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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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7b9ed99325 | |||
e069f85e56 |
@ -98,7 +98,7 @@ PART
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MODULE {
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IDENTIFIER { name = ModuleConformalDecal }
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DATA {
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shader = ConformalDecals/Paint/DiffuseSDF
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KEYWORD { name = DECAL_SDF_ALPHA }
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tile = 0, 2, 128, 112
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}
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}
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@ -2,8 +2,7 @@
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namespace ConformalDecals {
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public interface IProjectionTarget {
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void Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds);
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bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds);
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void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera);
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ConfigNode Save();
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}
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}
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@ -8,7 +8,7 @@ namespace ConformalDecals.MaterialProperties {
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public override void ParseNode(ConfigNode node) {
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base.ParseNode(node);
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ParseUtil.ParseBoolIndirect(ref value, node, "value");
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value = ParseUtil.ParseBool(node, "value", true, true);
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}
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public override void Modify(Material material) {
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@ -95,7 +95,7 @@ namespace ConformalDecals.MaterialProperties {
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var property = MaterialProperty.Instantiate(_serializedProperties[i]);
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_materialProperties.Add(_serializedNames[i], property);
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if (property is MaterialTextureProperty textureProperty && textureProperty.isMain) {
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if (property is MaterialTextureProperty {isMain: true} textureProperty) {
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_mainTexture = textureProperty;
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}
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}
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@ -214,7 +214,7 @@ namespace ConformalDecals.MaterialProperties {
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var newProperty = AddOrGetProperty<T>(propertyName);
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newProperty.ParseNode(node);
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if (newProperty is MaterialTextureProperty textureProperty && textureProperty.isMain) {
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if (newProperty is MaterialTextureProperty {isMain: true} textureProperty) {
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_mainTexture = textureProperty;
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}
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@ -252,7 +252,7 @@ namespace ConformalDecals.MaterialProperties {
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public void UpdateScale(Vector2 scale) {
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foreach (var entry in _materialProperties) {
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if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoScale) {
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if (entry.Value is MaterialTextureProperty {autoScale: true} textureProperty) {
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textureProperty.SetScale(scale);
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}
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}
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@ -263,7 +263,7 @@ namespace ConformalDecals.MaterialProperties {
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var mainTexSize = _mainTexture.Dimensions;
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foreach (var entry in _materialProperties) {
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if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoTile) {
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if (entry.Value is MaterialTextureProperty {autoTile: true} textureProperty) {
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textureProperty.SetTile(tile, mainTexSize);
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}
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}
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@ -99,7 +99,7 @@ namespace ConformalDecals {
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private const int DecalQueueMax = 2400;
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private static int _decalQueueCounter = -1;
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private Dictionary<Part, ProjectionPartTarget> _targets;
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private readonly Dictionary<Part, ProjectionPartTarget> _targets = new Dictionary<Part, ProjectionPartTarget>();
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private bool _isAttached;
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private Matrix4x4 _orthoMatrix;
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@ -284,7 +284,7 @@ namespace ConformalDecals {
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UpdateProjection();
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UpdateTargets();
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}
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else {
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else if (_isAttached && projectMultiple) {
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UpdatePartTarget(eventPart, _boundsRenderer.bounds);
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// recursively call for child parts
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foreach (var child in eventPart.children) {
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@ -298,7 +298,7 @@ namespace ConformalDecals {
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if (this.part == eventPart) {
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OnAttach();
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}
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else {
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else if (projectMultiple) {
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UpdatePartTarget(eventPart, _boundsRenderer.bounds);
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// recursively call for child parts
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foreach (var child in eventPart.children) {
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@ -312,7 +312,7 @@ namespace ConformalDecals {
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if (this.part == eventPart) {
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OnDetach();
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}
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else {
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else if (projectMultiple) {
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_targets.Remove(eventPart);
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// recursively call for child parts
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foreach (var child in eventPart.children) {
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@ -599,14 +599,6 @@ namespace ConformalDecals {
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materialProperties.UpdateScale(size);
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if (_isAttached) {
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// Update projection targets
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if (_targets == null) {
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_targets = new Dictionary<Part, ProjectionPartTarget>();
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}
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else {
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_targets.Clear();
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}
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// update orthogonal matrix
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_orthoMatrix = Matrix4x4.identity;
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_orthoMatrix[0, 3] = 0.5f;
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@ -1,5 +1,4 @@
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using ConformalDecals.MaterialProperties;
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using ConformalDecals.Util;
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using UniLinq;
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using UnityEngine;
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@ -46,8 +45,8 @@ namespace ConformalDecals {
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[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-select-flag")]
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public void SelectFlag() {
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var flagBrowser = (Instantiate((Object) (new FlagBrowserGUIButton(null, null, null, null)).FlagBrowserPrefab) as GameObject).GetComponent<FlagBrowser>();
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flagBrowser.OnFlagSelected = OnCustomFlagSelected;
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var flagBrowser = (Instantiate((Object) (new FlagBrowserGUIButton(null, null, null, null)).FlagBrowserPrefab) as GameObject)?.GetComponent<FlagBrowser>();
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if (flagBrowser is { }) flagBrowser.OnFlagSelected = OnCustomFlagSelected;
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}
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[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-reset-flag")]
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@ -94,6 +94,7 @@ namespace ConformalDecals {
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// EVENTS
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/// <inheritdoc />
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public override void OnSave(ConfigNode node) {
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node.AddValue("text", WebUtility.UrlEncode(text));
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node.AddValue("fontName", font.Name);
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@ -1,14 +1,12 @@
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using System;
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using System.Text;
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using ConformalDecals.Util;
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using UniLinq;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace ConformalDecals {
