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@ -6,14 +6,14 @@
|
|||||||
{
|
{
|
||||||
"MAJOR":0,
|
"MAJOR":0,
|
||||||
"MINOR":2,
|
"MINOR":2,
|
||||||
"PATCH":6,
|
"PATCH":7,
|
||||||
"BUILD":1
|
"BUILD":0
|
||||||
},
|
},
|
||||||
"KSP_VERSION":
|
"KSP_VERSION":
|
||||||
{
|
{
|
||||||
"MAJOR":1,
|
"MAJOR":1,
|
||||||
"MINOR":10,
|
"MINOR":11,
|
||||||
"PATCH":1
|
"PATCH":0
|
||||||
},
|
},
|
||||||
"KSP_VERSION_MIN":{
|
"KSP_VERSION_MIN":{
|
||||||
"MAJOR":1,
|
"MAJOR":1,
|
||||||
@ -22,7 +22,7 @@
|
|||||||
},
|
},
|
||||||
"KSP_VERSION_MAX":{
|
"KSP_VERSION_MAX":{
|
||||||
"MAJOR":1,
|
"MAJOR":1,
|
||||||
"MINOR":10,
|
"MINOR":11,
|
||||||
"PATCH":99
|
"PATCH":99
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# Conformal Decals v0.2.6
|
# Conformal Decals v0.2.7
|
||||||
[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
|
[![Build Status](https://travis-ci.com/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.com/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
|
||||||
|
|
||||||
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)
|
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
<IsPackable>false</IsPackable>
|
<IsPackable>false</IsPackable>
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
|
<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
|
||||||
|
<AssemblyVersion>0.2.7</AssemblyVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -279,7 +279,7 @@ namespace ConformalDecals {
|
|||||||
protected override void UpdateTextures() {
|
protected override void UpdateTextures() {
|
||||||
// Render text
|
// Render text
|
||||||
var newText = new DecalText(text, font, style, vertical, lineSpacing, charSpacing);
|
var newText = new DecalText(text, font, style, vertical, lineSpacing, charSpacing);
|
||||||
var output = TextRenderer.UpdateTextNow(_currentText, newText);
|
var output = TextRenderer.UpdateText(_currentText, newText);
|
||||||
_currentText = newText;
|
_currentText = newText;
|
||||||
|
|
||||||
_decalTextureProperty.Texture = output.Texture;
|
_decalTextureProperty.Texture = output.Texture;
|
||||||
|
@ -1 +1 @@
|
|||||||
[assembly: KSPAssembly("ConformalDecals", 0, 2, 6)]
|
[assembly: KSPAssembly("ConformalDecals", 0, 2)]
|
@ -109,5 +109,9 @@ namespace ConformalDecals.Text {
|
|||||||
public void OnBeforeSerialize() { }
|
public void OnBeforeSerialize() { }
|
||||||
|
|
||||||
public void OnAfterDeserialize() { }
|
public void OnAfterDeserialize() { }
|
||||||
|
|
||||||
|
public override string ToString() {
|
||||||
|
return _title;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -86,5 +86,9 @@ namespace ConformalDecals.Text {
|
|||||||
public static bool operator !=(DecalText left, DecalText right) {
|
public static bool operator !=(DecalText left, DecalText right) {
|
||||||
return !Equals(left, right);
|
return !Equals(left, right);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override string ToString() {
|
||||||
|
return $"{nameof(_text)}: {_text}, {nameof(_font)}: {_font}, {nameof(_style)}: {_style}, {nameof(_vertical)}: {_vertical}, {nameof(_lineSpacing)}: {_lineSpacing}, {nameof(_charSpacing)}: {_charSpacing}";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,35 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine.Events;
|
|
||||||
|
|
||||||
namespace ConformalDecals.Text {
|
|
||||||
public class TextRenderJob {
|
|
||||||
public DecalText OldText { get; }
|
|
||||||
public DecalText NewText { get; }
|
|
||||||
public bool Needed { get; private set; }
|
|
||||||
public bool IsStarted { get; private set; }
|
|
||||||
public bool IsDone { get; private set; }
|
|
||||||
|
|
||||||
public readonly TextRenderer.TextRenderEvent onRenderFinished = new TextRenderer.TextRenderEvent();
|
|
||||||
|
|
||||||
public TextRenderJob(DecalText oldText, DecalText newText, UnityAction<TextRenderOutput> renderFinishedCallback) {
|
|
||||||
OldText = oldText;
|
|
||||||
