Merge branch 'main' into feature-multiProject

# Conflicts:
#	GameData/ConformalDecals/Plugins/ConformalDecals.dll
#	Source/ConformalDecals/ModuleConformalDecal.cs
#	Source/ConformalDecals/ModuleConformalText.cs
feature-saving
Andrew Cassidy 4 years ago
commit e37cf03f7b

1
.gitignore vendored

@ -50,3 +50,4 @@ Source/ConformalDecals/bin
*.sublime*
.idea
obj
*.swp

@ -3,15 +3,13 @@ python:
- 3.6
before_install:
- echo -e "machine github.com\n login $GITHUB_OAUTH_TOKEN" > ~/.netrc
- git lfs pull
- git lfs fetch --all
install:
- pip install awscli boto3 requests
branches:
only:
- release
script:
- git clone https://github.com/post-kerbin-mining-corporation/build-deploy.git
- git clone https://github.com/post-kerbin-mining-corporation/build-deploy.git
- cd build-deploy
- git checkout master
- cd ..
@ -24,4 +22,4 @@ deploy:
script: python build-deploy/src/deploy.py --f ".mod_data.yml" # Deploy package to spacedock, curse, github
skip_cleanup: true
on:
branch: release
branch: release

@ -52,11 +52,17 @@ PART
name = ModuleConformalText
text = Text
fontName = Calibri SDF
fillColor = #000000FF
outlineColor = #FFFFFFFF
fillEnabled = true
outlineEnabled = false
shader = ConformalDecals/Decal/Text
useBaseNormal = true
scaleMode = MINIMUM
defaultScale = 0.2
defaultDepth = 0.2
defaultCutoff = 0.5
}

@ -0,0 +1,17 @@
// Decals are just paint, so they shouldnt affect a vessel's aerodynamics at all
@PART[*]:HAS[@MODULE[ModuleConformalDecal]]:After[FerramAerospaceResearch]
{
!MODULE[GeometryPartModule] {}
}
@PART[*]:HAS[@MODULE[ModuleConformalFlag]]:After[FerramAerospaceResearch]
{
!MODULE[GeometryPartModule] {}
}
@PART[*]:HAS[@MODULE[ModuleConformalText]]:After[FerramAerospaceResearch]
{
!MODULE[GeometryPartModule] {}
}

@ -6,8 +6,8 @@
{
"MAJOR":0,
"MINOR":2,
"PATCH":1,
"BUILD":0
"PATCH":6,
"BUILD":1
},
"KSP_VERSION":
{

@ -1,4 +1,4 @@
# Conformal Decals v0.2.1
# Conformal Decals v0.2.6
[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)

@ -1,6 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConformalDecals", "ConformalDecals/ConformalDecals.csproj", "{1ea983f9-42e5-494e-9683-fdac9c9121f4}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConformalDecals", "ConformalDecals/ConformalDecals.csproj", "{1EA983F9-42E5-494E-9683-FDAC9C9121F4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -8,9 +8,9 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Release|Any CPU.Build.0 = Release|Any CPU
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

@ -1,116 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{1ea983f9-42e5-494e-9683-fdac9c9121f4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFramework>net48</TargetFramework>
<LangVersion>8</LangVersion>
<RootNamespace>ConformalDecals</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin/Debug/</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin/Release/</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin/Release/ConformalDecals.xml</DocumentationFile>
<NoWarn>CS1591,CS0649</NoWarn>
<IsPackable>false</IsPackable>
<PlatformTarget>x64</PlatformTarget>
<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="KSPAssets, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls\KSPAssets.dll</HintPath>
<HintPath>dlls\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/Shabby.dll</HintPath>
<HintPath>dlls\Shabby.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.dll</HintPath>
<HintPath>dlls\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>dlls\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.CoreModule.dll</HintPath>
<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>dlls\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.UIModule.dll</HintPath>
<HintPath>dlls\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="DecalConfig.cs" />
<Compile Include="DecalIconFixer.cs" />
<Compile Include="DecalPropertyIDs.cs" />
<Compile Include="MaterialProperties/MaterialColorProperty.cs" />
<Compile Include="MaterialProperties/MaterialFloatProperty.cs" />
<Compile Include="MaterialProperties/MaterialKeywordProperty.cs" />
<Compile Include="MaterialProperties/MaterialProperty.cs" />
<Compile Include="MaterialProperties/MaterialPropertyCollection.cs" />
<Compile Include="MaterialProperties/MaterialTextureProperty.cs" />
<Compile Include="ModuleConformalFlag.cs" />
<Compile Include="ModuleConformalText.cs" />
<Compile Include="ProjectionTarget.cs" />
<Compile Include="ModuleConformalDecal.cs" />
<Compile Include="Properties/AssemblyInfo.cs" />
<Compile Include="Text/DecalFont.cs" />
<Compile Include="Text/FontLoader.cs" />
<Compile Include="Text/TextRenderer.cs" />
<Compile Include="Text/DecalText.cs" />
<Compile Include="Text\DecalTextStyle.cs" />
<Compile Include="Text\TextRenderOutput.cs" />
<Compile Include="Text\TextRenderJob.cs" />
<Compile Include="UI/ColorPickerController.cs" />
<Compile Include="UI/FontMenuController.cs" />
<Compile Include="UI/FontMenuItem.cs" />
<Compile Include="UI/TextEntryController.cs" />
<Compile Include="UI/UILoader.cs" />
<Compile Include="UI/UITag.cs" />
<Compile Include="UI\ColorBoxSlider.cs" />
<Compile Include="UI\ColorChannelSlider.cs" />
<Compile Include="Util/Logging.cs" />
<Compile Include="Util/OrientedBounds.cs" />
<Compile Include="Util/ParseUtil.cs" />
<Compile Include="UI/BoxSlider.cs" />
<Compile Include="Util\ColorHSL.cs" />
<Compile Include="Util\ColorHSV.cs" />
<Compile Include="Util\ColorUtil.cs" />
<Compile Remove="dlls\**"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/../GameData/ConformalDecals/Plugins'"</PostBuildEvent>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Remove="dlls\**"/>
</ItemGroup>
<ItemGroup>
<None Remove="dlls\**"/>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="/bin/cp -v '$(OutDir)ConformalDecals.dll' '$(SolutionDir)../GameData/ConformalDecals/Plugins'" IgnoreExitCode="true"/>
<!--Fuck you MSBuild stop trying to run CMD.exe on macOS-->
</Target>
</Project>

