Merge changes from The Witness.
This commit is contained in:
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a382ea5b21
commit
c0ad0f4d31
@ -92,12 +92,13 @@
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<MinimalRebuild>true</MinimalRebuild>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>..\..\..\extern\gnuwin32\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
@ -181,6 +183,7 @@
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>..\..\..\extern\gnuwin32\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
@ -240,4 +243,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -82,13 +82,14 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@ -99,13 +100,14 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@ -147,6 +149,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
@ -94,6 +94,8 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@ -104,6 +106,8 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@ -116,6 +120,7 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@ -130,6 +135,7 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -11,13 +11,29 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvtt", "nvtt\nvtt.vcxproj", "{1AEB7681-57D8-48EE-813D-5C41CC38B647}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CE017322-01FC-4851-9C8B-64E9A8E26C38} = {CE017322-01FC-4851-9C8B-64E9A8E26C38}
|
||||
{F974F34B-AF02-4C88-8E1E-85475094EA78} = {F974F34B-AF02-4C88-8E1E-85475094EA78}
|
||||
{4CFD4876-A026-46C2-AFCF-FB11346E815D} = {4CFD4876-A026-46C2-AFCF-FB11346E815D}
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvcompress", "nvcompress\nvcompress.vcxproj", "{88079E38-83AA-4E8A-B18A-66A78D1B058B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{4CFD4876-A026-46C2-AFCF-FB11346E815D} = {4CFD4876-A026-46C2-AFCF-FB11346E815D}
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimage", "nvimage\nvimage.vcxproj", "{4046F392-A18B-4C66-9639-3EABFFF5D531}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F974F34B-AF02-4C88-8E1E-85475094EA78} = {F974F34B-AF02-4C88-8E1E-85475094EA78}
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{C33787E3-5564-4834-9FE3-A9020455A669} = {C33787E3-5564-4834-9FE3-A9020455A669}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
@ -31,7 +47,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvddsinfo", "nvddsinfo\nvdd
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvdecompress", "nvdecompress\nvdecompress.vcxproj", "{75A0527D-BFC9-49C3-B46B-CD1A901D5927}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimgdiff", "nvimgdiff\nvimgdiff.vcxproj", "{05A59E8B-EA70-4F22-89E8-E0927BA13064}"
|
||||
@ -40,14 +59,30 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimgdiff", "nvimgdiff\nvim
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvassemble", "nvassemble\nvassemble.vcxproj", "{3BC6D760-91E8-4FFB-BD0E-F86F367AD8EA}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvzoom", "nvzoom\nvzoom.vcxproj", "{51999D3E-EF22-4BDD-965F-4201034D3DCE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
|
||||
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nvidia.TextureTools", "Nvidia.TextureTools\Nvidia.TextureTools.csproj", "{CAB55C39-8FA9-4912-98D9-E52669C8911D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvtt-testsuite", "testsuite\testsuite.vcxproj", "{317B694E-B5C1-42A6-956F-FC12B69175A6}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imperativeapi", "imperativeapi\imperativeapi.vcxproj", "{7DCF280E-702B-49F3-84A7-AE7E146384D6}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bc6h", "bc6h\bc6h.vcxproj", "{C33787E3-5564-4834-9FE3-A9020455A669}"
|
||||
EndProject
|
||||
|
@ -306,13 +306,14 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NVTT_EXPORTS;NVTT_SHARED;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
@ -335,11 +336,12 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NVTT_EXPORTS;NVTT_SHARED;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>$(CUDA_LIB_PATH)\..\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
@ -366,6 +368,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
@ -395,6 +398,7 @@
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>$(CUDA_LIB_PATH)\..\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
|
@ -86,13 +86,14 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NVTT_SHARED;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
@ -113,13 +114,14 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NVDXT_SHARED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>..\..\..\extern\gnuwin32\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
@ -172,6 +174,7 @@
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>..\..\..\extern\gnuwin32\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
|
@ -82,13 +82,14 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@ -99,13 +100,14 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;__SSE2__;__SSE__;__MMX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@ -147,6 +149,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
@ -153,13 +153,14 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\extern\poshlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
@ -207,6 +208,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
|
@ -14,6 +14,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvtt", "nvtt\nvtt.vcproj",
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvcompress", "nvcompress\nvcompress.vcproj", "{88079E38-83AA-4E8A-B18A-66A78D1B058B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{3DD3A43D-C6EA-460F-821B-6C339A03C5BB} = {3DD3A43D-C6EA-460F-821B-6C339A03C5BB}
|
||||
{F974F34B-AF02-4C88-8E1E-85475094EA78} = {F974F34B-AF02-4C88-8E1E-85475094EA78}
|
||||
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
|
||||
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
|
||||
|
@ -115,7 +115,8 @@ namespace nv
|
||||
Array<T> & append( const T & val );
|
||||
Array<T> & operator<< ( T & t );
|
||||
void pop_back();
|
||||
void popBack();
|
||||
void popBack(uint count = 1);
|
||||
void popFront(uint count = 1);
|
||||
const T & back() const;
|
||||
T & back();
|
||||
const T & front() const;
|
||||
|
@ -91,11 +91,32 @@ namespace nv
|
||||
resize( m_size - 1 );
|
||||
}
|
||||
template <typename T>
|
||||
NV_FORCEINLINE void Array<T>::popBack()
|
||||
NV_FORCEINLINE void Array<T>::popBack(uint count)
|
||||
{
|
||||
pop_back();
|
||||
nvDebugCheck(m_size >= count);
|
||||
resize(m_size - count);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
NV_FORCEINLINE void Array<T>::popFront(uint count)
|
||||
{
|
||||
nvDebugCheck(m_size >= count);
|
||||
//resize(m_size - count);
|
||||
|
||||
if (m_size == count) {
|
||||
clear();
|
||||
}
|
||||
else {
|
||||
destroy_range(m_buffer, 0, count);
|
||||
|
||||
memmove(m_buffer, m_buffer + count, sizeof(T) * (m_size - count));
|
||||
|
||||
m_size -= count;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Get back element.
|
||||
template <typename T>
|
||||
NV_FORCEINLINE const T & Array<T>::back() const
|
||||
|
@ -25,6 +25,10 @@
|
||||
#if _MSC_VER < 1500
|
||||
# define vsnprintf _vsnprintf
|
||||
#endif
|
||||
#if _MSC_VER < 1700
|
||||
# define strtoll _strtoi64
|
||||
# define strtoull _strtoui64
|
||||
#endif
|
||||
#define chdir _chdir
|
||||
#define getcwd _getcwd
|
||||
|
||||
|
@ -160,6 +160,20 @@ void nv::strCat(char * dst, uint size, const char * src)
|
||||
#endif
|
||||
}
|
||||
|
||||
NVCORE_API const char * nv::strSkipWhiteSpace(const char * str)
|
||||
{
|
||||
nvDebugCheck(str != NULL);
|
||||
while (*str == ' ') str++;
|
||||
return str;
|
||||
}
|
||||
|
||||
NVCORE_API char * nv::strSkipWhiteSpace(char * str)
|
||||
{
|
||||
nvDebugCheck(str != NULL);
|
||||
while (*str == ' ') str++;
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
/** Pattern matching routine. I don't remember where did I get this. */
|
||||
bool nv::strMatch(const char * str, const char * pat)
|
||||
@ -252,7 +266,9 @@ StringBuilder::StringBuilder( const StringBuilder & s ) : m_size(0), m_str(NULL)
|
||||
/** Copy string. */
|
||||
StringBuilder::StringBuilder(const char * s) : m_size(0), m_str(NULL)
|
||||
{
|
||||
copy(s);
|
||||
if (s != NULL) {
|
||||
copy(s);
|
||||
}
|
||||
}
|
||||
|
||||
/** Copy string. */
|
||||
@ -514,6 +530,21 @@ bool StringBuilder::beginsWith(const char * str) const
|
||||
return strncmp(m_str, str, l) == 0;
|
||||
}
|
||||
|
||||
// Find given char starting from the end.
