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648 B
648 B
Introduction
The best documentation for the new D3D11 formats is in the OpenGL BPTC spec:
http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt
A good overview is available at:
http://www.reedbeta.com/blog/2012/02/12/understanding-bcn-texture-compression-formats/
Compressors
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NVIDIA Compressors written by Walt Donovan:
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Volition GPU Compressor: