mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Merge branch 'main' into release
This commit is contained in:
commit
900061f7f6
1
.gitignore
vendored
1
.gitignore
vendored
@ -50,3 +50,4 @@ Source/ConformalDecals/bin
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*.sublime*
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.idea
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obj
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*.swp
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Binary file not shown.
@ -6,7 +6,7 @@
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{
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"MAJOR":0,
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"MINOR":2,
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"PATCH":5,
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"PATCH":6,
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"BUILD":0
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},
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"KSP_VERSION":
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@ -1,4 +1,4 @@
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# Conformal Decals v0.2.5
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# Conformal Decals v0.2.6
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[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
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![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)
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@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConformalDecals", "ConformalDecals/ConformalDecals.csproj", "{1ea983f9-42e5-494e-9683-fdac9c9121f4}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConformalDecals", "ConformalDecals/ConformalDecals.csproj", "{1EA983F9-42E5-494E-9683-FDAC9C9121F4}"
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EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -8,9 +8,9 @@ Global
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||||
Release|Any CPU = Release|Any CPU
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EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Release|Any CPU.Build.0 = Release|Any CPU
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{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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||||
|
@ -1,115 +1,55 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{1ea983f9-42e5-494e-9683-fdac9c9121f4}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFramework>net48</TargetFramework>
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<LangVersion>8</LangVersion>
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<RootNamespace>ConformalDecals</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin/Debug/</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin/Release/</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>bin/Release/ConformalDecals.xml</DocumentationFile>
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<NoWarn>CS1591,CS0649</NoWarn>
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<IsPackable>false</IsPackable>
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<PlatformTarget>x64</PlatformTarget>
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<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="KSPAssets, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\KSPAssets.dll</HintPath>
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<HintPath>dlls\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/Shabby.dll</HintPath>
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<HintPath>dlls\Shabby.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/UnityEngine.dll</HintPath>
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<HintPath>dlls\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/UnityEngine.AssetBundleModule.dll</HintPath>
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<HintPath>dlls\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/UnityEngine.CoreModule.dll</HintPath>
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<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/UnityEngine.TextCoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/UnityEngine.TextRenderingModule.dll</HintPath>
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<HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/UnityEngine.UIElementsModule.dll</HintPath>
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<HintPath>dlls\UnityEngine.UI.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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||||
<HintPath>dlls/UnityEngine.UIModule.dll</HintPath>
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<HintPath>dlls\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DecalConfig.cs" />
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<Compile Include="DecalIconFixer.cs" />
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<Compile Include="DecalPropertyIDs.cs" />
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<Compile Include="MaterialProperties/MaterialColorProperty.cs" />
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<Compile Include="MaterialProperties/MaterialFloatProperty.cs" />
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<Compile Include="MaterialProperties/MaterialKeywordProperty.cs" />
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<Compile Include="MaterialProperties/MaterialProperty.cs" />
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<Compile Include="MaterialProperties/MaterialPropertyCollection.cs" />
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<Compile Include="MaterialProperties/MaterialTextureProperty.cs" />
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<Compile Include="ModuleConformalFlag.cs" />
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<Compile Include="ModuleConformalText.cs" />
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<Compile Include="ProjectionTarget.cs" />
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<Compile Include="ModuleConformalDecal.cs" />
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<Compile Include="Properties/AssemblyInfo.cs" />
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<Compile Include="Text/DecalFont.cs" />
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<Compile Include="Text/FontLoader.cs" />
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<Compile Include="Text/TextRenderer.cs" />
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<Compile Include="Text/DecalText.cs" />
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<Compile Include="Text\TextRenderOutput.cs" />
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<Compile Include="Text\TextRenderJob.cs" />
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<Compile Include="UI/ColorPickerController.cs" />
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<Compile Include="UI/FontMenuController.cs" />
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<Compile Include="UI/FontMenuItem.cs" />
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<Compile Include="UI/TextEntryController.cs" />
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<Compile Include="UI/UILoader.cs" />
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<Compile Include="UI/UITag.cs" />
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<Compile Include="UI\ColorBoxSlider.cs" />
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<Compile Include="UI\ColorChannelSlider.cs" />
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<Compile Include="Util/Logging.cs" />
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<Compile Include="Util/OrientedBounds.cs" />
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<Compile Include="Util/ParseUtil.cs" />
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<Compile Include="UI/BoxSlider.cs" />
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<Compile Include="Util\ColorHSL.cs" />
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<Compile Include="Util\ColorHSV.cs" />
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<Compile Include="Util\ColorUtil.cs" />