@ -91,7 +91,7 @@ namespace ConformalDecals {
_shaderBlacklist.Add(shaderName);
}
}
var allFonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
foreach (var fontNode in node.GetNodes("FONT")) {

@ -41,7 +41,13 @@ namespace ConformalDecals.MaterialProperties {
public Vector2 Dimensions => new Vector2(_texture.width, _texture.height);
public Vector2 MaskedDimensions => _hasTile ? _tileRect.size : Dimensions;
public float AspectRatio => MaskedHeight / (float) MaskedWidth;
public float AspectRatio {
get {
if (_texture == null) return 1;
if (_textureUrl?.Contains("Squad/Flags") == true) return 0.625f;
return MaskedHeight / (float) MaskedWidth;
}
}
public override void ParseNode(ConfigNode node) {
base.ParseNode(node);

@ -32,7 +32,7 @@ namespace ConformalDecals {
[KSPField] public bool scaleAdjustable = true;
[KSPField] public float defaultScale = 1;
[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
[KSPField] public Vector2 scaleRange = new Vector2(0, 5);
[KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT;
@ -61,19 +61,19 @@ namespace ConformalDecals {
// INTERNAL VALUES
[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
UI_FloatRange(stepIncrement = 0.05f)]
UI_FloatRange()]
public float scale = 1.0f;
[KSPField(guiName = "#LOC_ConformalDecals_gui-depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
UI_FloatRange(stepIncrement = 0.02f)]
UI_FloatRange()]
public float depth = 0.2f;
[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
UI_FloatRange(stepIncrement = 0.05f)]
UI_FloatRange()]
public float opacity = 1.0f;
[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
UI_FloatRange(stepIncrement = 0.05f)]
UI_FloatRange()]
public float cutoff = 0.5f;
[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
@ -420,7 +420,7 @@ namespace ConformalDecals {
// Update scale and depth
scale = Mathf.Max(0.01f, scale);
depth = Mathf.Max(0.01f, depth);
var aspectRatio = materialProperties.AspectRatio;
var aspectRatio = Mathf.Max(0.01f, materialProperties.AspectRatio);
Vector2 size;
switch (scaleMode) {
@ -541,7 +541,7 @@ namespace ConformalDecals {
cutoffField.guiActiveEditor = cutoffAdjustable;
wearField.guiActiveEditor = useBaseNormal;
var steps = 40;
var steps = 20;
if (scaleAdjustable) {
var minValue = Mathf.Max(Mathf.Epsilon, scaleRange.x);
@ -550,7 +550,7 @@ namespace ConformalDecals {
var scaleEditor = (UI_FloatRange) scaleField.uiControlEditor;
scaleEditor.minValue = minValue;
scaleEditor.maxValue = maxValue;
scaleEditor.stepIncrement = (maxValue - minValue) / steps;
scaleEditor.stepIncrement = 0.01f; //1cm
scaleEditor.onFieldChanged = OnProjectionTweakEvent;
}
@ -561,7 +561,7 @@ namespace ConformalDecals {
var depthEditor = (UI_FloatRange) depthField.uiControlEditor;
depthEditor.minValue = minValue;
depthEditor.maxValue = maxValue;
depthEditor.stepIncrement = (maxValue - minValue) / steps;
depthEditor.stepIncrement = 0.01f; //1cm
depthEditor.onFieldChanged = OnProjectionTweakEvent;
}

