Add BC6 support to nvtt lib and utils.

- Use 3x3 eigensolver for initial fit in ZOH.  Slightly better perf and RMSE than power method.
- Remove use of double precision in ZOH - speeds up by 12%.
- Fixed RGBM encoding that was broken for HDR images.
- Use gamma-2.0 space for RGBM for HDR images (improves precision in darks).
- Use UNORM instead of TYPELESS formats when saving a DX10 .dds file.  The TYPELESS formats break most viewers.
- Cleaned up warnings in ZOH code.
- Command-line utils will warn if you give them an unrecognized parameter.
- Added VS2010 profiling results.
This commit is contained in:
nathaniel.reed@gmail.com 2013-10-25 17:30:55 +00:00
parent 77188a42ac
commit 474239c784
43 changed files with 1610 additions and 1161 deletions

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@ -31,6 +31,14 @@ namespace Nvidia.TextureTools
BC3n = DXT5n, BC3n = DXT5n,
BC4, BC4,
BC5, BC5,
DXT1n, // Not supported on CPU yet.
CTX1, // Not supported on CPU yet.
BC6,
BC7, // Not supported yet.
DXT1_Luma,
} }
#endregion #endregion

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105
project/vc10/bc6.psess Normal file
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@ -0,0 +1,105 @@
<?xml version="1.0" encoding="UTF-8"?>
<VSPerformanceSession Version="1.00">
<Options>
<Solution>C:\nvtt\project\vc10\nvtt.sln</Solution>
<CollectionMethod>Sampling</CollectionMethod>
<AllocationMethod>None</AllocationMethod>
<LaunchRuntimeControl>true</LaunchRuntimeControl>
<AddReport>true</AddReport>
<ResourceBasedAnalysisSelected>false</ResourceBasedAnalysisSelected>
<ThreadBasedAnalysisSelected>false</ThreadBasedAnalysisSelected>
<UniqueReport>Timestamp</UniqueReport>
<SamplingMethod>Cycles</SamplingMethod>
<CycleCount>10000000</CycleCount>
<PageFaultCount>10</PageFaultCount>
<SysCallCount>10</SysCallCount>
<SamplingCounter Name="" ReloadValue="00000000000f4240" DisplayName="" />
<RelocateBinaries>false</RelocateBinaries>
<CollectOnHpcCluster>false</CollectOnHpcCluster>
<HPCSettings>
<NumberOfProcesses>0</NumberOfProcesses>
<TargetSelection>UnknownDisabled</TargetSelection>
<ProfileOnRank>0</ProfileOnRank>
<AdvancedProperties>
<Project>nvcompress</Project>
<CleanUp>true</CleanUp>
<MpiexecCommand>mpiexec.exe</MpiexecCommand>
<DeployCRT>true</DeployCRT>
</AdvancedProperties>
</HPCSettings>
<HardwareCounters EnableHWCounters="false" />
<EtwSettings />
<PdhSettings>
<PdhCountersEnabled>false</PdhCountersEnabled>
<PdhCountersRate>500</PdhCountersRate>
<PdhCounters>
<PdhCounter>\Memory\Pages/sec</PdhCounter>
<PdhCounter>\PhysicalDisk(_Total)\Avg. Disk Queue Length</PdhCounter>
<PdhCounter>\Processor(_Total)\% Processor Time</PdhCounter>
</PdhCounters>
</PdhSettings>
</Options>
<ExcludeSmallFuncs>true</ExcludeSmallFuncs>
<JScriptProfilingEnabled>false</JScriptProfilingEnabled>
<PreinstrumentEvent>
<InstrEventExclude>false</InstrEventExclude>
</PreinstrumentEvent>
<PostinstrumentEvent>
<InstrEventExclude>false</InstrEventExclude>
</PostinstrumentEvent>
<Binaries>
<ProjBinary>
<Path>C:\nvtt\project\vc10\Release.x64\bin\nvcompress.exe</Path>
<ArgumentTimestamp>01/01/0001 00:00:00</ArgumentTimestamp>
<Instrument>true</Instrument>
<Sample>true</Sample>
<ExternalWebsite>false</ExternalWebsite>
<InteractionProfilingEnabled>false</InteractionProfilingEnabled>
<IsLocalJavascript>false</IsLocalJavascript>
<LaunchProject>true</LaunchProject>
<OverrideProjectSettings>false</OverrideProjectSettings>
<LaunchMethod>Executable</LaunchMethod>
<ExecutablePath>C:\nvtt\project\vc10\\Release.x64\bin\nvcompress.exe</ExecutablePath>
<StartupDirectory>C:\nvtt\project\vc10\nvcompress\</StartupDirectory>
<Arguments>-bc6 -nomips C:\nvtt\data\testsuite\kodak\kodim01.png C:\nvtt\data\testsuite\kodak\kodim01_bc6.dds</Arguments>
<NetAppHost>IIS</NetAppHost>
<NetBrowser>InternetExplorer</NetBrowser>
<ExcludeSmallFuncs>true</ExcludeSmallFuncs>
<JScriptProfilingEnabled>false</JScriptProfilingEnabled>
<PreinstrumentEvent>
<InstrEventExclude>false</InstrEventExclude>
</PreinstrumentEvent>
<PostinstrumentEvent>
<InstrEventExclude>false</InstrEventExclude>
</PostinstrumentEvent>
<ProjRef>{88079E38-83AA-4E8A-B18A-66A78D1B058B}|nvcompress\nvcompress.vcxproj</ProjRef>
<ProjPath>C:\nvtt\project\vc10\nvcompress\nvcompress.vcxproj</ProjPath>
<ProjName>nvcompress</ProjName>
</ProjBinary>
</Binaries>
<Reports>
<Report>
<Path>C:\nvtt\project\vc10\bc6-01-eigen-solver.vsp</Path>
</Report>
<Report>
<Path>C:\nvtt\project\vc10\bc6-02-no-double.vsp</Path>
</Report>
</Reports>
<Launches>
<ProjBinary>
<Path>:PB:{88079E38-83AA-4E8A-B18A-66A78D1B058B}|nvcompress\nvcompress.vcxproj</Path>
</ProjBinary>
</Launches>
<RuntimeMarks>
<MarkName>Mark One</MarkName>
<MarkName>Mark Two</MarkName>
<MarkName>Mark Three</MarkName>
<MarkName>Mark Four</MarkName>
<MarkName>Mark Five</MarkName>
<MarkName>Mark Six</MarkName>
<MarkName>Mark Seven</MarkName>
<MarkName>Mark Eight</MarkName>
<MarkName>Mark Nine</MarkName>
<MarkName>Mark Ten</MarkName>
</RuntimeMarks>
</VSPerformanceSession>

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@ -178,6 +178,9 @@
<None Include="nvidia.ico" /> <None Include="nvidia.ico" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly> <ReferenceOutputAssembly>false</ReferenceOutputAssembly>

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@ -352,6 +352,9 @@
</None> </None>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly> <ReferenceOutputAssembly>false</ReferenceOutputAssembly>

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@ -178,6 +178,9 @@
<None Include="nvidia.ico" /> <None Include="nvidia.ico" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
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<Project>{c33787e3-5564-4834-9fe3-a9020455a669}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly> <ReferenceOutputAssembly>false</ReferenceOutputAssembly>

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@ -204,6 +204,9 @@
</None> </None>
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<ProjectReference Include="..\bc6h\bc6h.vcxproj">
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</ProjectReference>
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<Project>{f143d180-d4c4-4037-b3de-be89a21c8d1d}</Project> <Project>{f143d180-d4c4-4037-b3de-be89a21c8d1d}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly> <ReferenceOutputAssembly>false</ReferenceOutputAssembly>

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@ -206,6 +206,9 @@
<ResourceCompile Include="nvimgdiff.rc" /> <ResourceCompile Include="nvimgdiff.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\bc6h\bc6h.vcxproj">
<Project>{c33787e3-5564-4834-9fe3-a9020455a669}</Project>
</ProjectReference>
<ProjectReference Include="..\nvcore\nvcore.vcxproj"> <ProjectReference Include="..\nvcore\nvcore.vcxproj">
<Project>{f143d180-d4c4-4037-b3de-be89a21c8d1d}</Project> <Project>{f143d180-d4c4-4037-b3de-be89a21c8d1d}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly> <ReferenceOutputAssembly>false</ReferenceOutputAssembly>

View File

@ -3,6 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{A08D9CB4-C9D8-46EF-A74D-0EAB11FE34C5}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{A08D9CB4-C9D8-46EF-A74D-0EAB11FE34C5}"
ProjectSection(SolutionItems) = preProject ProjectSection(SolutionItems) = preProject
bc6.psess = bc6.psess
nvconfig.h = nvconfig.h nvconfig.h = nvconfig.h
EndProjectSection EndProjectSection
EndProject EndProject
@ -239,25 +240,31 @@ Global
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{CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release|Win32.Build.0 = Release|Any CPU {CAB55C39-8FA9-4912-98D9-E52669C8911D}.Release|Win32.Build.0 = Release|Any CPU
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@ -148,7 +148,7 @@
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@ -242,6 +242,7 @@
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@ -283,6 +284,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -302,7 +304,7 @@
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@ -355,8 +357,7 @@
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@ -369,6 +370,7 @@
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@ -384,6 +386,7 @@
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@ -415,16 +419,7 @@
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@ -457,16 +452,7 @@
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View File

@ -197,6 +197,9 @@
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@ -1,6 +1,14 @@
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@ -30,19 +46,37 @@
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release-CUDA|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
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View File

@ -31,7 +31,15 @@ namespace Nvidia.TextureTools
BC3n = DXT5n, BC3n = DXT5n,
BC4, BC4,
BC5, BC5,
}
DXT1n, // Not supported on CPU yet.
CTX1, // Not supported on CPU yet.
BC6,
BC7, // Not supported yet.
DXT1_Luma,
}
#endregion #endregion
#region public enum Quality #region public enum Quality

View File

@ -16,6 +16,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvcompress", "nvcompress\nv
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647} {1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531} {4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06} {50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection EndProjectSection
EndProject EndProject
@ -36,6 +37,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvddsinfo", "nvddsinfo\nvdd
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531} {4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06} {50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection EndProjectSection
EndProject EndProject
@ -43,6 +45,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvdecompress", "nvdecompres
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531} {4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06} {50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection EndProjectSection
EndProject EndProject
@ -50,6 +53,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimgdiff", "nvimgdiff\nvim
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531} {4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06} {50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection EndProjectSection
EndProject EndProject
@ -57,6 +61,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvassemble", "nvassemble\nv
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531} {4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06} {50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection EndProjectSection
EndProject EndProject
@ -64,6 +69,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvzoom", "nvzoom\nvzoom.vcp
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} {F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531} {4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06} {50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection EndProjectSection
EndProject EndProject
@ -106,445 +112,302 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hdrtest", "hdrtest\hdrtest.
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64 Debug|x64 = Debug|x64
Debug-CUDA|Mixed Platforms = Debug-CUDA|Mixed Platforms
Debug-CUDA|Win32 = Debug-CUDA|Win32 Debug-CUDA|Win32 = Debug-CUDA|Win32
Debug-CUDA|x64 = Debug-CUDA|x64 Debug-CUDA|x64 = Debug-CUDA|x64
Release|Mixed Platforms = Release|Mixed Platforms
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
Release|x64 = Release|x64 Release|x64 = Release|x64
Release-CUDA|Mixed Platforms = Release-CUDA|Mixed Platforms
Release-CUDA|Win32 = Release-CUDA|Win32 Release-CUDA|Win32 = Release-CUDA|Win32
Release-CUDA|x64 = Release-CUDA|x64 Release-CUDA|x64 = Release-CUDA|x64
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
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Name="Debug|x64" Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)" OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -255,6 +176,85 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ConfigurationName)\$(PlatformName)"
IntermediateDirectory="$(ConfigurationName)\$(PlatformName)"
ConfigurationType="1"
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..;..\..\..\src"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="true"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Release|x64" Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)" OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -335,6 +335,322 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug-CUDA|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\..\src"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
LinkIncremental="2"
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug-CUDA|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\..\src"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
LinkIncremental="2"
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release-CUDA|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..;..\..\..\src"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="true"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release-CUDA|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(SolutionDir)\nvtt.vsprops"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..;..\..\..\src"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="true"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib jpeg.lib libpng.lib tiff.lib zlib.lib"
OutputFile="$(SolutionDir)\$(ConfigurationName).$(PlatformName)\bin\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(GnuWinDir)\lib;$(FreeImageDir)"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations> </Configurations>
<References> <References>
</References> </References>

View File

@ -26,6 +26,10 @@
#include "nvcore/Stream.h" #include "nvcore/Stream.h"
#include "nvcore/Utils.h" // swap #include "nvcore/Utils.h" // swap
#include "nvmath/Half.h"
#include "nvtt/bc6h/zoh.h"
#include "nvtt/bc6h/utils.h"
using namespace nv; using namespace nv;
@ -610,6 +614,33 @@ void BlockCTX1::setIndices(int * idx)
} }
/// Decode BC6 block.
void BlockBC6::decodeBlock(ColorSet * set) const
{
Tile tile(4, 4);
ZOH::decompress((const char *)data, tile);
// Convert ZOH's tile struct back to NVTT's, and convert half to float.
set->allocate(4, 4);
for (uint y = 0; y < 4; ++y)
{
for (uint x = 0; x < 4; ++x)
{
uint16 rHalf = Tile::float2half(tile.data[y][x].x);
uint16 gHalf = Tile::float2half(tile.data[y][x].y);
uint16 bHalf = Tile::float2half(tile.data[y][x].z);
set->colors[y * 4 + x].x = to_float(rHalf);
set->colors[y * 4 + x].y = to_float(gHalf);
set->colors[y * 4 + x].z = to_float(bHalf);
set->colors[y * 4 + x].w = 1.0f;
// Set indices in case someone uses them
set->indices[y * 4 + x] = y * 4 + x;
}
}
}
/// Flip CTX1 block vertically. /// Flip CTX1 block vertically.
inline void BlockCTX1::flip4() inline void BlockCTX1::flip4()
{ {
@ -671,3 +702,8 @@ Stream & nv::operator<<(Stream & stream, BlockCTX1 & block)
return stream; return stream;
} }
Stream & nv::operator<<(Stream & stream, BlockBC6 & block)
{
stream.serialize(&block, sizeof(block));
return stream;
}

View File

@ -32,6 +32,7 @@
namespace nv namespace nv
{ {
struct ColorBlock; struct ColorBlock;
struct ColorSet;
class Stream; class Stream;
@ -212,6 +213,15 @@ namespace nv
void flip2(); void flip2();
}; };
/// BC6 block.
struct BlockBC6
{
uint8 data[16]; // Not even going to try to write a union for this thing.
void decodeBlock(ColorSet * set) const;
};
/// !!!UNDONE: BC7 block
// Serialization functions. // Serialization functions.
NVIMAGE_API Stream & operator<<(Stream & stream, BlockDXT1 & block); NVIMAGE_API Stream & operator<<(Stream & stream, BlockDXT1 & block);
@ -222,6 +232,7 @@ namespace nv
NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI1 & block); NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI1 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI2 & block); NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI2 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockCTX1 & block); NVIMAGE_API Stream & operator<<(Stream & stream, BlockCTX1 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockBC6 & block);
} // nv namespace } // nv namespace