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public class ProjectionMeshTarget : IProjectionTarget {
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public const string NodeName = "MESH_TARGET";
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// enabled flag
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public bool enabled = true;
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public bool enabled;
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// Target object data
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public readonly Transform target;
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@ -34,35 +32,6 @@ namespace ConformalDecals {
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SetNormalMap(renderer.sharedMaterial, useBaseNormal);
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}
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public ProjectionMeshTarget(ConfigNode node, Transform root, bool useBaseNormal) {
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if (node == null) throw new ArgumentNullException(nameof(node));
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if (root == null) throw new ArgumentNullException(nameof(root));
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var targetPath = ParseUtil.ParseString(node, "targetPath");
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var targetName = ParseUtil.ParseString(node, "targetName");
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_decalMatrix = ParseUtil.ParseMatrix4x4(node, "decalMatrix");
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_decalNormal = ParseUtil.ParseVector3(node, "decalNormal");
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_decalTangent = ParseUtil.ParseVector3(node, "decalTangent");
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_decalMPB = new MaterialPropertyBlock();
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target = LoadTransformPath(targetPath, root);
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if (target.name != targetName) throw new FormatException("Target name does not match");
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renderer = target.GetComponent<MeshRenderer>();
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var filter = target.GetComponent<MeshFilter>();
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if (!ValidateTarget(target, renderer, filter)) throw new FormatException("Invalid target");
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mesh = filter.sharedMesh;
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SetNormalMap(renderer.sharedMaterial, useBaseNormal);
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_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, _decalMatrix);
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_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, _decalNormal);
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_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
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}
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private void SetNormalMap(Material targetMaterial, bool useBaseNormal) {
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if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
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_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
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@ -77,7 +46,7 @@ namespace ConformalDecals {
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}
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}
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public void Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
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public bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
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if (projectionBounds.Intersects(renderer.bounds)) {
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enabled = true;
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@ -94,6 +63,8 @@ namespace ConformalDecals {
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else {
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enabled = false;
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}
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return enabled;
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}
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public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
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@ -105,18 +76,6 @@ namespace ConformalDecals {
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Graphics.DrawMesh(mesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
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}
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public ConfigNode Save() {
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var node = new ConfigNode("MESH_TARGET");
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node.AddValue("decalMatrix", _decalMatrix);
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node.AddValue("decalNormal", _decalNormal);
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node.AddValue("decalTangent", _decalTangent);
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node.AddValue("targetPath", SaveTransformPath(target, root)); // used to find the target transform
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node.AddValue("targetName", target.name); // used to validate the mesh has not changed since last load
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return node;
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}
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public static bool ValidateTarget(Transform target, MeshRenderer renderer, MeshFilter filter) {
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if (renderer == null) return false;
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if (filter == null) return false;
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@ -130,31 +89,5 @@ namespace ConformalDecals {
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return true;
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}
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private static string SaveTransformPath(Transform leaf, Transform root) {
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var builder = new StringBuilder($"{leaf.GetSiblingIndex()}");
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var current = leaf.parent;
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while (current != root) {
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builder.Insert(0, "/");
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builder.Insert(0, current.GetSiblingIndex());
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current = current.parent;
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if (current == null) throw new FormatException("Leaf does not exist as a child of root");
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}
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return builder.ToString();
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}
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private static Transform LoadTransformPath(string path, Transform root) {
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var indices = path.Split('/').Select(int.Parse);
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var current = root;
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foreach (var index in indices) {
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if (index > current.childCount) throw new FormatException("Child index path is invalid");
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current = current.GetChild(index);
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}
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return current;
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}
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}
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}
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@ -1,15 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ConformalDecals {
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public class ProjectionPartTarget : IProjectionTarget {
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public const string NodeName = "PART_TARGET";
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// enabled flag
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public bool enabled;
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public readonly Part part;
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public readonly List<ProjectionMeshTarget> meshTargets;
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public readonly List<ProjectionMeshTarget> meshTargets = new List<ProjectionMeshTarget>();
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public ProjectionPartTarget(Part part, bool useBaseNormal) {
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this.part = part;
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meshTargets = new List<ProjectionMeshTarget>();
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foreach (var renderer in part.FindModelComponents<MeshRenderer>()) {
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var target = renderer.transform;
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@ -26,10 +30,13 @@ namespace ConformalDecals {
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}
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}
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public void Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
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public bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
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enabled = false;
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foreach (var meshTarget in meshTargets) {
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meshTarget.Project(orthoMatrix, projector, projectionBounds);
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enabled |= meshTarget.Project(orthoMatrix, projector, projectionBounds);
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}
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return enabled;
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}
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public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
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@ -37,15 +44,5 @@ namespace ConformalDecals {
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target.Render(decalMaterial, partMPB, camera);
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}
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}
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public ConfigNode Save() {
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var node = new ConfigNode("PART_TARGET");
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node.AddValue("part", part.flightID);
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foreach (var meshTarget in meshTargets) {
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node.AddNode(meshTarget.Save());
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}
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return node;
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}
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}
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}
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