474239c784
- Use 3x3 eigensolver for initial fit in ZOH. Slightly better perf and RMSE than power method. - Remove use of double precision in ZOH - speeds up by 12%. - Fixed RGBM encoding that was broken for HDR images. - Use gamma-2.0 space for RGBM for HDR images (improves precision in darks). - Use UNORM instead of TYPELESS formats when saving a DX10 .dds file. The TYPELESS formats break most viewers. - Cleaned up warnings in ZOH code. - Command-line utils will warn if you give them an unrecognized parameter. - Added VS2010 profiling results. |
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.. | ||
bc6h | ||
bc7 | ||
cuda | ||
experimental | ||
squish | ||
tests | ||
tools | ||
BlockCompressor.cpp | ||
BlockCompressor.h | ||
ClusterFit.cpp | ||
ClusterFit.h | ||
CMakeLists.txt | ||
CompressionOptions.cpp | ||
CompressionOptions.h | ||
Compressor.h | ||
CompressorDX9.cpp | ||
CompressorDX9.h | ||
CompressorDX10.cpp | ||
CompressorDX10.h | ||
CompressorDX11.cpp | ||
CompressorDX11.h | ||
CompressorRGB.cpp | ||
CompressorRGB.h | ||
Context.cpp | ||
Context.h | ||
CubeSurface.cpp | ||
CubeSurface.h | ||
InputOptions.cpp | ||
InputOptions.h | ||
nvtt_wrapper.cpp | ||
nvtt_wrapper.h | ||
nvtt.cpp | ||
nvtt.h | ||
OptimalCompressDXT.cpp | ||
OptimalCompressDXT.h | ||
OutputOptions.cpp | ||
OutputOptions.h | ||
QuickCompressDXT.cpp | ||
QuickCompressDXT.h | ||
SingleColorLookup.cpp | ||
SingleColorLookup.h | ||
Surface.cpp | ||
Surface.h | ||
TaskDispatcher.cpp | ||
TaskDispatcher.h |