NewText = newText ?? throw new ArgumentNullException(nameof(newText));
|
|
||||||
Needed = true;
|
|
||||||
|
|
||||||
if (renderFinishedCallback != null) onRenderFinished.AddListener(renderFinishedCallback);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Cancel() {
|
|
||||||
Needed = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start() {
|
|
||||||
IsStarted = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Finish(TextRenderOutput output) {
|
|
||||||
IsDone = true;
|
|
||||||
onRenderFinished.Invoke(output);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -9,7 +9,7 @@ namespace ConformalDecals.Text {
|
|||||||
/// The rectangle that the rendered text takes up within the texture
|
/// The rectangle that the rendered text takes up within the texture
|
||||||
public Rect Window { get; private set; }
|
public Rect Window { get; private set; }
|
||||||
|
|
||||||
/// The number of users for this render output. If 0, it can be discarded from the cache and the texture reused
|
/// The number of users for this render output. If 0, it can be discarded from the cache
|
||||||
public int UserCount { get; set; }
|
public int UserCount { get; set; }
|
||||||
|
|
||||||
public TextRenderOutput(Texture2D texture, Rect window) {
|
public TextRenderOutput(Texture2D texture, Rect window) {
|
||||||
|
@ -3,16 +3,12 @@ using System.Collections.Generic;
|
|||||||
using ConformalDecals.Util;
|
using ConformalDecals.Util;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
namespace ConformalDecals.Text {
|
namespace ConformalDecals.Text {
|
||||||
// TODO: Testing shows the job system is unnecessary, so remove job system code.
|
|
||||||
|
|
||||||
/// Class handing text rendering.
|
/// Class handing text rendering.
|
||||||
/// Is a singleton referencing a single gameobject in the scene which contains the TextMeshPro component
|
public static class TextRenderer {
|
||||||
[KSPAddon(KSPAddon.Startup.Instantly, true)]
|
|
||||||
public class TextRenderer : MonoBehaviour {
|
|
||||||
/// Texture format used for returned textures.
|
/// Texture format used for returned textures.
|
||||||
/// Unfortunately due to how Unity textures work, this cannot be R8 or Alpha8,
|
/// Unfortunately due to how Unity textures work, this cannot be R8 or Alpha8,
|
||||||
/// so theres always a superfluous green channel using memory
|
/// so theres always a superfluous green channel using memory
|
||||||
@ -22,163 +18,73 @@ namespace ConformalDecals.Text {
|
|||||||
/// Overriden below to be ARGB32 on DirectX because DirectX is dumb
|
/// Overriden below to be ARGB32 on DirectX because DirectX is dumb
|
||||||
public static RenderTextureFormat textRenderTextureFormat = RenderTextureFormat.R8;
|
public static RenderTextureFormat textRenderTextureFormat = RenderTextureFormat.R8;
|
||||||
|
|
||||||
/// The text renderer object within the scene which contains the TextMeshPro component used for rendering.
|
|
||||||
public static TextRenderer Instance {
|
|
||||||
get {
|
|
||||||
if (!_instance._isSetup) {
|
|
||||||
_instance.Setup();
|
|
||||||
}
|
|
||||||
|
|
||||||
return _instance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Text Render unityevent, used with the job system to signal render completion
|
|
||||||
[Serializable]
|
|
||||||
public class TextRenderEvent : UnityEvent<TextRenderOutput> { }
|
|
||||||
|
|
||||||
private const string ShaderName = "ConformalDecals/Text Blit";
|
private const string ShaderName = "ConformalDecals/Text Blit";
|
||||||
private const int MaxTextureSize = 4096;
|
private const int MaxTextureSize = 4096;
|
||||||
private const float FontSize = 100;
|
private const float FontSize = 100;
|
||||||
private const float PixelDensity = 5;
|
private const float PixelDensity = 5;
|
||||||
|
|
||||||
private static TextRenderer _instance;
|
private static Shader _blitShader;
|
||||||
|
private static Texture2D _blankTexture;
|
||||||
private bool _isSetup;
|
|
||||||
private TextMeshPro _tmp;
|
