Fix zbuffer writing in bounds shader

This commit is contained in:
2020-06-18 14:15:59 -07:00
parent 8acf17f189
commit 00acb45e18
5 changed files with 11 additions and 3 deletions

View File

@ -14,10 +14,11 @@ Shader "ConformalDecals/SelectionGlow"
{
Tags { "Queue" = "Transparent" }
Cull Back
ZWrite Off
Pass
{
Blend One One
Blend One One
CGPROGRAM
#pragma vertex vert