View File

@ -950,7 +950,8 @@ bool DirectDrawSurface::isSupported() const
header.header10.dxgiFormat == DXGI_FORMAT_BC2_UNORM || header.header10.dxgiFormat == DXGI_FORMAT_BC2_UNORM ||
header.header10.dxgiFormat == DXGI_FORMAT_BC3_UNORM || header.header10.dxgiFormat == DXGI_FORMAT_BC3_UNORM ||
header.header10.dxgiFormat == DXGI_FORMAT_BC4_UNORM || header.header10.dxgiFormat == DXGI_FORMAT_BC4_UNORM ||
header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM) header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM ||
header.header10.dxgiFormat == DXGI_FORMAT_BC6H_UF16)
{ {
return true; return true;
} }
@ -1340,13 +1341,12 @@ void DirectDrawSurface::readBlock(ColorBlock * rgba)
if (header.hasDX10Header()) if (header.hasDX10Header())
{ {
if (header.header10.dxgiFormat == DXGI_FORMAT_BC1_UNORM) fourcc = FOURCC_DXT1; if (header.header10.dxgiFormat == DXGI_FORMAT_BC1_UNORM) fourcc = FOURCC_DXT1;
if (header.header10.dxgiFormat == DXGI_FORMAT_BC2_UNORM) fourcc = FOURCC_DXT3; else if (header.header10.dxgiFormat == DXGI_FORMAT_BC2_UNORM) fourcc = FOURCC_DXT3;
if (header.header10.dxgiFormat == DXGI_FORMAT_BC3_UNORM) fourcc = FOURCC_DXT5; else if (header.header10.dxgiFormat == DXGI_FORMAT_BC3_UNORM) fourcc = FOURCC_DXT5;
if (header.header10.dxgiFormat == DXGI_FORMAT_BC4_UNORM) fourcc = FOURCC_ATI1; else if (header.header10.dxgiFormat == DXGI_FORMAT_BC4_UNORM) fourcc = FOURCC_ATI1;
if (header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM) fourcc = FOURCC_ATI2; else if (header.header10.dxgiFormat == DXGI_FORMAT_BC5_UNORM) fourcc = FOURCC_ATI2;
} }
if (fourcc == FOURCC_DXT1) if (fourcc == FOURCC_DXT1)
{ {
BlockDXT1 block; BlockDXT1 block;
@ -1389,6 +1389,31 @@ void DirectDrawSurface::readBlock(ColorBlock * rgba)
*stream << block; *stream << block;
block.decodeBlock(rgba); block.decodeBlock(rgba);
} }
else if (header.hasDX10Header() && header.header10.dxgiFormat == DXGI_FORMAT_BC6H_UF16)
{
BlockBC6 block;
*stream << block;
ColorSet set;
block.decodeBlock(&set);
// Clamp to [0, 1] and round to 8-bit
for (int y = 0; y < 4; ++y)
{
for (int x = 0; x < 4; ++x)
{
Vector4 px = set.colors[y*4 + x];
rgba->color(x, y).setRGBA(
uint8(clamp(px.x, 0.0f, 1.0f) * 255.0f + 0.5f),
uint8(clamp(px.y, 0.0f, 1.0f) * 255.0f + 0.5f),
uint8(clamp(px.z, 0.0f, 1.0f) * 255.0f + 0.5f),
uint8(clamp(px.w, 0.0f, 1.0f) * 255.0f + 0.5f));
}
}
}
else
{
nvDebugCheck(false);
}
// If normal flag set, convert to normal. // If normal flag set, convert to normal.
if (header.pf.flags & DDPF_NORMAL) if (header.pf.flags & DDPF_NORMAL)

View File

@ -1,294 +1,294 @@
#include "ErrorMetric.h" #include "ErrorMetric.h"
#include "FloatImage.h" #include "FloatImage.h"
#include "Filter.h" #include "Filter.h"
#include "nvmath/Matrix.h" #include "nvmath/Matrix.h"
#include "nvmath/Vector.inl" #include "nvmath/Vector.inl"
#include <float.h> // FLT_MAX #include <float.h> // FLT_MAX
using namespace nv; using namespace nv;
float nv::rmsColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight) float nv::rmsColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight)
{ {
if (!sameLayout(img, ref)) { if (!sameLayout(img, ref)) {
return FLT_MAX; return FLT_MAX;
} }
nvDebugCheck(img->componentCount() == 4); nvDebugCheck(img->componentCount() == 4);
nvDebugCheck(ref->componentCount() == 4); nvDebugCheck(ref->componentCount() == 4);
double mse = 0; double mse = 0;
const uint count = img->pixelCount(); const uint count = img->pixelCount();
for (uint i = 0; i < count; i++) for (uint i = 0; i < count; i++)
{ {
float r0 = img->pixel(i + count * 0); float r0 = img->pixel(i + count * 0);
float g0 = img->pixel(i + count * 1); float g0 = img->pixel(i + count * 1);
float b0 = img->pixel(i + count * 2); float b0 = img->pixel(i + count * 2);
//float a0 = img->pixel(i + count * 3); //float a0 = img->pixel(i + count * 3);
float r1 = ref->pixel(i + count * 0); float r1 = ref->pixel(i + count * 0);
float g1 = ref->pixel(i + count * 1); float g1 = ref->pixel(i + count * 1);
float b1 = ref->pixel(i + count * 2); float b1 = ref->pixel(i + count * 2);
float a1 = ref->pixel(i + count * 3); float a1 = ref->pixel(i + count * 3);
float r = r0 - r1; float r = r0 - r1;
float g = g0 - g1; float g = g0 - g1;
float b = b0 - b1; float b = b0 - b1;
float a = 1; float a = 1;
if (alphaWeight) a = a1; if (alphaWeight) a = a1;
mse += r * r * a; mse += r * r * a;
mse += g * g * a; mse += g * g * a;
mse += b * b * a; mse += b * b * a;
} }
return float(sqrt(mse / count)); return float(sqrt(mse / count));
} }
float nv::rmsAlphaError(const FloatImage * img, const FloatImage * ref) float nv::rmsAlphaError(const FloatImage * img, const FloatImage * ref)
{ {
if (!sameLayout(img, ref)) { if (!sameLayout(img, ref)) {
return FLT_MAX; return FLT_MAX;
} }
nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4); nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
double mse = 0; double mse = 0;
const uint count = img->pixelCount(); const uint count = img->pixelCount();
for (uint i = 0; i < count; i++) for (uint i = 0; i < count; i++)
{ {
float a0 = img->pixel(i + count * 3); float a0 = img->pixel(i + count * 3);
float a1 = ref->pixel(i + count * 3); float a1 = ref->pixel(i + count * 3);
float a = a0 - a1; float a = a0 - a1;
mse += a * a; mse += a * a;
} }
return float(sqrt(mse / count)); return float(sqrt(mse / count));
} }
float nv::averageColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight) float nv::averageColorError(const FloatImage * img, const FloatImage * ref, bool alphaWeight)
{ {
if (!sameLayout(img, ref)) { if (!sameLayout(img, ref)) {
return FLT_MAX; return FLT_MAX;
} }
nvDebugCheck(img->componentCount() == 4); nvDebugCheck(img->componentCount() == 4);
nvDebugCheck(ref->componentCount() == 4); nvDebugCheck(ref->componentCount() == 4);
double mae = 0; double mae = 0;
const uint count = img->pixelCount(); const uint count = img->pixelCount();
for (uint i = 0; i < count; i++) for (uint i = 0; i < count; i++)
{ {
float r0 = img->pixel(i + count * 0); float r0 = img->pixel(i + count * 0);
float g0 = img->pixel(i + count * 1); float g0 = img->pixel(i + count * 1);
float b0 = img->pixel(i + count * 2); float b0 = img->pixel(i + count * 2);
//float a0 = img->pixel(i + count * 3); //float a0 = img->pixel(i + count * 3);
float r1 = ref->pixel(i + count * 0); float r1 = ref->pixel(i + count * 0);
float g1 = ref->pixel(i + count * 1); float g1 = ref->pixel(i + count * 1);
float b1 = ref->pixel(i + count * 2); float b1 = ref->pixel(i + count * 2);
float a1 = ref->pixel(i + count * 3); float a1 = ref->pixel(i + count * 3);
float r = fabs(r0 - r1); float r = fabs(r0 - r1);
float g = fabs(g0 - g1); float g = fabs(g0 - g1);
float b = fabs(b0 - b1); float b = fabs(b0 - b1);
float a = 1; float a = 1;
if (alphaWeight) a = a1; if (alphaWeight) a = a1;
mae += r * a; mae += r * a;
mae += g * a; mae += g * a;
mae += b * a; mae += b * a;
} }
return float(mae / count); return float(mae / count);
} }
float nv::averageAlphaError(const FloatImage * img, const FloatImage * ref) float nv::averageAlphaError(const FloatImage * img, const FloatImage * ref)
{ {
if (img == NULL || ref == NULL || img->width() != ref->width() || img->height() != ref->height()) { if (img == NULL || ref == NULL || img->width() != ref->width() || img->height() != ref->height()) {
return FLT_MAX; return FLT_MAX;
} }
nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4); nvDebugCheck(img->componentCount() == 4 && ref->componentCount() == 4);
double mae = 0; double mae = 0;
const uint count = img->width() * img->height(); const uint count = img->width() * img->height();
for (uint i = 0; i < count; i++) for (uint i = 0; i < count; i++)
{ {
float a0 = img->pixel(i + count * 3); float a0 = img->pixel(i + count * 3);
float a1 = ref->pixel(i + count * 3); float a1 = ref->pixel(i + count * 3);
float a = a0 - a1; float a = a0 - a1;
mae += fabs(a); mae += fabs(a);
} }
return float(mae / count); return float(mae / count);
} }
// Color space conversions based on: // Color space conversions based on:
// http://www.brucelindbloom.com/ // http://www.brucelindbloom.com/
// Assumes input is in *linear* sRGB color space. // Assumes input is in *linear* sRGB color space.
static Vector3 rgbToXyz(Vector3::Arg c) static Vector3 rgbToXyz(Vector3::Arg c)
{ {
Vector3 xyz; Vector3 xyz;
xyz.x = 0.412453f * c.x + 0.357580f * c.y + 0.180423f * c.z; xyz.x = 0.412453f * c.x + 0.357580f * c.y + 0.180423f * c.z;
xyz.y = 0.212671f * c.x + 0.715160f * c.y + 0.072169f * c.z; xyz.y = 0.212671f * c.x + 0.715160f * c.y + 0.072169f * c.z;
xyz.z = 0.019334f * c.x + 0.119193f * c.y + 0.950227f * c.z; xyz.z = 0.019334f * c.x + 0.119193f * c.y + 0.950227f * c.z;
return xyz; return xyz;
} }
static Vector3 xyzToRgb(Vector3::Arg c) static Vector3 xyzToRgb(Vector3::Arg c)
{ {
Vector3 rgb; Vector3 rgb;
rgb.x = 3.2404542f * c.x - 1.5371385f * c.y - 0.4985314f * c.z; rgb.x = 3.2404542f * c.x - 1.5371385f * c.y - 0.4985314f * c.z;
rgb.y = -0.9692660f * c.x + 1.8760108f * c.y + 0.0415560f * c.z; rgb.y = -0.9692660f * c.x + 1.8760108f * c.y + 0.0415560f * c.z;
rgb.z = 0.0556434f * c.x - 0.2040259f * c.y + 1.0572252f * c.z; rgb.z = 0.0556434f * c.x - 0.2040259f * c.y + 1.0572252f * c.z;
return rgb; return rgb;
} }
static float toLinear(float f) static float toLinear(float f)
{ {
return powf(f, 2.2f); return powf(f, 2.2f);
} }
static float toGamma(float f) static float toGamma(float f)
{ {
// @@ Use sRGB space? // @@ Use sRGB space?
return powf(f, 1.0f/2.2f); return powf(f, 1.0f/2.2f);
} }
static Vector3 toLinear(Vector3::Arg c) static Vector3 toLinear(Vector3::Arg c)
{ {
return Vector3(toLinear(c.x), toLinear(c.y), toLinear(c.z)); return Vector3(toLinear(c.x), toLinear(c.y), toLinear(c.z));
} }
static Vector3 toGamma(Vector3::Arg c) static Vector3 toGamma(Vector3::Arg c)
{ {
return Vector3(toGamma(c.x), toGamma(c.y), toGamma(c.z)); return Vector3(toGamma(c.x), toGamma(c.y), toGamma(c.z));
} }
static float f(float t) static float f(float t)
{ {
const float epsilon = powf(6.0f/29.0f, 3); const float epsilon = powf(6.0f/29.0f, 3);
if (t > epsilon) { if (t > epsilon) {
return powf(t, 1.0f/3.0f); return powf(t, 1.0f/3.0f);
} }
else { else {
return 1.0f/3.0f * powf(29.0f/6.0f, 2) * t + 4.0f / 29.0f; return 1.0f/3.0f * powf(29.0f/6.0f, 2) * t + 4.0f / 29.0f;
} }
} }
static float finv(float t) static float finv(float t)
{ {
if (t > 6.0f / 29.0f) { if (t > 6.0f / 29.0f) {
return 3.0f * powf(6.0f / 29.0f, 2) * (t - 4.0f / 29.0f); return 3.0f * powf(6.0f / 29.0f, 2) * (t - 4.0f / 29.0f);
} }
else { else {
return powf(t, 3.0f); return powf(t, 3.0f);
} }
} }
static Vector3 xyzToCieLab(Vector3::Arg c) static Vector3 xyzToCieLab(Vector3::Arg c)
{ {
// Normalized white point. // Normalized white point.
const float Xn = 0.950456f; const float Xn = 0.950456f;
const float Yn = 1.0f; const float Yn = 1.0f;
const float Zn = 1.088754f; const float Zn = 1.088754f;
float Xr = c.x / Xn; float Xr = c.x / Xn;
float Yr = c.y / Yn; float Yr = c.y / Yn;
float Zr = c.z / Zn; float Zr = c.z / Zn;
float fx = f(Xr); float fx = f(Xr);
float fy = f(Yr); float fy = f(Yr);
float fz = f(Zr); float fz = f(Zr);
float L = 116 * fx - 16; float L = 116 * fx - 16;
float a = 500 * (fx - fy); float a = 500 * (fx - fy);
float b = 200 * (fy - fz); float b = 200 * (fy - fz);
return Vector3(L, a, b); return Vector3(L, a, b);
} }
static Vector3 rgbToCieLab(Vector3::Arg c) static Vector3 rgbToCieLab(Vector3::Arg c)
{ {
return xyzToCieLab(rgbToXyz(toLinear(c))); return xyzToCieLab(rgbToXyz(toLinear(c)));
} }
// h is hue-angle in radians // h is hue-angle in radians
static Vector3 cieLabToLCh(Vector3::Arg c) static Vector3 cieLabToLCh(Vector3::Arg c)
{ {
return Vector3(c.x, sqrtf(c.y*c.y + c.z*c.z), atan2f(c.y, c.z)); return Vector3(c.x, sqrtf(c.y*c.y + c.z*c.z), atan2f(c.y, c.z));
} }
static void rgbToCieLab(const FloatImage * rgbImage, FloatImage * LabImage) static void rgbToCieLab(const FloatImage * rgbImage, FloatImage * LabImage)
{ {
nvDebugCheck(rgbImage != NULL && LabImage != NULL); nvDebugCheck(rgbImage != NULL && LabImage != NULL);
nvDebugCheck(rgbImage->width() == LabImage->width() && rgbImage->height() == LabImage->height()); nvDebugCheck(rgbImage->width() == LabImage->width() && rgbImage->height() == LabImage->height());
nvDebugCheck(rgbImage->componentCount() >= 3 && LabImage->componentCount() >= 3); nvDebugCheck(rgbImage->componentCount() >= 3 && LabImage->componentCount() >= 3);
const uint w = rgbImage->width(); const uint w = rgbImage->width();
const uint h = LabImage->height(); const uint h = LabImage->height();
const float * R = rgbImage->channel(0); const float * R = rgbImage->channel(0);
const float * G = rgbImage->channel(1); const float * G = rgbImage->channel(1);
const float * B = rgbImage->channel(2); const float * B = rgbImage->channel(2);
float * L = LabImage->channel(0); float * L = LabImage->channel(0);
float * a = LabImage->channel(1); float * a = LabImage->channel(1);
float * b = LabImage->channel(2); float * b = LabImage->channel(2);
const uint count = w*h; const uint count = w*h;
for (uint i = 0; i < count; i++) for (uint i = 0; i < count; i++)
{ {
Vector3 Lab = rgbToCieLab(Vector3(R[i], G[i], B[i])); Vector3 Lab = rgbToCieLab(Vector3(R[i], G[i], B[i]));
L[i] = Lab.x; L[i] = Lab.x;
a[i] = Lab.y; a[i] = Lab.y;
b[i] = Lab.z; b[i] = Lab.z;
} }
} }
// Assumes input images are in linear sRGB space. // Assumes input images are in linear sRGB space.
float nv::cieLabError(const FloatImage * img0, const FloatImage * img1) float nv::cieLabError(const FloatImage * img0, const FloatImage * img1)
{ {
if (!sameLayout(img0, img1)) return FLT_MAX; if (!sameLayout(img0, img1)) return FLT_MAX;
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4); nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
const float * r0 = img0->channel(0); const float * r0 = img0->channel(0);
const float * g0 = img0->channel(1); const float * g0 = img0->channel(1);
const float * b0 = img0->channel(2); const float * b0 = img0->channel(2);
const float * r1 = img1->channel(0); const float * r1 = img1->channel(0);
const float * g1 = img1->channel(1); const float * g1 = img1->channel(1);
const float * b1 = img1->channel(2); const float * b1 = img1->channel(2);
double error = 0.0f; double error = 0.0f;
const uint count = img0->pixelCount(); const uint count = img0->pixelCount();
for (uint i = 0; i < count; i++) for (uint i = 0; i < count; i++)
{ {
Vector3 lab0 = rgbToCieLab(Vector3(r0[i], g0[i], b0[i])); Vector3 lab0 = rgbToCieLab(Vector3(r0[i], g0[i], b0[i]));
Vector3 lab1 = rgbToCieLab(Vector3(r1[i], g1[i], b1[i])); Vector3 lab1 = rgbToCieLab(Vector3(r1[i], g1[i], b1[i]));
// @@ Measure Delta E. // @@ Measure Delta E.
Vector3 delta = lab0 - lab1; Vector3 delta = lab0 - lab1;
error += length(delta); error += length(delta);
} }
return float(error / count); return float(error / count);
} }
// Assumes input images are in linear sRGB space. // Assumes input images are in linear sRGB space.
float nv::cieLab94Error(const FloatImage * img0, const FloatImage * img1) float nv::cieLab94Error(const FloatImage * img0, const FloatImage * img1)
{ {
@ -339,122 +339,122 @@ float nv::cieLab94Error(const FloatImage * img0, const FloatImage * img1)
} }
return float(error / count); return float(error / count);
} }
float nv::spatialCieLabError(const FloatImage * img0, const FloatImage * img1) float nv::spatialCieLabError(const FloatImage * img0, const FloatImage * img1)
{ {
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) { if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
return FLT_MAX; return FLT_MAX;
} }
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4); nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
uint w = img0->width(); uint w = img0->width();
uint h = img0->height(); uint h = img0->height();
uint d = img0->depth(); uint d = img0->depth();
FloatImage lab0, lab1; // Original images in CIE-Lab space. FloatImage lab0, lab1; // Original images in CIE-Lab space.
lab0.allocate(3, w, h, d); lab0.allocate(3, w, h, d);
lab1.allocate(3, w, h, d); lab1.allocate(3, w, h, d);
// Convert input images to CIE-Lab. // Convert input images to CIE-Lab.
rgbToCieLab(img0, &lab0); rgbToCieLab(img0, &lab0);
rgbToCieLab(img1, &lab1); rgbToCieLab(img1, &lab1);
// @@ Convolve each channel by the corresponding filter. // @@ Convolve each channel by the corresponding filter.
/* /*
GaussianFilter LFilter(5); GaussianFilter LFilter(5);
GaussianFilter aFilter(5); GaussianFilter aFilter(5);
GaussianFilter bFilter(5); GaussianFilter bFilter(5);
lab0.convolve(0, LFilter); lab0.convolve(0, LFilter);
lab0.convolve(1, aFilter); lab0.convolve(1, aFilter);
lab0.convolve(2, bFilter); lab0.convolve(2, bFilter);
lab1.convolve(0, LFilter); lab1.convolve(0, LFilter);
lab1.convolve(1, aFilter); lab1.convolve(1, aFilter);
lab1.convolve(2, bFilter); lab1.convolve(2, bFilter);
*/ */
// @@ Measure Delta E between lab0 and lab1. // @@ Measure Delta E between lab0 and lab1.
return 0.0f; return 0.0f;
} }
// Assumes input images are normal maps. // Assumes input images are normal maps.
float nv::averageAngularError(const FloatImage * img0, const FloatImage * img1) float nv::averageAngularError(const FloatImage * img0, const FloatImage * img1)
{ {
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) { if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
return FLT_MAX; return FLT_MAX;
} }
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4); nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
uint w = img0->width(); uint w = img0->width();
uint h = img0->height(); uint h = img0->height();
const float * x0 = img0->channel(0); const float * x0 = img0->channel(0);
const float * y0 = img0->channel(1); const float * y0 = img0->channel(1);
const float * z0 = img0->channel(2); const float * z0 = img0->channel(2);
const float * x1 = img1->channel(0); const float * x1 = img1->channel(0);
const float * y1 = img1->channel(1); const float * y1 = img1->channel(1);
const float * z1 = img1->channel(2); const float * z1 = img1->channel(2);
double error = 0.0f; double error = 0.0f;
const uint count = w*h; const uint count = w*h;
for (uint i = 0; i < count; i++) for (uint i = 0; i < count; i++)
{ {
Vector3 n0 = Vector3(x0[i], y0[i], z0[i]); Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
Vector3 n1 = Vector3(x1[i], y1[i], z1[i]); Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
n0 = 2.0f * n0 - Vector3(1); n0 = 2.0f * n0 - Vector3(1);
n1 = 2.0f * n1 - Vector3(1); n1 = 2.0f * n1 - Vector3(1);
n0 = normalizeSafe(n0, Vector3(0), 0.0f); n0 = normalizeSafe(n0, Vector3(0), 0.0f);
n1 = normalizeSafe(n1, Vector3(0), 0.0f); n1 = normalizeSafe(n1, Vector3(0), 0.0f);
error += acos(clamp(dot(n0, n1), -1.0f, 1.0f)); error += acos(clamp(dot(n0, n1), -1.0f, 1.0f));
} }
return float(error / count); return float(error / count);
} }
float nv::rmsAngularError(const FloatImage * img0, const FloatImage * img1) float nv::rmsAngularError(const FloatImage * img0, const FloatImage * img1)
{ {
if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) { if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
return FLT_MAX; return FLT_MAX;
} }
nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4); nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
uint w = img0->width(); uint w = img0->width();
uint h = img0->height(); uint h = img0->height();
const float * x0 = img0->channel(0); const float * x0 = img0->channel(0);
const float * y0 = img0->channel(1); const float * y0 = img0->channel(1);
const float * z0 = img0->channel(2); const float * z0 = img0->channel(2);
const float * x1 = img1->channel(0); const float * x1 = img1->channel(0);
const float * y1 = img1->channel(1); const float * y1 = img1->channel(1);
const float * z1 = img1->channel(2); const float * z1 = img1->channel(2);
double error = 0.0f; double error = 0.0f;
const uint count = w*h; const uint count = w*h;
for (uint i = 0; i < count; i++) for (uint i = 0; i < count; i++)
{ {
Vector3 n0 = Vector3(x0[i], y0[i], z0[i]); Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
Vector3 n1 = Vector3(x1[i], y1[i], z1[i]); Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
n0 = 2.0f * n0 - Vector3(1); n0 = 2.0f * n0 - Vector3(1);
n1 = 2.0f * n1 - Vector3(1); n1 = 2.0f * n1 - Vector3(1);
n0 = normalizeSafe(n0, Vector3(0), 0.0f); n0 = normalizeSafe(n0, Vector3(0), 0.0f);
n1 = normalizeSafe(n1, Vector3(0), 0.0f); n1 = normalizeSafe(n1, Vector3(0), 0.0f);
float angle = acosf(clamp(dot(n0, n1), -1.0f, 1.0f)); float angle = acosf(clamp(dot(n0, n1), -1.0f, 1.0f));
error += angle * angle; error += angle * angle;
} }
return float(sqrt(error / count)); return float(sqrt(error / count));
} }

