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nvidia-texture-tools/src/nvtt/TaskDispatcher.h

136 lines
3.4 KiB
C

#include "nvtt.h"
// OpenMP
// http://en.wikipedia.org/wiki/OpenMP
#if defined(HAVE_OPENMP)
#include <omp.h>
#endif
// Gran Central Dispatch (GCD/libdispatch)
// http://developer.apple.com/mac/library/documentation/Performance/Reference/GCD_libdispatch_Ref/Reference/reference.html
#if NV_OS_DARWIN && defined(HAVE_DISPATCH_H)
#include <dispatch/dispatch.h>
#endif
#if NV_OS_WIN32 && _MSC_VER >= 1600
#define HAVE_PPL 1
#endif
// Parallel Patterns Library (PPL) is part of Microsoft's concurrency runtime:
// http://msdn.microsoft.com/en-us/library/dd504870.aspx
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#if defined(HAVE_PPL)
#include <array>
//#include <ppl.h>
#endif
// Intel Thread Building Blocks (TBB).
// http://www.threadingbuildingblocks.org/
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#if defined(HAVE_TBB)
#include <tbb/parallel_for.h>
#endif
namespace nvtt {
struct SequentialTaskDispatcher : public TaskDispatcher
{
virtual void dispatch(Task * task, void * context, size_t count) {
for (size_t i = 0; i < count; i++) {
task(context, i);
}
}
};
#if defined(HAVE_OPENMP)
struct OpenMPTaskDispatcher : public TaskDispatcher
{
virtual void dispatch(Task * task, void * context, size_t count) {
#pragma omp parallel for
for (int i = 0; i < int(count); i++) {
task(context, i);
}
}
};
#endif
#if NV_OS_DARWIN && defined(HAVE_DISPATCH_H)
// Task dispatcher using Apple's Grand Central Dispatch.
struct AppleTaskDispatcher : public TaskDispatcher
{
virtual void dispatch(Task * task, void * context, size_t count) {
dispatch_queue_t q = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0);
dispatch_apply_f(count, q, context, task);
}
};
#endif
#if defined(HAVE_PPL)
class CountingIterator
{
public:
CountingIterator() : i(0) {}
CountingIterator(const CountingIterator & rhs) : i(0) {}
explicit CountingIterator(int x) : i(x) {}
//const int & base() const;
const int & operator*() const { return i; }
CountingIterator & operator++() { i++; return *this; }
CountingIterator & operator--() { i--; return *this; }
private:
int i;
};
struct TaskFunctor {
TaskFunctor(Task * task, void * context) : task(task), context(context) {}
void operator()(int & n) const {
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task(context, n);
}
Task * task;
void * context;
};
// Using Microsoft's concurrency runtime.
struct MicrosoftTaskDispatcher : public TaskDispatcher
{
virtual void dispatch(Task * task, void * context, size_t count)
{
CountingIterator begin(0);
CountingIterator end((int)count);
TaskFunctor func(task, context);
std::for_each(begin, end, func);
//std::parallel_for_each(begin, end, func);
}
};
#endif
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#if defined(HAVE_TBB)
struct TaskFunctor {
TaskFunctor(Task * task, void * context) : task(task), context(context) {}
void operator()(int & n) const {
task(context, n);
}
Task * task;
void * context;
};
struct IntelTaskDispatcher : public TaskDispatcher
{
virtual void dispatch(Task * task, void * context, size_t count) {
parallel_for(blocked_range<size_t>(0, count, 1), TaskFunctor(task, context));
}
};
#endif
} // namespace nvtt