artifact/ModuleManager.4.2.3.dll
zip: false
deploy:
SpaceDock:
enabled: true # activate/deactivate this deployment script

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@ -42,6 +42,8 @@ Localization
#LOC_Restock_variant-engine_boattail_size1p5_white = Boattail (1.875m, White)
#LOC_Restock_variant-engine_boattail_size1_grey-orange = Boattail (1.25m, Orange/Grey)
#LOC_Restock_variant-engine_boattail_size1p5_grey-orange = Boattail (1.875m, Orange/Grey)
#LOC_Restock_variant-engine_tankbutt = Tankbutt
#LOC_Restock_variant-engine_tankbutt_white = Tankbutt (White)
#LOC_Restock_variant-engine_tankbutt_size2_white = Tankbutt (2.5m, White)
#LOC_Restock_variant-engine_tankbutt_size2_grey-orange = Tankbutt (2.5m, Orange/Grey)
#LOC_Restock_variant-engine_singlebell_compact = Single Compact

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@ -1,8 +1,8 @@
// Предлагаемый формат:
// #LOC_Restock_partconfigname_fieldname
// например.
// # LOC_Restock_restock-engine-375-3_title = ...
// # LOC_Restock_restock-engine-375-3_description = ...
// #LOC_Restock_restock-engine-375-3_title = ...
// #LOC_Restock_restock-engine-375-3_description = ...
Localization
{
@ -13,149 +13,149 @@ Localization
#LOC_Restock_scanner_screen_off = Выключить дисплей
#LOC_Restock_scanner_screen_toggle = Вкл./выкл. дисплей
# LOC_Restock_variant-engine_size0 = 0,625 м
# LOC_Restock_variant-engine_size0_white = 0,625 м (Белый кожух)
# LOC_Restock_variant-engine_size0_grey-orange = 0,625 м (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_size1 = 1,25 м
# LOC_Restock_variant-engine_size1_white = 1,25 м (Белый кожух)
# LOC_Restock_variant-engine_size1_grey-orange = 1,25 м (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_size1p5 = 1,875 м
# LOC_Restock_variant-engine_size1p5_white = 1,875 м (Белый кожух)
# LOC_Restock_variant-engine_size1p5_grey-orange = 1,875 м (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_size2 = 2,5 м
# LOC_Restock_variant-engine_size2_white = 2,5 м (Белый кожух)
# LOC_Restock_variant-engine_size2_grey-orange = 2,5 м (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_size3 = 3,75 м
# LOC_Restock_variant-engine_compact = Компактный
# LOC_Restock_variant-engine_compact_white = Компактный (Белый кожух)
# LOC_Restock_variant-engine_compact_grey-orange = Компактный (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_radial = Радиальный
# LOC_Restock_variant-engine_boattail = Хвостовая часть
# LOC_Restock_variant-engine_boattail_white = Хвостовая часть (Белая)
# LOC_Restock_variant-engine_boattail_grey-orange = Хвостовая часть (Оранжевая/серая)
# LOC_Restock_variant-engine_boattail_orange = Хвостовая часть (Оранжевая)
# LOC_Restock_variant-engine_boattail_metal = Хвостовая часть (Металлик)
# LOC_Restock_variant-engine_boattail_dark = Хвостовая часть (Темная)
# LOC_Restock_variant-engine_boattail_size1 = Хвостовая часть (1,25 м)
# LOC_Restock_variant-engine_boattail_size1p5 = Хвостовая часть (1,875 м)
# LOC_Restock_variant-engine_boattail_size1_white = Хвостовая часть (1,25 м, белая)
# LOC_Restock_variant-engine_boattail_size1p5_white = Хвостовая часть (1,875 м, белая)
# LOC_Restock_variant-engine_boattail_size1_grey-orange = Хвостовая часть (1,25 м, оранжевая/серая)
# LOC_Restock_variant-engine_boattail_size1p5_grey-orange = Хвостовая часть (1,875 м, оранжевая/серая)
# LOC_Restock_variant-engine_tankbutt_size2_white = Крепление к баку (2,5 м, белый)
# LOC_Restock_variant-engine_tankbutt_size2_grey-orange = Крепление к баку (2,5 м, оранжевый/серый)
# LOC_Restock_variant-engine_singlebell_compact = Одно сопло, Компактный
# LOC_Restock_variant-engine_singlebell_compact_white = Одно сопло, компактный вариант (Белый кожух)
# LOC_Restock_variant-engine_singlebell_compact_grey-orange = Одно сопло, компактный вариант (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_singlebell = Одно сопло
# LOC_Restock_variant-engine_singlebell_white = Одно сопло (белый кожух)
# LOC_Restock_variant-engine_singlebell_grey-orange = Одно сопло (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_quadbell = Четыре сопла
# LOC_Restock_variant-engine_quadbell_white = Четыре сопла (Белый кожух)
# LOC_Restock_variant-engine_quadbell_grey-orange = Четыре сопла (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_quadbell_compact = Четыре сопла, Компактный
# LOC_Restock_variant-engine_quadbell_compact_white = Четыре сопла, Компактный (Белый кожух)
# LOC_Restock_variant-engine_quadbell_compact_grey-orange = Четыре сопла, Компактный (Оранжевый/серый кожух)
#LOC_Restock_variant-engine_size0 = 0,625 м
#LOC_Restock_variant-engine_size0_white = 0,625 м (Белый кожух)
#LOC_Restock_variant-engine_size0_grey-orange = 0,625 м (Оранжевый/серый кожух)
#LOC_Restock_variant-engine_size1 = 1,25 м
#LOC_Restock_variant-engine_size1_white = 1,25 м (Белый кожух)
#LOC_Restock_variant-engine_size1_grey-orange = 1,25 м (Оранжевый/серый кожух)
#LOC_Restock_variant-engine_size1p5 = 1,875 м
#LOC_Restock_variant-engine_size1p5_white = 1,875 м (Белый кожух)
#LOC_Restock_variant-engine_size1p5_grey-orange = 1,875 м (Оранжевый/серый кожух)
#LOC_Restock_variant-engine_size2 = 2,5 м
#LOC_Restock_variant-engine_size2_white = 2,5 м (Белый кожух)
#LOC_Restock_variant-engine_size2_grey-orange = 2,5 м (Оранжевый/серый кожух)
#LOC_Restock_variant-engine_size3 = 3,75 м
#LOC_Restock_variant-engine_compact = Компактный
#LOC_Restock_variant-engine_compact_white = Компактный (Белый кожух)
#LOC_Restock_variant-engine_compact_grey-orange = Компактный (Оранжевый/серый кожух)
#LOC_Restock_variant-engine_radial = Радиальный
#LOC_Restock_variant-engine_boattail = Хвостовая часть
#LOC_Restock_variant-engine_boattail_white = Хвостовая часть (Белая)
#LOC_Restock_variant-engine_boattail_grey-orange = Хвостовая часть (Оранжевая/серая)
#LOC_Restock_variant-engine_boattail_orange = Хвостовая часть (Оранжевая)
