spaces->tabs consistency
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@ -38,21 +38,21 @@ namespace Nvidia.TextureTools
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BC6,
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BC6,
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BC7,
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BC7,
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BC3_RGBM,
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BC3_RGBM,
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ETC1,
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ETC1,
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ETC2_R,
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ETC2_R,
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ETC2_RG,
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ETC2_RG,
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ETC2_RGB,
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ETC2_RGB,
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ETC2_RGBA,
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ETC2_RGBA,
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ETC2_RGB_A1,
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ETC2_RGB_A1,
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ETC2_RGBM,
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ETC2_RGBM,
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PVR_2BPP_RGB, // Using PVR textools.
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PVR_2BPP_RGB, // Using PVR textools.
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PVR_4BPP_RGB,
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PVR_4BPP_RGB,
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PVR_2BPP_RGBA,
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PVR_2BPP_RGBA,
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PVR_4BPP_RGBA
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PVR_4BPP_RGBA
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}
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}
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#endregion
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#endregion
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@ -101,10 +101,10 @@ namespace Nvidia.TextureTools
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public enum InputFormat
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public enum InputFormat
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{
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{
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BGRA_8UB, // Normalized [0, 1] 8 bit fixed point.
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BGRA_8UB, // Normalized [0, 1] 8 bit fixed point.
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RGBA_16F, // 16 bit floating point.
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RGBA_16F, // 16 bit floating point.
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RGBA_32F, // 32 bit floating point.
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RGBA_32F, // 32 bit floating point.
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R_32F, // Single channel 32 bit floating point.
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R_32F, // Single channel 32 bit floating point.
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}
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}
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#endregion
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#endregion
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#region public enum MipmapFilter
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#region public enum MipmapFilter
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@ -140,9 +140,9 @@ namespace Nvidia.TextureTools
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ToNextPowerOfTwo,
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ToNextPowerOfTwo,
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ToNearestPowerOfTwo,
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ToNearestPowerOfTwo,
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ToPreviousPowerOfTwo,
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ToPreviousPowerOfTwo,
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ToNextMultipleOfFour,
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ToNextMultipleOfFour,
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ToNearestMultipleOfFour,
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ToNearestMultipleOfFour,
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ToPreviousMultipleOfFour
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ToPreviousMultipleOfFour
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}
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}
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#endregion
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#endregion
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