@ -1,32 +1,34 @@
using System.Collections;
using System.Net;
using ConformalDecals.MaterialProperties;
using ConformalDecals.Text;
using ConformalDecals.UI;
using ConformalDecals.Util;
using TMPro;
using UniLinq;
using UnityEngine;
namespace ConformalDecals {
public class ModuleConformalText : ModuleConformalDecal, ISerializationCallbackReceiver {
[KSPField(isPersistant = true)] public string text = "Text";
public class ModuleConformalText : ModuleConformalDecal {
[KSPField] public Vector2 lineSpacingRange = new Vector2(-50, 50);
[KSPField] public Vector2 charSpacingRange = new Vector2(-50, 50);
// serialization-only fields. do not use except in serialization functions
[KSPField(isPersistant = true)] public string fontName = "Calibri SDF";
[KSPField(isPersistant = true)] public int style;
[KSPField(isPersistant = true)] public bool vertical;
[KSPField(isPersistant = true)] public float lineSpacing;
[KSPField(isPersistant = true)] public float charSpacing;
[KSPField(isPersistant = true)] public string fillColor = "000000FF";
[KSPField(isPersistant = true)] public string outlineColor = "FFFFFFFF";
[KSPField(isPersistant = true)] public bool vertical;
[KSPField(isPersistant = true)] public float lineSpacing;
[KSPField(isPersistant = true)] public float charSpacing;
[KSPField] public string text;
[KSPField] public DecalFont font;
[KSPField] public FontStyles style;
[KSPField] public Color32 fillColor = Color.black;
[KSPField] public Color32 outlineColor = Color.white;
// KSP TWEAKABLES
[KSPEvent(guiName = "#LOC_ConformalDecals_gui-set-text", guiActive = false, guiActiveEditor = true)]
public void SetText() {
if (_textEntryController == null) {
_textEntryController = TextEntryController.Create(text, _font, _style, lineSpacingRange, charSpacingRange, OnTextUpdate);
_textEntryController = TextEntryController.Create(text, font, style, vertical, lineSpacing, charSpacing, lineSpacingRange, charSpacingRange, OnTextUpdate);
}
else {
_textEntryController.Close();
@ -44,7 +46,7 @@ namespace ConformalDecals {
guiActive = false, guiActiveEditor = true)]
public void SetFillColor() {
if (_fillColorPickerController == null) {
_fillColorPickerController = ColorPickerController.Create(_fillColor, OnFillColorUpdate);
_fillColorPickerController = ColorPickerController.Create(fillColor, OnFillColorUpdate);
}
else {
_fillColorPickerController.Close();
@ -67,17 +69,13 @@ namespace ConformalDecals {
guiActive = false, guiActiveEditor = true)]
public void SetOutlineColor() {
if (_outlineColorPickerController == null) {
_outlineColorPickerController = ColorPickerController.Create(_outlineColor, OnOutlineColorUpdate);
_outlineColorPickerController = ColorPickerController.Create(outlineColor, OnOutlineColorUpdate);
}
else {
_outlineColorPickerController.Close();
}
}
private DecalTextStyle _style;
private DecalFont _font;
private Color32 _fillColor;
private Color32 _outlineColor;
private TextEntryController _textEntryController;
private ColorPickerController _fillColorPickerController;
@ -92,35 +90,56 @@ namespace ConformalDecals {
private MaterialColorProperty _outlineColorProperty;
private MaterialFloatProperty _outlineWidthProperty;
private TextRenderJob _currentJob;
private DecalText _currentText;
public override void OnLoad(ConfigNode node) {
base.OnLoad(node);
OnAfterDeserialize();
string textRaw = "";
if (ParseUtil.ParseStringIndirect(ref textRaw, node, "text")) {
text = WebUtility.UrlDecode(textRaw);
}
string fontName = "";
if (ParseUtil.ParseStringIndirect(ref fontName, node, "fontName")) {
font = DecalConfig.GetFont(fontName);
}
else if (font == null) font = DecalConfig.GetFont("Calibri SDF");
int styleInt = 0;
if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) {
style = (FontStyles) styleInt;
}
ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor");
ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor");
if (HighLogic.LoadedSceneIsGame) {
// For some reason, rendering doesnt work right on the first frame a scene is loaded
// So delay any rendering until the next frame when called in OnLoad
// This is probably a problem with Unity, not KSP
StartCoroutine(UpdateTextLate());
}
else {
UpdateTextures();
UpdateMaterials();
UpdateScale();
UpdateTargets();
}
}
public override void OnSave(ConfigNode node) {
OnBeforeSerialize();
node.AddValue("text", WebUtility.UrlEncode(text));
node.AddValue("fontName", font.Name);