#LOC_Restock_variant-engine_boattail_metal = Хвостовая часть (Металлик)
#LOC_Restock_variant-engine_boattail_dark = Хвостовая часть (Темная)
#LOC_Restock_variant-engine_boattail_size1 = Хвостовая часть (1,25 м)
#LOC_Restock_variant-engine_boattail_size1p5 = Хвостовая часть (1,875 м)
#LOC_Restock_variant-engine_boattail_size1_white = Хвостовая часть (1,25 м, белая)
#LOC_Restock_variant-engine_boattail_size1p5_white = Хвостовая часть (1,875 м, белая)
#LOC_Restock_variant-engine_boattail_size1_grey-orange = Хвостовая часть (1,25 м, оранжевая/серая)
#LOC_Restock_variant-engine_boattail_size1p5_grey-orange = Хвостовая часть (1,875 м, оранжевая/серая)
#LOC_Restock_variant-engine_tankbutt_size2_white = Крепление к баку (2,5 м, белый)
#LOC_Restock_variant-engine_tankbutt_size2_grey-orange = Крепление к баку (2,5 м, оранжевый/серый)
#LOC_Restock_variant-engine_singlebell_compact = Одно сопло, Компактный
#LOC_Restock_variant-engine_singlebell_compact_white = Одно сопло, компактный вариант (Белый кожух)
#LOC_Restock_variant-engine_singlebell_compact_grey-orange = Одно сопло, компактный вариант (Оранжевый/серый кожух)
#LOC_Restock_variant-engine_singlebell = Одно сопло
#LOC_Restock_variant-engine_singlebell_white = Одно сопло (белый кожух)
#LOC_Restock_variant-engine_singlebell_grey-orange = Одно сопло (Оранжевый/серый кожух)
#LOC_Restock_variant-engine_quadbell = Четыре сопла
#LOC_Restock_variant-engine_quadbell_white = Четыре сопла (Белый кожух)
#LOC_Restock_variant-engine_quadbell_grey-orange = Четыре сопла (Оранжевый/серый кожух)
#LOC_Restock_variant-engine_quadbell_compact = Четыре сопла, Компактный
#LOC_Restock_variant-engine_quadbell_compact_white = Четыре сопла, Компактный (Белый кожух)
#LOC_Restock_variant-engine_quadbell_compact_grey-orange = Четыре сопла, Компактный (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_boattail_size2_white = Хвостовая часть (2,5 м, белая)
# LOC_Restock_variant-engine_boattail_size2_grey-orange = Хвостовая часть (2,5 м, оранжевая/серая)
# LOC_Restock_variant-engine_boattail_size3_white = Хвостовая часть (3,75 м, белая)
# LOC_Restock_variant-engine_boattail_size3_grey-orange = Хвостовая часть (3,75 м, оранжевая/серая)
#LOC_Restock_variant-engine_boattail_size2_white = Хвостовая часть (2,5 м, белая)
#LOC_Restock_variant-engine_boattail_size2_grey-orange = Хвостовая часть (2,5 м, оранжевая/серая)
#LOC_Restock_variant-engine_boattail_size3_white = Хвостовая часть (3,75 м, белая)
#LOC_Restock_variant-engine_boattail_size3_grey-orange = Хвостовая часть (3,75 м, оранжевая/серая)
# LOC_Restock_variant-engine_shroud_white = Белый кожух
# LOC_Restock_variant-engine_shroud_grey-orange = Металлический кожух
#LOC_Restock_variant-engine_shroud_white = Белый кожух
#LOC_Restock_variant-engine_shroud_grey-orange = Металлический кожух
# LOC_Restock_variant-engine_shroud = Кожух
# LOC_Restock_variant-engine_shroud_wide = Широкий кожух
# LOC_Restock_variant-engine_docking = Стыковочный порт
#LOC_Restock_variant-engine_shroud = Кожух
#LOC_Restock_variant-engine_shroud_wide = Широкий кожух
#LOC_Restock_variant-engine_docking = Стыковочный порт
# LOC_Restock_variant-mount_classic = Классический
# LOC_Restock_variant-mount_classic_white = Классический (Белый кожух)
# LOC_Restock_variant-mount_classic_grey-orange = Классический (Оранжевый/серый кожух)
# LOC_Restock_variant-mount_truss = Каркас
# LOC_Restock_variant-mount_compact = Компактный
# LOC_Restock_variant-mount_mounted = С креплением
#LOC_Restock_variant-mount_classic = Классический
#LOC_Restock_variant-mount_classic_white = Классический (Белый кожух)
#LOC_Restock_variant-mount_classic_grey-orange = Классический (Оранжевый/серый кожух)
#LOC_Restock_variant-mount_truss = Каркас
#LOC_Restock_variant-mount_compact = Компактный
#LOC_Restock_variant-mount_mounted = С креплением
# LOC_Restock_variant-gold-truss = Золотой (Каркас)
# LOC_Restock_variant-silver-truss = Серебряный (Каркас)
#LOC_Restock_variant-gold-truss = Золотой (Каркас)
#LOC_Restock_variant-silver-truss = Серебряный (Каркас)
# LOC_Restock_variant-engine_pod-orange = Корпус (оранжевый)
# LOC_Restock_variant-engine_pod-gray = Корпус (серый)
#LOC_Restock_variant-engine_pod-orange = Корпус (оранжевый)
#LOC_Restock_variant-engine_pod-gray = Корпус (серый)
# LOC_Restock_variant-antenna_size0 = 0,625 м
# LOC_Restock_variant-antenna_size1 = 1,25 м
# LOC_Restock_variant-antenna_truss = Каркас
# LOC_Restock_variant-antenna_compact = Компактная
# LOC_Restock_variant-antenna_radial = Радиальная
# LOC_Restock_variant-antenna_radial_reverse = Радиальная (в противоположную сторону)
# LOC_Restock_variant-antenna_axial = Осевая
# LOC_Restock_variant-antenna_axial_reverse = Осевая (в противоположную сторону)
#LOC_Restock_variant-antenna_size0 = 0,625 м
#LOC_Restock_variant-antenna_size1 = 1,25 м
#LOC_Restock_variant-antenna_truss = Каркас
#LOC_Restock_variant-antenna_compact = Компактная
#LOC_Restock_variant-antenna_radial = Радиальная
#LOC_Restock_variant-antenna_radial_reverse = Радиальная (в противоположную сторону)
#LOC_Restock_variant-antenna_axial = Осевая
#LOC_Restock_variant-antenna_axial_reverse = Осевая (в противоположную сторону)
# LOC_Restock_variant-telescope_shielded = Экранированный
# LOC_Restock_variant-telescope_bare = Без экрана
#LOC_Restock_variant-telescope_shielded = Экранированный
#LOC_Restock_variant-telescope_bare = Без экрана
# LOC_Restock_variant-pod_bare = Без покрытия
# LOC_Restock_variant-pod_fabric_green = Зеленое покрытие
# LOC_Restock_variant-pod_fabric_beige = Бежевое покрытие
# LOC_Restock_variant-pod_fabric_white = Белое покрытие
#LOC_Restock_variant-pod_bare = Без покрытия
#LOC_Restock_variant-pod_fabric_green = Зеленое покрытие
#LOC_Restock_variant-pod_fabric_beige = Бежевое покрытие
#LOC_Restock_variant-pod_fabric_white = Белое покрытие
