Merge changes from The Witness.

pull/231/merge
Ignacio 9 years ago
parent a382ea5b21
commit c0ad0f4d31

@ -92,12 +92,13 @@
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@ -100,12 +100,13 @@
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@ -79,12 +79,13 @@
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@ -99,12 +100,13 @@
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@ -83,11 +83,12 @@
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@ -284,11 +285,12 @@
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@ -83,11 +83,12 @@
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@ -86,13 +86,14 @@
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{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection
EndProject
@ -31,7 +47,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvddsinfo", "nvddsinfo\nvdd
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvdecompress", "nvdecompress\nvdecompress.vcxproj", "{75A0527D-BFC9-49C3-B46B-CD1A901D5927}"
ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimgdiff", "nvimgdiff\nvimgdiff.vcxproj", "{05A59E8B-EA70-4F22-89E8-E0927BA13064}"
@ -40,14 +59,30 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimgdiff", "nvimgdiff\nvim
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvassemble", "nvassemble\nvassemble.vcxproj", "{3BC6D760-91E8-4FFB-BD0E-F86F367AD8EA}"
ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvzoom", "nvzoom\nvzoom.vcxproj", "{51999D3E-EF22-4BDD-965F-4201034D3DCE}"
ProjectSection(ProjectDependencies) = postProject
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nvidia.TextureTools", "Nvidia.TextureTools\Nvidia.TextureTools.csproj", "{CAB55C39-8FA9-4912-98D9-E52669C8911D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvtt-testsuite", "testsuite\testsuite.vcxproj", "{317B694E-B5C1-42A6-956F-FC12B69175A6}"
ProjectSection(ProjectDependencies) = postProject
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imperativeapi", "imperativeapi\imperativeapi.vcxproj", "{7DCF280E-702B-49F3-84A7-AE7E146384D6}"
ProjectSection(ProjectDependencies) = postProject
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bc6h", "bc6h\bc6h.vcxproj", "{C33787E3-5564-4834-9FE3-A9020455A669}"
EndProject

@ -306,13 +306,14 @@
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NVTT_EXPORTS;NVTT_SHARED;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
@ -335,11 +336,12 @@
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NVTT_EXPORTS;NVTT_SHARED;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>$(CUDA_LIB_PATH)\..\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
@ -366,6 +368,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
@ -395,6 +398,7 @@
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>$(CUDA_LIB_PATH)\..\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>

@ -86,13 +86,14 @@
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NVTT_SHARED;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
@ -113,13 +114,14 @@
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NVDXT_SHARED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\..\..\extern\gnuwin32\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
@ -172,6 +174,7 @@
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\..\..\extern\gnuwin32\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>

@ -82,13 +82,14 @@
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -99,13 +100,14 @@
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -147,6 +149,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>

@ -153,13 +153,14 @@
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
@ -207,6 +208,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>

@ -14,6 +14,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvtt", "nvtt\nvtt.vcproj",
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvcompress", "nvcompress\nvcompress.vcproj", "{88079E38-83AA-4E8A-B18A-66A78D1B058B}"
ProjectSection(ProjectDependencies) = postProject
{3DD3A43D-C6EA-460F-821B-6C339A03C5BB} = {3DD3A43D-C6EA-460F-821B-6C339A03C5BB}
{F974F34B-AF02-4C88-8E1E-85475094EA78} = {F974F34B-AF02-4C88-8E1E-85475094EA78}
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}

@ -115,7 +115,8 @@ namespace nv
Array<T> & append( const T & val );
Array<T> & operator<< ( T & t );
void pop_back();
void popBack();
void popBack(uint count = 1);
void popFront(uint count = 1);
const T & back() const;
T & back();
const T & front() const;

@ -91,11 +91,32 @@ namespace nv
resize( m_size - 1 );
}
template <typename T>
NV_FORCEINLINE void Array<T>::popBack()
NV_FORCEINLINE void Array<T>::popBack(uint count)
{
pop_back();
nvDebugCheck(m_size >= count);
resize(m_size - count);
}
template <typename T>
NV_FORCEINLINE void Array<T>::popFront(uint count)
{
nvDebugCheck(m_size >= count);
//resize(m_size - count);
if (m_size == count) {
clear();
}
else {
destroy_range(m_buffer, 0, count);
memmove(m_buffer, m_buffer + count, sizeof(T) * (m_size - count));
m_size -= count;
}
}
// Get back element.
template <typename T>
NV_FORCEINLINE const T & Array<T>::back() const

@ -25,6 +25,10 @@
#if _MSC_VER < 1500
# define vsnprintf _vsnprintf
#endif
#if _MSC_VER < 1700
# define strtoll _strtoi64
# define strtoull _strtoui64
#endif
#define chdir _chdir
#define getcwd _getcwd