|
||||
char * StringBuilder::reverseFind(char c)
|
||||
{
|
||||
int length = (int)strlen(m_str) - 1;
|
||||
while (length >= 0 && m_str[length] != c) {
|
||||
length--;
|
||||
}
|
||||
if (length >= 0) {
|
||||
return m_str + length;
|
||||
}
|
||||
else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Reset the string. */
|
||||
void StringBuilder::reset()
|
||||
@ -553,15 +584,20 @@ const char * Path::extension() const
|
||||
}
|
||||
|
||||
|
||||
/*static */void Path::translatePath(char * path, char pathSeparator/*= NV_PATH_SEPARATOR*/) {
|
||||
nvCheck(path != NULL);
|
||||
|
||||
for (int i = 0;; i++) {
|
||||
if (path[i] == '\0') break;
|
||||
if (path[i] == '\\' || path[i] == '/') path[i] = pathSeparator;
|
||||
}
|
||||
}
|
||||
|
||||
/// Toggles path separators (ie. \\ into /).
|
||||
void Path::translatePath(char pathSeparator/*=NV_PATH_SEPARATOR*/)
|
||||
{
|
||||
nvCheck( m_str != NULL );
|
||||
|
||||
for (int i = 0; ; i++) {
|
||||
if (m_str[i] == '\0') break;
|
||||
if (m_str[i] == '\\' || m_str[i] == '/') m_str[i] = pathSeparator;
|
||||
}
|
||||
nvCheck(!isNull());
|
||||
translatePath(m_str, pathSeparator);
|
||||
}
|
||||
|
||||
void Path::appendSeparator(char pathSeparator/*=NV_PATH_SEPARATOR*/)
|
||||
|
@ -54,6 +54,9 @@ namespace nv
|
||||
NVCORE_API void strCpy(char * dst, uint size, const char * src, uint len);
|
||||
NVCORE_API void strCat(char * dst, uint size, const char * src);
|
||||
|
||||
NVCORE_API const char * strSkipWhiteSpace(const char * str);
|
||||
NVCORE_API char * strSkipWhiteSpace(char * str);
|
||||
|
||||
NVCORE_API bool strMatch(const char * str, const char * pat) NV_PURE;
|
||||
|
||||
NVCORE_API bool isNumber(const char * str) NV_PURE;
|
||||
@ -123,6 +126,8 @@ namespace nv
|
||||
bool endsWith(const char * str) const;
|
||||
bool beginsWith(const char * str) const;
|
||||
|
||||
char * reverseFind(char c);
|
||||
|
||||
void reset();
|
||||
bool isNull() const { return m_size == 0; }
|
||||
|
||||
@ -195,6 +200,8 @@ namespace nv
|
||||
NVCORE_API static char separator();
|
||||
NVCORE_API static const char * fileName(const char *);
|
||||
NVCORE_API static const char * extension(const char *);
|
||||
|
||||
NVCORE_API static void translatePath(char * path, char pathSeparator = NV_PATH_SEPARATOR);
|
||||
};
|
||||
|
||||
|
||||
|
@ -136,6 +136,14 @@ namespace nv
|
||||
return (b < a) ? a : b;
|
||||
}
|
||||
|
||||
/// Return the maximum of the four arguments.
|
||||
template <typename T>
|
||||
//inline const T & max4(const T & a, const T & b, const T & c)
|
||||
inline T max4(const T & a, const T & b, const T & c, const T & d)
|
||||
{
|
||||
return max(max(a, b), max(c, d));
|
||||
}
|
||||
|
||||
/// Return the maximum of the three arguments.
|
||||
template <typename T>
|
||||
//inline const T & max3(const T & a, const T & b, const T & c)
|
||||
|
@ -133,7 +133,7 @@
|
||||
#endif
|
||||
|
||||
#if NV_CC_MSVC
|
||||
#define NV_CC_CPP11 (__cplusplus > 199711L)
|
||||
#define NV_CC_CPP11 (__cplusplus > 199711L || _MSC_VER >= 1800) // Visual Studio 2013 has all the features we use, but doesn't advertise full C++11 support yet.
|
||||
#else
|
||||
// @@ IC: This works in CLANG, about GCC?
|
||||
// @@ ES: Doesn't work in gcc. These 3 features are available in GCC >= 4.4.
|
||||
|
@ -77,6 +77,9 @@ namespace nv
|
||||
Vector4 row(uint i) const;
|
||||
Vector4 column(uint i) const;
|
||||
|
||||
void zero();
|
||||
void identity();
|
||||
|
||||
void scale(float s);
|
||||
void scale(Vector3::Arg s);
|
||||
void translate(Vector3::Arg t);
|
||||
|
@ -323,6 +323,22 @@ namespace nv
|
||||
return Vector4(get(0, i), get(1, i), get(2, i), get(3, i));
|
||||
}
|
||||
|
||||
inline void Matrix::zero()
|
||||
{
|
||||
m_data[0] = 0; m_data[1] = 0; m_data[2] = 0; m_data[3] = 0;
|
||||
m_data[4] = 0; m_data[5] = 0; m_data[6] = 0; m_data[7] = 0;
|
||||
m_data[8] = 0; m_data[9] = 0; m_data[10] = 0; m_data[11] = 0;
|
||||
m_data[12] = 0; m_data[13] = 0; m_data[14] = 0; m_data[15] = 0;
|
||||
}
|
||||
|
||||
inline void Matrix::identity()
|
||||
{
|
||||
m_data[0] = 1; m_data[1] = 0; m_data[2] = 0; m_data[3] = 0;
|
||||
m_data[4] = 0; m_data[5] = 1; m_data[6] = 0; m_data[7] = 0;
|
||||
m_data[8] = 0; m_data[9] = 0; m_data[10] = 1; m_data[11] = 0;
|
||||
m_data[12] = 0; m_data[13] = 0; m_data[14] = 0; m_data[15] = 1;
|
||||
}
|
||||
|
||||
// Apply scale.
|
||||
inline void Matrix::scale(float s)
|
||||
{
|
||||
|
@ -446,8 +446,18 @@ namespace nv
|
||||
}
|
||||
inline float triangleArea(Vector2::Arg a, Vector2::Arg b, Vector2::Arg c)
|
||||
{
|
||||
return (c.x * a.y + a.x * b.y + b.x * c.y - b.x * a.y - c.x * b.y - a.x * c.y); // * 0.5f;
|
||||
//return triangleArea(a-c, b-c);
|
||||
// IC: While it may be appealing to use the following expression:
|
||||
//return (c.x * a.y + a.x * b.y + b.x * c.y - b.x * a.y - c.x * b.y - a.x * c.y); // * 0.5f;
|
||||
|
||||
// That's actually a terrible idea. Small triangles far from the origin can end up producing fairly large floating point
|
||||
// numbers and the results becomes very unstable and dependent on the order of the factors.
|
||||
|
||||
// Instead, it's preferable to substract the vertices first, and multiply the resulting small values together. The result
|
||||
// in this case is always much more accurate (as long as the triangle is small) and less dependent of the location of
|
||||
// the triangle.