# LOC_Restock_variant-wheel_broken = Поврежденное
# LOC_Restock_variant-wheel_bare = Без крыла
#LOC_Restock_variant-wheel_broken = Поврежденное
#LOC_Restock_variant-wheel_bare = Без крыла
# LOC_Restock_variant-surface_metal = Металлик
# LOC_Restock_variant-surface_basic = Базовый
# LOC_Restock_variant-surface_truss = Балка
# LOC_Restock_variant-surface_warningStripes = Сигнальные полосы
# LOC_Restock_variant-surface_thermalblankets = Теплоизоляция
# LOC_Restock_variant-surface_yellow = Желтый
# LOC_Restock_variant-surface_black = Черный
# LOC_Restock_variant-surface_white = Белый
# LOC_Restock_variant-surface_blue = Синий
#LOC_Restock_variant-surface_metal = Металлик
#LOC_Restock_variant-surface_basic = Базовый
#LOC_Restock_variant-surface_truss = Балка
#LOC_Restock_variant-surface_warningStripes = Сигнальные полосы
#LOC_Restock_variant-surface_thermalblankets = Теплоизоляция
#LOC_Restock_variant-surface_yellow = Желтый
#LOC_Restock_variant-surface_black = Черный
#LOC_Restock_variant-surface_white = Белый
#LOC_Restock_variant-surface_blue = Синий
# LOC_Restock_variant-strut_classic_metal = Металлик
# LOC_Restock_variant-strut_classic_white = Белый
# LOC_Restock_variant-strut_compact_metal = Металлик (компактный)
# LOC_Restock_variant-strut_compact_white = Белый (компактный)
#LOC_Restock_variant-strut_classic_metal = Металлик
#LOC_Restock_variant-strut_classic_white = Белый
#LOC_Restock_variant-strut_compact_metal = Металлик (компактный)
#LOC_Restock_variant-strut_compact_white = Белый (компактный)
# LOC_Restock_variant-decoupler_metal = Металлик
# LOC_Restock_variant-decoupler_grey-orange = Оранжевый/серый
#LOC_Restock_variant-decoupler_metal = Металлик
#LOC_Restock_variant-decoupler_grey-orange = Оранжевый/серый
# LOC_Restock_variant-service-bay-opaque = Сплошная перегородка
# LOC_Restock_variant-service-bay-transparent = Каркасная перегородка
# LOC_Restock_variant-service-bay-hollow = Без перегородки
# LOC_Restock_variant-service-bay-open = Открыть
# LOC_Restock_variant-service-bay-tunnel = Стыковочный туннель
# LOC_Restock_variant-service-bay-shelves = Полки
#LOC_Restock_variant-service-bay-opaque = Сплошная перегородка
#LOC_Restock_variant-service-bay-transparent = Каркасная перегородка
#LOC_Restock_variant-service-bay-hollow = Без перегородки
#LOC_Restock_variant-service-bay-open = Открыть
#LOC_Restock_variant-service-bay-tunnel = Стыковочный туннель
#LOC_Restock_variant-service-bay-shelves = Полки
# LOC_Restock_variant-heat-shield-black = Черный
# LOC_Restock_variant-heat-shield-brown = Классический
# LOC_Restock_variant-heat-shield-red = Неокрашенный
#LOC_Restock_variant-heat-shield-black = Черный
#LOC_Restock_variant-heat-shield-brown = Классический
#LOC_Restock_variant-heat-shield-red = Неокрашенный
# LOC_Restock_variant-linear-rcs-pod = С корпусом
# LOC_Restock_variant-linear-rcs-bare = Без корпуса
#LOC_Restock_variant-linear-rcs-pod = С корпусом
#LOC_Restock_variant-linear-rcs-bare = Без корпуса
# LOC_Restock_variant-stayputnik-pod = С креплением
# LOC_Restock_variant-stayputnik-bare = Без крепления
# LOC_Restock_variant-probe-gold = Золотой
# LOC_Restock_variant-probe-silver = Серебряный
# LOC_Restock_variant-probe-bare = Базовый
#LOC_Restock_variant-stayputnik-pod = С креплением
#LOC_Restock_variant-stayputnik-bare = Без крепления
#LOC_Restock_variant-probe-gold = Золотой
#LOC_Restock_variant-probe-silver = Серебряный
#LOC_Restock_variant-probe-bare = Базовый
# LOC_Restock_variant-radiator_basic = Базовый
# LOC_Restock_variant-radiator_flat = Плоский
# LOC_Restock_variant-radiator_compact = Компактный
#LOC_Restock_variant-radiator_basic = Базовый
#LOC_Restock_variant-radiator_flat = Плоский
#LOC_Restock_variant-radiator_compact = Компактный
# LOC_Restock_variant-tube-length-short = Короткая
# LOC_Restock_variant-tube-length-med-short = Средне-короткая
# LOC_Restock_variant-tube-length-med = Средняя
# LOC_Restock_variant-tube-length-med-long = Средне-длинная
# LOC_Restock_variant-tube-length-long = Длинная
#LOC_Restock_variant-tube-length-short = Короткая
#LOC_Restock_variant-tube-length-med-short = Средне-короткая
#LOC_Restock_variant-tube-length-med = Средняя
#LOC_Restock_variant-tube-length-med-long = Средне-длинная
#LOC_Restock_variant-tube-length-long = Длинная
# LOC_Restock_variant-tube-length-short-alt = Короткая (альтернативный вариант)
# LOC_Restock_variant-tube-length-med-short-alt = Средне-короткая (альтернативный вариант)
# LOC_Restock_variant-tube-length-med-alt = Средняя (альтернативный вариант)
# LOC_Restock_variant-tube-length-med-long-alt = Средне-длинная (альтернативный вариант)
# LOC_Restock_variant-tube-length-long-alt = Длинная (альтернативный вариант)
#LOC_Restock_variant-tube-length-short-alt = Короткая (альтернативный вариант)
#LOC_Restock_variant-tube-length-med-short-alt = Средне-короткая (альтернативный вариант)
#LOC_Restock_variant-tube-length-med-alt = Средняя (альтернативный вариант)
#LOC_Restock_variant-tube-length-med-long-alt = Средне-длинная (альтернативный вариант)
#LOC_Restock_variant-tube-length-long-alt = Длинная (альтернативный вариант)
# LOC_Restock_description-FuelCellArray = Зачем использовать только один маленький топливный элемент, когда можно установить три больших? Сборка из трех топливных элементов идеально подходит для ситуаций, когда вам нужен большой источник бесперебойного питания. Как и меньший топливный элемент, эта сборка работает путем преобразования топлива и окислителя в электрическую энергию.
#LOC_Restock_description-FuelCellArray = Зачем использовать только один маленький топливный элемент, когда можно установить три больших? Сборка из трех топливных элементов идеально подходит для ситуаций, когда вам нужен большой источник бесперебойного питания. Как и меньший топливный элемент, эта сборка работает путем преобразования топлива и окислителя в электрическую энергию.
}
}

