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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <array>
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#include <cassert>
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#include <cstdint>
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#include <memory>
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#include "color.h"
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#include "ndebug.h"
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#include "util.h"
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namespace rgbcx {
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template <size_t Size, int Op(int)> static constexpr std::array<uint8_t, Size> ExpandArray() {
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std::array<uint8_t, Size> res;
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for (int i = 0; i < Size; i++) { res[i] = Op(i); }
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return res;
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}
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class Interpolator {
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public:
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// struct MatchEntry {
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// uint8_t high;
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// uint8_t low;
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// uint8_t error;
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// };
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virtual ~Interpolator() noexcept = default;
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/**
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* Performs a 2/3 interpolation of a pair of 5-bit values to produce an 8-bit value
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* Output is approximately (2v0 + v1)/3, with v0 and v1 first extended to 8 bits.
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* @param v0 The first 5-bit value
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* @param v1 The second 5-bit value
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* @return The interpolated value
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*/
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virtual int Interpolate5(int v0, int v1) const;
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/**
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* Performs a 2/3 interpolation of a pair of 5-bit values to produce an 8-bit value
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* Output is approximately (2v0 + v1)/3, with v0 and v1 first extended to 8 bits.
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* @param v0 The first 5-bit value
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* @param v1 The second 5-bit value
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* @return The interpolated value
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*/
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virtual int Interpolate6(int v0, int v1) const;
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/**
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* Performs a 1/2 interpolation of a pair of 5-bit values to produce an 8-bit value
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* Output is approximately (v0 + v1)/2, with v0 and v1 first extended to 8 bits.
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* @param v0 The first 5-bit value
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* @param v1 The second 5-bit value
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* @return The interpolated value
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*/
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virtual int InterpolateHalf5(int v0, int v1) const;
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/**
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* Performs a 1/2 interpolation of a pair of 6-bit values to produce an 8-bit value
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* Output is approximately (v0 + v1)/2, with v0 and v1 first extended to 8 bits.
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* @param v0 The first 6-bit value
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* @param v1 The second 6-bit value
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* @return The interpolated value
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*/
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virtual int InterpolateHalf6(int v0, int v1) const;
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/**
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* Generates the 4 colors for a BC1 block from the given 5:6:5-packed colors
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* @param low first 5:6:5 color for the block
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* @param high second 5:6:5 color for the block
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* @return and array of 4 Color32 values, with indices matching BC1 selectors
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*/
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virtual std::array<Color32, 4> InterpolateBC1(uint16_t low, uint16_t high) const;
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private:
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virtual int Interpolate8(int v0, int v1) const;
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virtual int InterpolateHalf8(int v0, int v1) const;
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// constexpr static auto Expand5 = ExpandArray<Size5, scale5To8>();
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// constexpr static auto Expand6 = ExpandArray<size6, scale6To8>();
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//
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// // match tables used for single-color blocks
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// using MatchList = std::array<MatchEntry, match_count>;
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// using MatchListPtr = std::shared_ptr<MatchList>;
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//
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// const MatchListPtr _single_match5 = {std::make_shared<MatchList>()};
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// const MatchListPtr _single_match6 = {std::make_shared<MatchList>()};
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// const MatchListPtr _single_match5_half = {std::make_shared<MatchList>()};
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// const MatchListPtr _single_match6_half = {std::make_shared<MatchList>()};
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Color32 InterpolateColor24(const Color32 &c0, const Color32 &c1) const {
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return Color32(Interpolate8(c0.r, c1.r), Interpolate8(c0.g, c1.g), Interpolate8(c0.b, c1.b));
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}
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Color32 InterpolateHalfColor24(const Color32 &c0, const Color32 &c1) const {
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return Color32(InterpolateHalf8(c0.r, c1.r), InterpolateHalf8(c0.g, c1.g), InterpolateHalf8(c0.b, c1.b));
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}
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virtual constexpr bool isIdeal() noexcept { return true; }
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// virtual constexpr bool useExpandedInMatch() noexcept { return true; }
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//
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// void PrepSingleColorTables(const MatchListPtr &matchTable, const MatchListPtr &matchTableHalf, int len);
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//
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// int PrepSingleColorTableEntry(const MatchListPtr &matchTable, int v, int i, int low, int high, int low_e, int high_e, int lowest_error, bool half,
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// bool ideal);
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};
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class InterpolatorRound : public Interpolator {
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public:
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int Interpolate5(int v0, int v1) const override;
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int Interpolate6(int v0, int v1) const override;
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private:
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int Interpolate8(int v0, int v1) const override;
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};
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class InterpolatorNvidia : public Interpolator {
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public:
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int Interpolate5(int v0, int v1) const override;
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int Interpolate6(int v0, int v1) const override;
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int InterpolateHalf5(int v0, int v1) const override;
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int InterpolateHalf6(int v0, int v1) const override;
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std::array<Color32, 4> InterpolateBC1(uint16_t low, uint16_t high) const override;
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constexpr bool isIdeal() noexcept override { return false; }
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private:
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Color32 InterpolateColor565(const Color32 &c0, const Color32 &c1) const {
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return Color32(Interpolate5(c0.r, c1.r), Interpolate6(c0.g, c1.g), Interpolate5(c0.b, c1.b));
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}
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Color32 InterpolateHalfColor565(const Color32 &c0, const Color32 &c1) const {
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return Color32(InterpolateHalf5(c0.r, c1.r), InterpolateHalf6(c0.g, c1.g), InterpolateHalf5(c0.b, c1.b));
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}
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};
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class InterpolatorAMD : public Interpolator {
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public:
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int Interpolate5(int v0, int v1) const override;
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int Interpolate6(int v0, int v1) const override;
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int InterpolateHalf5(int v0, int v1) const override;
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int InterpolateHalf6(int v0, int v1) const override;
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constexpr bool isIdeal() noexcept override { return false; }
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private:
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int Interpolate8(int v0, int v1) const override;
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int InterpolateHalf8(int v0, int v1) const override;
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};
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} // namespace rgbcx
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