|
||||
|
||||
//return ((a.x - c.x) * (b.y - c.y) - (a.y - c.y) * (b.x - c.x)); // * 0.5f;
|
||||
return triangleArea(a-c, b-c);
|
||||
}
|
||||
|
||||
|
||||
|
@ -255,9 +255,10 @@ namespace nv
|
||||
|
||||
inline int sign(float a)
|
||||
{
|
||||
if (a > 0.0f) return 1;
|
||||
if (a < 0.0f) return -1;
|
||||
return 0;
|
||||
return (a > 0) - (a < 0);
|
||||
//if (a > 0.0f) return 1;
|
||||
//if (a < 0.0f) return -1;
|
||||
//return 0;
|
||||
}
|
||||
|
||||
union Float754 {
|
||||
|
@ -119,18 +119,35 @@ namespace nv {
|
||||
#if NV_CC_MSVC
|
||||
NV_COMPILER_CHECK(sizeof(uint32) == sizeof(long));
|
||||
|
||||
// Returns incremented value.
|
||||
inline uint32 atomicIncrement(uint32 * value)
|
||||
{
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
return (uint32)_InterlockedIncrement((long *)value);
|
||||
return uint32(_InterlockedIncrement((long *)value));
|
||||
}
|
||||
|
||||
// Returns decremented value.
|
||||
inline uint32 atomicDecrement(uint32 * value)
|
||||
{
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
return (uint32)_InterlockedDecrement((long *)value);
|
||||
return uint32(_InterlockedDecrement((long *)value));
|
||||
}
|
||||
|
||||
// Returns added value.
|
||||
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
return uint32(_InterlockedExchangeAdd((long*)value, (long)value_to_add)) + value_to_add;
|
||||
}
|
||||
|
||||
// Returns original value before addition.
|
||||
inline uint32 atomicFetchAndAdd(uint32 * value, uint32 value_to_add) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
return uint32(_InterlockedExchangeAdd((long*)value, (long)value_to_add));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Compare '*value' against 'expected', if equal, then stores 'desired' in '*value'.
|
||||
// @@ C++0x style CAS? Unlike the C++0x version, 'expected' is not passed by reference and not mutated.
|
||||
// @@ Is this strong or weak? Does InterlockedCompareExchange have spurious failures?
|
||||
@ -148,10 +165,7 @@ namespace nv {
|
||||
return (uint32)_InterlockedExchange((long *)value, (long)desired);
|
||||
}
|
||||
|
||||
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
return (uint32)_InterlockedExchangeAdd((long*)value, (long)value_to_add);
|
||||
}
|
||||
|
||||
|
||||
#elif NV_CC_CLANG && (NV_OS_IOS || NV_OS_DARWIN)
|
||||
NV_COMPILER_CHECK(sizeof(uint32) == sizeof(long));
|
||||
@ -180,20 +194,31 @@ namespace nv {
|
||||
}
|
||||
*/
|
||||
|
||||
inline uint32 atomicIncrement(uint32 * value)
|
||||
{
|
||||
// Returns incremented value.
|
||||
inline uint32 atomicIncrement(uint32 * value) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
|
||||
return __sync_add_and_fetch(value, 1);
|
||||
}
|
||||
|
||||
inline uint32 atomicDecrement(uint32 * value)
|
||||
{
|
||||
// Returns decremented value.
|
||||
inline uint32 atomicDecrement(uint32 * value) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
|
||||
return __sync_sub_and_fetch(value, 1);
|
||||
}
|
||||
|
||||
|
||||
// Returns added value.
|
||||
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
return __sync_add_and_fetch(value, value_to_add);
|
||||
}
|
||||
|
||||
// Returns original value before addition.
|
||||
inline uint32 atomicFetchAndAdd(uint32 * value, uint32 value_to_add) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
return __sync_fetch_and_add(value, value_to_add);
|
||||
}
|
||||
|
||||
|
||||
// Compare '*value' against 'expected', if equal, then stores 'desired' in '*value'.
|
||||
// @@ C++0x style CAS? Unlike the C++0x version, 'expected' is not passed by reference and not mutated.
|
||||
// @@ Is this strong or weak?
|
||||
@ -210,10 +235,6 @@ namespace nv {
|
||||
return __sync_lock_test_and_set(value, desired);
|
||||
}
|
||||
|
||||
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
return __sync_add_and_fetch(value, value_to_add);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -271,20 +292,30 @@ namespace nv {
|
||||
// Many alternative implementations at:
|
||||
// http://www.memoryhole.net/kyle/2007/05/atomic_incrementing.html
|
||||
|
||||
inline uint32 atomicIncrement(uint32 * value)
|
||||
{
|
||||
// Returns incremented value.
|
||||
inline uint32 atomicIncrement(uint32 * value) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
|
||||
return __sync_add_and_fetch(value, 1);
|
||||
}
|
||||
|
||||
inline uint32 atomicDecrement(uint32 * value)
|
||||
{
|
||||
// Returns decremented value.
|
||||
inline uint32 atomicDecrement(uint32 * value) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
|
||||
return __sync_sub_and_fetch(value, 1);
|
||||
}
|
||||
|
||||
|
||||
// Returns added value.
|
||||
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
return __sync_add_and_fetch(value, value_to_add);
|
||||
}
|
||||
|
||||
// Returns original value before addition.
|
||||
inline uint32 atomicFetchAndAdd(uint32 * value, uint32 value_to_add) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
return __sync_fetch_and_add(value, value_to_add);
|
||||
}
|
||||
|
||||
// Compare '*value' against 'expected', if equal, then stores 'desired' in '*value'.
|
||||
// @@ C++0x style CAS? Unlike the C++0x version, 'expected' is not passed by reference and not mutated.
|
||||
// @@ Is this strong or weak?
|
||||
@ -300,12 +331,6 @@ namespace nv {
|
||||
// this is confusingly named, it doesn't actually do a test but always sets
|
||||
return __sync_lock_test_and_set(value, desired);
|
||||
}
|
||||
|
||||
inline uint32 atomicAdd(uint32 * value, uint32 value_to_add) {
|
||||
nvDebugCheck((intptr_t(value) & 3) == 0);
|
||||
return __sync_add_and_fetch(value, value_to_add);
|
||||
}
|
||||
|
||||
|
||||
#else
|
||||
#error "Atomics not implemented."
|
||||
|
@ -11,18 +11,20 @@ using namespace nv;
|
||||
|
||||
#define ENABLE_PARALLEL_FOR 1
|
||||
|
||||
static void worker(void * arg) {
|
||||
static void worker(void * arg, int tid) {
|
||||
ParallelFor * owner = (ParallelFor *)arg;
|
||||
|
||||
while(true) {
|
||||
// Consume one element at a time. @@ Might be more efficient to have custom grain.
|
||||
uint i = atomicIncrement(&owner->idx);
|
||||
if (i > owner->count) {
|
||||
uint new_idx = atomicFetchAndAdd(&owner->idx, owner->step);
|
||||
if (new_idx >= owner->count) {
|
||||
break;
|
||||
}
|
||||
|
||||
owner->task(owner->context, i - 1);
|
||||
}
|
||||
const uint count = min(owner->count, new_idx + owner->step);
|
||||
for (uint i = new_idx; i < count; i++) {
|
||||
owner->task(owner->context, /*tid, */i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -38,22 +40,16 @@ ParallelFor::~ParallelFor() {
|
||||
#endif
|
||||
}
|
||||
|
||||
void ParallelFor::run(uint count, bool calling_thread_process_work /*=false*/) {
|
||||
void ParallelFor::run(uint count, uint step/*= 1*/) {
|
||||
#if ENABLE_PARALLEL_FOR
|
||||
storeRelease(&this->count, count);
|
||||
storeRelease(&this->step, step);
|
||||
|
||||
// Init atomic counter to zero.