View File

@ -1,6 +1,7 @@
// Patches applying art changes to 2.5m aerodynamic parts
// Contents:
// - Protective Rocket Nose Cone Mk7 (rocketNoseCone_v2)
// - Protective Rocket Nose Cone Mk7 (rocketNoseCone_v3)
// Protective Rocket Nose Cone Mk7
@PART[rocketNoseCone_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@ -62,3 +63,64 @@
}
}
}
// Protective Rocket Nose Cone Mk7 [1.12]
@PART[rocketNoseCone_v3]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-nosecone-25-2
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
25mNoseconeBlackWhite = false
25mNoseconeWhite = true
25mNoseconeOrange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25mNoseconeBlackWhite = true
25mNoseconeWhite = false
25mNoseconeOrange = false
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007121
themeName = Orange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
25mNoseconeBlackWhite = false
25mNoseconeWhite = false
25mNoseconeOrange = true
}
}
}
}

View File

@ -9,7 +9,7 @@
// - Mk1 Diverterless Supersonic Intake (MK1IntakeFuselage)
// Circular Intake
@PART[CircularIntake]
@PART[CircularIntake]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
!mesh = DELETE
MODEL
@ -28,7 +28,7 @@
}
// Small Circular Intake
@PART[miniIntake]
@PART[miniIntake]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
!mesh = DELETE
MODEL
@ -47,7 +47,7 @@
}
// Shock Cone Intake
@PART[shockConeIntake]
@PART[shockConeIntake]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
MODEL
{
@ -61,7 +61,7 @@
}
// Adjustable Ramp Intake
@PART[ramAirIntake]
@PART[ramAirIntake]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
!mesh = DELETE
MODEL
@ -80,7 +80,7 @@
}
// Adjustable Ramp Intake Radial
@PART[IntakeRadialLong]
@PART[IntakeRadialLong]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
!mesh = DELETE
MODEL
@ -99,7 +99,7 @@
}
// XM-G50 Radial Air Intake
@PART[airScoop]
@PART[airScoop]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
!mesh = DELETE
MODEL
@ -119,7 +119,7 @@
}
// Mk1 Diverterless Supersonic Intake
@PART[MK1IntakeFuselage]
@PART[MK1IntakeFuselage]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
MODEL
{

View File

@ -1,14 +1,14 @@
// Patches applying art changes to probe parts
// Contents:
// - Probodobodyne QBE (probeCoreCube)
// - Probodobodyne Stayputnik (probeCoreSphere_v2)
// - Probodobodyne HECS (probeCoreHex_v2)
// - Probodobodyne OKTO (probeCoreOcto_v2)
// - Probodobodyne OKTO2 (probeCoreOcto2_v2)
// - Probodobodyne Stayputnik (probeCoreSphere_v2)
// - Probodobodyne QBE (probeCoreCube)
// - Probodobodyne HECS2 (HECS2_ProbeCore)
// - Probodobodyne RoveMate (roverBody_v2)
// - RC-L01 Remote Guidance Unit (probeStackLarge)
// - RC-001S Remote Guidance Unit (probeStackSmall)
// - RC-L01 Remote Guidance Unit (probeStackLarge)
// QBE
@PART[probeCoreCube]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@ -20,6 +20,11 @@
{
model = ReStock/Assets/Command/restock-probe-qube-1
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 0.2859,0.9363,0.135, 0.2859,0.9365,0.135, 0.2378,0.936,0.1355, 0.2378,0.9361,0.1355, 0.2859,0.9415,0.135, 0.2859,0.9415,0.135, 0,-1.49E-08,1.776E-15, 0.4885,0.5855,0.4885
}
MODULE
{
name = ModulePartVariants
@ -89,6 +94,11 @@
{
model = ReStock/Assets/Command/restock-probe-sphere-1
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 0.7138,0.7224,0.555, 0.7138,0.7223,0.555, 0.6414,0.4475,0.5448, 0.6414,0.5677,0.6443, 0.7138,0.7218,0.555, 0.7138,0.722,0.555, 0,0.1422,0, 0.9058,1.008,0.9058
}
MODULE
{
name = ModulePartVariants
@ -131,6 +141,11 @@
{
model = ReStock/Assets/Command/restock-probe-hecs-1
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 0.2532,0.8507,0.3093, 0.2532,0.8504,0.3093, 0.4086,0.997,0.09923, 0.4086,0.997,0.09923, 0.2846,0.7473,0.4278, 0.2846,0.7489,0.4278, 0,0.0006218,0, 0.7738,0.3751,0.6869
}
MODULE
{
name = ModulePartVariants
@ -200,6 +215,11 @@
{
model = ReStock/Assets/Command/restock-probe-okto-1
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 0.2648,0.7948,0.3164, 0.2648,0.7922,0.3164, 0.3945,0.9742,0.1582, 0.3945,0.9742,0.1582, 0.2648,0.7908,0.3164, 0.2648,0.7893,0.3164, 1.788E-07,0,4.172E-07, 0.6866,0.3848,0.6866
}
MODULE
{
name = ModulePartVariants
@ -269,6 +289,11 @@
{
model = ReStock/Assets/Command/restock-probe-okto2-1
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 0.06879,0.7797,0.2855, 0.06879,0.7815,0.2855, 0.2805,0.9745,0.1119, 0.2805,0.9744,0.1119, 0.06879,0.7758,0.2855, 0.06879,0.7706,0.2855, 1.252E-06,-3.725E-09,-3.01E-06, 0.5828,0.1206,0.5828
}
MODULE
{
name = ModulePartVariants
@ -338,6 +363,11 @@
{
model = ReStock/Assets/Command/restock-probe-hecs2-1
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 1.433,0.8207,0.8363, 1.433,0.8226,0.8363, 1.832,0.9705,0.221, 1.832,0.9705,0.221, 1.56,0.7408,0.7851, 1.56,0.7396,0.7851, -1.329E-05,0,2.283E-05, 1.638,0.9988,1.455
}
!MODULE[ModulePartVariants] {}
MODULE
{
@ -490,7 +520,7 @@
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 0.3123,0.71,0.7274, 0.3123,0.7034,0.7331, 1.402,0.9681,0.1515, 1.402,0.9704,0.1515, 0.3077,0.701,0.7337, 0.3077,0.7054,0.7279, -0.005277,-9.855E-05,0.0009629, 1.261,0.2428,1.273
cube = Default, 0.2933,0.7015,0.758, 0.2933,0.7015,0.758, 1.398,0.9704,0.1499, 1.398,0.9739,0.1499, 0.2852,0.6621,0.7765, 0.2852,0.6625,0.7765, 0,0,0, 1.334,0.22,1.359
}
}
@ -507,6 +537,6 @@
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 1.028,0.7385,1.39, 1.028,0.7359,1.38, 5.274,0.9786,0.1842, 5.274,0.9776,0.1842, 1.072,0.7048,1.374, 1.072,0.7024,1.385, -0.0003395,0.0003387,-0.00157, 2.57,0.4079,2.58
cube = Default, 0.9721,0.7331,1.4, 0.9721,0.7336,1.4, 5.261,0.9806,0.1842, 5.261,0.9795,0.1842, 0.9997,0.7319,1.375, 0.9997,0.7309,1.42, -1.748E-09,2.384E-09,-0.02, 2.611,0.38,2.651
}
}

