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nvidia-texture-tools/NewFeatures.md

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# HDR #
## LogLUV ##
* http://graphicrants.blogspot.com/2009/04/rgbm-color-encoding.html
* http://realtimecollisiondetection.net/blog/?p=15
## RGBM ##
* http://graphicrants.blogspot.com/2009/04/rgbm-color-encoding.html
* Bungie compressor is based on this paper: http://www.ppsloan.org/publications/HDRComp.pdf
* Also used in Lost Planet
![http://game.watch.impress.co.jp/docs/20070131/3dlp111.jpg](http://game.watch.impress.co.jp/docs/20070131/3dlp111.jpg)
![http://game.watch.impress.co.jp/docs/20070131/3dlp113.jpg](http://game.watch.impress.co.jp/docs/20070131/3dlp113.jpg)