|
||||
storeRelease(&idx, 0);
|
||||
|
||||
// Start threads.
|
||||
pool->start(worker, this);
|
||||
|
||||
if (calling_thread_process_work) {
|
||||
worker(this);
|
||||
}
|
||||
|
||||
// Wait for all threads to complete.
|
||||
pool->wait();
|
||||
pool->run(worker, this);
|
||||
|
||||
nvDebugCheck(idx >= count);
|
||||
#else
|
||||
@ -63,4 +59,3 @@ void ParallelFor::run(uint count, bool calling_thread_process_work /*=false*/) {
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -12,26 +12,169 @@ namespace nv
|
||||
class Thread;
|
||||
class ThreadPool;
|
||||
|
||||
typedef void ForTask(void * context, int id);
|
||||
typedef void ForTask(void * context, /*int tid,*/ int idx); // @@ It would be nice to have the thread index as an argument here.
|
||||
|
||||
struct ParallelFor {
|
||||
ParallelFor(ForTask * task, void * context);
|
||||
~ParallelFor();
|
||||
|
||||
void run(uint count, bool calling_thread_process_work = false);
|
||||
void run(uint count, uint step = 1);
|
||||
|
||||
// Invariant:
|
||||
ForTask * task;
|
||||
void * context;
|
||||
ThreadPool * pool;
|
||||
//uint workerCount; // @@ Move to thread pool.
|
||||
//Thread * workers;
|
||||
|
||||
// State:
|
||||
uint count;
|
||||
uint step;
|
||||
/*atomic<uint>*/ uint idx;
|
||||
};
|
||||
|
||||
|
||||
#if NV_CC_CPP11
|
||||
|
||||
template <typename F>
|
||||
void sequential_for(uint count, F f) {
|
||||
for (uint i = 0; i < count; i++) {
|
||||
f(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template <typename F>
|
||||
void parallel_for(uint count, uint step, F f) {
|
||||
// Transform lambda into function pointer.
|
||||
auto lambda = [](void* context, /*int tid, */int idx) {
|
||||
F & f = *reinterpret_cast<F *>(context);
|
||||
f(/*tid, */idx);
|
||||
};
|
||||
|
||||
ParallelFor pf(lambda, &f);
|
||||
pf.run(count, step);
|
||||
}
|
||||
|
||||
|
||||
template <typename F>
|
||||
void parallel_for(uint count, F f) {
|
||||
parallel_for(count, /*step=*/1, f);
|
||||
}
|
||||
|
||||
|
||||
template <typename F>
|
||||
void parallel_for_if(uint count, uint step, bool condition, F f) {
|
||||
if (condition) {
|
||||
parallel_for(count, step, f);
|
||||
}
|
||||
else {
|
||||
sequential_for(count, f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
template <typename F, typename T>
|
||||
void parallel_for_each(Array<T> & array, uint step, F f) {
|
||||
// Transform lambda into function pointer.
|
||||
auto lambda = [](void* context, int idx) {
|
||||
F & f = *reinterpret_cast<F *>(context);
|
||||
f(array[idx]);
|
||||
};
|
||||
|
||||
ParallelFor pf(lambda, &f);
|
||||
pf.run(count, step);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif // NV_CC_CPP11
|
||||
|
||||
|
||||
/*
|
||||
|
||||
#include "nvthread/Mutex.h"
|
||||
#include "nvcore/Array.inl"
|
||||
|
||||
template <typename T>
|
||||
struct ParallelOutputStream {
|
||||
#if 0
|
||||
// In its most basic implementation the parallel stream is simply a single array protected by a mutex.
|
||||
Parallel_Output_Stream(uint producer_count) {}
|
||||
|
||||
void reset() { final_array.clear(); }
|
||||
void append(uint producer_id, const T & t) { Lock(mutex); final_array.append(t); }
|
||||
nv::Array<T> & finalize() { return final_array; }
|
||||
|
||||
nv::Mutex mutex;
|
||||
nv::Array<T> final_array;
|
||||
|
||||
#elif 0
|
||||
// Another simple implementation is to have N arrays that are merged at the end.
|
||||
ParallelOutputStream(uint producer_count) : producer_count(producer_count) {
|
||||
partial_array = new Array<T>[producer_count];
|
||||
}
|
||||
|
||||
void reset() {
|
||||
for (int i = 0; i < producer_count; i++) {
|
||||
partial_array[i].clear();
|
||||
}
|
||||
}
|
||||
|
||||
void append(uint producer_id, const T & t) {
|
||||
nvCheck(producer_id < producer_count);
|
||||
partial_array[producer_id].append(t);
|
||||
}
|
||||
|
||||
nv::Array<T> & finalize() {
|
||||
for (int i = 1; i < producer_count; i++) {
|
||||
partial_array->append(partial_array[i]);
|
||||
partial_array[i].clear();
|
||||
}
|
||||
return *partial_array;
|
||||
}
|
||||
|
||||
uint producer_count;
|
||||
nv::Array<T> * partial_array;
|
||||
#else
|
||||
ParallelOutputStream(uint producer_count) : producer_count(producer_count) {
|
||||
partial_array = new PartialArray[producer_count];
|
||||
}
|
||||
|
||||
// But a more sophisticated implementation keeps N short arrays that are merged as they get full. This preserves partial order.
|
||||
struct PartialArray { // Make sure this is aligned to cache lines. We want producers to access their respective arrays without conflicts.
|
||||
uint count;
|
||||
T data[32]; // Pick size to minimize wasted space considering cache line alignment?
|
||||
};
|
||||
|
||||
const uint producer_count;
|
||||
PartialArray * partial_array;
|
||||
|
||||
// @@ Make sure mutex and partial_array are not in the same cache line!
|
||||
|
||||
nv::Mutex mutex;
|
||||
nv::Array<T> final_array;
|
||||
|
||||
void append(uint producer_id, const T & t) {
|
||||
if (partial_array[producer_id].count == 32) {
|
||||
partial_array[producer_id].count = 0;
|
||||
Lock(mutex);
|
||||
final_array.append(partial_array[producer_id].data, 32);
|
||||
}
|
||||
|
||||
partial_array[producer_id].data[partial_array[producer_id].count++] = t;
|
||||
}
|
||||
nv::Array<T> & finalize() {
|
||||
for (int i = 0; i < producer_count; i++) {
|
||||
final_array.append(partial_array[producer_id].data, partial_array[producer_id].count);
|
||||
}
|
||||
return final_array;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
*/
|
||||
|
||||
|
||||
} // nv namespace
|
||||
|
||||
|
||||
|
@ -89,7 +89,7 @@ Thread::Thread() : p(new Private)
|
||||
p->name = NULL;
|
||||
}
|
||||
|
||||
Thread::Thread(const char * const name) : p(new Private)
|
||||
Thread::Thread(const char * name) : p(new Private)
|
||||
{
|
||||
p->thread = 0;
|
||||
p->name = name;
|
||||
@ -100,6 +100,12 @@ Thread::~Thread()
|
||||
nvDebugCheck(p->thread == 0);
|
||||
}
|
||||
|
||||
void Thread::setName(const char * name)
|
||||
{
|
||||
nvCheck(p->name == NULL);
|
||||
p->name = name;
|
||||
}
|
||||
|
||||
void Thread::start(ThreadFunc * func, void * arg)
|
||||
{
|
||||
p->func = func;
|
||||
@ -110,10 +116,12 @@ void Thread::start(ThreadFunc * func, void * arg)
|
||||
p->thread = CreateThread(NULL, 0, threadFunc, p.ptr(), 0, &threadId);
|
||||
//p->thread = (HANDLE)_beginthreadex (0, 0, threadFunc, p.ptr(), 0, NULL); // @@ So that we can call CRT functions...