View File

@ -112,4 +112,9 @@
@animationName = Deploy
@pivotName = Dish
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = DepthMask
}
}

View File

@ -4,7 +4,7 @@
// - Advanced Grabbing Unit Jr. (smallClaw)
// Advanced Grabbing Unit
@PART[GrapplingDevice]:HAS[~RestockIgnore[*]]:FOR[ReStock]
@PART[GrapplingDevice]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Andrew Cassidy
!mesh = DELETE
@ -189,7 +189,7 @@
}
// Advanced Grabbing Unit Jr.
@PART[smallClaw]:HAS[~RestockIgnore[*]]:FOR[ReStock]
@PART[smallClaw]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Andrew Cassidy
!mesh = DELETE

View File

@ -1,6 +1,7 @@
// Patches applying art changes to crewed utility/science parts
// Contents:
// - Inline Clamp-O-Tron (dockingPortLateral)
// - Mk2 Clamp-O-Tron (mk2DockingPort)
// - Clamp-O-Tron Jr. Docking Port (dockingPort3)
// - Clamp-O-Tron Docking Port (dockingPort2)
// - Clamp-O-Tron Sr. Docking Port (dockingPortLarge)
@ -8,16 +9,39 @@
// Inline Clamp-O-Tron
@PART[dockingPortLateral]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Passinglurker
{
@author = Passinglurker and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/125/Re_dockingPortInline/restock-inlinedockingport-mk1-1
model = ReStock/Assets/Coupling/restock-docking-inline-125-1
}
%rescaleFactor = 1
%manufacturer = #autoLOC_501624
@MODULE[ModuleAnimateGeneric]
{
@animationName = DockingPortExtend
}
}
// Mk2 Clamp-O-Tron
@PART[mk2DockingPort]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-inline-mk2-1
}
%rescaleFactor = 1
@MODULE[ModuleAnimateGeneric]
{
@animationName = DockingPortExtend
}
}
// Clamp-O-Tron Jr. Docking Port
@ -28,7 +52,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-0625
model = ReStock/Assets/Coupling/restock-docking-0625-2
}
%rescaleFactor = 1
MODULE
@ -76,7 +100,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-125-1
model = ReStock/Assets/Coupling/restock-docking-125-2
}
MODEL
{
@ -86,41 +110,7 @@
rotation = 180, 0, 0
}
%rescaleFactor = 1
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
}
// Clamp-O-Tron Sr. Docking Port
@ -131,7 +121,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-25-1
model = ReStock/Assets/Coupling/restock-docking-25-3
}
MODEL
{
@ -141,40 +131,39 @@
rotation = 180, 0, 0
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
name = ModulePartVariants
baseVariant = Gray with Stripes
useMultipleDragCubes = false
VARIANT
{
key = 0 0 0 3
key = 1 1 0 0
name = Gray with Stripes
displayName = #autoLOC_8320084
themeName = Gray
primaryColor = #999999
themeName = Gray with Stripes
secondaryColor = #b08b39
GAMEOBJECTS
{
Docking25Base = true
Docking25Grey = false
}
}
greenCurve
VARIANT
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
name = Gray
displayName = #autoLOC_8007101
themeName = Gray
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Docking25Base = false
Docking25Grey = true
}
}
}
}
@ -186,7 +175,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-shielded-125-1
model = ReStock/Assets/Coupling/restock-docking-shielded-125-2
}
MODEL
{
@ -200,41 +189,7 @@
{
@animationName = PortExtend
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
MODULE
{
name = FXModuleLookAtConstraint

View File

@ -42,7 +42,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -90,7 +90,6 @@
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMin = 0
pitchMax = 180
}
MODULE
@ -102,7 +101,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -162,7 +161,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -210,7 +209,6 @@
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
@ -223,7 +221,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -278,7 +276,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -348,7 +346,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -417,7 +415,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -486,7 +484,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000

View File

@ -7,6 +7,11 @@
// - Gigantor XL Solar Array (largeSolarPanel)
// - OX-STAT Photovoltaic Panels (solarPanels5)
// - OX-STAT-XL Photovoltaic Panels (LgRadialSolarPanel)
// - OX-10C Photovoltaic Panels (solarPanelOX10C)
// - SP-10C Photovoltaic Panels (solarPanelSP10C)
// - OX-10L Photovoltaic Panels (solarPanelOX10L)
// - SP-10L Photovoltaic Panels (solarPanelSP10C)
// OX-4L 1x6 Photovoltaic Panels
@PART[solarPanels4]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@ -111,7 +116,7 @@
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-gigantor
model = ReStock/Assets/Electrical/restock-solarpanel-gigantor-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
@ -141,6 +146,11 @@
scale = 1,1,1
rotation = 0, 0, 0
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 0.01025,0.7987,0.2722, 0.01025,0.7975,0.2722, 0.00603,0.774,0.3413, 0.00603,0.7971,0.3281, 0.1637,1,0.09954, 0.1637,0.9751,0.1524, 7.587E-09,0,0.03411, 0.3466,0.4747,0.06439
}
}
// OX-STAT-XL Photovoltaic Panels
@ -156,4 +166,103 @@
scale = 1,1,1
rotation = 0, 0, 0
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 0.04594,0.04438,0.3137, 0.04594,0.1383,0.3137, 0.02723,0.7552,0.8965, 0.02723,0.7537,0.8965, 1.28,1,0.09967, 1.28,0.01395,0.252, -2.98E-08,0,0.08014, 0.8,1.6,0.1631
}
}
// OX-10C Photovoltaic Panels
@PART[solarPanelOX10C]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-round-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleDeployableSolarPanel]
{
@animationName = PanelsExtend
@secondaryTransformName = sunCatcher
%pivotName = B_PanelSunPivot
@breakName = B_PanelPitch
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
}
}
// SP-10C Photovoltaic Panels
@PART[solarPanelSP10C]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-round-shrouded-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleDeployableSolarPanel]
{
@animationName = PanelsExtend
@secondaryTransformName = sunCatcher
%pivotName = B_PanelSunPivot
@breakName = B_PanelPitch
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = DepthMask
}
}
// OX-10L Photovoltaic Panels
@PART[solarPanelOX10L]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Beale
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-ox-10l
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
}
// SP-10L Photovoltaic Panels
@PART[solarPanelSP10L]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Beale
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-sp-10l
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = mask
}
}