node.AddValue("style", (int) style);
node.AddValue("fillColor", fillColor.ToHexString());
node.AddValue("outlineColor", outlineColor.ToHexString());
base.OnSave(node);
}
public override void OnAwake() {
base.OnAwake();
_font = DecalConfig.GetFont(fontName);
_style = new DecalTextStyle((FontStyles) style, vertical, lineSpacing, charSpacing);
if (!ParseUtil.TryParseColor32(fillColor, out _fillColor)) {
Logging.LogWarning($"Improperly formatted color value for fill: '{fillColor}'");
_fillColor = Color.magenta;
}
if (!ParseUtil.TryParseColor32(outlineColor, out _outlineColor)) {
Logging.LogWarning($"Improperly formatted color value for outline: '{outlineColor}'");
_outlineColor = Color.magenta;
}
_decalTextureProperty = materialProperties.AddOrGetTextureProperty("_Decal", true);
_fillEnabledProperty = materialProperties.AddOrGetProperty<MaterialKeywordProperty>("DECAL_FILL");
@ -131,46 +150,44 @@ namespace ConformalDecals {
_outlineWidthProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_OutlineWidth");
}
public void OnTextUpdate(string newText, DecalFont newFont, DecalTextStyle newStyle) {
public void OnTextUpdate(string newText, DecalFont newFont, FontStyles newStyle, bool newVertical, float newLineSpacing, float newCharSpacing) {
text = newText;
_font = newFont;
_style = newStyle;
UpdateTextures();
UpdateScale();
UpdateTargets();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalText>();
decal.text = text;
decal._font = _font;
decal._style = _style;
decal._currentJob = _currentJob;
decal._currentText = _currentText;
decal.UpdateTextures();
decal.UpdateScale();
decal.UpdateTargets();
font = newFont;
style = newStyle;
vertical = newVertical;
lineSpacing = newLineSpacing;
charSpacing = newCharSpacing;
UpdateText();
foreach (var decal in part.symmetryCounterparts.Select(o => o.GetComponent<ModuleConformalText>())) {
decal.text = newText;
decal.font = newFont;
decal.style = newStyle;
decal.vertical = newVertical;
decal.lineSpacing = newLineSpacing;
decal.charSpacing = newCharSpacing;
decal.UpdateText();
}
}
public void OnFillColorUpdate(Color rgb, Util.ColorHSV hsv) {
_fillColor = rgb;
fillColor = rgb;
UpdateMaterials();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalText>();
decal._fillColor = _fillColor;
decal.fillColor = fillColor;
decal.UpdateMaterials();
}
}
public void OnOutlineColorUpdate(Color rgb, Util.ColorHSV hsv) {
_outlineColor = rgb;
outlineColor = rgb;
UpdateMaterials();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalText>();
decal._outlineColor = _outlineColor;
decal.outlineColor = outlineColor;
decal.UpdateMaterials();
}
}
@ -217,21 +234,14 @@ namespace ConformalDecals {
}
}
public void OnBeforeSerialize() {
fontName = _font.Name;
style = (int) _style.FontStyle;
vertical = _style.Vertical;
lineSpacing = _style.LineSpacing;
charSpacing = _style.CharSpacing;
fillColor = _fillColor.ToHexString();
outlineColor = _outlineColor.ToHexString();
}
public void OnAfterDeserialize() {}
public override void OnDestroy() {
if (HighLogic.LoadedSceneIsGame && _currentText != null) TextRenderer.UnregisterText(_currentText);
// close all UIs
if (_textEntryController != null) _textEntryController.Close();
if (_fillColorPickerController != null) _fillColorPickerController.Close();
if (_outlineColorPickerController != null) _outlineColorPickerController.Close();
base.OnDestroy();
}
@ -244,24 +254,34 @@ namespace ConformalDecals {
base.OnDetach();
}
protected void UpdateText() {
UpdateTextures();
UpdateMaterials();
UpdateScale();
UpdateTargets();
}
private IEnumerator UpdateTextLate() {
yield return null;
UpdateText();
}
protected override void UpdateTextures() {
// Render text
var newText = new DecalText(text, _font, _style);
var newText = new DecalText(text, font, style, vertical, lineSpacing, charSpacing);
var output = TextRenderer.UpdateTextNow(_currentText, newText);
_currentText = newText;
_decalTextureProperty.Texture = output.Texture;
_decalTextureProperty.SetTile(output.Window);
UpdateMaterials();
}
protected override void UpdateMaterials() {
_fillEnabledProperty.value = fillEnabled;
_fillColorProperty.color = _fillColor;
_fillColorProperty.color = fillColor;
_outlineEnabledProperty.value = outlineEnabled;
_outlineColorProperty.color = _outlineColor;
_outlineColorProperty.color = outlineColor;
_outlineWidthProperty.value = outlineWidth;
base.UpdateMaterials();