|
||||
nvDebugCheck(p->thread != NULL);
|
||||
setThreadName(threadId, p->name);
|
||||
#if NV_USE_TELEMETRY
|
||||
tmThreadName(tmContext, threadId, p->name);
|
||||
#endif
|
||||
if (p->name != NULL) {
|
||||
setThreadName(threadId, p->name);
|
||||
#if NV_USE_TELEMETRY
|
||||
tmThreadName(tmContext, threadId, p->name);
|
||||
#endif
|
||||
}
|
||||
#elif NV_OS_ORBIS
|
||||
int ret = scePthreadCreate(&p->thread, NULL, threadFunc, p.ptr(), p->name ? p->name : "nv::Thread");
|
||||
nvDebugCheck(ret == 0);
|
||||
|
@ -17,9 +17,11 @@ namespace nv
|
||||
NV_FORBID_COPY(Thread);
|
||||
public:
|
||||
Thread();
|
||||
Thread(const char * const name);
|
||||
Thread(const char * name);
|
||||
~Thread();
|
||||
|
||||
void setName(const char * name);
|
||||
|
||||
void start(ThreadFunc * func, void * arg);
|
||||
void wait();
|
||||
|
||||
|
@ -6,6 +6,13 @@
|
||||
#include "Atomic.h"
|
||||
|
||||
#include "nvcore/Utils.h"
|
||||
#include "nvcore/StrLib.h"
|
||||
|
||||
#if NV_USE_TELEMETRY
|
||||
#include <telemetry.h>
|
||||
extern HTELEMETRY tmContext;
|
||||
#endif
|
||||
|
||||
|
||||
// Most of the time it's not necessary to protect the thread pool, but if it doesn't add a significant overhead, then it'd be safer to do it.
|
||||
#define PROTECT_THREAD_POOL 1
|
||||
@ -20,6 +27,14 @@ Mutex s_pool_mutex("thread pool");
|
||||
AutoPtr<ThreadPool> s_pool;
|
||||
|
||||
|
||||
/*static*/ void ThreadPool::setup(uint workerCount, bool useThreadAffinity, bool useCallingThread) {
|
||||
#if PROTECT_THREAD_POOL
|
||||
Lock<Mutex> lock(s_pool_mutex);
|
||||
#endif
|
||||
|
||||
s_pool = new ThreadPool(workerCount, useThreadAffinity, useCallingThread);
|
||||
}
|
||||
|
||||
/*static*/ ThreadPool * ThreadPool::acquire()
|
||||
{
|
||||
#if PROTECT_THREAD_POOL
|
||||
@ -52,36 +67,59 @@ AutoPtr<ThreadPool> s_pool;
|
||||
/*static*/ void ThreadPool::workerFunc(void * arg) {
|
||||
uint i = U32((uintptr_t)arg); // This is OK, because workerCount should always be much smaller than 2^32
|
||||
|
||||
//ThreadPool::threadId = i;
|
||||
|
||||
if (s_pool->useThreadAffinity) {
|
||||
lockThreadToProcessor(s_pool->useCallingThread + i);
|
||||
}
|
||||
|
||||
while(true)
|
||||
{
|
||||
s_pool->startEvents[i].wait();
|
||||
|
||||
nv::ThreadFunc * func = loadAcquirePointer(&s_pool->func);
|
||||
ThreadTask * func = loadAcquirePointer(&s_pool->func);
|
||||
|
||||
if (func == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
func(s_pool->arg);
|
||||
{
|
||||
#if NV_USE_TELEMETRY
|
||||
tmZoneFiltered(tmContext, 20, TMZF_NONE, "worker");
|
||||
#endif
|
||||
func(s_pool->arg, s_pool->useCallingThread + i);
|
||||
}
|
||||
|
||||
s_pool->finishEvents[i].post();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ThreadPool::ThreadPool()
|
||||
ThreadPool::ThreadPool(uint workerCount/*=processorCount()*/, bool useThreadAffinity/*=true*/, bool useCallingThread/*=false*/)
|
||||
{
|
||||
s_pool = this; // Worker threads need this to be initialized before they start.
|
||||
|
||||
workerCount = nv::hardwareThreadCount();
|
||||
workers = new Thread[workerCount];
|
||||
this->useThreadAffinity = useThreadAffinity;
|
||||
this->workerCount = workerCount;
|
||||
this->useCallingThread = useCallingThread;
|
||||
|
||||
startEvents = new Event[workerCount];
|
||||
finishEvents = new Event[workerCount];
|
||||
uint threadCount = workerCount - useCallingThread;
|
||||
|
||||
workers = new Thread[threadCount];
|
||||
|
||||
startEvents = new Event[threadCount];
|
||||
finishEvents = new Event[threadCount];
|
||||
|
||||
nvCompilerWriteBarrier(); // @@ Use a memory fence?
|
||||
|
||||
for (uint i = 0; i < workerCount; i++) {
|
||||
if (useCallingThread && useThreadAffinity) {
|
||||
lockThreadToProcessor(0); // Calling thread always locked to processor 0.
|
||||
}
|
||||
|
||||
for (uint i = 0; i < threadCount; i++) {
|
||||
StringBuilder name;
|
||||
name.format("worker %d", i);
|
||||
workers[i].setName(name.release()); // @Leak
|
||||
workers[i].start(workerFunc, (void *)i);
|
||||
}
|
||||
|
||||
@ -94,14 +132,28 @@ ThreadPool::~ThreadPool()
|
||||
start(NULL, NULL);
|
||||
|
||||
// Wait until threads actually exit.
|
||||
Thread::wait(workers, workerCount);
|
||||
Thread::wait(workers, workerCount - useCallingThread);
|
||||
|
||||
delete [] workers;
|
||||
delete [] startEvents;
|
||||
delete [] finishEvents;
|
||||
}
|
||||
|
||||
void ThreadPool::start(ThreadFunc * func, void * arg)
|
||||
void ThreadPool::run(ThreadTask * func, void * arg)
|
||||
{
|
||||
// Wait until threads are idle.
|
||||
wait();
|
||||
|
||||
start(func, arg);
|
||||
|
||||
if (useCallingThread) {
|
||||
func(arg, 0);
|
||||
}
|
||||
|
||||
wait();
|
||||
}
|
||||
|
||||
void ThreadPool::start(ThreadTask * func, void * arg)
|
||||
{
|
||||
// Wait until threads are idle.
|
||||
wait();
|
||||
@ -113,7 +165,7 @@ void ThreadPool::start(ThreadFunc * func, void * arg)
|
||||
allIdle = false;
|
||||
|
||||
// Resume threads.
|
||||
Event::post(startEvents, workerCount);
|
||||
Event::post(startEvents, workerCount - useCallingThread);
|
||||
}
|
||||
|
||||
void ThreadPool::wait()
|
||||
@ -121,7 +173,7 @@ void ThreadPool::wait()
|
||||
if (!allIdle)
|
||||
{
|
||||
// Wait for threads to complete.