@ -160,6 +160,20 @@ void nv::strCat(char * dst, uint size, const char * src)
#endif
}
NVCORE_API const char * nv::strSkipWhiteSpace(const char * str)
{
nvDebugCheck(str != NULL);
while (*str == ' ') str++;
return str;
}
NVCORE_API char * nv::strSkipWhiteSpace(char * str)
{
nvDebugCheck(str != NULL);
while (*str == ' ') str++;
return str;
}
/** Pattern matching routine. I don't remember where did I get this. */
bool nv::strMatch(const char * str, const char * pat)
@ -252,7 +266,9 @@ StringBuilder::StringBuilder( const StringBuilder & s ) : m_size(0), m_str(NULL)
/** Copy string. */
StringBuilder::StringBuilder(const char * s) : m_size(0), m_str(NULL)
{
copy(s);
if (s != NULL) {
copy(s);
}
}
/** Copy string. */
@ -514,6 +530,21 @@ bool StringBuilder::beginsWith(const char * str) const
return strncmp(m_str, str, l) == 0;
}
// Find given char starting from the end.
char * StringBuilder::reverseFind(char c)
{
int length = (int)strlen(m_str) - 1;
while (length >= 0 && m_str[length] != c) {
length--;
}
if (length >= 0) {
return m_str + length;
}
else {
return NULL;
}
}
/** Reset the string. */
void StringBuilder::reset()
@ -553,15 +584,20 @@ const char * Path::extension() const
}
/*static */void Path::translatePath(char * path, char pathSeparator/*= NV_PATH_SEPARATOR*/) {
nvCheck(path != NULL);
for (int i = 0;; i++) {
if (path[i] == '\0') break;
if (path[i] == '\\' || path[i] == '/') path[i] = pathSeparator;
}
}
/// Toggles path separators (ie. \\ into /).
void Path::translatePath(char pathSeparator/*=NV_PATH_SEPARATOR*/)
{
nvCheck( m_str != NULL );
for (int i = 0; ; i++) {
if (m_str[i] == '\0') break;
if (m_str[i] == '\\' || m_str[i] == '/') m_str[i] = pathSeparator;
}
nvCheck(!isNull());
translatePath(m_str, pathSeparator);
}
void Path::appendSeparator(char pathSeparator/*=NV_PATH_SEPARATOR*/)

@ -54,6 +54,9 @@ namespace nv
NVCORE_API void strCpy(char * dst, uint size, const char * src, uint len);
NVCORE_API void strCat(char * dst, uint size, const char * src);
NVCORE_API const char * strSkipWhiteSpace(const char * str);
NVCORE_API char * strSkipWhiteSpace(char * str);
NVCORE_API bool strMatch(const char * str, const char * pat) NV_PURE;
NVCORE_API bool isNumber(const char * str) NV_PURE;
@ -123,6 +126,8 @@ namespace nv
bool endsWith(const char * str) const;
bool beginsWith(const char * str) const;
char * reverseFind(char c);
void reset();
bool isNull() const { return m_size == 0; }
@ -195,6 +200,8 @@ namespace nv
NVCORE_API static char separator();
NVCORE_API static const char * fileName(const char *);
NVCORE_API static const char * extension(const char *);
NVCORE_API static void translatePath(char * path, char pathSeparator = NV_PATH_SEPARATOR);
};

@ -136,6 +136,14 @@ namespace nv
return (b < a) ? a : b;
}
/// Return the maximum of the four arguments.
template <typename T>
//inline const T & max4(const T & a, const T & b, const T & c)
inline T max4(const T & a, const T & b, const T & c, const T & d)
{
return max(max(a, b), max(c, d));
}
/// Return the maximum of the three arguments.
template <typename T>
//inline const T & max3(const T & a, const T & b, const T & c)

@ -133,7 +133,7 @@
#endif
#if NV_CC_MSVC
#define NV_CC_CPP11 (__cplusplus > 199711L)
#define NV_CC_CPP11 (__cplusplus > 199711L || _MSC_VER >= 1800) // Visual Studio 2013 has all the features we use, but doesn't advertise full C++11 support yet.
#else
// @@ IC: This works in CLANG, about GCC?
// @@ ES: Doesn't work in gcc. These 3 features are available in GCC >= 4.4.

@ -77,6 +77,9 @@ namespace nv
Vector4 row(uint i) const;
Vector4 column(uint i) const;
void zero();
void identity();
void scale(float s);
void scale(Vector3::Arg s);
void translate(Vector3::Arg t);

@ -323,6 +323,22 @@ namespace nv
return Vector4(get(0, i), get(1, i), get(2, i), get(3, i));
}
inline void Matrix::zero()
{
m_data[0] = 0; m_data[1] = 0; m_data[2] = 0; m_data[3] = 0;
m_data[4] = 0; m_data[5] = 0; m_data[6] = 0; m_data[7] = 0;
m_data[8] = 0; m_data[9] = 0; m_data[10] = 0; m_data[11] = 0;
m_data[12] = 0; m_data[13] = 0; m_data[14] = 0; m_data[15] = 0;
}
inline void Matrix::identity()
{
m_data[0] = 1; m_data[1] = 0; m_data[2] = 0; m_data[3] = 0;
m_data[4] = 0; m_data[5] = 1; m_data[6] = 0; m_data[7] = 0;
m_data[8] = 0; m_data[9] = 0; m_data[10] = 1; m_data[11] = 0;
m_data[12] = 0; m_data[13] = 0; m_data[14] = 0; m_data[15] = 1;
}
// Apply scale.
inline void Matrix::scale(float s)
{

@ -446,8 +446,18 @@ namespace nv
}
inline float triangleArea(Vector2::Arg a, Vector2::Arg b, Vector2::Arg c)
{
return (c.x * a.y + a.x * b.y + b.x * c.y - b.x * a.y - c.x * b.y - a.x * c.y); // * 0.5f;
//return triangleArea(a-c, b-c);
// IC: While it may be appealing to use the following expression:
//return (c.x * a.y + a.x * b.y + b.x * c.y - b.x * a.y - c.x * b.y - a.x * c.y); // * 0.5f;
// That's actually a terrible idea. Small triangles far from the origin can end up producing fairly large floating point
// numbers and the results becomes very unstable and dependent on the order of the factors.
// Instead, it's preferable to substract the vertices first, and multiply the resulting small values together. The result
// in this case is always much more accurate (as long as the triangle is small) and less dependent of the location of
// the triangle.
//return ((a.x - c.x) * (b.y - c.y) - (a.y - c.y) * (b.x - c.x)); // * 0.5f;
return triangleArea(a-c, b-c);
}