View File

@ -13,7 +13,7 @@ using namespace nv;
// @@ Move to EigenSolver.h // @@ Move to EigenSolver.h
// @@ We should be able to do something cheaper... // @@ We should be able to do something cheaper...
static Vector3 estimatePrincipleComponent(const float * __restrict matrix) static Vector3 estimatePrincipalComponent(const float * __restrict matrix)
{ {
const Vector3 row0(matrix[0], matrix[1], matrix[2]); const Vector3 row0(matrix[0], matrix[1], matrix[2]);
const Vector3 row1(matrix[1], matrix[3], matrix[4]); const Vector3 row1(matrix[1], matrix[3], matrix[4]);
@ -36,7 +36,7 @@ static inline Vector3 firstEigenVector_PowerMethod(const float *__restrict matri
return Vector3(0.0f); return Vector3(0.0f);
} }
Vector3 v = estimatePrincipleComponent(matrix); Vector3 v = estimatePrincipalComponent(matrix);
const int NUM = 8; const int NUM = 8;
for (int i = 0; i < NUM; i++) for (int i = 0; i < NUM; i++)
@ -136,7 +136,7 @@ Vector3 nv::Fit::computeCovariance(int n, const Vector3 *__restrict points, cons
return centroid; return centroid;
} }
Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict points) Vector3 nv::Fit::computePrincipalComponent_PowerMethod(int n, const Vector3 *__restrict points)
{ {
float matrix[6]; float matrix[6];
computeCovariance(n, points, matrix); computeCovariance(n, points, matrix);
@ -144,7 +144,7 @@ Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict poin
return firstEigenVector_PowerMethod(matrix); return firstEigenVector_PowerMethod(matrix);
} }
Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric) Vector3 nv::Fit::computePrincipalComponent_PowerMethod(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric)
{ {
float matrix[6]; float matrix[6];
computeCovariance(n, points, weights, metric, matrix); computeCovariance(n, points, weights, metric, matrix);
@ -153,6 +153,42 @@ Vector3 nv::Fit::computePrincipalComponent(int n, const Vector3 *__restrict poin
} }
static inline Vector3 firstEigenVector_EigenSolver(const float *__restrict matrix)
{
if (matrix[0] == 0 && matrix[3] == 0 && matrix[5] == 0)
{
return Vector3(0.0f);
}
float eigenValues[3];
Vector3 eigenVectors[3];
if (!nv::Fit::eigenSolveSymmetric(matrix, eigenValues, eigenVectors))
{
return Vector3(0.0f);
}
return eigenVectors[0];
}
Vector3 nv::Fit::computePrincipalComponent_EigenSolver(int n, const Vector3 *__restrict points)
{
float matrix[6];
computeCovariance(n, points, matrix);
return firstEigenVector_EigenSolver(matrix);
}
Vector3 nv::Fit::computePrincipalComponent_EigenSolver(int n, const Vector3 *__restrict points, const float *__restrict weights, Vector3::Arg metric)
{
float matrix[6];
computeCovariance(n, points, weights, metric, matrix);
return firstEigenVector_EigenSolver(matrix);
}
Plane nv::Fit::bestPlane(int n, const Vector3 *__restrict points) Plane nv::Fit::bestPlane(int n, const Vector3 *__restrict points)
{ {
// compute the centroid and covariance // compute the centroid and covariance
@ -199,7 +235,7 @@ bool nv::Fit::isPlanar(int n, const Vector3 * points, float epsilon/*=NV_EPSILON
static void EigenSolver_Tridiagonal(double mat[3][3],double * diag,double * subd); static void EigenSolver_Tridiagonal(double mat[3][3],double * diag,double * subd);
static bool EigenSolver_QLAlgorithm(double mat[3][3],double * diag,double * subd); static bool EigenSolver_QLAlgorithm(double mat[3][3],double * diag,double * subd);
bool nv::Fit::eigenSolveSymmetric(float matrix[6], float eigenValues[3], Vector3 eigenVectors[3]) bool nv::Fit::eigenSolveSymmetric(const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3])
{ {
nvDebugCheck(matrix != NULL && eigenValues != NULL && eigenVectors != NULL); nvDebugCheck(matrix != NULL && eigenValues != NULL && eigenVectors != NULL);

View File

@ -17,13 +17,16 @@ namespace nv
Vector3 computeCovariance(int n, const Vector3 * points, float * covariance); Vector3 computeCovariance(int n, const Vector3 * points, float * covariance);
Vector3 computeCovariance(int n, const Vector3 * points, const float * weights, const Vector3 & metric, float * covariance); Vector3 computeCovariance(int n, const Vector3 * points, const float * weights, const Vector3 & metric, float * covariance);
Vector3 computePrincipalComponent(int n, const Vector3 * points); Vector3 computePrincipalComponent_PowerMethod(int n, const Vector3 * points);
Vector3 computePrincipalComponent(int n, const Vector3 * points, const float * weights, const Vector3 & metric); Vector3 computePrincipalComponent_PowerMethod(int n, const Vector3 * points, const float * weights, const Vector3 & metric);
Vector3 computePrincipalComponent_EigenSolver(int n, const Vector3 * points);
Vector3 computePrincipalComponent_EigenSolver(int n, const Vector3 * points, const float * weights, const Vector3 & metric);
Plane bestPlane(int n, const Vector3 * points); Plane bestPlane(int n, const Vector3 * points);
bool isPlanar(int n, const Vector3 * points, float epsilon = NV_EPSILON); bool isPlanar(int n, const Vector3 * points, float epsilon = NV_EPSILON);
bool eigenSolveSymmetric (float matrix[6], float eigenValues[3], Vector3 eigenVectors[3]); bool eigenSolveSymmetric (const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3]);
// Returns number of clusters [1-4]. // Returns number of clusters [1-4].