View File

@ -6,7 +6,7 @@
// J-20 "Juno" Basic Jet Engine (miniJetEngine)
// J-33 "Wheesley" Turbofan Engine
@PART[JetEngine]
@PART[JetEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
MODEL
{
@ -20,7 +20,7 @@
}
// J-404 "Panther" Afterburning Turbofan
@PART[turboJet]
@PART[turboJet]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
MODEL
{
@ -34,7 +34,7 @@
}
// J-X4 "Whiplash" Turbo Ramjet Engine
@PART[turboFanEngine]
@PART[turboFanEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
MODEL
{
@ -48,7 +48,7 @@
}
// J-20 "Juno" Basic Jet Engine
@PART[miniJetEngine]
@PART[miniJetEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
MODEL
{

View File

@ -3,10 +3,10 @@
// - LV-N "Nerv" Atomic Rocket Motor (nuclearEngine)
// - S3 KS-25 "Vector" Liquid Fuel Engine (SSME)
// - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3_v2)
// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine)
// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2)
// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine_v2)
// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2_v2)
// - Mk-55 "Thud" Liquid Fuel Engine (radialLiquidEngine1-2) - FX only
// - T-1 Toroidal "Aerospike" Liquid Fuel Engine (toroidalAerospike) - FX only
// - T-1 Toroidal "Aerospike" Liquid Fuel Engine (toroidalAerospike)
// LV-N "Nerv" Atomic Rocket Motor
@PART[nuclearEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@ -904,14 +904,14 @@
}
// LV-T30 "Reliant" Liquid Fuel Engine
@PART[liquidEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@PART[liquidEngine_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-reliant-1
model = ReStock/Assets/Engine/restock-engine-reliant-2
}
%rescaleFactor = 1
@scale = 1
@ -1021,16 +1021,17 @@
}
}
@bulkheadProfiles = srf, size1
%node_attach = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0
%node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
baseVariant = TrussMount
VARIANT
{
name = Size1
name = TrussMount
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffffff
@ -1051,7 +1052,7 @@
}
VARIANT
{
name = Boattail
name = Shroud
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
@ -1072,7 +1073,7 @@
}
VARIANT
{
name = Compact
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
@ -1155,6 +1156,10 @@
}
}
}
@MODULE[ModuleSurfaceFX]
{
@thrustProviderModuleIndex= 0
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
@ -1245,20 +1250,18 @@
}
// LV-T45 "Swivel" Liquid Fuel Engine
@PART[liquidEngine2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@PART[liquidEngine2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-swivel-1
model = ReStock/Assets/Engine/restock-engine-swivel-2
}
@bulkheadProfiles = srf, size1
rescaleFactor = 1.0
@node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -7.179225, 0.0, 0.0, -1.0, 0.0
%node_attach = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0, 1
%rescaleFactor = 1.0
%node_attach = 0.0, 0, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0
!DRAG_CUBE {}
DRAG_CUBE
@ -1275,6 +1278,8 @@
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODULE[ModulePartVariants] {}
EFFECTS
{
engage
@ -1351,18 +1356,23 @@
}
}
}
@MODULE[ModuleSurfaceFX]
{
@thrustProviderModuleIndex= 0
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-swivel-running
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
baseVariant = TrussMount
VARIANT
{
name = Size1
name = TrussMount
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffffff
@ -1389,7 +1399,7 @@
}
VARIANT
{
name = Boattail
name = Shroud
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
@ -1416,7 +1426,7 @@
}
VARIANT
{
name = Compact
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
@ -1534,6 +1544,7 @@
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
!MODULE[FXModuleLookAtConstraint] {}
MODULE
{
name = FXModuleLookAtConstraint
@ -1738,9 +1749,23 @@
}
}
// T-1 Toroidal "Aerospike" Liquid Fuel Engine (FX only)
// T-1 Toroidal "Aerospike" Liquid Fuel Engine
@PART[toroidalAerospike]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Kavaeric
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-dart-1
}
%node_attach = 0.0, 0, 0.0, 0.0, 1.0, 0.0, 1
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 1.355,0.7569,0.7222, 1.355,0.7569,0.7222, 1.213,0.9305,0.254, 1.213,0.7276,0.9296, 1.355,0.7569,0.7222, 1.355,0.7568,0.7222, 0,-0.394,0, 1.25,1.095,1.25
cube = Clean, 0.6549,0.6778,0.691, 0.6549,0.6778,0.691, 1.095,0.9444,0.2547, 1.095,0.7086,0.8151, 0.6549,0.6767,0.691, 0.6549,0.6789,0.691, 0,-0.3368,0, 1.188,0.9809,1.188
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
@ -1782,7 +1807,7 @@
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 2.0 2.0
loop = true
}
MODEL_MULTI_PARTICLE
@ -1818,4 +1843,80 @@
@name = ModuleEnginesFX
%runningEffectName = fx-dart-running
}
MODULE
{
name = ModulePartVariants
baseVariant = TrussMount
VARIANT
{
name = TrussMount
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #999999
secondaryColor = #ffffff
GAMEOBJECTS
{
Aerospike_Common = true
Aerospike_12_Mount = true
Aerospike_12_Boattail = false
Aerospike_Shroud_Empty = true
}
}
VARIANT
{
name = Shroud
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
Aerospike_Common = true
Aerospike_12_Mount = false
Aerospike_12_Boattail = true
Aerospike_Shroud_Empty = false
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Aerospike_Shroud
%useMultipleDragCubes = true
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
}

View File

@ -121,7 +121,7 @@
{
@name = ModuleEnginesFX
%runningEffectName = fx-poodle-running
}s
}
!MODULE[FXModuleLookAtConstraint] {}
MODULE
{