@ -255,9 +255,10 @@ namespace nv
inline int sign(float a)
{
if (a > 0.0f) return 1;
if (a < 0.0f) return -1;
return 0;
return (a > 0) - (a < 0);
//if (a > 0.0f) return 1;
//if (a < 0.0f) return -1;
//return 0;
}
union Float754 {

@ -119,18 +119,35 @@ namespace nv {
#if NV_CC_MSVC
NV_COMPILER_CHECK(sizeof(uint32) == sizeof(long));
// Returns incremented value.
inline uint32 atomicIncrement(uint32 * value)
{
nvDebugCheck((intptr_t(value) & 3) == 0);
return (uint32)_InterlockedIncrement((long *)value);
return uint32(_InterlockedIncrement((long *)value));
}
// Returns decremented value.
inline uint32 atomicDecrement(uint32 * value)
{
nvDebugCheck((intptr_t(value) & 3) == 0);
return (uint32)_InterlockedDecrement((long *)value);
return uint32(_InterlockedDecrement((long *)value));
}
// Returns added value.
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return uint32(_InterlockedExchangeAdd((long*)value, (long)value_to_add)) + value_to_add;
}
// Returns original value before addition.
inline uint32 atomicFetchAndAdd(uint32 * value, uint32 value_to_add) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return uint32(_InterlockedExchangeAdd((long*)value, (long)value_to_add));
}
// Compare '*value' against 'expected', if equal, then stores 'desired' in '*value'.
// @@ C++0x style CAS? Unlike the C++0x version, 'expected' is not passed by reference and not mutated.
// @@ Is this strong or weak? Does InterlockedCompareExchange have spurious failures?
@ -148,10 +165,7 @@ namespace nv {
return (uint32)_InterlockedExchange((long *)value, (long)desired);
}
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return (uint32)_InterlockedExchangeAdd((long*)value, (long)value_to_add);
}
#elif NV_CC_CLANG && (NV_OS_IOS || NV_OS_DARWIN)
NV_COMPILER_CHECK(sizeof(uint32) == sizeof(long));
@ -180,20 +194,31 @@ namespace nv {
}
*/
inline uint32 atomicIncrement(uint32 * value)
{
// Returns incremented value.
inline uint32 atomicIncrement(uint32 * value) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_add_and_fetch(value, 1);
}
inline uint32 atomicDecrement(uint32 * value)
{
// Returns decremented value.
inline uint32 atomicDecrement(uint32 * value) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_sub_and_fetch(value, 1);
}
// Returns added value.
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_add_and_fetch(value, value_to_add);
}
// Returns original value before addition.
inline uint32 atomicFetchAndAdd(uint32 * value, uint32 value_to_add) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_fetch_and_add(value, value_to_add);
}
// Compare '*value' against 'expected', if equal, then stores 'desired' in '*value'.
// @@ C++0x style CAS? Unlike the C++0x version, 'expected' is not passed by reference and not mutated.
// @@ Is this strong or weak?
@ -210,10 +235,6 @@ namespace nv {
return __sync_lock_test_and_set(value, desired);
}
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_add_and_fetch(value, value_to_add);
}
@ -271,20 +292,30 @@ namespace nv {
// Many alternative implementations at:
// http://www.memoryhole.net/kyle/2007/05/atomic_incrementing.html
inline uint32 atomicIncrement(uint32 * value)
{
// Returns incremented value.
inline uint32 atomicIncrement(uint32 * value) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_add_and_fetch(value, 1);
}
inline uint32 atomicDecrement(uint32 * value)
{
// Returns decremented value.
inline uint32 atomicDecrement(uint32 * value) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_sub_and_fetch(value, 1);
}
// Returns added value.
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_add_and_fetch(value, value_to_add);
}
// Returns original value before addition.
inline uint32 atomicFetchAndAdd(uint32 * value, uint32 value_to_add) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_fetch_and_add(value, value_to_add);
}
// Compare '*value' against 'expected', if equal, then stores 'desired' in '*value'.
// @@ C++0x style CAS? Unlike the C++0x version, 'expected' is not passed by reference and not mutated.
// @@ Is this strong or weak?
@ -300,12 +331,6 @@ namespace nv {
// this is confusingly named, it doesn't actually do a test but always sets
return __sync_lock_test_and_set(value, desired);
}
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_add_and_fetch(value, value_to_add);
}
#else
#error "Atomics not implemented."