View File

@ -23,7 +23,9 @@ namespace nv {
// http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf // http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf
inline uint32 fast_half_to_float(uint16 h) inline uint32 fast_half_to_float(uint16 h)
{ {
nvDebugCheck(mantissa_table[0] == 0); // Make sure table was initialized. // Initialize table if necessary.
if (mantissa_table[0] != 0)
half_init_tables();
uint exp = h >> 10; uint exp = h >> 10;
return mantissa_table[offset_table[exp] + (h & 0x3ff)] + exponent_table[exp]; return mantissa_table[offset_table[exp] + (h & 0x3ff)] + exponent_table[exp];
} }

View File

@ -57,14 +57,14 @@ void ClusterFit::setColourSet(const ColorSet * set)
values[i] = set->colors[i].xyz(); values[i] = set->colors[i].xyz();
} }
Vector3 principle = Fit::computePrincipalComponent(m_count, values, set->weights, metric); Vector3 principal = Fit::computePrincipalComponent_PowerMethod(m_count, values, set->weights, metric);
// build the list of values // build the list of values
int order[16]; int order[16];
float dps[16]; float dps[16];
for (uint i = 0; i < m_count; ++i) for (uint i = 0; i < m_count; ++i)
{ {
dps[i] = dot(values[i], principle); dps[i] = dot(values[i], principal);
order[i] = i; order[i] = i;
} }

View File

@ -24,8 +24,11 @@
#include "CompressorDX11.h" #include "CompressorDX11.h"
#include <cstring>
#include "nvtt.h" #include "nvtt.h"
#include "CompressionOptions.h" #include "CompressionOptions.h"
#include "nvimage/ColorBlock.h"
#include "nvmath/Half.h"
#include "bc6h/zoh.h" #include "bc6h/zoh.h"
#include "bc6h/utils.h" #include "bc6h/utils.h"
@ -52,7 +55,26 @@ void CompressorBC6::compressBlock(ColorSet & tile, AlphaMode alphaMode, const Co
Utils::FORMAT = SIGNED_F16; Utils::FORMAT = SIGNED_F16;
} }
ZOH::compress(tile, (char *)output); // Convert NVTT's tile struct to ZOH's, and convert float to half.
Tile zohTile(tile.w, tile.h);
memset(zohTile.data, 0, sizeof(zohTile.data));
memset(zohTile.importance_map, 0, sizeof(zohTile.importance_map));
for (uint y = 0; y < tile.h; ++y)
{
for (uint x = 0; x < tile.w; ++x)
{
Vector3 color = tile.color(x, y).xyz();
uint16 rHalf = to_half(color.x);
uint16 gHalf = to_half(color.y);
uint16 bHalf = to_half(color.z);
zohTile.data[y][x].x = Tile::half2float(rHalf);
zohTile.data[y][x].y = Tile::half2float(gHalf);
zohTile.data[y][x].z = Tile::half2float(bHalf);
zohTile.importance_map[y][x] = 1.0f;
}
}
ZOH::compress(zohTile, (char *)output);
} }

View File

@ -485,32 +485,32 @@ bool Compressor::Private::outputHeader(nvtt::TextureType textureType, int w, int
else else
{ {
if (compressionOptions.format == Format_DXT1 || compressionOptions.format == Format_DXT1a || compressionOptions.format == Format_DXT1n) { if (compressionOptions.format == Format_DXT1 || compressionOptions.format == Format_DXT1a || compressionOptions.format == Format_DXT1n) {
header.setDX10Format(70); // DXGI_FORMAT_BC1_TYPELESS header.setDX10Format(DXGI_FORMAT_BC1_UNORM);
if (compressionOptions.format == Format_DXT1a) header.setHasAlphaFlag(true); if (compressionOptions.format == Format_DXT1a) header.setHasAlphaFlag(true);
if (isNormalMap) header.setNormalFlag(true); if (isNormalMap) header.setNormalFlag(true);
} }
else if (compressionOptions.format == Format_DXT3) { else if (compressionOptions.format == Format_DXT3) {
header.setDX10Format(73); // DXGI_FORMAT_BC2_TYPELESS header.setDX10Format(DXGI_FORMAT_BC2_UNORM);
} }
else if (compressionOptions.format == Format_DXT5) { else if (compressionOptions.format == Format_DXT5) {
header.setDX10Format(76); // DXGI_FORMAT_BC3_TYPELESS header.setDX10Format(DXGI_FORMAT_BC3_UNORM);
} }
else if (compressionOptions.format == Format_DXT5n) { else if (compressionOptions.format == Format_DXT5n) {
header.setDX10Format(76); // DXGI_FORMAT_BC3_TYPELESS header.setDX10Format(DXGI_FORMAT_BC3_UNORM);
if (isNormalMap) header.setNormalFlag(true); if (isNormalMap) header.setNormalFlag(true);
} }
else if (compressionOptions.format == Format_BC4) { else if (compressionOptions.format == Format_BC4) {
header.setDX10Format(79); // DXGI_FORMAT_BC4_TYPELESS header.setDX10Format(DXGI_FORMAT_BC4_UNORM);
} }
else if (compressionOptions.format == Format_BC5) { else if (compressionOptions.format == Format_BC5) {
header.setDX10Format(82); // DXGI_FORMAT_BC5_TYPELESS header.setDX10Format(DXGI_FORMAT_BC5_UNORM);
if (isNormalMap) header.setNormalFlag(true); if (isNormalMap) header.setNormalFlag(true);
} }
else if (compressionOptions.format == Format_BC6) { else if (compressionOptions.format == Format_BC6) {
header.setDX10Format(94); // DXGI_FORMAT_BC6H_TYPELESS header.setDX10Format(DXGI_FORMAT_BC6H_UF16);
} }
else if (compressionOptions.format == Format_BC7) { else if (compressionOptions.format == Format_BC7) {
header.setDX10Format(97); // DXGI_FORMAT_BC7_TYPELESS header.setDX10Format(DXGI_FORMAT_BC7_UNORM);
if (isNormalMap) header.setNormalFlag(true); if (isNormalMap) header.setNormalFlag(true);
} }
else { else {
@ -771,11 +771,12 @@ CompressorInterface * Compressor::Private::chooseCpuCompressor(const Compression
} }
else if (compressionOptions.format == Format_BC6) else if (compressionOptions.format == Format_BC6)
{ {
// Not supported. return new CompressorBC6;
} }
else if (compressionOptions.format == Format_BC7) else if (compressionOptions.format == Format_BC7)
{ {
// Not supported. // !!!UNDONE
//return new CompressorBC7;
} }
return NULL; return NULL;

View File

@ -702,7 +702,12 @@ bool Surface::setImage(InputFormat format, int w, int h, int d, const void * r,
// @@ Add support for compressed 3D textures. // @@ Add support for compressed 3D textures.
bool Surface::setImage2D(Format format, Decoder decoder, int w, int h, const void * data) bool Surface::setImage2D(Format format, Decoder decoder, int w, int h, const void * data)
{ {
if (format != nvtt::Format_BC1 && format != nvtt::Format_BC2 && format != nvtt::Format_BC3 && format != nvtt::Format_BC4 && format != nvtt::Format_BC5) if (format != nvtt::Format_BC1 &&
format != nvtt::Format_BC2 &&
format != nvtt::Format_BC3 &&
format != nvtt::Format_BC4 &&
format != nvtt::Format_BC5 &&
format != nvtt::Format_BC6)
{ {
return false; return false;
} }
@ -723,84 +728,125 @@ bool Surface::setImage2D(Format format, Decoder decoder, int w, int h, const voi
const uint8 * ptr = (const uint8 *)data; const uint8 * ptr = (const uint8 *)data;
TRY { TRY {
for (int y = 0; y < bh; y++) if (format == nvtt::Format_BC6)
{ {
for (int x = 0; x < bw; x++) // BC6 format - decode directly to float
{
ColorBlock colors;
if (format == nvtt::Format_BC1) for (int y = 0; y < bh; y++)
{ {
const BlockDXT1 * block = (const BlockDXT1 *)ptr; for (int x = 0; x < bw; x++)
{
ColorSet colors;
const BlockBC6 * block = (const BlockBC6 *)ptr;
block->decodeBlock(&colors);
if (decoder == Decoder_D3D10) { for (int yy = 0; yy < 4; yy++)
block->decodeBlock(&colors, false); {
} for (int xx = 0; xx < 4; xx++)
else if (decoder == Decoder_D3D9) { {
block->decodeBlock(&colors, false); Vector4 rgba = colors.colors[yy*4 + xx];
}
else if (decoder == Decoder_NV5x) {
block->decodeBlockNV5x(&colors);
}
}
else if (format == nvtt::Format_BC2)
{
const BlockDXT3 * block = (const BlockDXT3 *)ptr;
if (decoder == Decoder_D3D10) { if (x * 4 + xx < w && y * 4 + yy < h)
block->decodeBlock(&colors, false); {
} m->image->pixel(0, x*4 + xx, y*4 + yy, 0) = rgba.x;
else if (decoder == Decoder_D3D9) { m->image->pixel(1, x*4 + xx, y*4 + yy, 0) = rgba.y;
block->decodeBlock(&colors, false); m->image->pixel(2, x*4 + xx, y*4 + yy, 0) = rgba.z;
} m->image->pixel(3, x*4 + xx, y*4 + yy, 0) = rgba.w;
else if (decoder == Decoder_NV5x) { }
block->decodeBlockNV5x(&colors); }
} }
}
else if (format == nvtt::Format_BC3)
{
const BlockDXT5 * block = (const BlockDXT5 *)ptr;
if (decoder == Decoder_D3D10) { ptr += bs;
block->decodeBlock(&colors, false); }
} }
else if (decoder == Decoder_D3D9) { }
block->decodeBlock(&colors, false); else
} {
else if (decoder == Decoder_NV5x) { // Non-BC6 - decode to 8-bit, then convert to float
block->decodeBlockNV5x(&colors);
}
}
else if (format == nvtt::Format_BC4)
{
const BlockATI1 * block = (const BlockATI1 *)ptr;
block->decodeBlock(&colors, decoder == Decoder_D3D9);
}
else if (format == nvtt::Format_BC5)
{
const BlockATI2 * block = (const BlockATI2 *)ptr;
block->decodeBlock(&colors, decoder == Decoder_D3D9);
}
for (int yy = 0; yy < 4; yy++) for (int y = 0; y < bh; y++)
{ {
for (int xx = 0; xx < 4; xx++) for (int x = 0; x < bw; x++)
{ {
Color32 c = colors.color(xx, yy); ColorBlock colors;
if (x * 4 + xx < w && y * 4 + yy < h) if (format == nvtt::Format_BC1)
{ {
m->image->pixel(0, x*4 + xx, y*4 + yy, 0) = float(c.r) * 1.0f/255.0f; const BlockDXT1 * block = (const BlockDXT1 *)ptr;
m->image->pixel(1, x*4 + xx, y*4 + yy, 0) = float(c.g) * 1.0f/255.0f;
m->image->pixel(2, x*4 + xx, y*4 + yy, 0) = float(c.b) * 1.0f/255.0f;
m->image->pixel(3, x*4 + xx, y*4 + yy, 0) = float(c.a) * 1.0f/255.0f;
}
}
}
ptr += bs; if (decoder == Decoder_D3D10) {
} block->decodeBlock(&colors, false);
} }
else if (decoder == Decoder_D3D9) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_NV5x) {
block->decodeBlockNV5x(&colors);
}
}
else if (format == nvtt::Format_BC2)
{
const BlockDXT3 * block = (const BlockDXT3 *)ptr;
if (decoder == Decoder_D3D10) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_D3D9) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_NV5x) {
block->decodeBlockNV5x(&colors);
}
}
else if (format == nvtt::Format_BC3)
{
const BlockDXT5 * block = (const BlockDXT5 *)ptr;
if (decoder == Decoder_D3D10) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_D3D9) {
block->decodeBlock(&colors, false);
}
else if (decoder == Decoder_NV5x) {
block->decodeBlockNV5x(&colors);
}
}
else if (format == nvtt::Format_BC4)
{
const BlockATI1 * block = (const BlockATI1 *)ptr;
block->decodeBlock(&colors, decoder == Decoder_D3D9);
}
else if (format == nvtt::Format_BC5)
{
const BlockATI2 * block = (const BlockATI2 *)ptr;
block->decodeBlock(&colors, decoder == Decoder_D3D9);
}
else
{
nvDebugCheck(false);
}
for (int yy = 0; yy < 4; yy++)
{
for (int xx = 0; xx < 4; xx++)
{
Color32 c = colors.color(xx, yy);
if (x * 4 + xx < w && y * 4 + yy < h)
{
m->image->pixel(0, x*4 + xx, y*4 + yy, 0) = float(c.r) * 1.0f/255.0f;
m->image->pixel(1, x*4 + xx, y*4 + yy, 0) = float(c.g) * 1.0f/255.0f;
m->image->pixel(2, x*4 + xx, y*4 + yy, 0) = float(c.b) * 1.0f/255.0f;
m->image->pixel(3, x*4 + xx, y*4 + yy, 0) = float(c.a) * 1.0f/255.0f;
}
}
}
ptr += bs;
}
}
}
} }
CATCH { CATCH {
return false; return false;
@ -1455,7 +1501,7 @@ void Surface::scaleAlphaToCoverage(float coverage, float alphaRef/*= 0.5f*/)
// Ideally you should compress/quantize the RGB and M portions independently. // Ideally you should compress/quantize the RGB and M portions independently.
// Once you have M quantized, you would compute the corresponding RGB and quantize that. // Once you have M quantized, you would compute the corresponding RGB and quantize that.
void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.25*/) void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.0f*/)
{ {
if (isNull()) return; if (isNull()) return;
@ -1471,17 +1517,17 @@ void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.25*/)
const uint count = img->pixelCount(); const uint count = img->pixelCount();
for (uint i = 0; i < count; i++) { for (uint i = 0; i < count; i++) {
float R = nv::clamp(r[i], 0.0f, 1.0f); float R = r[i];
float G = nv::clamp(g[i], 0.0f, 1.0f); float G = g[i];
float B = nv::clamp(b[i], 0.0f, 1.0f); float B = b[i];
#if 1 #if 1
float M = max(max(R, G), max(B, threshold)); float M = nv::clamp(max(max(R, G), max(B, threshold)), 0.0f, range);
r[i] = R / M; r[i] = nv::clamp(R / M, 0.0f, 1.0f);
g[i] = G / M; g[i] = nv::clamp(G / M, 0.0f, 1.0f);
b[i] = B / M; b[i] = nv::clamp(B / M, 0.0f, 1.0f);
a[i] = (M - threshold) / (1 - threshold); a[i] = (M - threshold) / (range - threshold);
#else #else
@ -1524,13 +1570,15 @@ void Surface::toRGBM(float range/*= 1*/, float threshold/*= 0.25*/)
} }
void Surface::fromRGBM(float range/*= 1*/) void Surface::fromRGBM(float range/*= 1*/, float threshold/*= 0.0*/)
{ {
if (isNull()) return; if (isNull()) return;
detach(); detach();
FloatImage * img = m->image; threshold = ::clamp(threshold, 1e-6f, 1.0f);
FloatImage * img = m->image;
float * r = img->channel(0); float * r = img->channel(0);
float * g = img->channel(1); float * g = img->channel(1);
float * b = img->channel(2); float * b = img->channel(2);
@ -1538,7 +1586,7 @@ void Surface::fromRGBM(float range/*= 1*/)
const uint count = img->pixelCount(); const uint count = img->pixelCount();
for (uint i = 0; i < count; i++) { for (uint i = 0; i < count; i++) {
float M = a[i] * range; float M = a[i] * (range - threshold) + threshold;
r[i] *= M; r[i] *= M;
g[i] *= M; g[i] *= M;

