|
|
|
using ConformalDecals.MaterialProperties;
|
|
|
|
using ConformalDecals.Text;
|
|
|
|
using ConformalDecals.UI;
|
|
|
|
using TMPro;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
namespace ConformalDecals {
|
|
|
|
public class ModuleConformalText : ModuleConformalDecal, ISerializationCallbackReceiver {
|
|
|
|
[KSPField(isPersistant = true)] public string text = "Hello World!";
|
|
|
|
[KSPField(isPersistant = true)] public Color fillColor = Color.black;
|
|
|
|
[KSPField(isPersistant = true)] public Color outlineColor = Color.white;
|
|
|
|
|
|
|
|
// serialization-only fields. do not use except in serialization functions
|
|
|
|
[KSPField(isPersistant = true)] public string fontName = "Calibri SDF";
|
|
|
|
[KSPField(isPersistant = true)] public int style;
|
|
|
|
[KSPField(isPersistant = true)] public bool vertical;
|
|
|
|
[KSPField(isPersistant = true)] public float lineSpacing;
|
|
|
|
[KSPField(isPersistant = true)] public float characterSpacing;
|
|
|
|
|
|
|
|
// KSP TWEAKABLES
|
|
|
|
|
|
|
|
[KSPEvent(guiName = "#LOC_ConformalDecals_gui-set-text", guiActive = false, guiActiveEditor = true)]
|
|
|
|
public void SetText() {
|
|
|
|
if (_textEntryController == null) {
|
|
|
|
_textEntryController = TextEntryController.Create(text, _font, _style, OnTextUpdate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// FILL
|
|
|
|
|
|
|
|
[KSPField(guiName = "#LOC_ConformalDecals_gui-fill", groupName = "decal-fill", groupDisplayName = "#LOC_ConformalDecals_gui-group-fill",
|
|
|
|
guiActive = false, guiActiveEditor = true, isPersistant = true),
|
|
|
|
UI_Toggle()]
|
|
|
|
public bool fillEnabled = true;
|
|
|
|
|
|
|
|
[KSPEvent(guiName = "#LOC_ConformalDecals_gui-fill-color", groupName = "decal-fill", groupDisplayName = "#LOC_ConformalDecals_gui-group-fill",
|
|
|
|
guiActive = false, guiActiveEditor = true)]
|
|
|
|
public void SetFillColor() {
|
|
|
|
if (_fillColorPickerController == null) {
|
|
|
|
_fillColorPickerController = ColorPickerController.Create(fillColor, OnFillColorUpdate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// OUTLINE
|
|
|
|
|
|
|
|
[KSPField(guiName = "#LOC_ConformalDecals_gui-outline", groupName = "decal-outline", groupDisplayName = "#LOC_ConformalDecals_gui-group-outline",
|
|
|
|
guiActive = false, guiActiveEditor = true, isPersistant = true),
|
|
|
|
UI_Toggle()]
|
|
|
|
public bool outlineEnabled;
|
|
|
|
|
|
|
|
[KSPField(guiName = "#LOC_ConformalDecals_gui-outline-width", groupName = "decal-outline", groupDisplayName = "#LOC_ConformalDecals_gui-group-outline",
|
|
|
|
guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2"),
|
|
|
|
UI_FloatRange(stepIncrement = 0.05f)]
|
|
|
|
public float outlineWidth = 0.1f;
|
|
|
|
|
|
|
|
[KSPEvent(guiName = "#LOC_ConformalDecals_gui-set-outline-color", groupName = "decal-outline", groupDisplayName = "#LOC_ConformalDecals_gui-group-outline",
|
|
|
|
guiActive = false, guiActiveEditor = true)]
|
|
|
|
public void SetOutlineColor() {
|
|
|
|
if (_outlineColorPickerCOntroller == null) {
|
|
|
|
_outlineColorPickerCOntroller = ColorPickerController.Create(outlineColor, OnOutlineColorUpdate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private DecalTextStyle _style;
|
|
|
|
private DecalFont _font;
|
|
|
|
|
|
|
|
private TextEntryController _textEntryController;
|
|
|
|
private ColorPickerController _fillColorPickerController;
|
|
|
|
private ColorPickerController _outlineColorPickerCOntroller;
|
|
|
|
|
|
|
|
private TextRenderJob _currentJob;
|
|
|
|
private DecalText _currentText;
|
|
|
|
|
|
|
|
public override void OnLoad(ConfigNode node) {
|
|
|
|
base.OnLoad(node);
|
|
|
|
OnAfterDeserialize();
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnSave(ConfigNode node) {
|
|
|
|
OnBeforeSerialize();
|
|
|
|