@ -11,18 +11,20 @@ using namespace nv;
#define ENABLE_PARALLEL_FOR 1
static void worker(void * arg) {
static void worker(void * arg, int tid) {
ParallelFor * owner = (ParallelFor *)arg;
while(true) {
// Consume one element at a time. @@ Might be more efficient to have custom grain.
uint i = atomicIncrement(&owner->idx);
if (i > owner->count) {
uint new_idx = atomicFetchAndAdd(&owner->idx, owner->step);
if (new_idx >= owner->count) {
break;
}
owner->task(owner->context, i - 1);
}
const uint count = min(owner->count, new_idx + owner->step);
for (uint i = new_idx; i < count; i++) {
owner->task(owner->context, /*tid, */i);
}
}
}
@ -38,22 +40,16 @@ ParallelFor::~ParallelFor() {
#endif
}
void ParallelFor::run(uint count, bool calling_thread_process_work /*=false*/) {
void ParallelFor::run(uint count, uint step/*= 1*/) {
#if ENABLE_PARALLEL_FOR
storeRelease(&this->count, count);
storeRelease(&this->step, step);
// Init atomic counter to zero.
storeRelease(&idx, 0);
// Start threads.
pool->start(worker, this);
if (calling_thread_process_work) {
worker(this);
}
// Wait for all threads to complete.
pool->wait();
pool->run(worker, this);
nvDebugCheck(idx >= count);
#else
@ -63,4 +59,3 @@ void ParallelFor::run(uint count, bool calling_thread_process_work /*=false*/) {
#endif
}

@ -12,26 +12,169 @@ namespace nv
class Thread;
class ThreadPool;
typedef void ForTask(void * context, int id);
typedef void ForTask(void * context, /*int tid,*/ int idx); // @@ It would be nice to have the thread index as an argument here.
struct ParallelFor {
ParallelFor(ForTask * task, void * context);
~ParallelFor();
void run(uint count, bool calling_thread_process_work = false);
void run(uint count, uint step = 1);
// Invariant:
ForTask * task;
void * context;
ThreadPool * pool;
//uint workerCount; // @@ Move to thread pool.
//Thread * workers;
// State:
uint count;
uint step;
/*atomic<uint>*/ uint idx;
};
#if NV_CC_CPP11
template <typename F>
void sequential_for(uint count, F f) {
for (uint i = 0; i < count; i++) {
f(i);
}
}
template <typename F>
void parallel_for(uint count, uint step, F f) {
// Transform lambda into function pointer.
auto lambda = [](void* context, /*int tid, */int idx) {
F & f = *reinterpret_cast<F *>(context);
f(/*tid, */idx);
};
ParallelFor pf(lambda, &f);
pf.run(count, step);
}
template <typename F>
void parallel_for(uint count, F f) {
parallel_for(count, /*step=*/1, f);
}
template <typename F>
void parallel_for_if(uint count, uint step, bool condition, F f) {
if (condition) {
parallel_for(count, step, f);
}
else {
sequential_for(count, f);
}
}
#if 0
template <typename F, typename T>
void parallel_for_each(Array<T> & array, uint step, F f) {
// Transform lambda into function pointer.
auto lambda = [](void* context, int idx) {
F & f = *reinterpret_cast<F *>(context);
f(array[idx]);
};
ParallelFor pf(lambda, &f);
pf.run(count, step);
}
#endif
#endif // NV_CC_CPP11
/*
#include "nvthread/Mutex.h"
#include "nvcore/Array.inl"
template <typename T>
struct ParallelOutputStream {
#if 0
// In its most basic implementation the parallel stream is simply a single array protected by a mutex.
Parallel_Output_Stream(uint producer_count) {}
void reset() { final_array.clear(); }
void append(uint producer_id, const T & t) { Lock(mutex); final_array.append(t); }
nv::Array<T> & finalize() { return final_array; }
nv::Mutex mutex;
nv::Array<T> final_array;
#elif 0
// Another simple implementation is to have N arrays that are merged at the end.
ParallelOutputStream(uint producer_count) : producer_count(producer_count) {
partial_array = new Array<T>[producer_count];
}
void reset() {
for (int i = 0; i < producer_count; i++) {
partial_array[i].clear();
}
}
void append(uint producer_id, const T & t) {
nvCheck(producer_id < producer_count);
partial_array[producer_id].append(t);
}
nv::Array<T> & finalize() {
for (int i = 1; i < producer_count; i++) {
partial_array->append(partial_array[i]);
partial_array[i].clear();
}
return *partial_array;
}
uint producer_count;
nv::Array<T> * partial_array;
#else
ParallelOutputStream(uint producer_count) : producer_count(producer_count) {
partial_array = new PartialArray[producer_count];
}
// But a more sophisticated implementation keeps N short arrays that are merged as they get full. This preserves partial order.
struct PartialArray { // Make sure this is aligned to cache lines. We want producers to access their respective arrays without conflicts.
uint count;
T data[32]; // Pick size to minimize wasted space considering cache line alignment?
};
const uint producer_count;
PartialArray * partial_array;
// @@ Make sure mutex and partial_array are not in the same cache line!
nv::Mutex mutex;
nv::Array<T> final_array;
void append(uint producer_id, const T & t) {
if (partial_array[producer_id].count == 32) {
partial_array[producer_id].count = 0;
Lock(mutex);
final_array.append(partial_array[producer_id].data, 32);
}
partial_array[producer_id].data[partial_array[producer_id].count++] = t;
}
nv::Array<T> & finalize() {
for (int i = 0; i < producer_count; i++) {
final_array.append(partial_array[producer_id].data, partial_array[producer_id].count);
}
return final_array;
}
#endif
};
*/
} // nv namespace