|
||||||
private Shader _blitShader;
|
|
||||||
|
|
||||||
private static readonly Dictionary<DecalText, TextRenderOutput> RenderCache = new Dictionary<DecalText, TextRenderOutput>();
|
private static readonly Dictionary<DecalText, TextRenderOutput> RenderCache = new Dictionary<DecalText, TextRenderOutput>();
|
||||||
private static readonly Queue<TextRenderJob> RenderJobs = new Queue<TextRenderJob>();
|
|
||||||
|
|
||||||
/// Update text using the job queue
|
|
||||||
public static TextRenderJob UpdateText(DecalText oldText, DecalText newText, UnityAction<TextRenderOutput> renderFinishedCallback) {
|
|
||||||
if (newText == null) throw new ArgumentNullException(nameof(newText));
|
|
||||||
|
|
||||||
var job = new TextRenderJob(oldText, newText, renderFinishedCallback);
|
|
||||||
RenderJobs.Enqueue(job);
|
|
||||||
return job;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Update text immediately without using job queue
|
/// Update text immediately without using job queue
|
||||||
public static TextRenderOutput UpdateTextNow(DecalText oldText, DecalText newText) {
|
public static TextRenderOutput UpdateText(DecalText oldText, DecalText newText) {
|
||||||
if (newText == null) throw new ArgumentNullException(nameof(newText));
|
if (newText == null) throw new ArgumentNullException(nameof(newText));
|
||||||
|
|
||||||
return Instance.RunJob(new TextRenderJob(oldText, newText, null), out _);
|
if (!(oldText is null)) UnregisterText(oldText);
|
||||||
|
|
||||||
|
// now that all old references are handled, begin rendering the new output
|
||||||
|
if (!RenderCache.TryGetValue(newText, out var renderOutput)) {
|
||||||
|
renderOutput = RenderText(newText);
|
||||||
|
RenderCache.Add(newText, renderOutput);
|
||||||
|
}
|
||||||
|
|
||||||
|
renderOutput.UserCount++;
|
||||||
|
return renderOutput;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Unregister a user of a piece of text
|
/// Unregister a user of a piece of text
|
||||||
public static void UnregisterText(DecalText text) {
|
public static void UnregisterText(DecalText text) {
|
||||||
|
if (text == null) throw new ArgumentNullException(nameof(text));
|
||||||
|
|
||||||
if (RenderCache.TryGetValue(text, out var renderedText)) {
|
if (RenderCache.TryGetValue(text, out var renderedText)) {
|
||||||
renderedText.UserCount--;
|
renderedText.UserCount--;
|
||||||
if (renderedText.UserCount <= 0) {
|
if (renderedText.UserCount <= 0) {
|
||||||
RenderCache.Remove(text);
|
RenderCache.Remove(text);
|
||||||
Destroy(renderedText.Texture);
|
var texture = renderedText.Texture;
|
||||||
|
if (texture != _blankTexture) Object.Destroy(texture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start() {
|
|
||||||
if (_instance != null) {
|
|
||||||
Logging.LogError("Duplicate TextRenderer created???");
|
|
||||||
}
|
|
||||||
|
|
||||||
Logging.Log("Creating TextRenderer Object");
|
|
||||||
_instance = this;
|
|
||||||
DontDestroyOnLoad(gameObject);
|
|
||||||
if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12) {
|
|
||||||
textRenderTextureFormat = RenderTextureFormat.ARGB32; // DirectX is dumb
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!SystemInfo.SupportsTextureFormat(textTextureFormat)) {
|
|
||||||
Logging.LogError($"Text texture format {textTextureFormat} not supported on this platform.");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!SystemInfo.SupportsRenderTextureFormat(textRenderTextureFormat)) {
|
|
||||||
Logging.LogError($"Text texture format {textRenderTextureFormat} not supported on this platform.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Setup this text renderer instance for rendering
|
|
||||||
private void Setup() {
|
|
||||||
if (_isSetup) return;
|
|
||||||
|
|
||||||
Logging.Log("Setting Up TextRenderer Object");
|
|
||||||
|
|
||||||
_tmp = gameObject.AddComponent<TextMeshPro>();
|
|
||||||
_tmp.renderer.enabled = false; // dont automatically render
|
|
||||||
|
|