View File

@ -8,7 +8,7 @@
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-rhino-1
@ -20,7 +20,6 @@
cube = 0, 15.48,0.7679,2.678, 15.48,0.7679,2.743, 11.07,0.9882,0.3025, 11.06,0.7086,4, 15.48,0.7679,2.678, 15.48,0.7679,2.743, 0.002109,-0.5297,-0.002108, 5.308,4.086,5.308
cube = 1, 11.59,0.7684,2.41, 11.59,0.7684,2.426, 11,0.5,3.35, 11,0.5,2.257, 11.59,0.7685,2.41, 11.59,0.7681,2.41, 0,-0.8842,0, 3.765,3.374,3.765
}
#node_stack_bottom02 = 0.0, -2.536873, 0.0, 0.0, -1.0, 0.0, 3
%node_attach = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
@attachRules = 1,1,1,0,0
!EFFECTS {}
@ -272,7 +271,7 @@
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-mammoth-1

View File

@ -779,7 +779,7 @@
}
// Launch Escape System
@PART[LaunchEscapeSystem]
@PART[LaunchEscapeSystem]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Andrew Cassidy
!mesh = DELETE

View File

@ -14,6 +14,11 @@
{
model = ReStock/Assets/FuelTank/restock-fueltank-foil-sphere-1
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 0.3158,0.6901,0.4184, 0.3158,0.6901,0.4184, 0.3018,0.6431,0.4109, 0.3018,0.6432,0.4109, 0.3158,0.6882,0.4184, 0.3158,0.6892,0.4184, -1.49E-08,0,0, 0.6402,0.625,0.6402
}
!MODULE[ModulePartVariants] {}
MODULE
{
@ -97,6 +102,11 @@
{
model = ReStock/Assets/FuelTank/restock-fueltank-foil-capsule-1
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 0.7116,0.7432,0.4178, 0.7116,0.7432,0.4178, 0.3194,0.6708,0.4037, 0.3194,0.671,0.4037, 0.7116,0.742,0.4178, 0.7116,0.742,0.4178, 0,0,0, 0.6388,1.25,0.6388
}
!MODULE[ModulePartVariants] {}
MODULE
{
@ -183,7 +193,7 @@
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Default, 0.3608,0.6239,0.7064, 0.3608,0.6124,0.7064, 1.21,0.96,0.2872447, 1.21,0.96,0.245615, 0.3608,0.616,0.7064, 0.3608,0.6181,0.7064, 0,0,0, 1.218,0.3161,1.218
cube = Default, 0.381,0.6261,0.7165, 0.381,0.6255,0.7165, 0.9252,0.7779,0.2652, 0.9252,0.7776,0.2652, 0.3681,0.6327,0.7308, 0.3681,0.6346,0.7308, 3.553E-17,-2.861E-08,-7.105E-17, 1.25,0.3325,1.267
}
!MODULE[ModulePartVariants] {}
MODULE

View File

@ -141,21 +141,23 @@
}
@MODULE[ModuleWheelBase]
{
@clipObject = leg3_piston_CAPSULECOLLIDER
@wheelColliderTransformName = wheelCollider
@clipObject = piston_collider
}
@MODULE[ModuleWheelSuspension]
{
@suspensionTransformName = leg3_piston
@suspensionColliderName = leg3_piston_CAPSULECOLLIDER
@suspensionTransformName = piston
@suspensionColliderName = piston_collider
}
@MODULE[ModuleWheelDeployment]
{
@animationTrfName = leg3
@deployTargetTransformName = deployTgt
@animationTrfName = leg
@animationStateName = restock-leg-3-deploy
@retractTransformName = leg3_piston
@retractTransformName = piston
}
@MODULE[ModuleWheelBogey]
{
@bogeyTransformName = leg3_foot
@bogeyTransformName = foot
}
}

View File

@ -115,7 +115,7 @@
@damagedTransformName = WheelBusted
@undamagedTransformName = Wheel
}
!MODULE[FXModuleLookAtConstraint]
!MODULE[FXModuleLookAtConstraint]{}
MODULE
{
name = ModuleRestockConstraints

View File

@ -3,7 +3,7 @@
// - FTE-1 Drain Valve (ReleaseValve)
// FTE-1 Drain Valve
@PART[ReleaseValve]:HAS[~RestockIgnore[*]]:FOR[ReStock]
@PART[ReleaseValve]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Andrew Cassidy
!mesh = DELETE

View File

@ -188,7 +188,7 @@
}
// Magnetometer Boom
@PART[Magnetometer]:HAS[~RestockIgnore[*]]:FOR[ReStock]
@PART[Magnetometer]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Andrew Cassidy
!mesh = DELETE

View File

@ -387,7 +387,6 @@
displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff
GAMEOBJECTS
GAMEOBJECTS
{
PanelBasic = false
PanelHollow = false
@ -503,7 +502,6 @@
displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff
GAMEOBJECTS
GAMEOBJECTS
{
PanelXLBasic = false
PanelXLHollow = false

View File

@ -22,7 +22,7 @@
DRAG_CUBE
{
cube = Fairing, 0.05634,0.7512,0.6665, 0.05634,0.7603,0.5694, 0.3044,0.9566,0.1698, 0.3044,0.932,0.1674, 0.05487,0.7518,0.4044, 0.05488,0.7514,0.4076, 0.001332,0.001115,-0.002111, 0.625,0.1071,0.625
cube = Clean, 0.06044,0.4659,0.4447, 0.06044,0.4659,0.4447, 0.3843,0.9488,0.1482, 0.3843,0.9396,0.1682, 0.06044,0.4645,0.4447, 0.06044,0.4673,0.4447, 0,0.003277,-3.906E-10, 0.7,0.1,0.7
cube = Clean, 0.05805,0.485,0.4482, 0.05805,0.485,0.4482, 0.3831,0.9519,0.1482, 0.3831,0.9428,0.1694, 0.05805,0.4835,0.4482, 0.05805,0.4866,0.4482, 0,0.003277,-3.906E-10, 0.7,0.1,0.7
}
MODULE
{
@ -294,7 +294,7 @@
}
// Heat Shield (10m)
@PART[InflatableHeatShield]
@PART[InflatableHeatShield]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE

View File

@ -1,10 +1,9 @@
// Patches applying art changes to Legacy RCS blocks
// Contents:
// - RV-105 RCS Thruster Block (RCSBlock)
// - Vernor Engine (vernorEngine)
// RV-105 RCS Thruster Block
@PART[RCSBlock]
@PART[RCSBlock]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
@ -58,48 +57,3 @@
}
}
}
// Vernor Engine
@PART[vernierEngine]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Control/restock-rcs-vernor-1
scale = 1,1,1
}
@scale = 1
@rescaleFactor = 1
!EFFECTS {}
EFFECTS
{
running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.02 0.2
volume = 0.5 0.2
volume = 1.0 0.2
pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-vernor-1
transformName = RCSthruster
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
localRotation = -180, 0, 0
}
}
}
}

