Add plane class.
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src/nvmath/Plane.cpp
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17
src/nvmath/Plane.cpp
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// This code is in the public domain -- castanyo@yahoo.es
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#include "Plane.h"
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#include "Matrix.h"
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namespace nv
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{
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Plane transformPlane(const Matrix& m, Plane::Arg p)
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{
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Vector3 newVec = transformVector(m, p.vector());
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Vector3 ptInPlane = p.offset() * p.vector();
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ptInPlane = transformPoint(m, ptInPlane);
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return Plane(newVec, ptInPlane);
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}
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}
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src/nvmath/Plane.h
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src/nvmath/Plane.h
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// This code is in the public domain -- castanyo@yahoo.es
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#ifndef NV_MATH_PLANE_H
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#define NV_MATH_PLANE_H
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#include <nvmath/nvmath.h>
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#include <nvmath/Vector.h>
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namespace nv
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{
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class Matrix;
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class NVMATH_CLASS Plane
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{
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public:
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typedef Plane const & Arg;
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Plane();
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Plane(float x, float y, float z, float w);
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Plane(Vector4::Arg v);
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Plane(Vector3::Arg v, float d);
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Plane(Vector3::Arg normal, Vector3::Arg point);
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const Plane & operator=(Plane::Arg v);
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Vector3 vector() const;
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scalar offset() const;
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const Vector4 & asVector() const;
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Vector4 & asVector();
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void operator*=(scalar s);
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private:
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Vector4 p;
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};
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inline Plane::Plane() {}
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inline Plane::Plane(float x, float y, float z, float w) : p(x, y, z, w) {}
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inline Plane::Plane(Vector4::Arg v) : p(v) {}
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inline Plane::Plane(Vector3::Arg v, float d) : p(v, d) {}
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inline Plane::Plane(Vector3::Arg normal, Vector3::Arg point) : p(normal, dot(normal, point)) {}
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inline const Plane & Plane::operator=(Plane::Arg v) { p = v.p; return *this; }
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inline Vector3 Plane::vector() const { return p.xyz(); }
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inline scalar Plane::offset() const { return p.w(); }
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inline const Vector4 & Plane::asVector() const { return p; }
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inline Vector4 & Plane::asVector() { return p; }
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// Normalize plane.
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inline Plane normalize(Plane::Arg plane, float epsilon = NV_EPSILON)
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{
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const float len = length(plane.vector());
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nvDebugCheck(!isZero(len, epsilon));
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const float inv = 1.0f / len;
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return Plane(plane.asVector() * inv);
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}
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// Get the distance from the given point to this plane.
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inline float distance(Plane::Arg plane, Vector3::Arg point)
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{
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return dot(plane.vector(), point) - plane.offset();
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}
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inline void Plane::operator*=(scalar s)
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{
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scale(p, s);
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}
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Plane transformPlane(const Matrix&, Plane::Arg);
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} // nv namespace
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#endif // NV_MATH_PLANE_H
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