||||||
_blitShader = Shabby.Shabby.FindShader(ShaderName);
|
|
||||||
if (_blitShader == null) Logging.LogError($"Could not find text blit shader named '{ShaderName}'");
|
|
||||||
|
|
||||||
_isSetup = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Run a text render job
|
|
||||||
private TextRenderOutput RunJob(TextRenderJob job, out bool renderNeeded) {
|
|
||||||
if (!job.Needed) {
|
|
||||||
renderNeeded = false;
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
job.Start();
|
|
||||||
|
|
||||||
Texture2D texture = null;
|
|
||||||
if (job.OldText != null && RenderCache.TryGetValue(job.OldText, out var oldRender)) {
|
|
||||||
// old output still exists
|
|
||||||
|
|
||||||
oldRender.UserCount--;
|
|
||||||
|
|
||||||
if (oldRender.UserCount <= 0) {
|
|
||||||
// this is the only usage of this output, so we are free to re-render into the texture
|
|
||||||
|
|
||||||
texture = oldRender.Texture;
|
|
||||||
RenderCache.Remove(job.OldText);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// now that all old references are handled, begin rendering the new output
|
|
||||||
|
|
||||||
if (RenderCache.TryGetValue(job.NewText, out var renderOutput)) {
|
|
||||||
renderNeeded = false;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
renderNeeded = true;
|
|
||||||
|
|
||||||
renderOutput = RenderText(job.NewText, texture);
|
|
||||||
RenderCache.Add(job.NewText, renderOutput);
|
|
||||||
}
|
|
||||||
|
|
||||||
renderOutput.UserCount++;
|
|
||||||
|
|
||||||
job.Finish(renderOutput);
|
|
||||||
return renderOutput;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Render a piece of text to a given texture
|
/// Render a piece of text to a given texture
|
||||||
public TextRenderOutput RenderText(DecalText text, Texture2D texture) {
|
public static TextRenderOutput RenderText(DecalText text) {
|
||||||
if (text == null) throw new ArgumentNullException(nameof(text));
|
if (text == null) throw new ArgumentNullException(nameof(text));
|
||||||
if (_tmp == null) throw new InvalidOperationException("TextMeshPro object not yet created.");
|
|
||||||
|
var tmpObject = new GameObject("Text Mesh Pro renderer");
|
||||||
|
var tmp = tmpObject.AddComponent<TextMeshPro>();
|
||||||
|
|
||||||
// SETUP TMP OBJECT FOR RENDERING
|
// SETUP TMP OBJECT FOR RENDERING
|
||||||
_tmp.text = text.FormattedText;
|
tmp.text = text.FormattedText;
|
||||||
_tmp.font = text.Font.FontAsset;
|
tmp.font = text.Font.FontAsset;
|
||||||
_tmp.fontStyle = text.Style | text.Font.FontStyle;
|
tmp.fontStyle = text.Style | text.Font.FontStyle;
|
||||||
_tmp.lineSpacing = text.LineSpacing;
|
tmp.lineSpacing = text.LineSpacing;
|
||||||
_tmp.characterSpacing = text.CharSpacing;
|
tmp.characterSpacing = text.CharSpacing;
|
||||||
|
|
||||||
_tmp.extraPadding = true;
|
tmp.extraPadding = true;
|
||||||
_tmp.enableKerning = true;
|
tmp.enableKerning = true;
|
||||||
_tmp.enableWordWrapping = false;
|
tmp.enableWordWrapping = false;
|
||||||
_tmp.overflowMode = TextOverflowModes.Overflow;
|
tmp.overflowMode = TextOverflowModes.Overflow;
|
||||||
_tmp.alignment = TextAlignmentOptions.Center;
|
tmp.alignment = TextAlignmentOptions.Center;
|
||||||
_tmp.fontSize = FontSize;
|
tmp.fontSize = FontSize;
|
||||||
|
|
||||||
// GENERATE MESH
|
// GENERATE MESH
|
||||||
_tmp.ClearMesh(false);
|
tmp.ClearMesh(false);
|
||||||
_tmp.ForceMeshUpdate();
|
tmp.ForceMeshUpdate();
|
||||||
|
|
||||||
var meshFilters = gameObject.GetComponentsInChildren<MeshFilter>();
|
var meshFilters = tmpObject.GetComponentsInChildren<MeshFilter>();
|
||||||
var meshes = new Mesh[meshFilters.Length];
|
var meshes = new Mesh[meshFilters.Length];
|
||||||
var materials = new Material[meshFilters.Length];
|
var materials = new Material[meshFilters.Length];
|
||||||
|
|
||||||
@ -189,9 +95,9 @@ namespace ConformalDecals.Text {
|
|||||||
var renderer = meshFilters[i].gameObject.GetComponent<MeshRenderer>();
|
