Commit Graph

85 Commits

Author SHA1 Message Date
0375d25105
Fix tile indexing 2020-06-08 01:56:24 -07:00
28764f1a0f
Write semiotic decal config 2020-06-08 00:03:49 -07:00
0393ab0263
Decal shader changes, try to fix lighting additive pass 2020-06-08 00:03:26 -07:00
a19e225c58
Debug statement cleanup and fix icon creation 2020-06-07 19:52:17 -07:00
17ab58dc17
Add tiling index and size values, for easier tiling
Also API changes made as I chased a bug
2020-06-07 19:39:09 -07:00
a9458eb3f2
Add semiotic decal atlas 2020-06-07 13:06:56 -07:00
a9f0892f46
Refactor yet again and add autotiling 2020-06-06 13:20:50 -07:00
d0d5f6c763
- 2020-06-06 12:33:59 -07:00
7105f08a3c
Some cleanup of debug statements 2020-06-06 12:33:51 -07:00
e6372b2703
Destroy materials and properties when MPC is destroyed 2020-06-06 11:28:28 -07:00
2592f15c4c
Add agency and custom category (for use with WBTools) 2020-06-06 01:06:32 -07:00
1da77a631e
Fix material creation 2020-06-06 01:03:55 -07:00
395a6a5ca9
thing 2020-06-05 22:54:55 -07:00
8a4f1b31a8
Remove failed attempt at a culling fix 2020-06-05 21:36:14 -07:00
6f8023b23d
Fix scaling issues when part is created
• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
b8b8e9bc24
rename background color property to make KSP happy 2020-06-05 21:26:57 -07:00
3774b9573e
Asset changes 2020-06-05 20:14:16 -07:00
b28e5ee7d1
Rework back shader and textures, add flag 2020-06-05 00:30:46 -07:00
628848cf7d
More work trying to fix part icons 2020-06-05 00:29:23 -07:00
22150574df
Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
00908c9e13
Get flag module working 2020-06-02 22:45:48 -07:00
33873cacc0
Major refactor, splitting ModuleConformalDecal 2020-06-02 20:36:45 -07:00
ffff9d629c
small tweaks 2020-06-02 19:11:05 -07:00
0ded82f409
Small refactor to reload tweakables on load 2020-06-02 18:26:40 -07:00
41ea08e571
Get decal switching working mostly 2020-06-02 18:07:05 -07:00
d6f0a1f9a7
Black Lives Matter 2020-06-02 17:17:33 -07:00
5268435693
Run config parsing after MM is done running
MM is now a hard dependency
2020-06-02 17:14:52 -07:00
4566a3439a
Add manual material property constructors 2020-06-02 17:11:38 -07:00
95e46f7556
Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
012104e193
Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
9bf18a7ce4
Revert "Decrement instead of increment queue value"
This reverts commit 2f308c3ab6.
2020-06-01 21:28:01 -07:00
5fef800f21
Dont zwrite decal shaders 2020-06-01 21:27:36 -07:00
2f308c3ab6
Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
2020-06-01 21:14:41 -07:00
c1b34d21a4
Make material handling more intelligent and add incrementing queue 2020-06-01 21:09:14 -07:00
921a159262
Make range and adjustability of tweakables configurable 2020-06-01 17:48:53 -07:00
ed9553d1fd
Fix decal projection being scaled twice 2020-06-01 16:54:07 -07:00
49433588a3
Fix part highlighting and the collider disappearing
Completes #2
2020-06-01 15:57:57 -07:00
bb625e768d
Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
f8ff034652
Add localization 2020-05-31 18:26:27 -07:00
6e07433eed
Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
9a8a347cc7
update shader to disable culling 2020-05-30 23:09:53 -07:00
adadec9591
Shader tweaks to work with negative meshes 2020-05-30 23:08:16 -07:00
8eea03b671
Rotate model and fix config 2020-05-30 22:47:23 -07:00
32cd873dec
Rework bounds culling and colliders 2020-05-30 22:44:44 -07:00
90adfbd80a
Add test config and get the mod almost working 2020-05-30 17:03:14 -07:00
d644943cce
Add game assets 2020-05-30 14:32:39 -07:00
60234cbf7c
First compile 2020-05-30 14:24:31 -07:00
36afcab63c
Documentation and cleanup 2020-05-30 13:46:03 -07:00
64ae41a377
Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
1332452d13
Print parsing errors as exceptions 2020-05-30 00:16:40 -07:00