View File

@ -19,7 +19,7 @@ See the License for the specific language governing permissions and limitations
#define NSHAPES 64 #define NSHAPES 64
#define SHAPEBITS 6 #define SHAPEBITS 6
static int shapes[NSHAPES*16] = static const int shapes[NSHAPES*16] =
{ {
0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1,
0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1,
@ -105,7 +105,7 @@ static int shapes[NSHAPES*16] =
#define REGION(x,y,si) shapes[((si)&3)*4+((si)>>2)*64+(x)+(y)*16] #define REGION(x,y,si) shapes[((si)&3)*4+((si)>>2)*64+(x)+(y)*16]
static int shapeindex_to_compressed_indices[NSHAPES*2] = static const int shapeindex_to_compressed_indices[NSHAPES*2] =
{ {
0,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,15,
0,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,15,

View File

@ -23,7 +23,7 @@ See the License for the specific language governing permissions and limitations
//#define USE_IMPORTANCE_MAP 1 // define this if you want to increase importance of some pixels in tile //#define USE_IMPORTANCE_MAP 1 // define this if you want to increase importance of some pixels in tile
class Tile class Tile
{ {
private: public:
// NOTE: this returns the appropriately-clamped BIT PATTERN of the half as an INTEGRAL float value // NOTE: this returns the appropriately-clamped BIT PATTERN of the half as an INTEGRAL float value
static float half2float(uint16 h) static float half2float(uint16 h)
{ {
@ -67,7 +67,6 @@ private:
} }
#endif #endif
public:
Tile() {}; Tile() {};
~Tile(){}; ~Tile(){};
Tile(int xs, int ys) {size_x = xs; size_y = ys;} Tile(int xs, int ys) {size_x = xs; size_y = ys;}

View File

@ -18,8 +18,8 @@ See the License for the specific language governing permissions and limitations
using namespace nv; using namespace nv;
static int denom7_weights_64[] = {0, 9, 18, 27, 37, 46, 55, 64}; // divided by 64 static const int denom7_weights_64[] = {0, 9, 18, 27, 37, 46, 55, 64}; // divided by 64
static int denom15_weights_64[] = {0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64}; // divided by 64 static const int denom15_weights_64[] = {0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64}; // divided by 64
/*static*/ Format Utils::FORMAT; /*static*/ Format Utils::FORMAT;
@ -28,7 +28,8 @@ int Utils::lerp(int a, int b, int i, int denom)
nvDebugCheck (denom == 3 || denom == 7 || denom == 15); nvDebugCheck (denom == 3 || denom == 7 || denom == 15);
nvDebugCheck (i >= 0 && i <= denom); nvDebugCheck (i >= 0 && i <= denom);
int round = 32, shift = 6, *weights; int round = 32, shift = 6;
const int *weights;
switch(denom) switch(denom)
{ {
@ -46,7 +47,8 @@ Vector3 Utils::lerp(const Vector3& a, const Vector3 &b, int i, int denom)
nvDebugCheck (denom == 3 || denom == 7 || denom == 15); nvDebugCheck (denom == 3 || denom == 7 || denom == 15);
nvDebugCheck (i >= 0 && i <= denom); nvDebugCheck (i >= 0 && i <= denom);
int shift = 6, *weights; int shift = 6;
const int *weights;
switch(denom) switch(denom)
{ {
@ -57,7 +59,7 @@ Vector3 Utils::lerp(const Vector3& a, const Vector3 &b, int i, int denom)
} }
// no need to round these as this is an exact division // no need to round these as this is an exact division
return (a*weights[denom-i] +b*weights[i]) / float(1 << shift); return (a*float(weights[denom-i]) +b*float(weights[i])) / float(1 << shift);
} }
@ -254,117 +256,12 @@ int Utils::unquantize(int q, int prec)
return unq; return unq;
} }
static int clamp(double r, double low, double high)
{
if (r < low) return low;
else if (r > high) return high;
else return r;
}
// match the tonemapping function used by exrdisplay
/*static void tonemap(const Vector3 &in, double exposure, Vector3 &out)
{
double r,g,b;
unsigned short h;
// convert from bit pattern back to half and then to double
h = in.x; r = h;
h = in.y; g = h;
h = in.z; b = h;
// 1) Compensate for fogging by subtracting defog
// from the raw pixel values.
// Response: We work with defog of 0.0, so this is a no-op
// 2) Multiply the defogged pixel values by
// 2^(exposure + 2.47393).
double exposure_scale = pow(2.0, exposure + 2.47393);
r *= exposure_scale;
g *= exposure_scale;
b *= exposure_scale;
// 3) Values, which are now 1.0, are called "middle gray".
// If defog and exposure are both set to 0.0, then
// middle gray corresponds to a raw pixel value of 0.18.
// In step 6, middle gray values will be mapped to an
// intensity 3.5 f-stops below the display's maximum
// intensity.
// Response: no apparent content.
// 4) Apply a knee function. The knee function has two
// parameters, kneeLow and kneeHigh. Pixel values
// below 2^kneeLow are not changed by the knee
// function. Pixel values above kneeLow are lowered
// according to a logarithmic curve, such that the
// value 2^kneeHigh is mapped to 2^3.5 (in step 6,
// this value will be mapped to the the display's
// maximum intensity).
// Response: kneeLow = 0.0 (2^0.0 => 1); kneeHigh = 5.0 (2^5 =>32)
if (r > 1.0)
r = 1.0 + log ((r-1.0) * 0.184874 + 1) / 0.184874;
if (g > 1.0)
g = 1.0 + log ((g-1.0) * 0.184874 + 1) / 0.184874;
if (b > 1.0)
b = 1.0 + log ((b-1.0) * 0.184874 + 1) / 0.184874;
//
// 5) Gamma-correct the pixel values, assuming that the
// screen's gamma is 0.4545 (or 1/2.2).
r = pow (r, 0.4545);
g = pow (g, 0.4545);
b = pow (b, 0.4545);
// 6) Scale the values such that pixels middle gray
// pixels are mapped to 84.66 (or 3.5 f-stops below
// the display's maximum intensity).
//
// 7) Clamp the values to [0, 255].
r *= 84.66f;
g *= 84.66f;
b *= 84.66f;
out.x = clamp (r, 0, 255);
out.y = clamp (g, 0, 255);
out.z = clamp (b, 0, 255);
}*/
static void mpsnrmap(const Vector3 &in, int exposure, Vector3 &out)
{
double r,g,b;
uint16 h;
// convert from bit pattern back to half and then to double
h = in.x; r = h;
h = in.y; g = h;
h = in.z; b = h;
nvDebugCheck (exposure > -32 && exposure < 32);
if (exposure > 0)
{
r *= 1 << exposure;
g *= 1 << exposure;
b *= 1 << exposure;
}
else if (exposure < 0)
{
exposure = -exposure;
r /= 1 << exposure;
g /= 1 << exposure;
b /= 1 << exposure;
}
r = 255 * pow (r, 0.4545);
g = 255 * pow (g, 0.4545);
b = 255 * pow (b, 0.4545);
out.x = clamp (r, 0, 255);
out.y = clamp (g, 0, 255);
out.z = clamp (b, 0, 255);
}
// pick a norm! // pick a norm!
#define NORM_EUCLIDEAN 1 #define NORM_EUCLIDEAN 1
double Utils::norm(const Vector3 &a, const Vector3 &b) float Utils::norm(const Vector3 &a, const Vector3 &b)
{ {
#ifdef NORM_EUCLIDEAN #ifdef NORM_EUCLIDEAN
return lengthSquared(a - b); return lengthSquared(a - b);
@ -373,45 +270,6 @@ double Utils::norm(const Vector3 &a, const Vector3 &b)
Vector3 err = a - b; Vector3 err = a - b;
return fabs(err.x) + fabs(err.y) + fabs(err.z); return fabs(err.x) + fabs(err.y) + fabs(err.z);
#endif #endif
#ifdef NORM_EUCLIDEAN_EXPOSURE_UNWEIGHED
double toterr = 0;
Vector3 mapa, mapb, err;
for (int i=-6; i <= 6; i += 3) // figure how many exposure samples needed. I'd argue if you take too many it's same as euclidean
{
tonemap(a, i, mapa);
tonemap(b, i, mapb);
err = mapa - mapb;
toterr += err * err;
}
return toterr;
#endif
#ifdef NORM_EUCLIDEAN_EXPOSURE_WEIGHED
double toterr = 0;
Vector3 mapa, mapb, err;
double rwt = 0.299;
double gwt = 0.587;
double bwt = 0.114;
for (int i=-6; i <= 6; i += 3) // figure how many exposure samples needed. I'd argue if you take too many it's same as euclidean
{
tonemap(a, i, mapa);
tonemap(b, i, mapb);
mapa.x *= rwt; mapa.y *= gwt; mapa.z *= bwt;
mapb.x *= rwt; mapb.y *= gwt; mapb.z *= bwt;
err = mapa - mapb;
toterr += err * err;
}
return toterr;
#endif
}
double Utils::mpsnr_norm(const Vector3 &a, int exposure, const Vector3 &b)
{
Vector3 mapa, mapb;
mpsnrmap(a, exposure, mapa);
mpsnrmap(b, exposure, mapb);
return lengthSquared(mapa - mapb);
} }
// parse <name>[<start>{:<end>}]{,} // parse <name>[<start>{:<end>}]{,}

View File

@ -47,8 +47,8 @@ public:
static ::Format FORMAT; // this is a global -- we're either handling unsigned or unsigned half values static ::Format FORMAT; // this is a global -- we're either handling unsigned or unsigned half values
// error metrics // error metrics
static double norm(const nv::Vector3 &a, const nv::Vector3 &b); static float norm(const nv::Vector3 &a, const nv::Vector3 &b);
static double mpsnr_norm(const nv::Vector3 &a, int exposure, const nv::Vector3 &b); static float mpsnr_norm(const nv::Vector3 &a, int exposure, const nv::Vector3 &b);
// conversion & clamp // conversion & clamp
static int ushort_to_format(unsigned short input); static int ushort_to_format(unsigned short input);

View File

@ -29,8 +29,8 @@ void ZOH::compress(const Tile &t, char *block)
{ {
char oneblock[ZOH::BLOCKSIZE], twoblock[ZOH::BLOCKSIZE]; char oneblock[ZOH::BLOCKSIZE], twoblock[ZOH::BLOCKSIZE];
double mseone = ZOH::compressone(t, oneblock); float mseone = ZOH::compressone(t, oneblock);
double msetwo = ZOH::compresstwo(t, twoblock); float msetwo = ZOH::compresstwo(t, twoblock);
if (mseone <= msetwo) if (mseone <= msetwo)
memcpy(block, oneblock, ZOH::BLOCKSIZE); memcpy(block, oneblock, ZOH::BLOCKSIZE);

View File

@ -55,16 +55,16 @@ public:
static void compress(const Tile &t, char *block); static void compress(const Tile &t, char *block);
static void decompress(const char *block, Tile &t); static void decompress(const char *block, Tile &t);
static double compressone(const Tile &t, char *block); static float compressone(const Tile &t, char *block);
static double compresstwo(const Tile &t, char *block); static float compresstwo(const Tile &t, char *block);
static void decompressone(const char *block, Tile &t); static void decompressone(const char *block, Tile &t);
static void decompresstwo(const char *block, Tile &t); static void decompresstwo(const char *block, Tile &t);
static double refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block); static float refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block);
static double roughtwo(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_TWO]); static float roughtwo(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_TWO]);
static double refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block); static float refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block);
static double roughone(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_ONE]); static float roughone(const Tile &tile, int shape, FltEndpts endpts[NREGIONS_ONE]);
static bool isone(const char *block); static bool isone(const char *block);
}; };