var renderer = meshFilters[i].gameObject.GetComponent<MeshRenderer>();
|
||||||
|
|
||||||
meshes[i] = meshFilters[i].mesh;
|
meshes[i] = meshFilters[i].mesh;
|
||||||
if (i == 0) meshes[i] = _tmp.mesh;
|
if (i == 0) meshes[i] = tmp.mesh;
|
||||||
|
|
||||||
materials[i] = Instantiate(renderer.material);
|
materials[i] = Object.Instantiate(renderer.material);
|
||||||
materials[i].shader = _blitShader;
|
materials[i].shader = _blitShader;
|
||||||
|
|
||||||
if (renderer == null) throw new FormatException($"Object {meshFilters[i].gameObject.name} has filter but no renderer");
|
if (renderer == null) throw new FormatException($"Object {meshFilters[i].gameObject.name} has filter but no renderer");
|
||||||
@ -216,8 +122,9 @@ namespace ConformalDecals.Text {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (textureSize.x == 0 || textureSize.y == 0) {
|
if (textureSize.x == 0 || textureSize.y == 0) {
|
||||||
Logging.LogWarning("No text present or error in texture size calculation. Aborting.");
|
Logging.LogError("No text present or error in texture size calculation. Aborting.");
|
||||||
return new TextRenderOutput(Texture2D.blackTexture, Rect.zero);
|
Object.Destroy(tmpObject);
|
||||||
|
return new TextRenderOutput(_blankTexture, Rect.zero);
|
||||||
}
|
}
|
||||||
|
|
||||||
// make sure texture isnt too big, scale it down if it is
|
// make sure texture isnt too big, scale it down if it is
|
||||||
@ -242,12 +149,7 @@ namespace ConformalDecals.Text {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// SETUP TEXTURE
|
// SETUP TEXTURE
|
||||||
if (texture == null) {
|
var texture = new Texture2D(textureSize.x, textureSize.y, textTextureFormat, false);
|
||||||
texture = new Texture2D(textureSize.x, textureSize.y, textTextureFormat, true);
|
|
||||||
}
|
|
||||||
else if (texture.width != textureSize.x || texture.height != textureSize.y || texture.format != textTextureFormat) {
|
|
||||||
texture.Resize(textureSize.x, textureSize.y, textTextureFormat, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// GENERATE PROJECTION MATRIX
|
// GENERATE PROJECTION MATRIX
|
||||||
var halfSize = (Vector2) textureSize / PixelDensity / 2 / sizeRatio;
|
var halfSize = (Vector2) textureSize / PixelDensity / 2 / sizeRatio;
|
||||||
@ -255,7 +157,7 @@ namespace ConformalDecals.Text {
|
|||||||
bounds.center.y - halfSize.y, bounds.center.y + halfSize.y, -1, 1);
|
bounds.center.y - halfSize.y, bounds.center.y + halfSize.y, -1, 1);
|
||||||
|
|
||||||
// GET RENDERTEX
|
// GET RENDERTEX
|
||||||
var renderTex = new RenderTexture(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear) {autoGenerateMips = false};
|
var renderTex = RenderTexture.GetTemporary(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear);
|
||||||
|
|
||||||
// RENDER
|
// RENDER
|
||||||
Graphics.SetRenderTarget(renderTex);
|
Graphics.SetRenderTarget(renderTex);
|
||||||
@ -271,28 +173,42 @@ namespace ConformalDecals.Text {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// COPY TEXTURE BACK INTO RAM
|
// COPY RENDERTEX INTO TEXTURE
|
||||||
var prevRT = RenderTexture.active;
|
var prevRT = RenderTexture.active;
|
||||||
RenderTexture.active = renderTex;
|
RenderTexture.active = renderTex;
|
||||||
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, true);
|
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, false);
|
||||||
texture.Apply();
|
texture.Apply(false, true);
|
||||||
RenderTexture.active = prevRT;
|
RenderTexture.active = prevRT;
|
||||||
|
|
||||||
GL.PopMatrix();
|
GL.PopMatrix();
|
||||||
|
|
||||||
// RELEASE RENDERTEX
|
// RELEASE RENDERTEX
|
||||||
renderTex.Release();
|
RenderTexture.ReleaseTemporary(renderTex);
|
||||||
RenderTexture.Destroy(renderTex);
|
|
||||||
|
|
||||||
// CLEAR SUBMESHES
|
// DESTROY THE RENDERER OBJECT
|
||||||
_tmp.text = "";
|
Object.Destroy(tmpObject);
|
||||||
|
|
||||||
for (int i = 0; i < transform.childCount; i++) {
|
|
||||||
var child = transform.GetChild(i);
|
|
||||||