|
||||
Event::wait(finishEvents, workerCount);
|
||||
Event::wait(finishEvents, workerCount - useCallingThread);
|
||||
|
||||
allIdle = true;
|
||||
}
|
||||
|
@ -14,30 +14,42 @@
|
||||
// The thread pool runs the same function in all worker threads, the idea is to use this as the foundation of a custom task scheduler.
|
||||
// When the thread pool starts, the main thread continues running, but the common use case is to inmmediately wait for the termination events of the worker threads.
|
||||
// @@ The start and wait methods could probably be merged.
|
||||
// It may be running the thread function on the invoking thread to avoid thread switches.
|
||||
|
||||
namespace nv {
|
||||
|
||||
class Thread;
|
||||
class Event;
|
||||
|
||||
typedef void ThreadTask(void * context, int id);
|
||||
|
||||
class ThreadPool {
|
||||
NV_FORBID_COPY(ThreadPool);
|
||||
public:
|
||||
|
||||
static void setup(uint workerCount, bool useThreadAffinity, bool useCallingThread);
|
||||
|
||||
static ThreadPool * acquire();
|
||||
static void release(ThreadPool *);
|
||||
|
||||
ThreadPool();
|
||||
ThreadPool(uint workerCount = processorCount(), bool useThreadAffinity = true, bool useCallingThread = false);
|
||||
~ThreadPool();
|
||||
|
||||
void start(ThreadFunc * func, void * arg);
|
||||
void run(ThreadTask * func, void * arg);
|
||||
|
||||
void start(ThreadTask * func, void * arg);
|
||||
void wait();
|
||||
|
||||
//NV_THREAD_LOCAL static uint threadId;
|
||||
|
||||
private:
|
||||
|
||||
static void workerFunc(void * arg);
|
||||
|
||||
bool useThreadAffinity;
|
||||
bool useCallingThread;
|
||||
uint workerCount;
|
||||
|
||||
Thread * workers;
|
||||
Event * startEvents;
|
||||
Event * finishEvents;
|
||||
@ -45,10 +57,29 @@ namespace nv {
|
||||
uint allIdle;
|
||||
|
||||
// Current function:
|
||||
ThreadFunc * func;
|
||||
ThreadTask * func;
|
||||
void * arg;
|
||||
};
|
||||
|
||||
|
||||
#if NV_CC_CPP11
|
||||
|
||||
template <typename F>
|
||||
void thread_pool_run(F f) {
|
||||
// Transform lambda into function pointer.
|
||||
auto lambda = [](void* context, int id) {
|
||||
F & f = *reinterpret_cast<F *>(context);
|
||||
f(id);
|
||||
};
|
||||
|
||||
ThreadPool * pool = ThreadPool::acquire();
|
||||
pool->run(lambda, &f);
|
||||
ThreadPool::release(pool);
|
||||
}
|
||||
|
||||
#endif // NV_CC_CPP11
|
||||
|
||||
|
||||
} // namespace nv
|
||||
|
||||
|
||||
|
@ -27,15 +27,65 @@
|
||||
|
||||
using namespace nv;
|
||||
|
||||
#if NV_OS_WIN32
|
||||
|
||||
// Find the number of cores in the system.
|
||||
typedef BOOL(WINAPI *LPFN_GSI)(LPSYSTEM_INFO);
|
||||
typedef BOOL(WINAPI *LPFN_ISWOW64PROCESS) (HANDLE, PBOOL);
|
||||
|
||||
static bool isWow64() {
|
||||
LPFN_ISWOW64PROCESS fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle("kernel32"), "IsWow64Process");
|
||||
|
||||
BOOL wow64 = FALSE;
|
||||
|
||||
if (NULL != fnIsWow64Process) {
|
||||
if (!fnIsWow64Process(GetCurrentProcess(), &wow64)) {
|
||||
// If error, assume false.
|
||||
}
|
||||
}
|
||||
|
||||
return wow64 != 0;
|
||||
}
|
||||
|
||||
static void getSystemInfo(SYSTEM_INFO * sysinfo) {
|
||||
BOOL success = FALSE;
|
||||
|
||||
if (isWow64()) {
|
||||
LPFN_GSI fnGetNativeSystemInfo = (LPFN_GSI)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "GetNativeSystemInfo");
|
||||
|
||||
if (fnGetNativeSystemInfo != NULL) {
|
||||
success = fnGetNativeSystemInfo(sysinfo);
|
||||
}
|
||||
}
|
||||
|
||||
if (!success) {
|
||||
GetSystemInfo(sysinfo);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // NV_OS_WIN32
|
||||
|
||||
// Find the number of logical processors in the system.
|
||||
// Based on: http://stackoverflow.com/questions/150355/programmatically-find-the-number-of-cores-on-a-machine
|
||||
// @@ Distinguish between logical and physical cores?
|
||||
uint nv::hardwareThreadCount() {
|
||||
uint nv::processorCount() {
|
||||
#if NV_OS_WIN32
|
||||
SYSTEM_INFO sysinfo;
|
||||
GetSystemInfo( &sysinfo );
|
||||
return sysinfo.dwNumberOfProcessors;
|
||||
getSystemInfo(&sysinfo);
|
||||
//return sysinfo.dwNumberOfProcessors;
|
||||
|
||||
// Respect process affinity mask?
|
||||
DWORD_PTR pam, sam;
|
||||
GetProcessAffinityMask(GetCurrentProcess(), &pam, &sam);
|
||||
|
||||
// Count number of bits set in the processor affinity mask.
|
||||
uint count = 0;
|
||||
for (int i = 0; i < sizeof(DWORD_PTR) * 8; i++) {
|
||||
if (pam & (DWORD_PTR(1) << i)) count++;
|
||||
}
|
||||
nvDebugCheck(count <= sysinfo.dwNumberOfProcessors);
|
||||
|
||||
return count;
|
||||
#elif NV_OS_ORBIS
|
||||
return 6;
|
||||
#elif NV_OS_XBOX
|
||||
return 3; // or 6?
|
||||
#elif NV_OS_LINUX // Linux, Solaris, & AIX
|
||||
@ -72,10 +122,211 @@ uint nv::hardwareThreadCount() {
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
uint nv::threadId() {
|
||||
#if NV_OS_WIN32
|
||||
return GetCurrentThreadId();
|
||||
#else
|
||||
return 0; // @@
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// @@ If we are using less worker threads than processors and hyperthreading is available, we probably want to enumerate the logical processors
|
||||
// so that the first cores of each processor goes first. This way, if say, we leave 2 hardware threads free, then we still have one worker
|
||||
// thread on each physical processor.
|
||||
|
||||
// I believe that currently logical processors are enumerated in physical order, that is:
|
||||
// 0 = thread a in physical core 0
|
||||
// 1 = thread b in physical core 0
|
||||
// 2 = thread a in physical core 1
|
||||
// ... and so on ...
|
||||
// I'm not sure we can actually rely on that. And in any case we should start detecting the number of physical processors, which appears to be a pain
|
||||
// to do in a way that's compatible with newer i7 processors.
|
||||
|
||||
void nv::lockThreadToProcessor(int idx) {
|
||||
#if NV_OS_WIN32
|
||||
//nvDebugCheck(idx < hardwareThreadCount());
|
||||
#if 0
|
||||
DWORD_PTR tam = 1 << idx;
|
||||
#else
|
||||
DWORD_PTR pam, sam;
|
||||
BOOL rc = GetProcessAffinityMask(GetCurrentProcess(), &pam, &sam);
|
||||
|
||||
// Find the idx's bit set.