@ -1,38 +1 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ConformalDecals")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Cineboxandrew")]
[assembly: AssemblyProduct("ConformalDecals")]
[assembly: AssemblyCopyright("Copyright © Andrew Cassidy 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("1ea983f9-42e5-494e-9683-fdac9c9121f4")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: KSPAssembly("ConformalDecals", 0, 1, 0)]
[assembly: KSPAssembly("ConformalDecals", 0, 2, 6)]

@ -3,41 +3,47 @@ using System.Collections.Generic;
using ConformalDecals.Util;
using TMPro;
using UniLinq;
using UnityEngine;
namespace ConformalDecals.Text {
public class DecalFont : IEquatable<DecalFont> {
public class DecalFont : ScriptableObject, ISerializationCallbackReceiver, IEquatable<DecalFont> {
[SerializeField] private string _title;
[SerializeField] private TMP_FontAsset _fontAsset;
[SerializeField] private FontStyles _fontStyle;
[SerializeField] private FontStyles _fontStyleMask;
/// Human-readable name for the font
public string Title { get; }
public string Title => _title;
/// Internal name for the font
public string Name => FontAsset.name;
public string Name => _fontAsset.name;
/// The font asset itself
public TMP_FontAsset FontAsset { get; }
public TMP_FontAsset FontAsset => _fontAsset;
/// Styles that are forced on for this font,
/// e.g. smallcaps for a font without lower case characters
public FontStyles FontStyle { get; }
public FontStyles FontStyle => _fontStyle;
public bool Bold => (FontStyle & FontStyles.Bold) != 0;
public bool Bold => (_fontStyle & FontStyles.Bold) != 0;
public bool Italic => (FontStyle & FontStyles.Italic) != 0;
public bool Italic => (_fontStyle & FontStyles.Italic) != 0;
public bool Underline => (FontStyle & FontStyles.Underline) != 0;
public bool Underline => (_fontStyle & FontStyles.Underline) != 0;
public bool SmallCaps => (FontStyle & FontStyles.SmallCaps) != 0;
public bool SmallCaps => (_fontStyle & FontStyles.SmallCaps) != 0;
/// Styles that are forced off for this font,
/// e.g. underline for a font with no underscore character
public FontStyles FontStyleMask { get; }
public FontStyles FontStyleMask => _fontStyleMask;
public bool BoldMask => (FontStyleMask & FontStyles.Bold) != 0;
public bool BoldMask => (_fontStyleMask & FontStyles.Bold) != 0;
public bool ItalicMask => (FontStyleMask & FontStyles.Italic) != 0;
public bool ItalicMask => (_fontStyleMask & FontStyles.Italic) != 0;
public bool UnderlineMask => (FontStyleMask & FontStyles.Underline) != 0;
public bool UnderlineMask => (_fontStyleMask & FontStyles.Underline) != 0;
public bool SmallCapsMask => (FontStyleMask & FontStyles.SmallCaps) != 0;
public bool SmallCapsMask => (_fontStyleMask & FontStyles.SmallCaps) != 0;
public DecalFont(ConfigNode node, IEnumerable<TMP_FontAsset> fontAssets) {
@ -45,14 +51,14 @@ namespace ConformalDecals.Text {
if (fontAssets == null) throw new ArgumentNullException(nameof(fontAssets));
var name = ParseUtil.ParseString(node, "name");
FontAsset = fontAssets.First(o => o.name == name);
_fontAsset = fontAssets.First(o => o.name == name);
if (FontAsset == null) {
throw new FormatException($"Could not find font asset named {name}");
}
Title = ParseUtil.ParseString(node, "title", true, name);
FontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
FontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
_title = ParseUtil.ParseString(node, "title", true, name);
_fontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
_fontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
}
@ -95,5 +101,9 @@ namespace ConformalDecals.Text {
public static bool operator !=(DecalFont left, DecalFont right) {
return !Equals(left, right);
}
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
}
}

@ -1,21 +1,39 @@
using System;
using System.Text.RegularExpressions;
using TMPro;
namespace ConformalDecals.Text {
public class DecalText : IEquatable<DecalText> {
private readonly string _text;
private readonly DecalFont _font;
private readonly FontStyles _style;
private readonly bool _vertical;
private readonly float _lineSpacing;
private readonly float _charSpacing;
/// Raw text contents
public string Text { get; }
public string Text => _text;
/// Font asset used by this text snippet
public DecalFont Font { get; }
public DecalFont Font => _font;
/// Style used by this text snippet
public DecalTextStyle Style { get; }
public FontStyles Style => _style;
/// If this text snippet is vertical
public bool Vertical => _vertical;
/// The text snippet's line spacing
public float LineSpacing => _lineSpacing;
/// The text snippet's character spacing
public float CharSpacing => _charSpacing;
/// The text formatted with newlines for vertical text
public string FormattedText {
get {
if (Style.Vertical) {
if (string.IsNullOrWhiteSpace(Text)) return "•";
if (Vertical) {
return Regex.Replace(Text, @"(.)", "$1\n");
}
else {
@ -24,17 +42,22 @@ namespace ConformalDecals.Text {
}
}
public DecalText(string text, DecalFont font, DecalTextStyle style) {
public DecalText(string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing) {
if (font == null) throw new ArgumentNullException(nameof(font));
Text = text;
Font = font;
Style = style;
_text = text;
_font = font;
_style = style;
_vertical = vertical;
_lineSpacing = linespacing;
_charSpacing = charspacing;
}
public bool Equals(DecalText other) {
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Text == other.Text && Equals(Font, other.Font) && Style.Equals(other.Style);
return _text == other._text && Equals(_font, other._font) && _style == other._style && _vertical == other._vertical && _lineSpacing.Equals(other._lineSpacing) &&
_charSpacing.Equals(other._charSpacing);
}
public override bool Equals(object obj) {
@ -46,9 +69,12 @@ namespace ConformalDecals.Text {
public override int GetHashCode() {
unchecked {
var hashCode = (Text != null ? Text.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (Font != null ? Font.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ Style.GetHashCode();
var hashCode = (_text != null ? _text.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (_font != null ? _font.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (int) _style;
hashCode = (hashCode * 397) ^ _vertical.GetHashCode();
hashCode = (hashCode * 397) ^ _lineSpacing.GetHashCode();
hashCode = (hashCode * 397) ^ _charSpacing.GetHashCode();
return hashCode;
}
}