Destroy(child.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new TextRenderOutput(texture, window);
|
return new TextRenderOutput(texture, window);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Setup shader and texture
|
||||||
|
public static void ModuleManagerPostLoad() {
|
||||||
|
if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12) {
|
||||||
|
textRenderTextureFormat = RenderTextureFormat.ARGB32; // DirectX is dumb
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!SystemInfo.SupportsTextureFormat(textTextureFormat)) {
|
||||||
|
Logging.LogError($"Text texture format {textTextureFormat} not supported on this platform.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!SystemInfo.SupportsRenderTextureFormat(textRenderTextureFormat)) {
|
||||||
|
Logging.LogError($"Text texture format {textRenderTextureFormat} not supported on this platform.");
|
||||||
|
}
|
||||||
|
|
||||||
|
_blankTexture = Texture2D.blackTexture;
|
||||||
|
_blitShader = Shabby.Shabby.FindShader(ShaderName);
|
||||||
|
if (_blitShader == null) Logging.LogError($"Could not find text blit shader named '{ShaderName}'");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -3,7 +3,6 @@ using ConformalDecals.Text;
|
|||||||
using ConformalDecals.Util;
|
using ConformalDecals.Util;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace ConformalDecals.UI {
|
namespace ConformalDecals.UI {
|
||||||
@ -35,14 +34,15 @@ namespace ConformalDecals.UI {
|
|||||||
private Vector2 _lineSpacingRange;
|
private Vector2 _lineSpacingRange;
|
||||||
private Vector2 _charSpacingRange;
|
private Vector2 _charSpacingRange;
|
||||||
private TMP_InputField _textBoxTMP;
|
private TMP_InputField _textBoxTMP;
|
||||||
|
private FontMenuController _fontMenu;
|
||||||
private TextUpdateDelegate _onValueChanged;
|
private TextUpdateDelegate _onValueChanged;
|
||||||
|
|
||||||
private FontMenuController _fontMenu;
|
private static int _lockCounter;
|
||||||
|
|
||||||
private bool _ignoreUpdates;
|
|
||||||
private bool _isLocked;
|
private bool _isLocked;
|
||||||
private string _lockString;
|
private string _lockString;
|
||||||
private static int _lockCounter;
|
private bool _ignoreUpdates;
|
||||||
|
private bool _textUpdated;
|
||||||
|
|
||||||
public static TextEntryController Create(
|
public static TextEntryController Create(
|
||||||
string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing,
|
string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing,
|
||||||
@ -74,7 +74,7 @@ namespace ConformalDecals.UI {
|
|||||||
|
|
||||||
public void SetControlLock(string value = null) {
|
public void SetControlLock(string value = null) {
|
||||||
if (_isLocked) return;
|
if (_isLocked) return;
|
||||||
InputLockManager.SetControlLock(_lockString);
|
InputLockManager.SetControlLock(ControlTypes.EDITOR_UI, _lockString);
|
||||||
_isLocked = true;
|
_isLocked = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -86,8 +86,7 @@ namespace ConformalDecals.UI {
|
|||||||
|
|
||||||
public void OnTextUpdate(string newText) {
|
public void OnTextUpdate(string newText) {
|
||||||
this._text = newText;
|
this._text = newText;
|
||||||
|
_textUpdated = true;
|
||||||
OnValueChanged();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnFontMenu() {
|
public void OnFontMenu() {
|
||||||
@ -105,7 +104,7 @@ namespace ConformalDecals.UI {
|
|||||||
_textBoxTMP.fontAsset = _font.FontAsset;
|
_textBoxTMP.fontAsset = _font.FontAsset;
|
||||||
|
|
||||||
UpdateStyleButtons();
|
UpdateStyleButtons();
|
||||||
OnValueChanged();
|
_textUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnLineSpacingUpdate(float value) {
|
public void OnLineSpacingUpdate(float value) {
|
||||||
@ -114,7 +113,7 @@ namespace ConformalDecals.UI {
|
|||||||
_lineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
|
_lineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
|
||||||
|
|
||||||
UpdateLineSpacing();
|
UpdateLineSpacing();
|
||||||
