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Kerbal Space Program Art Revamp
https://forum.kerbalspaceprogram.com/index.php?/topic/182679-*
Assets | ||
Distribution | ||
README.md |
Restock
Replacing and upgrading the art of Kerbal Space Program
Goals
The goal of this project is to improve the art of Kerbal Space Program with the following goals in mind
- Create a unity of design and style for all parts
- Preserve the general aesthetic of KSP
- Create consistency in the detail level of all parts
- Do not affect gameplay or part balance
Restock+
We believe that there are a number of places where KSP is missing key parts - for example, where a stack class is missing parts that exist in other classes. Restock+ aims to create parts that fill this niche, and is a wholly optional project
Contributors
If you want to contribute, contact us.
Repository Structure
-
Distribution
- readme.txt
- changelog.txt
- license.txt
- GameData
- ReStock
- Assets: all model and texture files
- Patches: ModuleManager patches to enable art replacements
- ReStockPlus
- Assets: all models and texture files
- Parts: config files for new parts
- Patches: ModuleManager patches that change stock parts
- ReStock
-
Assets: author source files
- Author: A folder per author
- license.txt (license your source files!)
- whatever asset file structure you want
- Author: A folder per author
Proposed Asset Naming Conventions
restock-<descriptor>
-<sizecategory>
-<id>
-<suffix>
Suffix is like -n for nomral map, -e for emissive, etc
Examples:
Largest 3.75m Tank
- restock-fueltank-375-1.mu
- restock-fueltank-375-1.dds
- restock-fueltank-375-1-n.dds
- restock-fueltank-375-1-e.dds
Small radial Battery
- restock-battery-radial-1.mu
- restock-battery-radial-1.dds
- restock-battery-radial-1-n.dds
- restock-battery-radial-1-e.dds