Fix text rendering user counter for new renders

feature-better-tweakables
Andrew Cassidy 4 years ago
parent 8b05dc57e8
commit 3df3e08aae

@ -6,7 +6,7 @@ using UnityEngine;
using UnityEngine.Events;
namespace ConformalDecals.Text {
[KSPAddon(KSPAddon.Startup.EveryScene, false)]
[KSPAddon(KSPAddon.Startup.Instantly, true)]
public class TextRenderer : MonoBehaviour {
public const TextureFormat TextTextureFormat = TextureFormat.RG16;
public const RenderTextureFormat TextRenderTextureFormat = RenderTextureFormat.R8;
@ -52,7 +52,9 @@ namespace ConformalDecals.Text {
return Instance.RunJob(new TextRenderJob(oldText, newText, null), out _);
}
// Unregister a user of a piece of text
public static void UnregisterText(DecalText text) {
Debug.Log($"[ConformalDecals] Unregistering text '{text.Text}'");
if (RenderCache.TryGetValue(text, out var renderedText)) {
renderedText.UserCount--;
if (renderedText.UserCount <= 0) {
@ -102,7 +104,10 @@ namespace ConformalDecals.Text {
return null;
}
Debug.Log($"Starting Text Rendering Job. queue depth = {RenderJobs.Count}, cache size = {RenderCache.Count}");
Debug.Log($"[ConformalDecals] Starting Text Rendering Job. queue depth = {RenderJobs.Count}, cache size = {RenderCache.Count}");
foreach (var cacheitem in RenderCache) {
Debug.Log($"[ConformalDecals] Cache item: '{cacheitem.Key.Text}' with {cacheitem.Value.UserCount} users");
}
job.Start();
Texture2D texture = null;
@ -137,6 +142,7 @@ namespace ConformalDecals.Text {
}
var output = RenderText(job.NewText, texture);
output.UserCount++;
RenderCache.Add(job.NewText, output);
job.Finish(output);

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