You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
nvidia-texture-tools/src/nvimage/nvtt/CompressRGB.cpp

154 lines
3.7 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include <string.h>
#include <nvcore/Debug.h>
#include <nvimage/Image.h>
#include "CompressRGB.h"
#include "CompressionOptions.h"
using namespace nv;
using namespace nvtt;
namespace
{
inline uint computePitch(uint w, uint bitsize)
{
uint p = w * ((bitsize + 7) / 8);
// Align to 32 bits.
return ((p + 3) / 4) * 4;
}
static void convert_to_rgba8888(void * src, void * dst, uint w)
{
// @@ TODO
}
static void convert_to_bgra8888(const void * src, void * dst, uint w)
{
memcpy(dst, src, 4 * w);
}
static void convert_to_rgb888(const void * src, void * dst, uint w)
{
// @@ TODO
}
static uint truncate(uint c, uint inbits, uint outbits)
{
nvDebugCheck(inbits > outbits);
c >>= inbits - outbits;
}
static uint bitexpand(uint c, uint inbits, uint outbits)
{
// @@ TODO
}
static void maskShiftAndSize(uint mask, uint & shift, uint & size)
{
shift = 0;
while((mask & 1) == 0) {
shift++;
mask >>= 1;
}
while((mask & 1) == 1) {
size++;
mask >>= 1;
}
}
} // namespace
// Pixel format converter.
void nv::compressRGB(const Image * image, const OutputOptions & outputOptions, const CompressionOptions::Private & compressionOptions)
{
nvCheck(image != NULL);
const uint w = image->width();
const uint h = image->height();
uint rshift, rsize;
maskShiftAndSize(compressionOptions.rmask, rshift, rsize);
uint gshift, gsize;
maskShiftAndSize(compressionOptions.gmask, gshift, gsize);
uint bshift, bsize;
maskShiftAndSize(compressionOptions.bmask, bshift, bsize);
uint ashift, asize;
maskShiftAndSize(compressionOptions.amask, ashift, asize);
// Determine pitch.
uint pitch = computePitch(w, compressionOptions.bitcount);
void * dst = malloc(pitch);
for (uint y = 0; y < h; y++)
{
const Color32 * src = image->scanline(y);
convert_to_bgra8888(src, dst, w);
if (false)
{
// uint c = 0;
// c |= (src[i].r >> (8 - rsize)) << rshift;
// c |= (src[i].g >> (8 - gsize)) << gshift;
// c |= (src[i].b >> (8 - bsize)) << bshift;
}
/*
if (rmask == 0xFF000000 && gmask == 0xFF0000 && bmask == 0xFF00 && amask == 0xFF)
{
convert_to_rgba8888(src, dst, w);
}
else if (rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0)
{
convert_to_rgb888(src, dst, w);
}
else
{
// @@ Not supported.
}
*/
if (outputOptions.outputHandler != NULL)
{
outputOptions.outputHandler->writeData(dst, pitch);
}
}
free(dst);
}