@ -89,7 +89,7 @@ Thread::Thread() : p(new Private)
p->name = NULL;
}
Thread::Thread(const char * const name) : p(new Private)
Thread::Thread(const char * name) : p(new Private)
{
p->thread = 0;
p->name = name;
@ -100,6 +100,12 @@ Thread::~Thread()
nvDebugCheck(p->thread == 0);
}
void Thread::setName(const char * name)
{
nvCheck(p->name == NULL);
p->name = name;
}
void Thread::start(ThreadFunc * func, void * arg)
{
p->func = func;
@ -110,10 +116,12 @@ void Thread::start(ThreadFunc * func, void * arg)
p->thread = CreateThread(NULL, 0, threadFunc, p.ptr(), 0, &threadId);
//p->thread = (HANDLE)_beginthreadex (0, 0, threadFunc, p.ptr(), 0, NULL); // @@ So that we can call CRT functions...
nvDebugCheck(p->thread != NULL);
setThreadName(threadId, p->name);
#if NV_USE_TELEMETRY
tmThreadName(tmContext, threadId, p->name);
#endif
if (p->name != NULL) {
setThreadName(threadId, p->name);
#if NV_USE_TELEMETRY
tmThreadName(tmContext, threadId, p->name);
#endif
}
#elif NV_OS_ORBIS
int ret = scePthreadCreate(&p->thread, NULL, threadFunc, p.ptr(), p->name ? p->name : "nv::Thread");
nvDebugCheck(ret == 0);

@ -17,9 +17,11 @@ namespace nv
NV_FORBID_COPY(Thread);
public:
Thread();
Thread(const char * const name);
Thread(const char * name);
~Thread();
void setName(const char * name);
void start(ThreadFunc * func, void * arg);
void wait();

@ -6,6 +6,13 @@
#include "Atomic.h"
#include "nvcore/Utils.h"
#include "nvcore/StrLib.h"
#if NV_USE_TELEMETRY
#include <telemetry.h>
extern HTELEMETRY tmContext;
#endif
// Most of the time it's not necessary to protect the thread pool, but if it doesn't add a significant overhead, then it'd be safer to do it.
#define PROTECT_THREAD_POOL 1
@ -20,6 +27,14 @@ Mutex s_pool_mutex("thread pool");
AutoPtr<ThreadPool> s_pool;
/*static*/ void ThreadPool::setup(uint workerCount, bool useThreadAffinity, bool useCallingThread) {
#if PROTECT_THREAD_POOL
Lock<Mutex> lock(s_pool_mutex);
#endif
s_pool = new ThreadPool(workerCount, useThreadAffinity, useCallingThread);
}
/*static*/ ThreadPool * ThreadPool::acquire()
{
#if PROTECT_THREAD_POOL
@ -52,36 +67,59 @@ AutoPtr<ThreadPool> s_pool;
/*static*/ void ThreadPool::workerFunc(void * arg) {
uint i = U32((uintptr_t)arg); // This is OK, because workerCount should always be much smaller than 2^32
//ThreadPool::threadId = i;
if (s_pool->useThreadAffinity) {
lockThreadToProcessor(s_pool->useCallingThread + i);
}
while(true)
{
s_pool->startEvents[i].wait();
nv::ThreadFunc * func = loadAcquirePointer(&s_pool->func);
ThreadTask * func = loadAcquirePointer(&s_pool->func);
if (func == NULL) {
return;
}
func(s_pool->arg);
{
#if NV_USE_TELEMETRY
tmZoneFiltered(tmContext, 20, TMZF_NONE, "worker");
#endif
func(s_pool->arg, s_pool->useCallingThread + i);
}
s_pool->finishEvents[i].post();
}
}
ThreadPool::ThreadPool()
ThreadPool::ThreadPool(uint workerCount/*=processorCount()*/, bool useThreadAffinity/*=true*/, bool useCallingThread/*=false*/)
{
s_pool = this; // Worker threads need this to be initialized before they start.
workerCount = nv::hardwareThreadCount();
workers = new Thread[workerCount];
this->useThreadAffinity = useThreadAffinity;
this->workerCount = workerCount;
this->useCallingThread = useCallingThread;
uint threadCount = workerCount - useCallingThread;
startEvents = new Event[workerCount];
finishEvents = new Event[workerCount];
workers = new Thread[threadCount];
startEvents = new Event[threadCount];
finishEvents = new Event[threadCount];
nvCompilerWriteBarrier(); // @@ Use a memory fence?
for (uint i = 0; i < workerCount; i++) {
if (useCallingThread && useThreadAffinity) {
lockThreadToProcessor(0); // Calling thread always locked to processor 0.
}
for (uint i = 0; i < threadCount; i++) {
StringBuilder name;
name.format("worker %d", i);
workers[i].setName(name.release()); // @Leak
workers[i].start(workerFunc, (void *)i);
}
@ -94,14 +132,28 @@ ThreadPool::~ThreadPool()
start(NULL, NULL);
// Wait until threads actually exit.
Thread::wait(workers, workerCount);
Thread::wait(workers, workerCount - useCallingThread);
delete [] workers;
delete [] startEvents;
delete [] finishEvents;
}
void ThreadPool::start(ThreadFunc * func, void * arg)
void ThreadPool::run(ThreadTask * func, void * arg)
{
// Wait until threads are idle.
wait();
start(func, arg);
if (useCallingThread) {
func(arg, 0);
}
wait();
}
void ThreadPool::start(ThreadTask * func, void * arg)
{
// Wait until threads are idle.
wait();
@ -113,7 +165,7 @@ void ThreadPool::start(ThreadFunc * func, void * arg)
allIdle = false;
// Resume threads.
Event::post(startEvents, workerCount);
Event::post(startEvents, workerCount - useCallingThread);
}
void ThreadPool::wait()
@ -121,7 +173,7 @@ void ThreadPool::wait()
if (!allIdle)
{
// Wait for threads to complete.
Event::wait(finishEvents, workerCount);
Event::wait(finishEvents, workerCount - useCallingThread);
allIdle = true;
}