View File

@ -5,7 +5,7 @@
// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine)
// LV-1 "Ant" Liquid Fuel Engine
@PART[microEngine]
@PART[microEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
@ -162,7 +162,7 @@
}
// LV-1R "Spider" Liquid Fuel Engine
@PART[radialEngineMini]
@PART[radialEngineMini]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
@ -338,7 +338,7 @@
}
// 24-77 "Twitch" Liquid Fuel Engine
@PART[smallRadialEngine]
@PART[smallRadialEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE

View File

@ -0,0 +1,759 @@
// Patches applying art changes to old versions of 1.25m engines
// Contents:
// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine)
// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2)
// LV-T30 "Reliant" Liquid Fuel Engine
@PART[liquidEngine]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-reliant-1
}
%rescaleFactor = 1
@scale = 1
@attachRules = 1,1,1,0,0
!DRAG_CUBE {}
DRAG_CUBE
{
cube = 0, 1.323,0.7658,0.6937, 1.323,0.7658,0.6937, 1.2,0.71,1.99, 1.2,0.60,1.863, 1.342,0.7654,0.7222, 1.342,0.7655,0.7222, -4.768E-07,0.04716,-1.442E-05, 1.25,1.959,1.25
cube = 1, 1.626,0.7348,0.9771, 1.626,0.7485,0.7117, 1.199,0.9966,0.321, 1.199,0.4031,1.449, 1.682,0.7548,0.7173, 1.682,0.7527,0.7117, 0.0001327,0.07738,-1.454E-05, 1.24,1.899,1.24
cube = 2, 1.344,0.7648,0.6937, 1.344,0.7649,0.7165, 1.2,0.41,1.999, 1.2,0.40,1.914, 1.342,0.7641,0.7222, 1.342,0.7642,0.7222, -0.0001337,0.04716,-0.001876, 1.25,1.959,1.25
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-reliant-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-reliant-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-reliant-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-reliant-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@bulkheadProfiles = srf, size1
%node_attach = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T30_Basic = true
LV_T30_Compact = false
LV_T30_Boattail = false
fairing = true
ShroudT30_Compact = false
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
fairing = false
ShroudT30_Compact = false
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
fairing = false
ShroudT30_Compact = true
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T30_Basic = true
LV_T30_Compact = false
LV_T30_Boattail = false
fairing = true
ShroudT30_Compact = false
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #666666
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
fairing = false
ShroudT30_Compact = false
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
fairing = false
ShroudT30_Compact = true
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-reliant-running
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,ShroudT30_Compact
useMultipleDragCubes = false
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCoreT30Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCoreT30Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// LV-T45 "Swivel" Liquid Fuel Engine
@PART[liquidEngine2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-swivel-1
}
@bulkheadProfiles = srf, size1
rescaleFactor = 1.0
@node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -7.179225, 0.0, 0.0, -1.0, 0.0
%node_attach = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0
!DRAG_CUBE {}
DRAG_CUBE
{
cube = 0, 1.068,0.7677,0.8473, 1.068,0.7677,0.6994, 1.2,0.71,1.582, 1.2,0.63,1.716, 1.061,0.7673,0.6994, 1.061,0.7674,0.6994, 0,0.1126,0, 1.25,1.703,1.25
cube = 1, 1.498,0.7444,0.8578, 1.498,0.721,0.9836, 1.234,0.9966,0.2519, 1.234,0.4147,1.423, 1.535,0.7475,0.7262, 1.535,0.7471,0.7205, 0,0.1194,1.788E-07, 1.258,1.689,1.258
cube = 2, 1.075,0.768,0.7165, 1.075,0.7679,0.6994, 1.2,0.42,1.582, 1.2,0.40,1.657, 1.069,0.7671,0.6994, 1.069,0.7672,0.6994, 0,0.1126,0, 1.25,1.703,1.25
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-swivel-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-swivel-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-swivel-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-swivel-running
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = true
LV_T45_Compact = false
T45_Piston001 = true
T45_Piston002 = true
T45_Piston003 = false
T45_Piston004 = false
Engine = true
EngineBoattail = false
fairing = true
ShroudT45_Compact = false
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T45_Boattail = true
LV_T45_Basic = false
LV_T45_Compact = false
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = false
T45_Piston004 = false
Engine = false
EngineBoattail = true
fairing = false
ShroudT45_Compact = false
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #666666
secondaryColor = #ffffff
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = false
LV_T45_Compact = true
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = true
T45_Piston004 = true
Engine = true
EngineBoattail = false
fairing = false
ShroudT45_Compact = true
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = true
LV_T45_Compact = false
T45_Piston001 = true
T45_Piston002 = true
T45_Piston003 = false
T45_Piston004 = false
Engine = true
EngineBoattail = false
fairing = true
ShroudT45_Compact = false
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #666666
GAMEOBJECTS
{
LV_T45_Boattail = true
LV_T45_Basic = false
LV_T45_Compact = false
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = false
T45_Piston004 = false
Engine = false
EngineBoattail = true
fairing = false
ShroudT45_Compact = false
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = false
LV_T45_Compact = true
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = true
T45_Piston004 = true
Engine = true
EngineBoattail = false
fairing = false
ShroudT45_Compact = true
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,ShroudT45_Compact
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = T45_PistonTop001
rotatorsName = T45_Piston001
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop002
rotatorsName = T45_Piston002
}
CONSTRAINLOOKFX
{
targetName = T45_Piston001
rotatorsName = T45_PistonTop001
}
CONSTRAINLOOKFX
{
targetName = T45_Piston002
rotatorsName = T45_PistonTop002
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop004
rotatorsName = T45_Piston003
}
CONSTRAINLOOKFX
{
targetName = T45_PistonTop003
rotatorsName = T45_Piston004
}
CONSTRAINLOOKFX
{
targetName = T45_Piston001
rotatorsName = T45_PistonTop004
}
CONSTRAINLOOKFX
{
targetName = T45_Piston002
rotatorsName = T45_PistonTop003
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCoreT45Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCoreT45Glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -6,7 +6,7 @@
// - Mk2 Command Pod (Mk2Pod)
// KV-1
@PART[kv1Pod]:HAS[~RestockIgnore[*]]:FOR[ReStock]
@PART[kv1Pod]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Well
!mesh = DELETE
@ -60,7 +60,7 @@
}
// KV-2
@PART[kv2Pod]:HAS[~RestockIgnore[*]]:FOR[ReStock]
@PART[kv2Pod]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Well
!mesh = DELETE
@ -114,7 +114,7 @@
}
// KV-3
@PART[kv3Pod]:HAS[~RestockIgnore[*]]:FOR[ReStock]
@PART[kv3Pod]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Well
!mesh = DELETE
@ -168,7 +168,7 @@
}
// MK-2
@PART[Mk2Pod]:HAS[~RestockIgnore[*]]:FOR[ReStock]
@PART[Mk2Pod]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Andrew Cassidy
!mesh = DELETE

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