View File

@ -33,7 +33,7 @@ using namespace nv;
#define NSHAPES 1 #define NSHAPES 1
static int shapes[NSHAPES] = static const int shapes[NSHAPES] =
{ {
0x0000 0x0000
}; // only 1 shape }; // only 1 shape
@ -64,7 +64,7 @@ struct Pattern
#define NPATTERNS 4 #define NPATTERNS 4
static Pattern patterns[NPATTERNS] = static const Pattern patterns[NPATTERNS] =
{ {
16,4, 16,4, 16,4, 1, 0x0f, 5, "bw[10],bw[11],bw[12],bw[13],bw[14],bw[15],bx[3:0],gw[10],gw[11],gw[12],gw[13],gw[14],gw[15],gx[3:0],rw[10],rw[11],rw[12],rw[13],rw[14],rw[15],rx[3:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]", 16,4, 16,4, 16,4, 1, 0x0f, 5, "bw[10],bw[11],bw[12],bw[13],bw[14],bw[15],bx[3:0],gw[10],gw[11],gw[12],gw[13],gw[14],gw[15],gx[3:0],rw[10],rw[11],rw[12],rw[13],rw[14],rw[15],rx[3:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
12,8, 12,8, 12,8, 1, 0x0b, 5, "bw[10],bw[11],bx[7:0],gw[10],gw[11],gx[7:0],rw[10],rw[11],rx[7:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]", 12,8, 12,8, 12,8, 1, 0x0b, 5, "bw[10],bw[11],bx[7:0],gw[10],gw[11],gx[7:0],rw[10],rw[11],rx[7:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
@ -73,7 +73,7 @@ static Pattern patterns[NPATTERNS] =
}; };
// mapping of mode to the corresponding index in pattern // mapping of mode to the corresponding index in pattern
static int mode_to_pat[MAXMODES] = { static const int mode_to_pat[MAXMODES] = {
-1,-1,-1, -1,-1,-1,
3, // 0x03 3, // 0x03
-1,-1,-1, -1,-1,-1,
@ -199,12 +199,13 @@ static void write_header(const ComprEndpts endpts[NREGIONS_ONE], const Pattern &
int rw = endpts[0].A[0], rx = endpts[0].B[0]; int rw = endpts[0].A[0], rx = endpts[0].B[0];
int gw = endpts[0].A[1], gx = endpts[0].B[1]; int gw = endpts[0].A[1], gx = endpts[0].B[1];
int bw = endpts[0].A[2], bx = endpts[0].B[2]; int bw = endpts[0].A[2], bx = endpts[0].B[2];
int ptr = strlen(p.encoding); int ptr = int(strlen(p.encoding));
while (ptr) while (ptr)
{ {
Field field; Field field;
int endbit, len; int endbit, len;
// !!!UNDONE: get rid of string parsing!!!
Utils::parse(p.encoding, ptr, field, endbit, len); Utils::parse(p.encoding, ptr, field, endbit, len);
switch(field) switch(field)
{ {
@ -252,13 +253,14 @@ static void read_header(Bits &in, ComprEndpts endpts[NREGIONS_ONE], Pattern &p)
gw = gx = 0; gw = gx = 0;
bw = bx = 0; bw = bx = 0;
int ptr = strlen(p.encoding); int ptr = int(strlen(p.encoding));
while (ptr) while (ptr)
{ {
Field field; Field field;
int endbit, len; int endbit, len;
// !!!UNDONE: get rid of string parsing!!!
Utils::parse(p.encoding, ptr, field, endbit, len); Utils::parse(p.encoding, ptr, field, endbit, len);
switch(field) switch(field)
@ -322,21 +324,21 @@ static void generate_palette_quantized(const IntEndpts &endpts, int prec, Vector
// interpolate // interpolate
for (int i = 0; i < NINDICES; ++i) for (int i = 0; i < NINDICES; ++i)
palette[i].x = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec); palette[i].x = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
a = Utils::unquantize(endpts.A[1], prec); a = Utils::unquantize(endpts.A[1], prec);
b = Utils::unquantize(endpts.B[1], prec); b = Utils::unquantize(endpts.B[1], prec);
// interpolate // interpolate
for (int i = 0; i < NINDICES; ++i) for (int i = 0; i < NINDICES; ++i)
palette[i].y = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec); palette[i].y = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
a = Utils::unquantize(endpts.A[2], prec); a = Utils::unquantize(endpts.A[2], prec);
b = Utils::unquantize(endpts.B[2], prec); b = Utils::unquantize(endpts.B[2], prec);
// interpolate // interpolate
for (int i = 0; i < NINDICES; ++i) for (int i = 0; i < NINDICES; ++i)
palette[i].z = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec); palette[i].z = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
} }
// position 0 was compressed // position 0 was compressed
@ -382,17 +384,17 @@ void ZOH::decompressone(const char *block, Tile &t)
} }
// given a collection of colors and quantized endpoints, generate a palette, choose best entries, and return a single toterr // given a collection of colors and quantized endpoints, generate a palette, choose best entries, and return a single toterr
static double map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec) static float map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec)
{ {
Vector3 palette[NINDICES]; Vector3 palette[NINDICES];
double toterr = 0; float toterr = 0;
Vector3 err; Vector3 err;
generate_palette_quantized(endpts, prec, palette); generate_palette_quantized(endpts, prec, palette);
for (int i = 0; i < np; ++i) for (int i = 0; i < np; ++i)
{ {
double err, besterr; float err, besterr;
besterr = Utils::norm(colors[i], palette[0]) * importance[i]; besterr = Utils::norm(colors[i], palette[0]) * importance[i];
@ -412,7 +414,7 @@ static double map_colors(const Vector3 colors[], const float importance[], int n
// assign indices given a tile, shape, and quantized endpoints, return toterr for each region // assign indices given a tile, shape, and quantized endpoints, return toterr for each region
static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NREGIONS_ONE], int prec, static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NREGIONS_ONE], int prec,
int indices[Tile::TILE_H][Tile::TILE_W], double toterr[NREGIONS_ONE]) int indices[Tile::TILE_H][Tile::TILE_W], float toterr[NREGIONS_ONE])
{ {
// build list of possibles // build list of possibles
Vector3 palette[NREGIONS_ONE][NINDICES]; Vector3 palette[NREGIONS_ONE][NINDICES];
@ -429,7 +431,7 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
for (int x = 0; x < tile.size_x; x++) for (int x = 0; x < tile.size_x; x++)
{ {
int region = REGION(x,y,shapeindex); int region = REGION(x,y,shapeindex);
double err, besterr; float err, besterr;
besterr = Utils::norm(tile.data[y][x], palette[region][0]); besterr = Utils::norm(tile.data[y][x], palette[region][0]);
indices[y][x] = 0; indices[y][x] = 0;
@ -450,8 +452,8 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
} }
} }
static double perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts, static float perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts,
double old_err, int do_b) float old_err, int do_b)
{ {
// we have the old endpoints: old_endpts // we have the old endpoints: old_endpts
// we have the perturbed endpoints: new_endpts // we have the perturbed endpoints: new_endpts
@ -504,9 +506,9 @@ static double perturb_one(const Vector3 colors[], const float importance[], int
return min_err; return min_err;
} }
static void optimize_one(const Vector3 colors[], const float importance[], int np, double orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts) static void optimize_one(const Vector3 colors[], const float importance[], int np, float orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts)
{ {
double opt_err = orig_err; float opt_err = orig_err;
for (int ch = 0; ch < NCHANNELS; ++ch) for (int ch = 0; ch < NCHANNELS; ++ch)
{ {
opt_endpts.A[ch] = orig_endpts.A[ch]; opt_endpts.A[ch] = orig_endpts.A[ch];
@ -576,12 +578,12 @@ static void optimize_one(const Vector3 colors[], const float importance[], int n
} }
} }
static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_err[NREGIONS_ONE], static void optimize_endpts(const Tile &tile, int shapeindex, const float orig_err[NREGIONS_ONE],
const IntEndpts orig_endpts[NREGIONS_ONE], int prec, IntEndpts opt_endpts[NREGIONS_ONE]) const IntEndpts orig_endpts[NREGIONS_ONE], int prec, IntEndpts opt_endpts[NREGIONS_ONE])
{ {
Vector3 pixels[Tile::TILE_TOTAL]; Vector3 pixels[Tile::TILE_TOTAL];
float importance[Tile::TILE_TOTAL]; float importance[Tile::TILE_TOTAL];
double err = 0; float err = 0;
for (int region=0; region<NREGIONS_ONE; ++region) for (int region=0; region<NREGIONS_ONE; ++region)
{ {
@ -618,9 +620,9 @@ static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_
emit compressed block with original data // to try to preserve maximum endpoint precision emit compressed block with original data // to try to preserve maximum endpoint precision
*/ */
double ZOH::refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block) float ZOH::refineone(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_ONE], char *block)
{ {
double orig_err[NREGIONS_ONE], opt_err[NREGIONS_ONE], orig_toterr, opt_toterr; float orig_err[NREGIONS_ONE], opt_err[NREGIONS_ONE], orig_toterr, opt_toterr;
IntEndpts orig_endpts[NREGIONS_ONE], opt_endpts[NREGIONS_ONE]; IntEndpts orig_endpts[NREGIONS_ONE], opt_endpts[NREGIONS_ONE];
ComprEndpts compr_orig[NREGIONS_ONE], compr_opt[NREGIONS_ONE]; ComprEndpts compr_orig[NREGIONS_ONE], compr_opt[NREGIONS_ONE];
int orig_indices[Tile::TILE_H][Tile::TILE_W], opt_indices[Tile::TILE_H][Tile::TILE_W]; int orig_indices[Tile::TILE_H][Tile::TILE_W], opt_indices[Tile::TILE_H][Tile::TILE_W];
@ -668,21 +670,21 @@ static void generate_palette_unquantized(const FltEndpts endpts[NREGIONS_ONE], V
} }
// generate a palette from unquantized endpoints, then pick best palette color for all pixels in each region, return toterr for all regions combined // generate a palette from unquantized endpoints, then pick best palette color for all pixels in each region, return toterr for all regions combined
static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_ONE]) static float map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_ONE])
{ {
// build list of possibles // build list of possibles
Vector3 palette[NREGIONS_ONE][NINDICES]; Vector3 palette[NREGIONS_ONE][NINDICES];
generate_palette_unquantized(endpts, palette); generate_palette_unquantized(endpts, palette);
double toterr = 0; float toterr = 0;
Vector3 err; Vector3 err;
for (int y = 0; y < tile.size_y; y++) for (int y = 0; y < tile.size_y; y++)
for (int x = 0; x < tile.size_x; x++) for (int x = 0; x < tile.size_x; x++)
{ {
int region = REGION(x,y,shapeindex); int region = REGION(x,y,shapeindex);
double err, besterr; float err, besterr;
besterr = Utils::norm(tile.data[y][x], palette[region][0]) * tile.importance_map[y][x]; besterr = Utils::norm(tile.data[y][x], palette[region][0]) * tile.importance_map[y][x];
@ -700,7 +702,7 @@ static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpt
return toterr; return toterr;
} }
double ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_ONE]) float ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_ONE])
{ {
for (int region=0; region<NREGIONS_ONE; ++region) for (int region=0; region<NREGIONS_ONE; ++region)
{ {
@ -742,7 +744,7 @@ double ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
mean /= float(np); mean /= float(np);
Vector3 direction = Fit::computePrincipalComponent(np, colors); Vector3 direction = Fit::computePrincipalComponent_EigenSolver(np, colors);
// project each pixel value along the principal direction // project each pixel value along the principal direction
float minp = FLT_MAX, maxp = -FLT_MAX; float minp = FLT_MAX, maxp = -FLT_MAX;
@ -767,11 +769,11 @@ double ZOH::roughone(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
return map_colors(tile, shapeindex, endpts); return map_colors(tile, shapeindex, endpts);
} }
double ZOH::compressone(const Tile &t, char *block) float ZOH::compressone(const Tile &t, char *block)
{ {
int shapeindex_best = 0; int shapeindex_best = 0;
FltEndpts endptsbest[NREGIONS_ONE], tempendpts[NREGIONS_ONE]; FltEndpts endptsbest[NREGIONS_ONE], tempendpts[NREGIONS_ONE];
double msebest = DBL_MAX; float msebest = FLT_MAX;
/* /*
collect the mse values that are within 5% of the best values collect the mse values that are within 5% of the best values
@ -780,7 +782,7 @@ double ZOH::compressone(const Tile &t, char *block)
// hack for now -- just use the best value WORK // hack for now -- just use the best value WORK
for (int i=0; i<NSHAPES && msebest>0.0; ++i) for (int i=0; i<NSHAPES && msebest>0.0; ++i)
{ {
double mse = roughone(t, i, tempendpts); float mse = roughone(t, i, tempendpts);
if (mse < msebest) if (mse < msebest)
{ {
msebest = mse; msebest = mse;

