make normal map gen less dumb

This commit is contained in:
Andrew Cassidy 2020-12-04 17:12:41 -08:00
parent 9dc98a6f9d
commit fc6820d73b
2 changed files with 4 additions and 8 deletions

View File

@ -111,12 +111,8 @@ namespace ConformalDecals {
var colors = new[] {color, color, color, color};
var tex = new Texture2D(width, height, TextureFormat.RGBA32, false);
for (var x = 0; x <= width; x++) {
for (var y = 0; y < height; y++) {
tex.SetPixels32(colors);
}
}
tex.SetPixels32(colors);
tex.Apply();
return tex;
@ -130,7 +126,7 @@ namespace ConformalDecals {
var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS");
if (configs.Length > 0) {
Logging.Log("loading config");
Logging.Log("Loading config");
foreach (var config in configs) {
ParseConfig(config.config);
}