base.OnSave(node);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnStart(StartState state) {
|
|
|
|
base.OnStart(state);
|
|
|
|
|
|
|
|
UpdateTextRecursive();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnTextUpdate(string newText, DecalFont newFont, DecalTextStyle newStyle) {
|
|
|
|
text = newText;
|
|
|
|
_font = newFont;
|
|
|
|
_style = newStyle;
|
|
|
|
UpdateTextRecursive();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnFillColorUpdate(Color rgb, Util.ColorHSV hsv) {
|
|
|
|
fillColor = rgb;
|
|
|
|
Debug.Log($"new fill color: {rgb}, {hsv}");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnOutlineColorUpdate(Color rgb, Util.ColorHSV hsv) {
|
|
|
|
outlineColor = rgb;
|
|
|
|
Debug.Log($"new outline color: {rgb}, {hsv}");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnFillToggle() {
|
|
|
|
if (!fillEnabled && !outlineEnabled) {
|
|
|
|
outlineEnabled = true;
|
|
|
|
OnOutlineToggle();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnOutlineToggle() {
|
|
|
|
if (!fillEnabled && !outlineEnabled) {
|
|
|
|
fillEnabled = true;
|
|
|
|
OnFillToggle();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnBeforeSerialize() {
|
|
|
|
fontName = _font.Name;
|
|
|
|
style = (int) _style.FontStyle;
|
|
|
|
vertical = _style.Vertical;
|
|
|
|
lineSpacing = _style.LineSpacing;
|
|
|
|
characterSpacing = _style.CharacterSpacing;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnAfterDeserialize() {
|
|
|
|
_font = DecalConfig.GetFont(fontName);
|
|
|
|
_style = new DecalTextStyle((FontStyles) style, vertical, lineSpacing, characterSpacing);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnDestroy() {
|
|
|
|
TextRenderer.UnregisterText(_currentText);
|
|
|
|
base.OnDestroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
private void UpdateTextRecursive() {
|
|
|
|
UpdateText();
|
|
|
|
|
|
|
|
foreach (var counterpart in part.symmetryCounterparts) {
|
|
|
|
var decal = counterpart.GetComponent<ModuleConformalText>();
|
|
|
|
decal.text = text;
|
|
|
|
decal._font = _font;
|
|
|
|
decal._style = _style;
|
|
|
|
|
|
|
|
decal._currentJob = _currentJob;
|
|
|
|
decal._currentText = _currentText;
|
|
|
|
decal.UpdateText();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void UpdateText() {
|
|
|
|
|
|
|
|
// Render text
|
|
|
|
var newText = new DecalText(text, _font, _style);
|
|
|
|
var output = TextRenderer.UpdateTextNow(_currentText, newText);
|
|
|
|
_currentText = newText;
|
|
|
|
|
|
|
|
UpdateTexture(output);
|
|
|
|
|
|
|
|
// TODO: ASYNC RENDERING
|
|
|
|
// var newText = new DecalText(text, _font, _style);
|
|
|
|
// _currentJob = TextRenderer.UpdateText(_currentText, newText, UpdateTexture);
|
|
|
|
// _currentText = newText;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void UpdateTexture(TextRenderOutput output) {
|
|
|
|
var textureProperty = materialProperties.AddOrGetTextureProperty("_Decal", true);
|
|
|
|
textureProperty.Texture = output.Texture;
|
|
|
|
textureProperty.SetTile(output.Window);
|
|
|
|
UpdateMaterials();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void UpdateMaterials() {
|
|
|
|
materialProperties.AddOrGetProperty<MaterialKeywordProperty>("DECAL_FILL").value = fillEnabled;
|
|
|
|
materialProperties.AddOrGetProperty<MaterialKeywordProperty>("DECAL_OUTLINE").value = outlineEnabled;
|
|
|
|
if (fillEnabled) {
|
|
|
|
materialProperties.AddOrGetProperty<MaterialColorProperty>("_DecalColor").color = fillColor;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (outlineEnabled) {
|
|
|
|
materialProperties.AddOrGetProperty<MaterialColorProperty>("_OutlineColor").color = outlineColor;
|
|
|
|
materialProperties.AddOrGetProperty<MaterialFloatProperty>("_OutlineWidth").value = outlineWidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
base.UpdateMaterials();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|