View File

@ -90,7 +90,7 @@ struct Pattern
#define NPATTERNS 10 #define NPATTERNS 10
static Pattern patterns[NPATTERNS] = static const Pattern patterns[NPATTERNS] =
{ {
11,5,5,5, 11,4,4,4, 11,4,4,4, 1, 0x02, 5, "d[4:0],bz[3],rz[4:0],bz[2],ry[4:0],by[3:0],bz[1],bw[10],bx[3:0],gz[3:0],bz[0],gw[10],gx[3:0],gy[3:0],rw[10],rx[4:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]", 11,5,5,5, 11,4,4,4, 11,4,4,4, 1, 0x02, 5, "d[4:0],bz[3],rz[4:0],bz[2],ry[4:0],by[3:0],bz[1],bw[10],bx[3:0],gz[3:0],bz[0],gw[10],gx[3:0],gy[3:0],rw[10],rx[4:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
11,4,4,4, 11,5,5,5, 11,4,4,4, 1, 0x06, 5, "d[4:0],bz[3],gy[4],rz[3:0],bz[2],bz[0],ry[3:0],by[3:0],bz[1],bw[10],bx[3:0],gz[3:0],gw[10],gx[4:0],gy[3:0],gz[4],rw[10],rx[3:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]", 11,4,4,4, 11,5,5,5, 11,4,4,4, 1, 0x06, 5, "d[4:0],bz[3],gy[4],rz[3:0],bz[2],bz[0],ry[3:0],by[3:0],bz[1],bw[10],bx[3:0],gz[3:0],gw[10],gx[4:0],gy[3:0],gz[4],rw[10],rx[3:0],bw[9:0],gw[9:0],rw[9:0],m[4:0]",
@ -106,7 +106,7 @@ static Pattern patterns[NPATTERNS] =
// mapping of mode to the corresponding index in pattern // mapping of mode to the corresponding index in pattern
// UNUSED ZOH MODES are 0x13, 0x17, 0x1b, 0x1f -- return -2 for these // UNUSED ZOH MODES are 0x13, 0x17, 0x1b, 0x1f -- return -2 for these
static int mode_to_pat[MAXMODES] = { static const int mode_to_pat[MAXMODES] = {
3, // 0x00 3, // 0x00
8, // 0x01 8, // 0x01
0, // 0x02 0, // 0x02
@ -258,12 +258,13 @@ static void write_header(const ComprEndpts endpts[NREGIONS_TWO], int shapeindex,
int rw = endpts[0].A[0], rx = endpts[0].B[0], ry = endpts[1].A[0], rz = endpts[1].B[0]; int rw = endpts[0].A[0], rx = endpts[0].B[0], ry = endpts[1].A[0], rz = endpts[1].B[0];
int gw = endpts[0].A[1], gx = endpts[0].B[1], gy = endpts[1].A[1], gz = endpts[1].B[1]; int gw = endpts[0].A[1], gx = endpts[0].B[1], gy = endpts[1].A[1], gz = endpts[1].B[1];
int bw = endpts[0].A[2], bx = endpts[0].B[2], by = endpts[1].A[2], bz = endpts[1].B[2]; int bw = endpts[0].A[2], bx = endpts[0].B[2], by = endpts[1].A[2], bz = endpts[1].B[2];
int ptr = strlen(p.encoding); int ptr = int(strlen(p.encoding));
while (ptr) while (ptr)
{ {
Field field; Field field;
int endbit, len; int endbit, len;
// !!!UNDONE: get rid of string parsing!!!
Utils::parse(p.encoding, ptr, field, endbit, len); Utils::parse(p.encoding, ptr, field, endbit, len);
switch(field) switch(field)
{ {
@ -313,13 +314,14 @@ static bool read_header(Bits &in, ComprEndpts endpts[NREGIONS_TWO], int &shapein
gw = gx = gy = gz = 0; gw = gx = gy = gz = 0;
bw = bx = by = bz = 0; bw = bx = by = bz = 0;
int ptr = strlen(p.encoding); int ptr = int(strlen(p.encoding));
while (ptr) while (ptr)
{ {
Field field; Field field;
int endbit, len; int endbit, len;
// !!!UNDONE: get rid of string parsing!!!
Utils::parse(p.encoding, ptr, field, endbit, len); Utils::parse(p.encoding, ptr, field, endbit, len);
switch(field) switch(field)
@ -394,21 +396,21 @@ static void generate_palette_quantized(const IntEndpts &endpts, int prec, Vector
// interpolate // interpolate
for (int i = 0; i < NINDICES; ++i) for (int i = 0; i < NINDICES; ++i)
palette[i].x = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec); palette[i].x = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
a = Utils::unquantize(endpts.A[1], prec); a = Utils::unquantize(endpts.A[1], prec);
b = Utils::unquantize(endpts.B[1], prec); b = Utils::unquantize(endpts.B[1], prec);
// interpolate // interpolate
for (int i = 0; i < NINDICES; ++i) for (int i = 0; i < NINDICES; ++i)
palette[i].y = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec); palette[i].y = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
a = Utils::unquantize(endpts.A[2], prec); a = Utils::unquantize(endpts.A[2], prec);
b = Utils::unquantize(endpts.B[2], prec); b = Utils::unquantize(endpts.B[2], prec);
// interpolate // interpolate
for (int i = 0; i < NINDICES; ++i) for (int i = 0; i < NINDICES; ++i)
palette[i].z = Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec); palette[i].z = float(Utils::finish_unquantize(PALETTE_LERP(a, b, i, DENOM), prec));
} }
static void read_indices(Bits &in, int shapeindex, int indices[Tile::TILE_H][Tile::TILE_W]) static void read_indices(Bits &in, int shapeindex, int indices[Tile::TILE_H][Tile::TILE_W])
@ -470,17 +472,17 @@ void ZOH::decompresstwo(const char *block, Tile &t)
} }
// given a collection of colors and quantized endpoints, generate a palette, choose best entries, and return a single toterr // given a collection of colors and quantized endpoints, generate a palette, choose best entries, and return a single toterr
static double map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec) static float map_colors(const Vector3 colors[], const float importance[], int np, const IntEndpts &endpts, int prec)
{ {
Vector3 palette[NINDICES]; Vector3 palette[NINDICES];
double toterr = 0; float toterr = 0;
Vector3 err; Vector3 err;
generate_palette_quantized(endpts, prec, palette); generate_palette_quantized(endpts, prec, palette);
for (int i = 0; i < np; ++i) for (int i = 0; i < np; ++i)
{ {
double err, besterr; float err, besterr;
besterr = Utils::norm(colors[i], palette[0]) * importance[i]; besterr = Utils::norm(colors[i], palette[0]) * importance[i];
@ -500,7 +502,7 @@ static double map_colors(const Vector3 colors[], const float importance[], int n
// assign indices given a tile, shape, and quantized endpoints, return toterr for each region // assign indices given a tile, shape, and quantized endpoints, return toterr for each region
static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NREGIONS_TWO], int prec, static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NREGIONS_TWO], int prec,
int indices[Tile::TILE_H][Tile::TILE_W], double toterr[NREGIONS_TWO]) int indices[Tile::TILE_H][Tile::TILE_W], float toterr[NREGIONS_TWO])
{ {
// build list of possibles // build list of possibles
Vector3 palette[NREGIONS_TWO][NINDICES]; Vector3 palette[NREGIONS_TWO][NINDICES];
@ -517,7 +519,7 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
for (int x = 0; x < tile.size_x; x++) for (int x = 0; x < tile.size_x; x++)
{ {
int region = REGION(x,y,shapeindex); int region = REGION(x,y,shapeindex);
double err, besterr; float err, besterr;
besterr = Utils::norm(tile.data[y][x], palette[region][0]); besterr = Utils::norm(tile.data[y][x], palette[region][0]);
indices[y][x] = 0; indices[y][x] = 0;
@ -538,8 +540,8 @@ static void assign_indices(const Tile &tile, int shapeindex, IntEndpts endpts[NR
} }
} }
static double perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts, static float perturb_one(const Vector3 colors[], const float importance[], int np, int ch, int prec, const IntEndpts &old_endpts, IntEndpts &new_endpts,
double old_err, int do_b) float old_err, int do_b)
{ {
// we have the old endpoints: old_endpts // we have the old endpoints: old_endpts
// we have the perturbed endpoints: new_endpts // we have the perturbed endpoints: new_endpts
@ -592,9 +594,9 @@ static double perturb_one(const Vector3 colors[], const float importance[], int
return min_err; return min_err;
} }
static void optimize_one(const Vector3 colors[], const float importance[], int np, double orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts) static void optimize_one(const Vector3 colors[], const float importance[], int np, float orig_err, const IntEndpts &orig_endpts, int prec, IntEndpts &opt_endpts)
{ {
double opt_err = orig_err; float opt_err = orig_err;
for (int ch = 0; ch < NCHANNELS; ++ch) for (int ch = 0; ch < NCHANNELS; ++ch)
{ {
opt_endpts.A[ch] = orig_endpts.A[ch]; opt_endpts.A[ch] = orig_endpts.A[ch];
@ -664,12 +666,12 @@ static void optimize_one(const Vector3 colors[], const float importance[], int n
} }
} }
static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_err[NREGIONS_TWO], static void optimize_endpts(const Tile &tile, int shapeindex, const float orig_err[NREGIONS_TWO],
const IntEndpts orig_endpts[NREGIONS_TWO], int prec, IntEndpts opt_endpts[NREGIONS_TWO]) const IntEndpts orig_endpts[NREGIONS_TWO], int prec, IntEndpts opt_endpts[NREGIONS_TWO])
{ {
Vector3 pixels[Tile::TILE_TOTAL]; Vector3 pixels[Tile::TILE_TOTAL];
float importance[Tile::TILE_TOTAL]; float importance[Tile::TILE_TOTAL];
double err = 0; float err = 0;
for (int region=0; region<NREGIONS_TWO; ++region) for (int region=0; region<NREGIONS_TWO; ++region)
{ {
@ -706,9 +708,9 @@ static void optimize_endpts(const Tile &tile, int shapeindex, const double orig_
emit compressed block with original data // to try to preserve maximum endpoint precision emit compressed block with original data // to try to preserve maximum endpoint precision
*/ */
double ZOH::refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block) float ZOH::refinetwo(const Tile &tile, int shapeindex_best, const FltEndpts endpts[NREGIONS_TWO], char *block)
{ {
double orig_err[NREGIONS_TWO], opt_err[NREGIONS_TWO], orig_toterr, opt_toterr; float orig_err[NREGIONS_TWO], opt_err[NREGIONS_TWO], orig_toterr, opt_toterr;
IntEndpts orig_endpts[NREGIONS_TWO], opt_endpts[NREGIONS_TWO]; IntEndpts orig_endpts[NREGIONS_TWO], opt_endpts[NREGIONS_TWO];
ComprEndpts compr_orig[NREGIONS_TWO], compr_opt[NREGIONS_TWO]; ComprEndpts compr_orig[NREGIONS_TWO], compr_opt[NREGIONS_TWO];
int orig_indices[Tile::TILE_H][Tile::TILE_W], opt_indices[Tile::TILE_H][Tile::TILE_W]; int orig_indices[Tile::TILE_H][Tile::TILE_W], opt_indices[Tile::TILE_H][Tile::TILE_W];
@ -755,21 +757,21 @@ static void generate_palette_unquantized(const FltEndpts endpts[NREGIONS_TWO], V
} }
// generate a palette from unquantized endpoints, then pick best palette color for all pixels in each region, return toterr for all regions combined // generate a palette from unquantized endpoints, then pick best palette color for all pixels in each region, return toterr for all regions combined
static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_TWO]) static float map_colors(const Tile &tile, int shapeindex, const FltEndpts endpts[NREGIONS_TWO])
{ {
// build list of possibles // build list of possibles
Vector3 palette[NREGIONS_TWO][NINDICES]; Vector3 palette[NREGIONS_TWO][NINDICES];
generate_palette_unquantized(endpts, palette); generate_palette_unquantized(endpts, palette);
double toterr = 0; float toterr = 0;
Vector3 err; Vector3 err;
for (int y = 0; y < tile.size_y; y++) for (int y = 0; y < tile.size_y; y++)
for (int x = 0; x < tile.size_x; x++) for (int x = 0; x < tile.size_x; x++)
{ {
int region = REGION(x,y,shapeindex); int region = REGION(x,y,shapeindex);
double err, besterr; float err, besterr;
besterr = Utils::norm(tile.data[y][x], palette[region][0]) * tile.importance_map[y][x]; besterr = Utils::norm(tile.data[y][x], palette[region][0]) * tile.importance_map[y][x];
@ -787,7 +789,7 @@ static double map_colors(const Tile &tile, int shapeindex, const FltEndpts endpt
return toterr; return toterr;
} }
double ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_TWO]) float ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS_TWO])
{ {
for (int region=0; region<NREGIONS_TWO; ++region) for (int region=0; region<NREGIONS_TWO; ++region)
{ {
@ -827,7 +829,7 @@ double ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
mean /= float(np); mean /= float(np);
Vector3 direction = Fit::computePrincipalComponent(np, colors); Vector3 direction = Fit::computePrincipalComponent_EigenSolver(np, colors);
// project each pixel value along the principal direction // project each pixel value along the principal direction
float minp = FLT_MAX, maxp = -FLT_MAX; float minp = FLT_MAX, maxp = -FLT_MAX;
@ -852,11 +854,11 @@ double ZOH::roughtwo(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS
return map_colors(tile, shapeindex, endpts); return map_colors(tile, shapeindex, endpts);
} }
double ZOH::compresstwo(const Tile &t, char *block) float ZOH::compresstwo(const Tile &t, char *block)
{ {
int shapeindex_best = 0; int shapeindex_best = 0;
FltEndpts endptsbest[NREGIONS_TWO], tempendpts[NREGIONS_TWO]; FltEndpts endptsbest[NREGIONS_TWO], tempendpts[NREGIONS_TWO];
double msebest = DBL_MAX; float msebest = FLT_MAX;
/* /*
collect the mse values that are within 5% of the best values collect the mse values that are within 5% of the best values
@ -865,7 +867,7 @@ double ZOH::compresstwo(const Tile &t, char *block)
// hack for now -- just use the best value WORK // hack for now -- just use the best value WORK
for (int i=0; i<NSHAPES && msebest>0.0; ++i) for (int i=0; i<NSHAPES && msebest>0.0; ++i)
{ {
double mse = roughtwo(t, i, tempendpts); float mse = roughtwo(t, i, tempendpts);
if (mse < msebest) if (mse < msebest)
{ {
msebest = mse; msebest = mse;

View File

@ -101,7 +101,7 @@ namespace nvtt
Format_DXT1n, // Not supported on CPU yet. Format_DXT1n, // Not supported on CPU yet.
Format_CTX1, // Not supported on CPU yet. Format_CTX1, // Not supported on CPU yet.
Format_BC6, // Not supported yet. Format_BC6,
Format_BC7, // Not supported yet. Format_BC7, // Not supported yet.
Format_DXT1_Luma, Format_DXT1_Luma,
@ -503,7 +503,7 @@ namespace nvtt
NVTT_API void fill(float r, float g, float b, float a); NVTT_API void fill(float r, float g, float b, float a);
NVTT_API void scaleAlphaToCoverage(float coverage, float alphaRef = 0.5f); NVTT_API void scaleAlphaToCoverage(float coverage, float alphaRef = 0.5f);
NVTT_API void toRGBM(float range = 1.0f, float threshold = 0.0f); NVTT_API void toRGBM(float range = 1.0f, float threshold = 0.0f);
NVTT_API void fromRGBM(float range = 1.0f); NVTT_API void fromRGBM(float range = 1.0f, float threshold = 0.0f);
NVTT_API void toLM(float range = 1.0f, float threshold = 0.0f); NVTT_API void toLM(float range = 1.0f, float threshold = 0.0f);
NVTT_API void toRGBE(int mantissaBits, int exponentBits); NVTT_API void toRGBE(int mantissaBits, int exponentBits);
NVTT_API void fromRGBE(int mantissaBits, int exponentBits); NVTT_API void fromRGBE(int mantissaBits, int exponentBits);

