Commit Graph

16 Commits (3637f84f5caf971bbcdfedd8377118dace4fbe25)

Author SHA1 Message Date
Andrew Cassidy 3637f84f5c Remove failed attempt at a culling fix 4 years ago
Andrew Cassidy da1fbf0f2a Fix scaling issues when part is created
• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
4 years ago
Andrew Cassidy e9c8f3dafb Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
4 years ago
Andrew Cassidy 5652f0dda1 small tweaks 4 years ago
Andrew Cassidy eda068cd66 Get decal switching working mostly 4 years ago
Andrew Cassidy c72e20bd2a Black Lives Matter 4 years ago
Andrew Cassidy 7e520f97ca Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
4 years ago
Andrew Cassidy d54887414f Fix part highlighting and the collider disappearing
Completes #2
4 years ago
Andrew Cassidy 91a6613707 Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
4 years ago
Andrew Cassidy 8a056f5c72 Rework bounds culling and colliders 4 years ago
Andrew Cassidy 01e046a7f1 Add test config and get the mod almost working 4 years ago
Andrew Cassidy 8cd456f16e Documentation and cleanup 4 years ago
Andrew Cassidy e504936896 Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
4 years ago
Andrew Cassidy 995c9120e5 Add enable/disable logic to ModuleConformingDecal 4 years ago
Andrew Cassidy d5038e19bc Use all cameras and rely on layers for culling
Also cleanup some stuff
4 years ago
Andrew Cassidy 1287e729eb Add projection logic 4 years ago