|
||||
uint pidx = 0;
|
||||
DWORD_PTR tam = 0;
|
||||
for (int i = 0; i < sizeof(DWORD_PTR) * 8; i++) {
|
||||
DWORD_PTR mask = DWORD_PTR(1) << i;
|
||||
if (pam & mask) {
|
||||
if (pidx == idx) {
|
||||
tam = mask;
|
||||
break;
|
||||
}
|
||||
pidx++;
|
||||
}
|
||||
}
|
||||
|
||||
nvDebugCheck(tam != 0);
|
||||
#endif
|
||||
|
||||
SetThreadAffinityMask(GetCurrentThread(), tam);
|
||||
#else
|
||||
// @@ NOP
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void nv::unlockThreadToProcessor() {
|
||||
#if NV_OS_WIN32
|
||||
DWORD_PTR pam, sam;
|
||||
BOOL rc = GetProcessAffinityMask(GetCurrentProcess(), &pam, &sam);
|
||||
SetThreadAffinityMask(GetCurrentThread(), pam);
|
||||
#else
|
||||
// @@ NOP
|
||||
#endif
|
||||
}
|
||||
|
||||
uint nv::logicalProcessorCount() {
|
||||
return processorCount();
|
||||
}
|
||||
|
||||
|
||||
#if NV_OS_WIN32
|
||||
|
||||
struct LOGICALPROCESSORDATA
|
||||
{
|
||||
unsigned int nLargestStandardFunctionNumber;
|
||||
unsigned int nLargestExtendedFunctionNumber;
|
||||
int nLogicalProcessorCount;
|
||||
int nLocalApicId;
|
||||
int nCPUcore;
|
||||
int nProcessorId;
|
||||
int nApicIdCoreIdSize;
|
||||
int nNC;
|
||||
int nMNC;
|
||||
int nCPUCoresperProcessor;
|
||||
int nThreadsperCPUCore;
|
||||
int nProcId;
|
||||
int nCoreId;
|
||||
bool CmpLegacy;
|
||||
bool HTT;
|
||||
};
|
||||
|
||||
#define MAX_NUMBER_OF_LOGICAL_PROCESSORS 96
|
||||
#define MAX_NUMBER_OF_PHYSICAL_PROCESSORS 8
|
||||
#define MAX_NUMBER_OF_IOAPICS 16
|
||||
static LOGICALPROCESSORDATA LogicalProcessorMap[MAX_NUMBER_OF_LOGICAL_PROCESSORS];
|
||||
static int PhysProcIds[MAX_NUMBER_OF_PHYSICAL_PROCESSORS + MAX_NUMBER_OF_IOAPICS];
|
||||
|
||||
static void gatherProcessorData(LOGICALPROCESSORDATA * p) {
|
||||
|
||||
int CPUInfo[4] = { 0, 0, 0, 0 };
|
||||
__cpuid(CPUInfo, 0);
|
||||
|
||||
p->nLargestStandardFunctionNumber = CPUInfo[0];
|
||||
|
||||
// Get the information associated with each valid Id
|
||||
for (uint i = 0; i <= p->nLargestStandardFunctionNumber; ++i) {
|
||||
__cpuid(CPUInfo, i);
|
||||
|
||||
// Interpret CPU feature information.
|
||||
if (i == 1) {
|
||||
// Some of the bits of LocalApicId represent the CPU core
|
||||
// within a processor and other bits represent the processor ID.
|
||||
p->nLocalApicId = (CPUInfo[1] >> 24) & 0xff;
|
||||
p->HTT = (CPUInfo[3] >> 28) & 0x1;
|
||||
// recalculate later after 0x80000008
|
||||
p->nLogicalProcessorCount = (CPUInfo[1] >> 16) & 0x0FF;
|
||||
}
|
||||
}
|
||||
|
||||
// Calling __cpuid with 0x80000000 as the InfoType argument
|
||||
// gets the number of valid extended IDs.
|
||||
__cpuid(CPUInfo, 0x80000000);
|
||||
p->nLargestExtendedFunctionNumber = CPUInfo[0];
|
||||
|
||||
// Get the information associated with each extended ID.
|
||||
for (uint i = 0x80000000; i <= p->nLargestExtendedFunctionNumber; ++i) {
|
||||
__cpuid(CPUInfo, i);
|
||||
if (i == 0x80000008) {
|
||||
p->nApicIdCoreIdSize = (CPUInfo[2] >> 12) & 0xF;
|
||||
p->nNC = (CPUInfo[2]) & 0x0FF;
|
||||
}
|
||||
}
|
||||
|
||||
// MNC
|
||||
// A value of zero for ApicIdCoreIdSize indicates that MNC is derived by this
|
||||
// legacy formula: MNC = NC + 1
|
||||
// A non-zero value of ApicIdCoreIdSize means that MNC is 2^ApicIdCoreIdSize
|
||||
if (p->nApicIdCoreIdSize) {
|
||||
p->nMNC = 2;
|
||||
for (uint j = p->nApicIdCoreIdSize - 1; j > 0; j--) {
|
||||
p->nMNC = p->nMNC * 2;
|
||||
}
|
||||
}
|
||||
else {
|
||||
p->nMNC = p->nNC + 1;
|
||||
}
|
||||
|
||||
// If HTT==0, then LogicalProcessorCount is reserved, and the CPU contains
|
||||
// one CPU core and the CPU core is single-threaded.
|
||||
// If HTT==1 and CmpLegacy==1, LogicalProcessorCount represents the number of
|
||||
// CPU cores per processor, where each CPU core is single-threaded. If HTT==1
|
||||
// and CmpLegacy==0, then LogicalProcessorCount is the number of threads per
|
||||
// processor, which is the number of cores times the number of threads per core.
|
||||
// The number of cores is NC+1.
|
||||
p->nCPUCoresperProcessor = p->nNC + 1;
|
||||
p->nThreadsperCPUCore = (p->HTT == 0 ? 1 : (p->CmpLegacy == 1 ? 1 : p->nLogicalProcessorCount / p->nCPUCoresperProcessor ));
|
||||
|
||||
// Calculate a mask for the core IDs
|
||||
uint mask = 1;
|
||||
uint numbits = 1;
|
||||
if (p->nApicIdCoreIdSize) {
|
||||
numbits = p->nApicIdCoreIdSize;
|
||||
for (uint j = p->nApicIdCoreIdSize; j > 1; j--) {
|
||||
mask = (mask << 1) + 1;
|
||||
}
|
||||
}
|
||||
p->nProcId = (p->nLocalApicId & ~mask) >> numbits;
|
||||
p->nCoreId = p->nLocalApicId & mask;
|
||||
}
|
||||
|
||||
|
||||
uint nv::physicalProcessorCount() {
|
||||
|
||||
uint lpc = logicalProcessorCount();
|
||||
|
||||
// Get info about each logical processor.
|
||||
for (uint i = 0; i < lpc; i++) {
|
||||
// Make sure thread doesn't change processor while we gather it's data.
