Add plane class.

2.0
castano 16 years ago
parent 64cbd74ef0
commit de042e828a

@ -0,0 +1,17 @@
// This code is in the public domain -- castanyo@yahoo.es
#include "Plane.h"
#include "Matrix.h"
namespace nv
{
Plane transformPlane(const Matrix& m, Plane::Arg p)
{
Vector3 newVec = transformVector(m, p.vector());
Vector3 ptInPlane = p.offset() * p.vector();
ptInPlane = transformPoint(m, ptInPlane);
return Plane(newVec, ptInPlane);
}
}

@ -0,0 +1,77 @@
// This code is in the public domain -- castanyo@yahoo.es
#ifndef NV_MATH_PLANE_H
#define NV_MATH_PLANE_H
#include <nvmath/nvmath.h>
#include <nvmath/Vector.h>
namespace nv
{
class Matrix;
class NVMATH_CLASS Plane
{
public:
typedef Plane const & Arg;
Plane();
Plane(float x, float y, float z, float w);
Plane(Vector4::Arg v);
Plane(Vector3::Arg v, float d);
Plane(Vector3::Arg normal, Vector3::Arg point);
const Plane & operator=(Plane::Arg v);
Vector3 vector() const;
scalar offset() const;
const Vector4 & asVector() const;
Vector4 & asVector();
void operator*=(scalar s);
private:
Vector4 p;
};
inline Plane::Plane() {}
inline Plane::Plane(float x, float y, float z, float w) : p(x, y, z, w) {}
inline Plane::Plane(Vector4::Arg v) : p(v) {}
inline Plane::Plane(Vector3::Arg v, float d) : p(v, d) {}
inline Plane::Plane(Vector3::Arg normal, Vector3::Arg point) : p(normal, dot(normal, point)) {}
inline const Plane & Plane::operator=(Plane::Arg v) { p = v.p; return *this; }
inline Vector3 Plane::vector() const { return p.xyz(); }
inline scalar Plane::offset() const { return p.w(); }
inline const Vector4 & Plane::asVector() const { return p; }
inline Vector4 & Plane::asVector() { return p; }
// Normalize plane.
inline Plane normalize(Plane::Arg plane, float epsilon = NV_EPSILON)
{
const float len = length(plane.vector());
nvDebugCheck(!isZero(len, epsilon));
const float inv = 1.0f / len;
return Plane(plane.asVector() * inv);
}
// Get the distance from the given point to this plane.
inline float distance(Plane::Arg plane, Vector3::Arg point)
{
return dot(plane.vector(), point) - plane.offset();
}
inline void Plane::operator*=(scalar s)
{
scale(p, s);
}
Plane transformPlane(const Matrix&, Plane::Arg);
} // nv namespace
#endif // NV_MATH_PLANE_H
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