Merge branch 'main' into feature-multiProject

# Conflicts:
#	GameData/ConformalDecals/Plugins/ConformalDecals.dll
#	Source/ConformalDecals/ModuleConformalDecal.cs
#	Source/ConformalDecals/ModuleConformalText.cs
This commit is contained in:
2020-11-30 00:46:03 -08:00
20 changed files with 391 additions and 410 deletions

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@ -3,41 +3,47 @@ using System.Collections.Generic;
using ConformalDecals.Util;
using TMPro;
using UniLinq;
using UnityEngine;
namespace ConformalDecals.Text {
public class DecalFont : IEquatable<DecalFont> {
public class DecalFont : ScriptableObject, ISerializationCallbackReceiver, IEquatable<DecalFont> {
[SerializeField] private string _title;
[SerializeField] private TMP_FontAsset _fontAsset;
[SerializeField] private FontStyles _fontStyle;
[SerializeField] private FontStyles _fontStyleMask;
/// Human-readable name for the font
public string Title { get; }
public string Title => _title;
/// Internal name for the font
public string Name => FontAsset.name;
public string Name => _fontAsset.name;
/// The font asset itself
public TMP_FontAsset FontAsset { get; }
public TMP_FontAsset FontAsset => _fontAsset;
/// Styles that are forced on for this font,
/// e.g. smallcaps for a font without lower case characters
public FontStyles FontStyle { get; }
public FontStyles FontStyle => _fontStyle;
public bool Bold => (FontStyle & FontStyles.Bold) != 0;
public bool Bold => (_fontStyle & FontStyles.Bold) != 0;
public bool Italic => (FontStyle & FontStyles.Italic) != 0;
public bool Italic => (_fontStyle & FontStyles.Italic) != 0;
public bool Underline => (FontStyle & FontStyles.Underline) != 0;
public bool Underline => (_fontStyle & FontStyles.Underline) != 0;
public bool SmallCaps => (FontStyle & FontStyles.SmallCaps) != 0;
public bool SmallCaps => (_fontStyle & FontStyles.SmallCaps) != 0;
/// Styles that are forced off for this font,
/// e.g. underline for a font with no underscore character
public FontStyles FontStyleMask { get; }
public FontStyles FontStyleMask => _fontStyleMask;
public bool BoldMask => (FontStyleMask & FontStyles.Bold) != 0;
public bool BoldMask => (_fontStyleMask & FontStyles.Bold) != 0;
public bool ItalicMask => (FontStyleMask & FontStyles.Italic) != 0;
public bool ItalicMask => (_fontStyleMask & FontStyles.Italic) != 0;
public bool UnderlineMask => (FontStyleMask & FontStyles.Underline) != 0;
public bool UnderlineMask => (_fontStyleMask & FontStyles.Underline) != 0;
public bool SmallCapsMask => (FontStyleMask & FontStyles.SmallCaps) != 0;
public bool SmallCapsMask => (_fontStyleMask & FontStyles.SmallCaps) != 0;
public DecalFont(ConfigNode node, IEnumerable<TMP_FontAsset> fontAssets) {
@ -45,14 +51,14 @@ namespace ConformalDecals.Text {
if (fontAssets == null) throw new ArgumentNullException(nameof(fontAssets));
var name = ParseUtil.ParseString(node, "name");
FontAsset = fontAssets.First(o => o.name == name);
_fontAsset = fontAssets.First(o => o.name == name);
if (FontAsset == null) {
throw new FormatException($"Could not find font asset named {name}");
}
Title = ParseUtil.ParseString(node, "title", true, name);
FontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
FontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
_title = ParseUtil.ParseString(node, "title", true, name);
_fontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
_fontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
}
@ -95,5 +101,9 @@ namespace ConformalDecals.Text {
public static bool operator !=(DecalFont left, DecalFont right) {
return !Equals(left, right);
}
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
}
}

