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KSP-Conformal-Decals/Source/ConformalDecals/ModuleConformalText.cs

191 lines
7.3 KiB
C#

using ConformalDecals.MaterialProperties;
using ConformalDecals.Text;
4 years ago
using ConformalDecals.UI;
using TMPro;
using UnityEngine;
namespace ConformalDecals {
public class ModuleConformalText : ModuleConformalDecal, ISerializationCallbackReceiver {
[KSPField(isPersistant = true)] public string text = "Hello World!";
[KSPField(isPersistant = true)] public Color fillColor = Color.black;
[KSPField(isPersistant = true)] public Color outlineColor = Color.white;
// serialization-only fields. do not use except in serialization functions
[KSPField(isPersistant = true)] public string fontName = "Calibri SDF";
[KSPField(isPersistant = true)] public int style;
[KSPField(isPersistant = true)] public bool vertical;
[KSPField(isPersistant = true)] public float lineSpacing;
[KSPField(isPersistant = true)] public float characterSpacing;
// KSP TWEAKABLES
[KSPEvent(guiName = "#LOC_ConformalDecals_gui-set-text", guiActive = false, guiActiveEditor = true)]
public void SetText() {
if (_textEntryController == null) {
_textEntryController = TextEntryController.Create(text, _font, _style, OnTextUpdate);
}
}
// FILL
[KSPField(guiName = "#LOC_ConformalDecals_gui-fill", groupName = "decal-fill", groupDisplayName = "#LOC_ConformalDecals_gui-group-fill",
guiActive = false, guiActiveEditor = true, isPersistant = true),
UI_Toggle()]
public bool fillEnabled = true;
[KSPEvent(guiName = "#LOC_ConformalDecals_gui-fill-color", groupName = "decal-fill", groupDisplayName = "#LOC_ConformalDecals_gui-group-fill",
guiActive = false, guiActiveEditor = true)]
public void SetFillColor() {
if (_fillColorPickerController == null) {
_fillColorPickerController = ColorPickerController.Create(fillColor, OnFillColorUpdate);
}
}
// OUTLINE
[KSPField(guiName = "#LOC_ConformalDecals_gui-outline", groupName = "decal-outline", groupDisplayName = "#LOC_ConformalDecals_gui-group-outline",
guiActive = false, guiActiveEditor = true, isPersistant = true),
UI_Toggle()]
public bool outlineEnabled;
[KSPField(guiName = "#LOC_ConformalDecals_gui-outline-width", groupName = "decal-outline", groupDisplayName = "#LOC_ConformalDecals_gui-group-outline",
guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2"),
UI_FloatRange(stepIncrement = 0.05f)]
public float outlineWidth = 0.1f;
[KSPEvent(guiName = "#LOC_ConformalDecals_gui-set-outline-color", groupName = "decal-outline", groupDisplayName = "#LOC_ConformalDecals_gui-group-outline",
guiActive = false, guiActiveEditor = true)]
public void SetOutlineColor() {
if (_outlineColorPickerCOntroller == null) {
_outlineColorPickerCOntroller = ColorPickerController.Create(outlineColor, OnOutlineColorUpdate);
}
}
private DecalTextStyle _style;
private DecalFont _font;
private TextEntryController _textEntryController;
private ColorPickerController _fillColorPickerController;
private ColorPickerController _outlineColorPickerCOntroller;
private TextRenderJob _currentJob;
private DecalText _currentText;
public override void OnLoad(ConfigNode node) {
base.OnLoad(node);
OnAfterDeserialize();
}
public override void OnSave(ConfigNode node) {
OnBeforeSerialize();
base.OnSave(node);
}
public override void OnStart(StartState state) {
base.OnStart(state);
UpdateTextRecursive();
}
public void OnTextUpdate(string newText, DecalFont newFont, DecalTextStyle newStyle) {
text = newText;
_font = newFont;
_style = newStyle;
UpdateTextRecursive();
}
public void OnFillColorUpdate(Color rgb, Util.ColorHSV hsv) {
fillColor = rgb;
Debug.Log($"new fill color: {rgb}, {hsv}");
}
public void OnOutlineColorUpdate(Color rgb, Util.ColorHSV hsv) {
outlineColor = rgb;
Debug.Log($"new outline color: {rgb}, {hsv}");
}
public void OnFillToggle() {
if (!fillEnabled && !outlineEnabled) {
outlineEnabled = true;
OnOutlineToggle();
}
}
public void OnOutlineToggle() {
if (!fillEnabled && !outlineEnabled) {
fillEnabled = true;
OnFillToggle();
}
}
public void OnBeforeSerialize() {
fontName = _font.Name;
style = (int) _style.FontStyle;
vertical = _style.Vertical;
lineSpacing = _style.LineSpacing;
characterSpacing = _style.CharacterSpacing;
}
public void OnAfterDeserialize() {
_font = DecalConfig.GetFont(fontName);
_style = new DecalTextStyle((FontStyles) style, vertical, lineSpacing, characterSpacing);
}
public override void OnDestroy() {
TextRenderer.UnregisterText(_currentText);
base.OnDestroy();
}
private void UpdateTextRecursive() {
UpdateText();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalText>();
decal.text = text;
decal._font = _font;
decal._style = _style;
decal._currentJob = _currentJob;
decal._currentText = _currentText;
decal.UpdateText();
}
}
private void UpdateText() {
// Render text
var newText = new DecalText(text, _font, _style);
var output = TextRenderer.UpdateTextNow(_currentText, newText);
_currentText = newText;
UpdateTexture(output);
// TODO: ASYNC RENDERING
// var newText = new DecalText(text, _font, _style);
// _currentJob = TextRenderer.UpdateText(_currentText, newText, UpdateTexture);
// _currentText = newText;
}
public void UpdateTexture(TextRenderOutput output) {
var textureProperty = materialProperties.AddOrGetTextureProperty("_Decal", true);
textureProperty.Texture = output.Texture;
textureProperty.SetTile(output.Window);
UpdateMaterials();
}
protected override void UpdateMaterials() {
materialProperties.AddOrGetProperty<MaterialKeywordProperty>("DECAL_FILL").value = fillEnabled;
materialProperties.AddOrGetProperty<MaterialKeywordProperty>("DECAL_OUTLINE").value = outlineEnabled;
if (fillEnabled) {
materialProperties.AddOrGetProperty<MaterialColorProperty>("_DecalColor").color = fillColor;
}
if (outlineEnabled) {
materialProperties.AddOrGetProperty<MaterialColorProperty>("_OutlineColor").color = outlineColor;
materialProperties.AddOrGetProperty<MaterialFloatProperty>("_OutlineWidth").value = outlineWidth;
}
base.UpdateMaterials();
}
}
}