experiment with the old 3dnow instruction set.
This commit is contained in:
parent
d12cd25399
commit
5a33fedab5
212
src/nvtt/squish/simd_3dnow.h
Normal file
212
src/nvtt/squish/simd_3dnow.h
Normal file
@ -0,0 +1,212 @@
|
||||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_SIMD_3DNOW_H
|
||||
#define SQUISH_SIMD_3DNOW_H
|
||||
|
||||
//#include <xmmintrin.h>
|
||||
#include <mm3dnow.h>
|
||||
#include <cassert>
|
||||
|
||||
//#define SQUISH_SSE_SPLAT( a ) \
|
||||
( ( a ) | ( ( a ) << 2 ) | ( ( a ) << 4 ) | ( ( a ) << 6 ) )
|
||||
|
||||
namespace squish {
|
||||
|
||||
//#define VEC4_CONST( X ) Vec4( _mm_set1_ps( X ) )
|
||||
|
||||
class Vec4
|
||||
{
|
||||
public:
|
||||
typedef Vec4 const& Arg;
|
||||
|
||||
Vec4() {}
|
||||
|
||||
Vec4( __m64 v0, __m64 v1 ) : m_v0( v0 ), m_v1( v1 ) {}
|
||||
|
||||
Vec4( Vec4 const& arg ) : m_v0( arg.m_v0 ), m_v1( arg.m_v1 ) {}
|
||||
|
||||
Vec4& operator=( Vec4 const& arg )
|
||||
{
|
||||
m_v0 = arg.m_v0;
|
||||
m_v1 = arg.m_v1;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/* Vec4( float x, float y, float z, float w )
|
||||
{
|
||||
m_v = _mm_setr_ps( x, y, z, w );
|
||||
}
|
||||
*/
|
||||
/* Vec3 GetVec3() const
|
||||
{
|
||||
#ifdef __GNUC__
|
||||
__attribute__ ((__aligned__ (16))) float c[4];
|
||||
#else
|
||||
__declspec(align(16)) float c[4];
|
||||
#endif
|
||||
//_mm_store_ps( c, m_v );
|
||||
return Vec3( c[0], c[1], c[2] );
|
||||
}
|
||||
*/
|
||||
// Vec4 SplatX() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 0 ) ) ); }
|
||||
// Vec4 SplatY() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 1 ) ) ); }
|
||||
// Vec4 SplatZ() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 2 ) ) ); }
|
||||
// Vec4 SplatW() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 3 ) ) ); }
|
||||
|
||||
Vec4& operator+=( Arg v )
|
||||
{
|
||||
m_v0 = _m_pfadd( m_v0, v.m_v0 );
|
||||
m_v1 = _m_pfadd( m_v1, v.m_v1 );
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator-=( Arg v )
|
||||
{
|
||||
m_v0 = _m_pfsub( m_v0, v.m_v0 );
|
||||
m_v1 = _m_pfsub( m_v1, v.m_v1 );
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator*=( Arg v )
|
||||
{
|
||||
m_v0 = _m_pfmul( m_v0, v.m_v0 );
|
||||
m_v1 = _m_pfmul( m_v1, v.m_v1 );
|
||||
return *this;
|
||||
}
|
||||
|
||||
friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4(
|
||||
_m_pfadd( left.m_v0, right.m_v0 ),
|
||||
_m_pfadd( left.m_v1, right.m_v1 ));
|
||||
}
|
||||
|
||||
friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4(
|
||||
_m_pfsub( left.m_v0, right.m_v0 ),
|
||||
_m_pfsub( left.m_v1, right.m_v1 ));
|
||||
}
|
||||
|
||||
friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4(
|
||||
_m_pfmul( left.m_v0, right.m_v0 ),
|
||||