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@ -1,21 +1,39 @@
using System;
using System.Text.RegularExpressions;
using TMPro;
namespace ConformalDecals.Text {
public class DecalText : IEquatable<DecalText> {
private readonly string _text;
private readonly DecalFont _font;
private readonly FontStyles _style;
private readonly bool _vertical;
private readonly float _lineSpacing;
private readonly float _charSpacing;
/// Raw text contents
public string Text { get; }
public string Text => _text;
/// Font asset used by this text snippet
public DecalFont Font { get; }
public DecalFont Font => _font;
/// Style used by this text snippet
public DecalTextStyle Style { get; }
public FontStyles Style => _style;
/// If this text snippet is vertical
public bool Vertical => _vertical;
/// The text snippet's line spacing
public float LineSpacing => _lineSpacing;
/// The text snippet's character spacing
public float CharSpacing => _charSpacing;
/// The text formatted with newlines for vertical text
public string FormattedText {
get {
if (Style.Vertical) {
if (string.IsNullOrWhiteSpace(Text)) return "•";
if (Vertical) {
return Regex.Replace(Text, @"(.)", "$1\n");
}
else {
@ -24,17 +42,22 @@ namespace ConformalDecals.Text {
}
}
public DecalText(string text, DecalFont font, DecalTextStyle style) {
public DecalText(string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing) {
if (font == null) throw new ArgumentNullException(nameof(font));
Text = text;
Font = font;
Style = style;
_text = text;
_font = font;
_style = style;
_vertical = vertical;
_lineSpacing = linespacing;
_charSpacing = charspacing;
}
public bool Equals(DecalText other) {
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Text == other.Text && Equals(Font, other.Font) && Style.Equals(other.Style);
return _text == other._text && Equals(_font, other._font) && _style == other._style && _vertical == other._vertical && _lineSpacing.Equals(other._lineSpacing) &&
_charSpacing.Equals(other._charSpacing);
}
public override bool Equals(object obj) {
@ -46,9 +69,12 @@ namespace ConformalDecals.Text {
public override int GetHashCode() {
unchecked {
var hashCode = (Text != null ? Text.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (Font != null ? Font.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ Style.GetHashCode();
var hashCode = (_text != null ? _text.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (_font != null ? _font.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (int) _style;
hashCode = (hashCode * 397) ^ _vertical.GetHashCode();
hashCode = (hashCode * 397) ^ _lineSpacing.GetHashCode();
hashCode = (hashCode * 397) ^ _charSpacing.GetHashCode();
return hashCode;
}
}

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@ -1,101 +0,0 @@
using System;
using TMPro;
using UnityEngine;
// ReSharper disable NonReadonlyMemberInGetHashCode
namespace ConformalDecals.Text {
public struct DecalTextStyle : IEquatable<DecalTextStyle> {
private FontStyles _fontStyle;
private bool _vertical;
private float _lineSpacing;
private float _charSpacing;
public FontStyles FontStyle {
get => _fontStyle;
set => _fontStyle = value;
}
public bool Bold {
get => (FontStyle & FontStyles.Bold) != 0;
set {
if (value) FontStyle |= FontStyles.Bold;
else FontStyle &= ~FontStyles.Bold;
}
}
public bool Italic {
get => (FontStyle & FontStyles.Italic) != 0;
set {
if (value) FontStyle |= FontStyles.Italic;
else FontStyle &= ~FontStyles.Italic;
}
}
public bool Underline {
get => (FontStyle & FontStyles.Underline) != 0;
set {
if (value) FontStyle |= FontStyles.Underline;
else FontStyle &= ~FontStyles.Underline;
}
}
public bool SmallCaps {
get => (FontStyle & FontStyles.SmallCaps) != 0;
set {
if (value) FontStyle |= FontStyles.SmallCaps;
else FontStyle &= ~FontStyles.SmallCaps;
}
}
public bool Vertical {
get => _vertical;
set => _vertical = value;
}
public float LineSpacing {
get => _lineSpacing;
set => _lineSpacing = value;
}
public float CharSpacing {
get => _charSpacing;
set => _charSpacing = value;
}
public DecalTextStyle(FontStyles fontStyle, bool vertical, float lineSpacing, float charSpacing) {
_fontStyle = fontStyle;
_vertical = vertical;
_lineSpacing = lineSpacing;
_charSpacing = charSpacing;
}
public bool Equals(DecalTextStyle other) {
return FontStyle == other.FontStyle && Vertical == other.Vertical &&
Mathf.Approximately(LineSpacing, other.LineSpacing) &&
Mathf.Approximately(CharSpacing, other.CharSpacing);
}
public override bool Equals(object obj) {
return obj is DecalTextStyle other && Equals(other);
}
public override int GetHashCode() {
unchecked {
var hashCode = (int) FontStyle;
hashCode = (hashCode * 397) ^ Vertical.GetHashCode();
hashCode = (hashCode * 397) ^ LineSpacing.GetHashCode();
hashCode = (hashCode * 397) ^ CharSpacing.GetHashCode();
return hashCode;
}
}
public static bool operator ==(DecalTextStyle left, DecalTextStyle right) {
return left.Equals(right);
}
public static bool operator !=(DecalTextStyle left, DecalTextStyle right) {
return !left.Equals(right);
}
}
}