@ -14,30 +14,42 @@
// The thread pool runs the same function in all worker threads, the idea is to use this as the foundation of a custom task scheduler.
// When the thread pool starts, the main thread continues running, but the common use case is to inmmediately wait for the termination events of the worker threads.
// @@ The start and wait methods could probably be merged.
// It may be running the thread function on the invoking thread to avoid thread switches.
namespace nv {
class Thread;
class Event;
typedef void ThreadTask(void * context, int id);
class ThreadPool {
NV_FORBID_COPY(ThreadPool);
public:
static void setup(uint workerCount, bool useThreadAffinity, bool useCallingThread);
static ThreadPool * acquire();
static void release(ThreadPool *);
ThreadPool();
ThreadPool(uint workerCount = processorCount(), bool useThreadAffinity = true, bool useCallingThread = false);
~ThreadPool();
void start(ThreadFunc * func, void * arg);
void run(ThreadTask * func, void * arg);
void start(ThreadTask * func, void * arg);
void wait();
//NV_THREAD_LOCAL static uint threadId;
private:
static void workerFunc(void * arg);
bool useThreadAffinity;
bool useCallingThread;
uint workerCount;
Thread * workers;
Event * startEvents;
Event * finishEvents;
@ -45,10 +57,29 @@ namespace nv {
uint allIdle;
// Current function:
ThreadFunc * func;
ThreadTask * func;
void * arg;
};
#if NV_CC_CPP11
template <typename F>
void thread_pool_run(F f) {
// Transform lambda into function pointer.
auto lambda = [](void* context, int id) {
F & f = *reinterpret_cast<F *>(context);
f(id);
};
ThreadPool * pool = ThreadPool::acquire();
pool->run(lambda, &f);
ThreadPool::release(pool);
}
#endif // NV_CC_CPP11
} // namespace nv

@ -27,15 +27,65 @@
using namespace nv;
#if NV_OS_WIN32
typedef BOOL(WINAPI *LPFN_GSI)(LPSYSTEM_INFO);
typedef BOOL(WINAPI *LPFN_ISWOW64PROCESS) (HANDLE, PBOOL);
static bool isWow64() {
LPFN_ISWOW64PROCESS fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle("kernel32"), "IsWow64Process");
BOOL wow64 = FALSE;
if (NULL != fnIsWow64Process) {
if (!fnIsWow64Process(GetCurrentProcess(), &wow64)) {
// If error, assume false.
}
}
return wow64 != 0;
}
// Find the number of cores in the system.
static void getSystemInfo(SYSTEM_INFO * sysinfo) {
BOOL success = FALSE;
if (isWow64()) {
LPFN_GSI fnGetNativeSystemInfo = (LPFN_GSI)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "GetNativeSystemInfo");
if (fnGetNativeSystemInfo != NULL) {
success = fnGetNativeSystemInfo(sysinfo);
}
}
if (!success) {
GetSystemInfo(sysinfo);
}
}
#endif // NV_OS_WIN32
// Find the number of logical processors in the system.
// Based on: http://stackoverflow.com/questions/150355/programmatically-find-the-number-of-cores-on-a-machine
// @@ Distinguish between logical and physical cores?
uint nv::hardwareThreadCount() {
uint nv::processorCount() {
#if NV_OS_WIN32
SYSTEM_INFO sysinfo;
GetSystemInfo( &sysinfo );
return sysinfo.dwNumberOfProcessors;
getSystemInfo(&sysinfo);
//return sysinfo.dwNumberOfProcessors;
// Respect process affinity mask?
DWORD_PTR pam, sam;
GetProcessAffinityMask(GetCurrentProcess(), &pam, &sam);
// Count number of bits set in the processor affinity mask.
uint count = 0;
for (int i = 0; i < sizeof(DWORD_PTR) * 8; i++) {
if (pam & (DWORD_PTR(1) << i)) count++;
}
nvDebugCheck(count <= sysinfo.dwNumberOfProcessors);
return count;
#elif NV_OS_ORBIS
return 6;
#elif NV_OS_XBOX
return 3; // or 6?
#elif NV_OS_LINUX // Linux, Solaris, & AIX
@ -72,10 +122,211 @@ uint nv::hardwareThreadCount() {
#endif
}
uint nv::threadId() {
#if NV_OS_WIN32
return GetCurrentThreadId();
#else
return 0; // @@
#endif
}
}
// @@ If we are using less worker threads than processors and hyperthreading is available, we probably want to enumerate the logical processors
// so that the first cores of each processor goes first. This way, if say, we leave 2 hardware threads free, then we still have one worker
// thread on each physical processor.
// I believe that currently logical processors are enumerated in physical order, that is:
// 0 = thread a in physical core 0
// 1 = thread b in physical core 0
// 2 = thread a in physical core 1
// ... and so on ...
// I'm not sure we can actually rely on that. And in any case we should start detecting the number of physical processors, which appears to be a pain
// to do in a way that's compatible with newer i7 processors.
void nv::lockThreadToProcessor(int idx) {
#if NV_OS_WIN32
//nvDebugCheck(idx < hardwareThreadCount());
#if 0
DWORD_PTR tam = 1 << idx;
#else
DWORD_PTR pam, sam;
BOOL rc = GetProcessAffinityMask(GetCurrentProcess(), &pam, &sam);
// Find the idx's bit set.
uint pidx = 0;
DWORD_PTR tam = 0;
for (int i = 0; i < sizeof(DWORD_PTR) * 8; i++) {
DWORD_PTR mask = DWORD_PTR(1) << i;
if (pam & mask) {
if (pidx == idx) {
tam = mask;
break;
}
pidx++;
}
}
nvDebugCheck(tam != 0);
#endif
SetThreadAffinityMask(GetCurrentThread(), tam);
#else
// @@ NOP
#endif
}
void nv::unlockThreadToProcessor() {
#if NV_OS_WIN32
DWORD_PTR pam, sam;
BOOL rc = GetProcessAffinityMask(GetCurrentProcess(), &pam, &sam);
SetThreadAffinityMask(GetCurrentThread(), pam);
#else
// @@ NOP
#endif
}
uint nv::logicalProcessorCount() {
return processorCount();
}
#if NV_OS_WIN32
struct LOGICALPROCESSORDATA
{
unsigned int nLargestStandardFunctionNumber;
unsigned int nLargestExtendedFunctionNumber;
int nLogicalProcessorCount;
int nLocalApicId;
int nCPUcore;
int nProcessorId;
int nApicIdCoreIdSize;
int nNC;
int nMNC;
int nCPUCoresperProcessor;
int nThreadsperCPUCore;
int nProcId;
int nCoreId;
bool CmpLegacy;
bool HTT;
};
#define MAX_NUMBER_OF_LOGICAL_PROCESSORS 96
#define MAX_NUMBER_OF_PHYSICAL_PROCESSORS 8
#define MAX_NUMBER_OF_IOAPICS 16
static LOGICALPROCESSORDATA LogicalProcessorMap[MAX_NUMBER_OF_LOGICAL_PROCESSORS];
static int PhysProcIds[MAX_NUMBER_OF_PHYSICAL_PROCESSORS + MAX_NUMBER_OF_IOAPICS];
static void gatherProcessorData(LOGICALPROCESSORDATA * p) {
int CPUInfo[4] = { 0, 0, 0, 0 };
__cpuid(CPUInfo, 0);
p->nLargestStandardFunctionNumber = CPUInfo[0];
// Get the information associated with each valid Id
for (uint i = 0; i <= p->nLargestStandardFunctionNumber; ++i) {
__cpuid(CPUInfo, i);
// Interpret CPU feature information.
if (i == 1) {
// Some of the bits of LocalApicId represent the CPU core
// within a processor and other bits represent the processor ID.
p->nLocalApicId = (CPUInfo[1] >> 24) & 0xff;
p->HTT = (CPUInfo[3] >> 28) & 0x1;
// recalculate later after 0x80000008
p->nLogicalProcessorCount = (CPUInfo[1] >> 16) & 0x0FF;
}
}
// Calling __cpuid with 0x80000000 as the InfoType argument
// gets the number of valid extended IDs.
__cpuid(CPUInfo, 0x80000000);
p->nLargestExtendedFunctionNumber = CPUInfo[0];
// Get the information associated with each extended ID.
for (uint i = 0x80000000; i <= p->nLargestExtendedFunctionNumber; ++i) {
__cpuid(CPUInfo, i);
if (i == 0x80000008) {
p->nApicIdCoreIdSize = (CPUInfo[2] >> 12) & 0xF;
p->nNC = (CPUInfo[2]) & 0x0FF;
}
}
// MNC
// A value of zero for ApicIdCoreIdSize indicates that MNC is derived by this
// legacy formula: MNC = NC + 1
// A non-zero value of ApicIdCoreIdSize means that MNC is 2^ApicIdCoreIdSize
if (p->nApicIdCoreIdSize) {
p->nMNC = 2;
for (uint j = p->nApicIdCoreIdSize - 1; j > 0; j--) {
p->nMNC = p->nMNC * 2;
}
}
else {
p->nMNC = p->nNC + 1;
}
// If HTT==0, then LogicalProcessorCount is reserved, and the CPU contains
// one CPU core and the CPU core is single-threaded.
// If HTT==1 and CmpLegacy==1, LogicalProcessorCount represents the number of
// CPU cores per processor, where each CPU core is single-threaded. If HTT==1
// and CmpLegacy==0, then LogicalProcessorCount is the number of threads per
// processor, which is the number of cores times the number of threads per core.
// The number of cores is NC+1.
p->nCPUCoresperProcessor = p->nNC + 1;
p->nThreadsperCPUCore = (p->HTT == 0 ? 1 : (p->CmpLegacy == 1 ? 1 : p->nLogicalProcessorCount / p->nCPUCoresperProcessor ));
// Calculate a mask for the core IDs
uint mask = 1;
uint numbits = 1;
if (p->nApicIdCoreIdSize) {
numbits = p->nApicIdCoreIdSize;
for (uint j = p->nApicIdCoreIdSize; j > 1; j--) {
mask = (mask << 1) + 1;
}
}
p->nProcId = (p->nLocalApicId & ~mask) >> numbits;
p->nCoreId = p->nLocalApicId & mask;
}
uint nv::physicalProcessorCount() {
uint lpc = logicalProcessorCount();
// Get info about each logical processor.
for (uint i = 0; i < lpc; i++) {
// Make sure thread doesn't change processor while we gather it's data.
lockThreadToProcessor(i);
gatherProcessorData(&LogicalProcessorMap[i]);
}
unlockThreadToProcessor();
memset(PhysProcIds, 0, sizeof(PhysProcIds));
for (uint i = 0; i < lpc; i++) {
PhysProcIds[LogicalProcessorMap[i].nProcId]++;
}
uint pc = 0;
for (uint i = 0; i < (MAX_NUMBER_OF_PHYSICAL_PROCESSORS + MAX_NUMBER_OF_IOAPICS); i++) {
if (PhysProcIds[i] != 0) {
pc++;
}
}
return pc;
}
#else
uint nv::physicalProcessorCount() {
// @@ Assume the same.
return processorCount();
}
#endif

@ -82,13 +82,16 @@ BOOL WINAPI SwitchToThread(void);
namespace nv
{
//void initThreadingSystemInfo();
// Reentrant.
uint hardwareThreadCount();
uint processorCount();
uint logicalProcessorCount();
uint physicalProcessorCount();
// Not thread-safe. Use from main thread only.
void initWorkers();
void shutWorkers();
void setWorkerFunction(void * func);
// Locks the current thread to the given logical processor index.
void lockThreadToProcessor(int idx);
void unlockThreadToProcessor();
uint threadId();

@ -17,7 +17,7 @@
using namespace nv;
static uint atomic_counter = 0;
//static uint atomic_counter = 0;
float nv::compress_dxt5_rgbm(const Vector4 input_colors[16], const float input_weights[16], float min_m, BlockDXT5 * output) {
@ -87,10 +87,15 @@ float nv::compress_dxt5_rgbm(const Vector4 input_colors[16], const float input_w
m = (m - min_m) / (1 - min_m);
#if 0
// IC: This does indeed happen. What does that mean? The best choice of m is above the available range. If this happened too often it would make sense to scale m in
// the pixel shader to allow for more accurate reconstruction. However, that scaling would reduce the precision over the [0-1] range. I haven't measured how much
// error is introduced by the clamping vs. how much the error would change with the increased range.
if (m > 1.0f) {
uint counter = atomicIncrement(&atomic_counter);
printf("It happens %u times!", counter);
}
#endif
M.alpha[i] = U8(ftoi_round(saturate(m) * 255.0f));
M.weights[i] = input_weights[i];

@ -193,7 +193,7 @@ namespace
F.field.biasedexponent = 0xFF;
F.field.mantissa = M << (23 - 6);
return F.value;
#if 0
// X Channel (6-bit mantissa)
Mantissa = pSource->xm;
@ -228,9 +228,7 @@ namespace
Result[0] = ((Exponent + 112) << 23) | (Mantissa << 17);
}
}
#endif
}
// https://www.opengl.org/registry/specs/EXT/texture_shared_exponent.txt

@ -52,12 +52,12 @@ using namespace nvtt;
namespace
{
// 1 -> 1, 2 -> 2, 3 -> 2, 4 -> 4, 5 -> 4, ...
static uint previousPowerOfTwo(const uint v)
static inline uint previousPowerOfTwo(uint v)
{
return nextPowerOfTwo(v + 1) / 2;
}
static uint nearestPowerOfTwo(const uint v)
static inline uint nearestPowerOfTwo(uint v)
{
const uint np2 = nextPowerOfTwo(v);
const uint pp2 = previousPowerOfTwo(v);
@ -72,6 +72,31 @@ namespace
}
}
static inline uint nextMultipleOfFour(uint v)
{
return (v + 3) & ~3;
}
static inline uint previousMultipleOfFour(uint v)
{
return v & ~3;
}
static inline uint nearestMultipleOfFour(uint v)
{
const uint nm4 = nextMultipleOfFour(v);
const uint pm4 = previousMultipleOfFour(v);
if (nm4 - v <= v - pm4)
{
return nm4;
}
else
{
return pm4;
}
}
static int blockSize(Format format)
{
if (format == Format_DXT1 || format == Format_DXT1a || format == Format_DXT1n) {
@ -225,6 +250,24 @@ void nv::getTargetExtent(int * width, int * height, int * depth, int maxExtent,
h = previousPowerOfTwo(h);
d = previousPowerOfTwo(d);
}
else if (roundMode == RoundMode_ToNextMultipleOfFour)
{
w = nextMultipleOfFour(w);
h = nextMultipleOfFour(h);
d = nextMultipleOfFour(d);
}
else if (roundMode == RoundMode_ToNextMultipleOfFour)
{
w = nearestMultipleOfFour(w);
h = nearestMultipleOfFour(h);
d = nearestMultipleOfFour(d);
}
else if (roundMode == RoundMode_ToPreviousMultipleOfFour)
{
w = previousMultipleOfFour(w);
h = previousMultipleOfFour(h);
d = previousMultipleOfFour(d);
}
*width = w;
*height = h;

@ -240,6 +240,9 @@ namespace nvtt
RoundMode_ToNextPowerOfTwo,
RoundMode_ToNearestPowerOfTwo,
RoundMode_ToPreviousPowerOfTwo,
RoundMode_ToNextMultipleOfFour, // (New in NVTT 2.1)
RoundMode_ToNearestMultipleOfFour, // (New in NVTT 2.1)
RoundMode_ToPreviousMultipleOfFour, // (New in NVTT 2.1)
};
// Alpha mode.

@ -641,8 +641,8 @@ int main(int argc, char *argv[])
//compressionOptions.setPixelFormat(10, 10, 10, 2);
// DXGI_FORMAT_R11G11B10_FLOAT
compressionOptions.setPixelType(nvtt::PixelType_Float);
compressionOptions.setPixelFormat(11, 11, 10, 0);
//compressionOptions.setPixelType(nvtt::PixelType_Float);
//compressionOptions.setPixelFormat(11, 11, 10, 0);
}
}
else if (format == nvtt::Format_BC6)

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