View File

@ -187,6 +187,7 @@ enum Mode {
Mode_BC5_Normal_Paraboloid, Mode_BC5_Normal_Paraboloid,
Mode_BC5_Normal_Quartic, Mode_BC5_Normal_Quartic,
//Mode_BC5_Normal_DualParaboloid, //Mode_BC5_Normal_DualParaboloid,
Mode_BC6,
Mode_Count Mode_Count
}; };
static const char * s_modeNames[] = { static const char * s_modeNames[] = {
@ -205,6 +206,7 @@ static const char * s_modeNames[] = {
"BC5-Normal-Paraboloid", // Mode_BC5_Normal_Paraboloid, "BC5-Normal-Paraboloid", // Mode_BC5_Normal_Paraboloid,
"BC5-Normal-Quartic", // Mode_BC5_Normal_Quartic, "BC5-Normal-Quartic", // Mode_BC5_Normal_Quartic,
//"BC5-Normal-DualParaboloid", // Mode_BC5_Normal_DualParaboloid, //"BC5-Normal-DualParaboloid", // Mode_BC5_Normal_DualParaboloid,
"BC6", // Mode_BC6,
}; };
nvStaticCheck(NV_ARRAY_SIZE(s_modeNames) == Mode_Count); nvStaticCheck(NV_ARRAY_SIZE(s_modeNames) == Mode_Count);
@ -214,11 +216,14 @@ struct Test {
Mode modes[6]; Mode modes[6];
}; };
static Test s_imageTests[] = { static Test s_imageTests[] = {
{"Color", 3, {Mode_BC1, Mode_BC3_YCoCg, Mode_BC3_RGBM, Mode_BC3_LUVW}}, {"Color", 4, {Mode_BC1, Mode_BC3_YCoCg, Mode_BC3_RGBM, Mode_BC6, /*Mode_BC3_LUVW*/}},
{"Alpha", 3, {Mode_BC1_Alpha, Mode_BC2_Alpha, Mode_BC3_Alpha}}, {"Alpha", 3, {Mode_BC1_Alpha, Mode_BC2_Alpha, Mode_BC3_Alpha}},
//{"Normal", 3, {Mode_BC1_Normal, Mode_BC3_Normal, Mode_BC5_Normal}}, //{"Normal", 3, {Mode_BC1_Normal, Mode_BC3_Normal, Mode_BC5_Normal}},
{"Normal", 4, {Mode_BC5_Normal, Mode_BC5_Normal_Stereographic, Mode_BC5_Normal_Paraboloid, Mode_BC5_Normal_Quartic}}, {"Normal", 4, {Mode_BC5_Normal, Mode_BC5_Normal_Stereographic, Mode_BC5_Normal_Paraboloid, Mode_BC5_Normal_Quartic}},
{"Lightmap", 4, {Mode_BC1, Mode_BC3_YCoCg, Mode_BC3_RGBM, Mode_BC3_RGBS}}, {"Lightmap", 4, {Mode_BC1, Mode_BC3_YCoCg, Mode_BC3_RGBM, Mode_BC3_RGBS}},
{"HDR", 2, {Mode_BC3_RGBM, Mode_BC6}},
//{"BC6", 1, {Mode_BC6}}, // temporary mode for testing
//{"BC7", 1, {Mode_BC7}}, // temporary mode for testing
}; };
const int s_imageTestCount = ARRAY_SIZE(s_imageTests); const int s_imageTestCount = ARRAY_SIZE(s_imageTests);
@ -247,8 +252,9 @@ static ImageSet s_imageSets[] = {
{"Witness", "witness", s_witnessImageSet, ARRAY_SIZE(s_witnessImageSet), ImageType_RGB}, // 6 {"Witness", "witness", s_witnessImageSet, ARRAY_SIZE(s_witnessImageSet), ImageType_RGB}, // 6
{"Lightmap", "lightmap", s_witnessLmapImageSet, ARRAY_SIZE(s_witnessLmapImageSet), ImageType_HDR}, // 7 {"Lightmap", "lightmap", s_witnessLmapImageSet, ARRAY_SIZE(s_witnessLmapImageSet), ImageType_HDR}, // 7
{"Normal", "id_tnmap", s_normalMapImageSet, ARRAY_SIZE(s_normalMapImageSet), ImageType_Normal}, // 8 {"Normal", "id_tnmap", s_normalMapImageSet, ARRAY_SIZE(s_normalMapImageSet), ImageType_Normal}, // 8
// !!!UNDONE: more HDR image sets
}; };
const int s_imageSetCount = sizeof(s_imageSets)/sizeof(s_imageSets[0]); const int s_imageSetCount = ARRAY_SIZE(s_imageSets);
struct MyOutputHandler : public nvtt::OutputHandler struct MyOutputHandler : public nvtt::OutputHandler
@ -396,6 +402,10 @@ int main(int argc, char *argv[])
i++; i++;
} }
} }
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
} }
// Validate inputs. // Validate inputs.
@ -419,7 +429,7 @@ int main(int argc, char *argv[])
for (int i = 0; i < s_imageSetCount; i++) { for (int i = 0; i < s_imageSetCount; i++) {
printf(" %i: \t%s.\n", i, s_imageSets[i].name); printf(" %i: \t%s.\n", i, s_imageSets[i].name);
} }
printf(" -test [0:%d] \tCompression tests to run.", s_imageTestCount); printf(" -test [0:%d] \tCompression tests to run.\n", s_imageTestCount);
for (int i = 0; i < s_imageTestCount; i++) { for (int i = 0; i < s_imageTestCount; i++) {
printf(" %i: \t%s.\n", i, s_imageTests[i].name); printf(" %i: \t%s.\n", i, s_imageTests[i].name);
} }
@ -551,7 +561,7 @@ int main(int argc, char *argv[])
if (t != test.count-1) graphWriter << ","; if (t != test.count-1) graphWriter << ",";
} }
// Leyends. // Legends.
graphWriter << "&chdl="; graphWriter << "&chdl=";
for (int t = 0; t < test.count; t++) for (int t = 0; t < test.count; t++)
{ {
@ -584,7 +594,7 @@ int main(int argc, char *argv[])
for (int t = 0; t < test.count; t++) for (int t = 0; t < test.count; t++)
{ {
float totalTime = 0; float totalCompressionTime = 0;
float totalError = 0; float totalError = 0;
Mode mode = test.modes[t]; Mode mode = test.modes[t];
@ -602,6 +612,14 @@ int main(int argc, char *argv[])
else if (mode == Mode_BC5_Normal || mode == Mode_BC5_Normal_Stereographic || mode == Mode_BC5_Normal_Paraboloid || mode == Mode_BC5_Normal_Quartic) { else if (mode == Mode_BC5_Normal || mode == Mode_BC5_Normal_Stereographic || mode == Mode_BC5_Normal_Paraboloid || mode == Mode_BC5_Normal_Quartic) {
format = nvtt::Format_BC5; format = nvtt::Format_BC5;
} }
else if (mode == Mode_BC6)
{
format = nvtt::Format_BC6;
}
else
{
nvDebugCheck(false);
}
compressionOptions.setFormat(format); compressionOptions.setFormat(format);
@ -633,12 +651,12 @@ int main(int argc, char *argv[])
if (img.isNormalMap()) { if (img.isNormalMap()) {
img.normalizeNormalMap(); img.normalizeNormalMap();
} }
if (set.type == ImageType_HDR) { /*if (set.type == ImageType_HDR) {
img.scaleBias(0, 1.0f/4.0f, 0.0f); img.clamp(0); img.scaleBias(0, 1.0f/4.0f, 0.0f); img.clamp(0);
img.scaleBias(1, 1.0f/4.0f, 0.0f); img.clamp(1); img.scaleBias(1, 1.0f/4.0f, 0.0f); img.clamp(1);
img.scaleBias(2, 1.0f/4.0f, 0.0f); img.clamp(2); img.scaleBias(2, 1.0f/4.0f, 0.0f); img.clamp(2);
img.toGamma(2); img.toGamma(2);
} }*/
nvtt::Surface tmp = img; nvtt::Surface tmp = img;
if (mode == Mode_BC1) { if (mode == Mode_BC1) {
@ -672,7 +690,9 @@ int main(int argc, char *argv[])
else if (mode == Mode_BC3_RGBM) { else if (mode == Mode_BC3_RGBM) {
tmp.setAlphaMode(nvtt::AlphaMode_None); tmp.setAlphaMode(nvtt::AlphaMode_None);
if (set.type == ImageType_HDR) { if (set.type == ImageType_HDR) {
tmp.toRGBM(/*4*/); // Transform to gamma-2.0 space before applying RGBM - helps a lot with banding in the darks.
tmp.toGamma(2.0f);
tmp.toRGBM(3.0f); // range of 3.0 in gamma-2.0 space == range of 9.0 in linear space
} }
else { else {
tmp.toRGBM(); tmp.toRGBM();
@ -681,7 +701,7 @@ int main(int argc, char *argv[])
else if (mode == Mode_BC3_LUVW) { else if (mode == Mode_BC3_LUVW) {
tmp.setAlphaMode(nvtt::AlphaMode_None); tmp.setAlphaMode(nvtt::AlphaMode_None);
if (set.type == ImageType_HDR) { if (set.type == ImageType_HDR) {
tmp.toLUVW(/*4*/); tmp.toLUVW(8.0f);
} }
else { else {
tmp.toLUVW(); tmp.toLUVW();
@ -725,7 +745,7 @@ int main(int argc, char *argv[])
timer.stop(); timer.stop();
printf(" Time: \t%.3f sec\n", timer.elapsed()); printf(" Time: \t%.3f sec\n", timer.elapsed());
totalTime += timer.elapsed(); totalCompressionTime += timer.elapsed();
nvtt::Surface img_out = outputHandler.decompress(mode, format, decoder); nvtt::Surface img_out = outputHandler.decompress(mode, format, decoder);
img_out.setAlphaMode(img.alphaMode()); img_out.setAlphaMode(img.alphaMode());
@ -757,7 +777,8 @@ int main(int argc, char *argv[])
} }
else if (mode == Mode_BC3_RGBM) { else if (mode == Mode_BC3_RGBM) {
if (set.type == ImageType_HDR) { if (set.type == ImageType_HDR) {
img_out.fromRGBM(/*4*/); img_out.fromRGBM(3.0f);
img_out.toLinear(2.0f);
} }
else { else {
img_out.fromRGBM(); img_out.fromRGBM();
@ -765,7 +786,7 @@ int main(int argc, char *argv[])
} }
else if (mode == Mode_BC3_LUVW) { else if (mode == Mode_BC3_LUVW) {
if (set.type == ImageType_HDR) { if (set.type == ImageType_HDR) {
img_out.fromLUVW(/*4*/); img_out.fromLUVW(8.0f);
} }
else { else {
img_out.fromLUVW(); img_out.fromLUVW();
@ -837,7 +858,7 @@ int main(int argc, char *argv[])
img_out.addChannel(residual_out, 2, 2, -1.0f); img_out.clamp(2); img_out.addChannel(residual_out, 2, 2, -1.0f); img_out.clamp(2);
} }
if (set.type == ImageType_HDR) /*if (set.type == ImageType_HDR)
{ {
Path outputFileName; Path outputFileName;
outputFileName.format("%s/%s", outPath, set.fileNames[i]); outputFileName.format("%s/%s", outPath, set.fileNames[i]);
@ -848,7 +869,7 @@ int main(int argc, char *argv[])
{ {
printf("Error saving file '%s'.\n", outputFileName.str()); printf("Error saving file '%s'.\n", outputFileName.str());
} }
} }*/
// Output compressed image. // Output compressed image.
Path outputFileName; Path outputFileName;
@ -865,7 +886,6 @@ int main(int argc, char *argv[])
float error; float error;
if (errorMode == ErrorMode_RMSE) { if (errorMode == ErrorMode_RMSE) {
error = nvtt::rmsError(img, img_out); error = nvtt::rmsError(img, img_out);
if (set.type == ImageType_HDR) error *= 4;
} }
else if (errorMode == ErrorMode_CieLab) { else if (errorMode == ErrorMode_CieLab) {
error = nvtt::cieLabError(img, img_out); error = nvtt::cieLabError(img, img_out);
@ -932,7 +952,7 @@ int main(int argc, char *argv[])
totalError /= set.fileCount; totalError /= set.fileCount;
printf("Total Results:\n"); printf("Total Results:\n");
printf(" Total Time: \t%.3f sec\n", totalTime); printf(" Total Compression Time:\t%.3f sec\n", totalCompressionTime);
printf(" Average Error: \t%.4f\n", totalError); printf(" Average Error: \t%.4f\n", totalError);
if (t != test.count-1) graphWriter << "|"; if (t != test.count-1) graphWriter << "|";

View File

@ -83,6 +83,10 @@ int main(int argc, char *argv[])
{ {
files.append(argv[i]); files.append(argv[i]);
} }
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
} }
if (files.count() == 0) if (files.count() == 0)

View File

@ -261,6 +261,15 @@ int main(int argc, char *argv[])
{ {
format = nvtt::Format_BC5; format = nvtt::Format_BC5;
} }
else if (strcmp("-bc6", argv[i]) == 0)
{
format = nvtt::Format_BC6;
}
// !!!UNDONE: add BC7 support
/*else if (strcmp("-bc7", argv[i]) == 0)
{
format = nvtt::Format_BC7;
}*/
// Undocumented option. Mainly used for testing. // Undocumented option. Mainly used for testing.
else if (strcmp("-ext", argv[i]) == 0) else if (strcmp("-ext", argv[i]) == 0)
@ -302,6 +311,10 @@ int main(int argc, char *argv[])
break; break;
} }
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
} }
const uint version = nvtt::version(); const uint version = nvtt::version();
@ -314,7 +327,7 @@ int main(int argc, char *argv[])
if (input.isNull()) if (input.isNull())
{ {
printf("usage: nvcompress [options] infile [outfile]\n\n"); printf("usage: nvcompress [options] infile [outfile.dds]\n\n");
printf("Input options:\n"); printf("Input options:\n");
printf(" -color \tThe input image is a color map (default).\n"); printf(" -color \tThe input image is a color map (default).\n");
@ -340,11 +353,13 @@ int main(int argc, char *argv[])
printf(" -bc3 \tBC3 format (DXT5)\n"); printf(" -bc3 \tBC3 format (DXT5)\n");
printf(" -bc3n \tBC3 normal map format (DXT5nm)\n"); printf(" -bc3n \tBC3 normal map format (DXT5nm)\n");
printf(" -bc4 \tBC4 format (ATI1)\n"); printf(" -bc4 \tBC4 format (ATI1)\n");
printf(" -bc5 \tBC5 format (3Dc/ATI2)\n\n"); printf(" -bc5 \tBC5 format (3Dc/ATI2)\n");
printf(" -bc6 \tBC6 format\n");
//printf(" -bc7 \tBC7 format\n\n");
printf("Output options:\n"); printf("Output options:\n");
printf(" -silent \tDo not output progress messages\n"); printf(" -silent \tDo not output progress messages\n");
printf(" -dds10 \tUse DirectX 10 DDS format\n\n"); printf(" -dds10 \tUse DirectX 10 DDS format (enabled by default for BC6/7)\n\n");
return EXIT_FAILURE; return EXIT_FAILURE;
} }
@ -581,6 +596,12 @@ int main(int argc, char *argv[])
outputOptions.setOutputHandler(&outputHandler); outputOptions.setOutputHandler(&outputHandler);
outputOptions.setErrorHandler(&errorHandler); outputOptions.setErrorHandler(&errorHandler);
// Automatically use dds10 if compressing to BC6 or BC7
if (format == nvtt::Format_BC6 || format == nvtt::Format_BC7)
{
dds10 = true;
}
if (dds10) if (dds10)
{ {
outputOptions.setContainer(nvtt::Container_DDS10); outputOptions.setContainer(nvtt::Container_DDS10);

View File

@ -66,6 +66,8 @@ int main(int argc, char *argv[])
if (i+1 == argc) break; if (i+1 == argc) break;
i++; i++;
// !!!UNDONE: Support at least one HDR output format
#ifdef HAVE_PNG #ifdef HAVE_PNG
if (strcmp("png", argv[i]) == 0) savePNG = true; if (strcmp("png", argv[i]) == 0) savePNG = true;
else else
@ -92,13 +94,17 @@ int main(int argc, char *argv[])
break; break;
} }
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
} }
printf("NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007\n\n"); printf("NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007\n\n");
if (input.isNull()) if (input.isNull())
{ {
printf("usage: nvdecompress [options] infile [outfile]\n\n"); printf("usage: nvdecompress [options] infile.dds [outfile]\n\n");
printf("Note: the .tga or .png extension is forced on outfile\n\n"); printf("Note: the .tga or .png extension is forced on outfile\n\n");
@ -112,6 +118,8 @@ int main(int argc, char *argv[])
} }
// Load surface. // Load surface.
// !!! DirectDrawSurface API doesn't support float images, so BC6 will be converted to 8-bit on load.
// Should use nvtt::Surface instead.
nv::DirectDrawSurface dds(input.str()); nv::DirectDrawSurface dds(input.str());
if (!dds.isValid()) if (!dds.isValid())
{ {

View File

@ -182,11 +182,10 @@ int main(int argc, char *argv[])
{ {
compareNormal = true; compareNormal = true;
} }
if (strcmp("-alpha", argv[i]) == 0) else if (strcmp("-alpha", argv[i]) == 0)
{ {
compareAlpha = true; compareAlpha = true;
} }
else if (argv[i][0] != '-') else if (argv[i][0] != '-')
{ {
input0 = argv[i]; input0 = argv[i];
@ -197,6 +196,10 @@ int main(int argc, char *argv[])
break; break;
} }
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
} }
if (input0.isNull() || input1.isNull()) if (input0.isNull() || input1.isNull())

View File

@ -131,6 +131,10 @@ int main(int argc, char *argv[])
break; break;
} }
else
{
printf("Warning: unrecognized option \"%s\"\n", argv[i]);
}
} }
if (input.isNull() || output.isNull()) if (input.isNull() || output.isNull())