@ -1,101 +0,0 @@
using System;
using TMPro;
using UnityEngine;
// ReSharper disable NonReadonlyMemberInGetHashCode
namespace ConformalDecals.Text {
public struct DecalTextStyle : IEquatable<DecalTextStyle> {
private FontStyles _fontStyle;
private bool _vertical;
private float _lineSpacing;
private float _charSpacing;
public FontStyles FontStyle {
get => _fontStyle;
set => _fontStyle = value;
}
public bool Bold {
get => (FontStyle & FontStyles.Bold) != 0;
set {
if (value) FontStyle |= FontStyles.Bold;
else FontStyle &= ~FontStyles.Bold;
}
}
public bool Italic {
get => (FontStyle & FontStyles.Italic) != 0;
set {
if (value) FontStyle |= FontStyles.Italic;
else FontStyle &= ~FontStyles.Italic;
}
}
public bool Underline {
get => (FontStyle & FontStyles.Underline) != 0;
set {
if (value) FontStyle |= FontStyles.Underline;
else FontStyle &= ~FontStyles.Underline;
}
}
public bool SmallCaps {
get => (FontStyle & FontStyles.SmallCaps) != 0;
set {
if (value) FontStyle |= FontStyles.SmallCaps;
else FontStyle &= ~FontStyles.SmallCaps;
}
}
public bool Vertical {
get => _vertical;
set => _vertical = value;
}
public float LineSpacing {
get => _lineSpacing;
set => _lineSpacing = value;
}
public float CharSpacing {
get => _charSpacing;
set => _charSpacing = value;
}
public DecalTextStyle(FontStyles fontStyle, bool vertical, float lineSpacing, float charSpacing) {
_fontStyle = fontStyle;
_vertical = vertical;
_lineSpacing = lineSpacing;
_charSpacing = charSpacing;
}
public bool Equals(DecalTextStyle other) {
return FontStyle == other.FontStyle && Vertical == other.Vertical &&
Mathf.Approximately(LineSpacing, other.LineSpacing) &&
Mathf.Approximately(CharSpacing, other.CharSpacing);
}
public override bool Equals(object obj) {
return obj is DecalTextStyle other && Equals(other);
}
public override int GetHashCode() {
unchecked {
var hashCode = (int) FontStyle;
hashCode = (hashCode * 397) ^ Vertical.GetHashCode();
hashCode = (hashCode * 397) ^ LineSpacing.GetHashCode();
hashCode = (hashCode * 397) ^ CharSpacing.GetHashCode();
return hashCode;
}
}
public static bool operator ==(DecalTextStyle left, DecalTextStyle right) {
return left.Equals(right);
}
public static bool operator !=(DecalTextStyle left, DecalTextStyle right) {
return !left.Equals(right);
}
}
}

@ -89,9 +89,11 @@ namespace ConformalDecals.Text {
if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12) {
textRenderTextureFormat = RenderTextureFormat.ARGB32; // DirectX is dumb
}
if (!SystemInfo.SupportsTextureFormat(textTextureFormat)) {
Logging.LogError($"Text texture format {textTextureFormat} not supported on this platform.");
}
if (!SystemInfo.SupportsRenderTextureFormat(textRenderTextureFormat)) {
Logging.LogError($"Text texture format {textRenderTextureFormat} not supported on this platform.");
}
@ -161,9 +163,9 @@ namespace ConformalDecals.Text {
// SETUP TMP OBJECT FOR RENDERING
_tmp.text = text.FormattedText;
_tmp.font = text.Font.FontAsset;
_tmp.fontStyle = text.Style.FontStyle | text.Font.FontStyle;
_tmp.lineSpacing = text.Style.LineSpacing;
_tmp.characterSpacing = text.Style.CharSpacing;
_tmp.fontStyle = text.Style | text.Font.FontStyle;
_tmp.lineSpacing = text.LineSpacing;
_tmp.characterSpacing = text.CharSpacing;
_tmp.extraPadding = true;
_tmp.enableKerning = true;
@ -205,6 +207,9 @@ namespace ConformalDecals.Text {
// CALCULATE SIZES
var size = bounds.size * PixelDensity;
size.x = Mathf.Max(size.x, 0.1f);
size.y = Mathf.Max(size.y, 0.1f);
var textureSize = new Vector2Int {
x = Mathf.NextPowerOfTwo((int) size.x),
y = Mathf.NextPowerOfTwo((int) size.y)
@ -250,13 +255,13 @@ namespace ConformalDecals.Text {
bounds.center.y - halfSize.y, bounds.center.y + halfSize.y, -1, 1);
// GET RENDERTEX
var renderTex = RenderTexture.GetTemporary(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear, 1);
renderTex.autoGenerateMips = false;
var renderTex = new RenderTexture(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear) {autoGenerateMips = false};
// RENDER
Graphics.SetRenderTarget(renderTex);
GL.PushMatrix();
GL.LoadProjectionMatrix(matrix);
GL.LoadIdentity();
GL.Clear(false, true, Color.black);
for (var i = 0; i < meshes.Length; i++) {
@ -266,19 +271,25 @@ namespace ConformalDecals.Text {
}
}
GL.PopMatrix();
// COPY TEXTURE BACK INTO RAM
var prevRT = RenderTexture.active;
RenderTexture.active = renderTex;
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, true);
texture.Apply();
RenderTexture.active = prevRT;
GL.PopMatrix();
// RELEASE RENDERTEX
RenderTexture.ReleaseTemporary(renderTex);
renderTex.Release();
RenderTexture.Destroy(renderTex);
// CLEAR SUBMESHES
_tmp.text = "";
for (int i = 0; i < transform.childCount; i++) {
Destroy(transform.GetChild(i).gameObject);
var child = transform.GetChild(i);
Destroy(child.gameObject);
}
return new TextRenderOutput(texture, window);

