474239c784
- Use 3x3 eigensolver for initial fit in ZOH. Slightly better perf and RMSE than power method. - Remove use of double precision in ZOH - speeds up by 12%. - Fixed RGBM encoding that was broken for HDR images. - Use gamma-2.0 space for RGBM for HDR images (improves precision in darks). - Use UNORM instead of TYPELESS formats when saving a DX10 .dds file. The TYPELESS formats break most viewers. - Cleaned up warnings in ZOH code. - Command-line utils will warn if you give them an unrecognized parameter. - Added VS2010 profiling results. |
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.. | ||
bc6h | ||
imperativeapi | ||
nvassemble | ||
nvcompress | ||
nvcore | ||
nvddsinfo | ||
nvdecompress | ||
Nvidia.TextureTools | ||
nvimage | ||
nvimgdiff | ||
nvmath | ||
nvthread | ||
nvtt | ||
nvzoom | ||
squish | ||
testsuite | ||
bc6-01-eigen-solver.vsp | ||
bc6-02-no-double.vsp | ||
bc6.psess | ||
nvconfig.h | ||
nvtt.props | ||
nvtt.sln |