OnValueChanged();
|
_textUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnLineSpacingUpdate(string text) {
|
public void OnLineSpacingUpdate(string text) {
|
||||||
@ -128,7 +127,7 @@ namespace ConformalDecals.UI {
|
|||||||
}
|
}
|
||||||
|
|
||||||
UpdateLineSpacing();
|
UpdateLineSpacing();
|
||||||
OnValueChanged();
|
_textUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnCharSpacingUpdate(float value) {
|
public void OnCharSpacingUpdate(float value) {
|
||||||
@ -137,7 +136,7 @@ namespace ConformalDecals.UI {
|
|||||||
_charSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
|
_charSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
|
||||||
|
|
||||||
UpdateCharSpacing();
|
UpdateCharSpacing();
|
||||||
OnValueChanged();
|
_textUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnCharSpacingUpdate(string text) {
|
public void OnCharSpacingUpdate(string text) {
|
||||||
@ -151,7 +150,7 @@ namespace ConformalDecals.UI {
|
|||||||
}
|
}
|
||||||
|
|
||||||
UpdateCharSpacing();
|
UpdateCharSpacing();
|
||||||
OnValueChanged();
|
_textUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnBoldUpdate(bool state) {
|
public void OnBoldUpdate(bool state) {
|
||||||
@ -163,7 +162,7 @@ namespace ConformalDecals.UI {
|
|||||||
_style &= ~FontStyles.Bold;
|
_style &= ~FontStyles.Bold;
|
||||||
|
|
||||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||||
OnValueChanged();
|
_textUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnItalicUpdate(bool state) {
|
public void OnItalicUpdate(bool state) {
|
||||||
@ -175,7 +174,7 @@ namespace ConformalDecals.UI {
|
|||||||
_style &= ~FontStyles.Italic;
|
_style &= ~FontStyles.Italic;
|
||||||
|
|
||||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||||
OnValueChanged();
|
_textUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnUnderlineUpdate(bool state) {
|
public void OnUnderlineUpdate(bool state) {
|
||||||
@ -187,7 +186,7 @@ namespace ConformalDecals.UI {
|
|||||||
_style &= ~FontStyles.Underline;
|
_style &= ~FontStyles.Underline;
|
||||||
|
|
||||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||||
OnValueChanged();
|
_textUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSmallCapsUpdate(bool state) {
|
public void OnSmallCapsUpdate(bool state) {
|
||||||
@ -199,14 +198,14 @@ namespace ConformalDecals.UI {
|
|||||||
_style &= ~FontStyles.SmallCaps;
|
_style &= ~FontStyles.SmallCaps;
|
||||||
|
|
||||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||||
OnValueChanged();
|
_textUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnVerticalUpdate(bool state) {
|
public void OnVerticalUpdate(bool state) {
|
||||||
if (_ignoreUpdates) return;
|
if (_ignoreUpdates) return;
|
||||||
|
|
||||||
_vertical = state;
|
_vertical = state;
|
||||||
OnValueChanged();
|
_textUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
@ -230,8 +229,11 @@ namespace ConformalDecals.UI {
|
|||||||
RemoveControlLock();
|
RemoveControlLock();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnValueChanged() {
|
private void LateUpdate() {
|
||||||
|
if (_textUpdated) {
|
||||||
_onValueChanged(_text, _font, _style, _vertical, _lineSpacing, _charSpacing);
|
_onValueChanged(_text, _font, _style, _vertical, _lineSpacing, _charSpacing);
|
||||||
|
_textUpdated = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateStyleButtons() {
|
private void UpdateStyleButtons() {
|
||||||
|
@ -1,3 +1,12 @@
|
|||||||
|
v0.2.7
|
||||||
|
------
|
||||||
|
- Supported KSP versions: 1.8.x to 1.11.x
|
||||||
|
- Notes:
|
||||||
|
- Attaching decal parts in flight using engineer kerbals is not supported.
|
||||||
|
- Fixes:
|
||||||
|
- Fixed certain non-ascii strings not rendering correctly under certain circumstances.
|
||||||
|
- Yet another attempted fix for the planet text glitch.
|
||||||
|
|
||||||
v0.2.6
|
v0.2.6
|
||||||
------
|
------
|
||||||
- Fixes:
|
- Fixes:
|
||||||
|
Loading…
Reference in New Issue
Block a user