@ -9,9 +9,7 @@ using UnityEngine.UI;
namespace ConformalDecals.UI {
public class TextEntryController : MonoBehaviour {
[Serializable]
public class TextUpdateEvent : UnityEvent<string, DecalFont, DecalTextStyle> { }
[SerializeField] public TextUpdateEvent onValueChanged = new TextUpdateEvent();
public delegate void TextUpdateDelegate(string newText, DecalFont newFont, FontStyles style, bool vertical, float linespacing, float charspacing);
[SerializeField] private Selectable _textBox;
[SerializeField] private Button _fontButton;
@ -28,21 +26,28 @@ namespace ConformalDecals.UI {
[SerializeField] private Toggle _smallCapsButton;
[SerializeField] private Toggle _verticalButton;
private string _text;
private DecalFont _font;
private DecalTextStyle _style;
private Vector2 _lineSpacingRange;
private Vector2 _charSpacingRange;
private TMP_InputField _textBoxTMP;
private string _text;
private DecalFont _font;
private FontStyles _style;
private bool _vertical;
private float _lineSpacing;
private float _charSpacing;
private Vector2 _lineSpacingRange;
private Vector2 _charSpacingRange;
private TMP_InputField _textBoxTMP;
private TextUpdateDelegate _onValueChanged;
private FontMenuController _fontMenu;
private bool _ignoreUpdates;
private bool _ignoreUpdates;
private bool _isLocked;
private string _lockString;
private static int _lockCounter;
public static TextEntryController Create(
string text, DecalFont font, DecalTextStyle style,
string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing,
Vector2 lineSpacingRange, Vector2 charSpacingRange,
UnityAction<string, DecalFont, DecalTextStyle> textUpdateCallback) {
TextUpdateDelegate textUpdateCallback) {
var window = Instantiate(UILoader.TextEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
window.AddComponent<DragPanel>();
@ -52,9 +57,12 @@ namespace ConformalDecals.UI {
controller._text = text;
controller._font = font;
controller._style = style;
controller._vertical = vertical;
controller._lineSpacing = linespacing;
controller._charSpacing = charspacing;
controller._lineSpacingRange = lineSpacingRange;
controller._charSpacingRange = charSpacingRange;
controller.onValueChanged.AddListener(textUpdateCallback);
controller._onValueChanged = textUpdateCallback;
return controller;
}
@ -64,6 +72,18 @@ namespace ConformalDecals.UI {
Destroy(gameObject);
}
public void SetControlLock(string value = null) {
if (_isLocked) return;
InputLockManager.SetControlLock(_lockString);
_isLocked = true;
}
public void RemoveControlLock(string value = null) {
if (!_isLocked) return;
InputLockManager.RemoveControlLock(_lockString);
_isLocked = false;
}
public void OnTextUpdate(string newText) {
this._text = newText;
@ -81,7 +101,7 @@ namespace ConformalDecals.UI {
font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
_textBoxTMP.text = _text;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
_textBoxTMP.fontAsset = _font.FontAsset;
UpdateStyleButtons();
@ -91,7 +111,7 @@ namespace ConformalDecals.UI {
public void OnLineSpacingUpdate(float value) {
if (_ignoreUpdates) return;
_style.LineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
_lineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
UpdateLineSpacing();
OnValueChanged();
@ -101,7 +121,7 @@ namespace ConformalDecals.UI {
if (_ignoreUpdates) return;
if (float.TryParse(text, out var value)) {
_style.LineSpacing = Mathf.Clamp(value, _lineSpacingRange.x, _lineSpacingRange.y);
_lineSpacing = Mathf.Clamp(value, _lineSpacingRange.x, _lineSpacingRange.y);
}
else {
Logging.LogWarning("Line spacing value '{text}' could not be parsed.");
@ -114,7 +134,7 @@ namespace ConformalDecals.UI {
public void OnCharSpacingUpdate(float value) {
if (_ignoreUpdates) return;
_style.CharSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
_charSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
UpdateCharSpacing();
OnValueChanged();
@ -124,7 +144,7 @@ namespace ConformalDecals.UI {
if (_ignoreUpdates) return;
if (float.TryParse(text, out var value)) {
_style.CharSpacing = Mathf.Clamp(value, _charSpacingRange.x, _charSpacingRange.y);
_charSpacing = Mathf.Clamp(value, _charSpacingRange.x, _charSpacingRange.y);
}
else {
Logging.LogWarning("Char spacing value '{text}' could not be parsed.");
@ -137,48 +157,67 @@ namespace ConformalDecals.UI {
public void OnBoldUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Bold = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
if (state)
_style |= FontStyles.Bold;
else
_style &= ~FontStyles.Bold;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnItalicUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Italic = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
if (state)
_style |= FontStyles.Italic;
else
_style &= ~FontStyles.Italic;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnUnderlineUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Underline = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
if (state)
_style |= FontStyles.Underline;
else
_style &= ~FontStyles.Underline;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnSmallCapsUpdate(bool state) {
if (_ignoreUpdates) return;
_style.SmallCaps = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
if (state)
_style |= FontStyles.SmallCaps;
else
_style &= ~FontStyles.SmallCaps;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnVerticalUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Vertical = state;
_vertical = state;
OnValueChanged();
}
private void Start() {
_lockString = $"ConformalDecals_TextEditor_{_lockCounter++}";
_textBoxTMP = ((TMP_InputField) _textBox);
_textBoxTMP.text = _text;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
_textBoxTMP.fontAsset = _font.FontAsset;
_textBoxTMP.onSelect.AddListener(SetControlLock);
_textBoxTMP.onDeselect.AddListener(RemoveControlLock);
_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
@ -187,8 +226,12 @@ namespace ConformalDecals.UI {
UpdateCharSpacing();
}
private void OnDestroy() {
RemoveControlLock();
}
private void OnValueChanged() {
onValueChanged.Invoke(_text, _font, _style);
_onValueChanged(_text, _font, _style, _vertical, _lineSpacing, _charSpacing);
}
private void UpdateStyleButtons() {
@ -204,7 +247,7 @@ namespace ConformalDecals.UI {
}
else {
_boldButton.interactable = true;
_boldButton.isOn = _style.Bold;
_boldButton.isOn = (_style & FontStyles.Bold) != 0;
}
if (_font.Italic) {
@ -217,7 +260,7 @@ namespace ConformalDecals.UI {
}
else {
_italicButton.interactable = true;
_italicButton.isOn = _style.Italic;
_italicButton.isOn = (_style & FontStyles.Italic) != 0;
}
if (_font.Underline) {
@ -230,7 +273,7 @@ namespace ConformalDecals.UI {
}
else {
_underlineButton.interactable = true;
_underlineButton.isOn = _style.Underline;
_underlineButton.isOn = (_style & FontStyles.Underline) != 0;
}
if (_font.SmallCaps) {
@ -243,10 +286,10 @@ namespace ConformalDecals.UI {
}
else {
_smallCapsButton.interactable = true;
_smallCapsButton.isOn = _style.SmallCaps;
_smallCapsButton.isOn = (_style & FontStyles.SmallCaps) != 0;
}
_verticalButton.isOn = _style.Vertical;
_verticalButton.isOn = _vertical;
_ignoreUpdates = false;
}
@ -254,8 +297,8 @@ namespace ConformalDecals.UI {
private void UpdateLineSpacing() {
_ignoreUpdates = true;
_lineSpacingSlider.value = Mathf.InverseLerp(_lineSpacingRange.x, _lineSpacingRange.y, _style.LineSpacing);
((TMP_InputField) _lineSpacingTextBox).text = $"{_style.LineSpacing:F1}";
_lineSpacingSlider.value = Mathf.InverseLerp(_lineSpacingRange.x, _lineSpacingRange.y, _lineSpacing);
((TMP_InputField) _lineSpacingTextBox).text = $"{_lineSpacing:F1}";
_ignoreUpdates = false;
}
@ -263,8 +306,8 @@ namespace ConformalDecals.UI {
private void UpdateCharSpacing() {
_ignoreUpdates = true;
_charSpacingSlider.value = Mathf.InverseLerp(_charSpacingRange.x, _charSpacingRange.y, _style.CharSpacing);
((TMP_InputField) _charSpacingTextBox).text = $"{_style.CharSpacing:F1}";
_charSpacingSlider.value = Mathf.InverseLerp(_charSpacingRange.x, _charSpacingRange.y, _charSpacing);
((TMP_InputField) _charSpacingTextBox).text = $"{_charSpacing:F1}";
_ignoreUpdates = false;
}