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<Compile Remove="dlls\**"/>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/../GameData/ConformalDecals/Plugins'"</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Remove="dlls\**"/>
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</ItemGroup>
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<ItemGroup>
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<None Remove="dlls\**"/>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="/bin/cp -v '$(OutDir)ConformalDecals.dll' '$(SolutionDir)../GameData/ConformalDecals/Plugins'" IgnoreExitCode="true"/>
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<!--Fuck you MSBuild stop trying to run CMD.exe on macOS-->
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</Target>
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||||
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</Project>
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@ -41,7 +41,14 @@ namespace ConformalDecals.MaterialProperties {
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public Vector2 Dimensions => new Vector2(_texture.width, _texture.height);
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public Vector2 MaskedDimensions => _hasTile ? _tileRect.size : Dimensions;
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public float AspectRatio => MaskedHeight / (float) MaskedWidth;
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public float AspectRatio {
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get {
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if (_texture == null) return 1;
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if (_textureUrl?.Contains("Squad/Flags") == true) return 0.625f;
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if (_hasTile) return MaskedHeight / (float) MaskedWidth;
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return _texture.height / _texture.width;
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}
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}
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public override void ParseNode(ConfigNode node) {
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base.ParseNode(node);
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|
@ -1,38 +1 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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||||
using System.Runtime.InteropServices;
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||||
// General Information about an assembly is controlled through the following
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||||
// set of attributes. Change these attribute values to modify the information
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||||
// associated with an assembly.
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[assembly: AssemblyTitle("ConformalDecals")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Cineboxandrew")]
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[assembly: AssemblyProduct("ConformalDecals")]
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[assembly: AssemblyCopyright("Copyright © Andrew Cassidy 2020")]
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[assembly: AssemblyTrademark("")]
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||||
[assembly: AssemblyCulture("")]
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||||
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||||
// Setting ComVisible to false makes the types in this assembly not visible
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||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
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||||
[assembly: ComVisible(false)]
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||||
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||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
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||||
[assembly: Guid("1ea983f9-42e5-494e-9683-fdac9c9121f4")]
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||||
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||||
// Version information for an assembly consists of the following four values:
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||||
//
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||||
// Major Version
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||||
// Minor Version
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||||
// Build Number
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||||
// Revision
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||||
//
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||||
// You can specify all the values or you can default the Build and Revision Numbers
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||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: KSPAssembly("ConformalDecals", 0, 1, 0)]
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[assembly: KSPAssembly("ConformalDecals", 0, 2, 6)]
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@ -255,8 +255,7 @@ namespace ConformalDecals.Text {
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bounds.center.y - halfSize.y, bounds.center.y + halfSize.y, -1, 1);
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// GET RENDERTEX
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var renderTex = RenderTexture.GetTemporary(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear, 1);
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renderTex.autoGenerateMips = false;
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var renderTex = new RenderTexture(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear) {autoGenerateMips = false};
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// RENDER
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Graphics.SetRenderTarget(renderTex);
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@ -273,15 +272,17 @@ namespace ConformalDecals.Text {
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}
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// COPY TEXTURE BACK INTO RAM
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var prevRT = RenderTexture.active;
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RenderTexture.active = renderTex;
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texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, true);
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texture.Apply();
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RenderTexture.active = prevRT;
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GL.Clear(false, true, Color.black); //KSP doesnt clear render textures before using them so we need to clear afterwards, as well. Thanks Squad.
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GL.PopMatrix();
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||||
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||||
// RELEASE RENDERTEX
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||||
RenderTexture.ReleaseTemporary(renderTex);
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||||
renderTex.Release();
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||||
RenderTexture.Destroy(renderTex);
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||||
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||||
// CLEAR SUBMESHES
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||||
_tmp.text = "";
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||||
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@ -1,3 +1,9 @@
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||||
v0.2.6
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------
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||||
- Fixes:
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||||
- Fixed stock flags appearing stretched by forcing their aspect ratio to be correct.
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||||
- Another attempted fix for the planet text glitch.
|
||||
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||||
v0.2.5
|
||||
------
|
||||
- Fixes:
|
||||
|
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