nvidia-texture-tools/src/nvthread/Thread.h

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// This code is in the public domain -- castano@gmail.com
#pragma once
#ifndef NV_THREAD_THREAD_H
#define NV_THREAD_THREAD_H
#include "nvthread.h"
#include "nvcore/Ptr.h"
namespace nv
{
typedef void ThreadFunc(void * arg);
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class NVTHREAD_CLASS Thread
{
NV_FORBID_COPY(Thread);
public:
Thread();
~Thread();
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void start(ThreadFunc * func, void * arg);
void wait();
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bool isRunning() const;
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static void spinWait(uint count);
static void yield();
static void sleep(uint ms);
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static void wait(Thread * threads, uint count);
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private:
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struct Private;
AutoPtr<Private> p;
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public: // @@ Why public? Also in private?!
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ThreadFunc * func;
void * arg;
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};
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} // nv namespace
#endif // NV_THREAD_THREAD_H