@ -31,9 +31,15 @@ namespace ConformalDecals.Util {
}
public static string ParseString(ConfigNode node, string valueName, bool isOptional = false, string defaultValue = "") {
if (!node.HasValue(valueName)) throw new FormatException($"Missing value for {valueName}");
if (node.HasValue(valueName)) return node.GetValue(valueName);
if (isOptional) {
return defaultValue;
}
else {
throw new FormatException($"Missing value for {valueName}");
}
return node.GetValue(valueName);
}
public static bool ParseStringIndirect(ref string value, ConfigNode node, string valueName) {

@ -1,8 +1,44 @@
v0.2.6
------
- Fixes:
- Fixed stock flags appearing stretched by forcing their aspect ratio to be correct.
- Another attempted fix for the planet text glitch.
v0.2.5
------
- Fixes:
- Fixed line spacing, character spacing, and vertical settings not applying to symmetry counterparts
v0.2.4
------
- Fixes:
- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
- Fixed fonts not saving correctly.
- Changes:
- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 5m.
- Changed default text decal size to 0.2m
- Text decals now show as a circle if they contain only whitespace.
v0.2.3
------
- Fixes:
- Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
- Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
- Fixed text decals having zero size when they had only whitespace or an empty string.
- Fixed decals having drag and causing issues when using FAR.
- Fixed broken saving of text decals in certain circumstances.
v0.2.2
------
- Fixes:
- Fixed corrupted text rendering when a vessel loads during a scene change.
v0.2.1
------
- Changes
- Changes:
- Pressing enter in the text entry window now types a newline.
- Fixes
- Fixes:
- Renamed font assetbundle. The old extension was causing the game to try to load it twice on Windows due to legacy compatability features.
- Fixed text rendering on DirectX resulting in black boxes by using ARGB32 instead of RG16 for the render texture in DirectX.

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