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@ -89,9 +89,11 @@ namespace ConformalDecals.Text {
if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12) {
textRenderTextureFormat = RenderTextureFormat.ARGB32; // DirectX is dumb
}
if (!SystemInfo.SupportsTextureFormat(textTextureFormat)) {
Logging.LogError($"Text texture format {textTextureFormat} not supported on this platform.");
}
if (!SystemInfo.SupportsRenderTextureFormat(textRenderTextureFormat)) {
Logging.LogError($"Text texture format {textRenderTextureFormat} not supported on this platform.");
}
@ -161,9 +163,9 @@ namespace ConformalDecals.Text {
// SETUP TMP OBJECT FOR RENDERING
_tmp.text = text.FormattedText;
_tmp.font = text.Font.FontAsset;
_tmp.fontStyle = text.Style.FontStyle | text.Font.FontStyle;
_tmp.lineSpacing = text.Style.LineSpacing;
_tmp.characterSpacing = text.Style.CharSpacing;
_tmp.fontStyle = text.Style | text.Font.FontStyle;
_tmp.lineSpacing = text.LineSpacing;
_tmp.characterSpacing = text.CharSpacing;
_tmp.extraPadding = true;
_tmp.enableKerning = true;
@ -205,6 +207,9 @@ namespace ConformalDecals.Text {
// CALCULATE SIZES
var size = bounds.size * PixelDensity;
size.x = Mathf.Max(size.x, 0.1f);
size.y = Mathf.Max(size.y, 0.1f);
var textureSize = new Vector2Int {
x = Mathf.NextPowerOfTwo((int) size.x),
y = Mathf.NextPowerOfTwo((int) size.y)
@ -250,13 +255,13 @@ namespace ConformalDecals.Text {
bounds.center.y - halfSize.y, bounds.center.y + halfSize.y, -1, 1);
// GET RENDERTEX
var renderTex = RenderTexture.GetTemporary(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear, 1);
renderTex.autoGenerateMips = false;
var renderTex = new RenderTexture(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear) {autoGenerateMips = false};
// RENDER
Graphics.SetRenderTarget(renderTex);
GL.PushMatrix();
GL.LoadProjectionMatrix(matrix);
GL.LoadIdentity();
GL.Clear(false, true, Color.black);
for (var i = 0; i < meshes.Length; i++) {
@ -266,19 +271,25 @@ namespace ConformalDecals.Text {
}
}
GL.PopMatrix();
// COPY TEXTURE BACK INTO RAM
var prevRT = RenderTexture.active;
RenderTexture.active = renderTex;
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, true);
texture.Apply();
RenderTexture.active = prevRT;
GL.PopMatrix();
// RELEASE RENDERTEX
RenderTexture.ReleaseTemporary(renderTex);
renderTex.Release();
RenderTexture.Destroy(renderTex);
// CLEAR SUBMESHES
_tmp.text = "";
for (int i = 0; i < transform.childCount; i++) {
Destroy(transform.GetChild(i).gameObject);
var child = transform.GetChild(i);
Destroy(child.gameObject);
}
return new TextRenderOutput(texture, window);