Commit Graph

15 Commits

Author SHA1 Message Date
a82369e595 Merge branch 'hotfix' 2022-03-11 21:57:18 -08:00
f788c25837 Remove DLL from repo 2022-03-07 00:06:07 -08:00
8025a0a418 Ignore thumbnails 2022-02-24 23:33:34 -08:00
833ec43a52 Update project files 2020-11-26 17:47:42 -08:00
af05ed43c2 Add start of color picker and reorganize 2020-07-19 23:56:38 -07:00
0a77ef57b7 Play around more with text rendering 2020-06-19 01:01:46 -07:00
2c8773ce61 Update gitignore 2020-06-17 21:24:10 -07:00
0c07629951 add CI configuration and reorganize 2020-06-16 20:50:43 -07:00
e9c8f3dafb Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
561b3778ad First compile 2020-05-30 14:24:31 -07:00
6a000c805e Setup C# project 2020-05-25 20:42:24 -07:00
0444b33613 Rearrange DecalProjector so Unity sees it 2020-05-23 22:10:51 -07:00
d4e7b57427 Add test textures 2020-05-22 16:42:33 -07:00
cfeaab6f27 Reorganization to work with Unity project 2020-05-22 15:09:20 -07:00
f1625b4d62 Initial commit 2020-05-20 23:34:47 -07:00