|
||||
lockThreadToProcessor(i);
|
||||
|
||||
gatherProcessorData(&LogicalProcessorMap[i]);
|
||||
}
|
||||
|
||||
unlockThreadToProcessor();
|
||||
|
||||
memset(PhysProcIds, 0, sizeof(PhysProcIds));
|
||||
for (uint i = 0; i < lpc; i++) {
|
||||
PhysProcIds[LogicalProcessorMap[i].nProcId]++;
|
||||
}
|
||||
|
||||
uint pc = 0;
|
||||
for (uint i = 0; i < (MAX_NUMBER_OF_PHYSICAL_PROCESSORS + MAX_NUMBER_OF_IOAPICS); i++) {
|
||||
if (PhysProcIds[i] != 0) {
|
||||
pc++;
|
||||
}
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
uint nv::physicalProcessorCount() {
|
||||
// @@ Assume the same.
|
||||
return processorCount();
|
||||
}
|
||||
|
||||
#endif
|
@ -82,13 +82,16 @@ BOOL WINAPI SwitchToThread(void);
|
||||
|
||||
namespace nv
|
||||
{
|
||||
// Reentrant.
|
||||
uint hardwareThreadCount();
|
||||
//void initThreadingSystemInfo();
|
||||
|
||||
// Not thread-safe. Use from main thread only.
|
||||
void initWorkers();
|
||||
void shutWorkers();
|
||||
void setWorkerFunction(void * func);
|
||||
// Reentrant.
|
||||
uint processorCount();
|
||||
uint logicalProcessorCount();
|
||||
uint physicalProcessorCount();
|
||||
|
||||
// Locks the current thread to the given logical processor index.
|
||||
void lockThreadToProcessor(int idx);
|
||||
void unlockThreadToProcessor();
|
||||
|
||||
uint threadId();
|
||||
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
using namespace nv;
|
||||
|
||||
static uint atomic_counter = 0;
|
||||
//static uint atomic_counter = 0;
|
||||
|
||||
|
||||
float nv::compress_dxt5_rgbm(const Vector4 input_colors[16], const float input_weights[16], float min_m, BlockDXT5 * output) {
|
||||
@ -87,10 +87,15 @@ float nv::compress_dxt5_rgbm(const Vector4 input_colors[16], const float input_w
|
||||
|
||||
m = (m - min_m) / (1 - min_m);
|
||||
|
||||
#if 0
|
||||
// IC: This does indeed happen. What does that mean? The best choice of m is above the available range. If this happened too often it would make sense to scale m in
|
||||
// the pixel shader to allow for more accurate reconstruction. However, that scaling would reduce the precision over the [0-1] range. I haven't measured how much
|
||||
// error is introduced by the clamping vs. how much the error would change with the increased range.
|
||||
if (m > 1.0f) {
|
||||
uint counter = atomicIncrement(&atomic_counter);
|
||||
printf("It happens %u times!", counter);
|
||||
}
|
||||
#endif
|
||||
|
||||
M.alpha[i] = U8(ftoi_round(saturate(m) * 255.0f));
|
||||
M.weights[i] = input_weights[i];
|
||||
|
@ -193,7 +193,7 @@ namespace
|
||||
F.field.biasedexponent = 0xFF;
|
||||
F.field.mantissa = M << (23 - 6);
|
||||
|
||||
|
||||
return F.value;
|
||||
#if 0
|
||||
// X Channel (6-bit mantissa)
|
||||
Mantissa = pSource->xm;
|
||||
@ -228,9 +228,7 @@ namespace
|
||||
|
||||
Result[0] = ((Exponent + 112) << 23) | (Mantissa << 17);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
// https://www.opengl.org/registry/specs/EXT/texture_shared_exponent.txt
|
||||
|
@ -52,12 +52,12 @@ using namespace nvtt;
|
||||
namespace
|
||||
{
|
||||
// 1 -> 1, 2 -> 2, 3 -> 2, 4 -> 4, 5 -> 4, ...
|
||||
static uint previousPowerOfTwo(const uint v)
|
||||
static inline uint previousPowerOfTwo(uint v)
|
||||
{
|
||||
return nextPowerOfTwo(v + 1) / 2;
|
||||
}
|
||||
|
||||
static uint nearestPowerOfTwo(const uint v)
|
||||
static inline uint nearestPowerOfTwo(uint v)
|
||||
{
|
||||
const uint np2 = nextPowerOfTwo(v);
|
||||
const uint pp2 = previousPowerOfTwo(v);
|
||||
@ -72,6 +72,31 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
static inline uint nextMultipleOfFour(uint v)
|
||||
{
|
||||
return (v + 3) & ~3;
|
||||
}
|
||||
static inline uint previousMultipleOfFour(uint v)
|
||||
{
|
||||
return v & ~3;
|
||||
}
|
||||
|
||||
static inline uint nearestMultipleOfFour(uint v)
|
||||
{
|
||||
const uint nm4 = nextMultipleOfFour(v);
|
||||
const uint pm4 = previousMultipleOfFour(v);
|
||||
|
||||
if (nm4 - v <= v - pm4)
|
||||
{
|
||||
return nm4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return pm4;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static int blockSize(Format format)
|
||||
{
|
||||
if (format == Format_DXT1 || format == Format_DXT1a || format == Format_DXT1n) {
|
||||
@ -225,6 +250,24 @@ void nv::getTargetExtent(int * width, int * height, int * depth, int maxExtent,
|
||||
h = previousPowerOfTwo(h);
|
||||
d = previousPowerOfTwo(d);
|
||||
}
|
||||
else if (roundMode == RoundMode_ToNextMultipleOfFour)
|
||||
{
|
||||
w = nextMultipleOfFour(w);
|
||||
h = nextMultipleOfFour(h);
|
||||
d = nextMultipleOfFour(d);
|
||||
}
|
||||
else if (roundMode == RoundMode_ToNextMultipleOfFour)
|
||||
{
|
||||
w = nearestMultipleOfFour(w);
|
||||
h = nearestMultipleOfFour(h);
|
||||
d = nearestMultipleOfFour(d);
|
||||
}
|
||||
else if (roundMode == RoundMode_ToPreviousMultipleOfFour)
|
||||
{
|
||||
w = previousMultipleOfFour(w);
|
||||
h = previousMultipleOfFour(h);
|
||||
d = previousMultipleOfFour(d);
|
||||
}
|
||||
|
||||
*width = w;
|
||||
*height = h;
|
||||
|
@ -240,6 +240,9 @@ namespace nvtt
|
||||
RoundMode_ToNextPowerOfTwo,
|
||||
RoundMode_ToNearestPowerOfTwo,
|
||||
RoundMode_ToPreviousPowerOfTwo,
|
||||
RoundMode_ToNextMultipleOfFour, // (New in NVTT 2.1)
|
||||
RoundMode_ToNearestMultipleOfFour, // (New in NVTT 2.1)
|
||||
RoundMode_ToPreviousMultipleOfFour, // (New in NVTT 2.1)
|
||||
};
|
||||
|
||||
// Alpha mode.
|
||||
|
@ -641,8 +641,8 @@ int main(int argc, char *argv[])
|
||||
//compressionOptions.setPixelFormat(10, 10, 10, 2);
|
||||
|
||||
// DXGI_FORMAT_R11G11B10_FLOAT
|
||||
compressionOptions.setPixelType(nvtt::PixelType_Float);
|
||||
compressionOptions.setPixelFormat(11, 11, 10, 0);
|
||||
//compressionOptions.setPixelType(nvtt::PixelType_Float);
|
||||
//compressionOptions.setPixelFormat(11, 11, 10, 0);
|
||||
}
|
||||
}
|
||||
else if (format == nvtt::Format_BC6)
|
||||
|
Loading…
Reference in New Issue
Block a user