_m_pfmul( left.m_v1, right.m_v1 ));
|
||||
}
|
||||
|
||||
//! Returns a*b + c
|
||||
friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
|
||||
{
|
||||
return Vec4(
|
||||
_m_pfadd( _m_pfmul( a.m_v0, b.m_v0 ), c.m_v0 ),
|
||||
_m_pfadd( _m_pfmul( a.m_v1, b.m_v1 ), c.m_v1 ));
|
||||
}
|
||||
|
||||
//! Returns -( a*b - c )
|
||||
friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
|
||||
{
|
||||
return Vec4(
|
||||
_m_pfsub( c.m_v0, _m_pfmul( a.m_v0, b.m_v0 ) ),
|
||||
_m_pfsub( c.m_v1, _m_pfmul( a.m_v1, b.m_v1 ) ));
|
||||
}
|
||||
|
||||
friend Vec4 Reciprocal( Vec4::Arg v )
|
||||
{
|
||||
// get the reciprocal estimate
|
||||
__m64 x0 = _m_pfrcp(v.m_v0);
|
||||
__m64 y1 = _m_pfrcp(v.m_v1);
|
||||
|
||||
// Newton-Rhaphson refinement
|
||||
__m64 x1 = _m_pfrcpit1(v.m_v0, x0);
|
||||
__m64 y1 = _m_pfrcpit1(v.m_v1, y0);
|
||||
|
||||
__m64 x2 = _m_pfrcpit2(x1, x0);
|
||||
__m64 y2 = _m_pfrcpit2(y1, y0);
|
||||
|
||||
return Vec4(x2, y2);
|
||||
}
|
||||
|
||||
friend Vec4 Min( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4(
|
||||
_m_pfmin( left.m_v0, right.m_v0 ),
|
||||
_m_pfmin( left.m_v1, right.m_v1 ));
|
||||
}
|
||||
|
||||
friend Vec4 Max( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4(
|
||||
_m_pfmax( left.m_v0, right.m_v0 ),
|
||||
_m_pfmax( left.m_v1, right.m_v1 ));
|
||||
}
|
||||
|
||||
/* friend Vec4 Truncate( Vec4::Arg v )
|
||||
{
|
||||
// convert to ints
|
||||
__m128 input = v.m_v;
|
||||
__m64 lo = _mm_cvttps_pi32( input );
|
||||
__m64 hi = _mm_cvttps_pi32( _mm_movehl_ps( input, input ) );
|
||||
|
||||
// convert to floats
|
||||
__m128 part = _mm_movelh_ps( input, _mm_cvtpi32_ps( input, hi ) );
|
||||
__m128 truncated = _mm_cvtpi32_ps( part, lo );
|
||||
|
||||
// clear out the MMX multimedia state to allow FP calls later
|
||||
_m_femms();
|
||||
return Vec4( truncated );
|
||||
}
|
||||
*/
|
||||
friend Vec4 CompareEqual( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4(
|
||||
_m_pfcmpeq( left.m_v0, right.m_v0 ),
|
||||
_m_pfcmpeq( left.m_v1, right.m_v1 ));
|
||||
}
|
||||
/*
|
||||
friend Vec4 Select( Vec4::Arg off, Vec4::Arg on, Vec4::Arg bits )
|
||||
{
|
||||
__m128 a = _mm_andnot_ps( bits.m_v, off.m_v );
|
||||
__m128 b = _mm_and_ps( bits.m_v, on.m_v );
|
||||
|
||||
return Vec4( _mm_or_ps( a, b ) );
|
||||
}
|
||||
*//*
|
||||
friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
__m128 bits = _mm_cmplt_ps( left.m_v, right.m_v );
|
||||
int value = _mm_movemask_ps( bits );
|
||||
return value != 0;
|
||||
}
|
||||
*/
|
||||
private:
|
||||
__m64 m_v0;
|
||||
__m64 m_v1;
|
||||
};
|
||||
|
||||
} // namespace squish
|
||||
|
||||
#endif // ndef SQUISH_SIMD_3DNOW_H
|
Loading…
Reference in New Issue
Block a user