13 Commits

Author SHA1 Message Date
3e157faae3 Merge branch 'master' into release 2020-07-01 15:55:31 -07:00
60764405ba Confirm working in KSP 1.10 2020-07-01 15:54:55 -07:00
70ef88e9d8 Version bump 2020-06-29 19:22:50 -07:00
1c055a0285 Move decal bounds to transparent FX layer 2020-06-29 19:14:16 -07:00
1ad6a1fa50 Disable projection onto decal shaders 2020-06-29 19:13:51 -07:00
261da9194b Fix projecting onto parts using B9PS 2020-06-29 18:41:46 -07:00
a569eaec51 Merge pull request #19 from drewcassidy/master
release v0.1.3
2020-06-20 00:12:55 -07:00
6360d222b0 Merge pull request #18 from drewcassidy/master
Release v0.1.2
2020-06-18 14:19:05 -07:00
6d33d6e524 Merge pull request #17 from drewcassidy/master
Release v0.1.1
2020-06-17 14:22:25 -07:00
e9f593cb0e Merge pull request #16 from drewcassidy/master
Release v0.1.1
2020-06-17 14:07:36 -07:00
682c831c7c Merge pull request #15 from drewcassidy/master
v0.1.0: take 3
2020-06-16 21:35:19 -07:00
6ab699fb23 Merge pull request #14 from drewcassidy/master
Version 0.1.0: take 2
2020-06-16 21:27:19 -07:00
443df8170e Merge pull request #13 from drewcassidy/master
Version 0.1.0
2020-06-16 21:14:08 -07:00
13 changed files with 33 additions and 24 deletions

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@ -22,7 +22,7 @@ Shader "ConformalDecals/Feature/Bumped"
}
SubShader
{
Tags { "Queue" = "Geometry+100" }
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull]
Ztest LEqual

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@ -25,7 +25,7 @@ Shader "ConformalDecals/Paint/Diffuse"
}
SubShader
{
Tags { "Queue" = "Geometry+100" }
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull]
Ztest LEqual

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@ -27,7 +27,7 @@ Shader "ConformalDecals/Paint/DiffuseSDF"
}
SubShader
{
Tags { "Queue" = "Geometry+100" }
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull]
Ztest LEqual

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@ -30,7 +30,7 @@ Shader "ConformalDecals/Paint/Specular"
}
SubShader
{
Tags { "Queue" = "Geometry+100" }
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull]
Ztest LEqual

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@ -32,7 +32,7 @@ Shader "ConformalDecals/Paint/SpecularSDF"
}
SubShader
{
Tags { "Queue" = "Geometry+100" }
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull]
Ztest LEqual

View File

@ -12,7 +12,7 @@ Shader "ConformalDecals/SelectionGlow"
}
SubShader
{
Tags { "Queue" = "Transparent" }
Tags { "Queue" = "Transparent" "IgnoreProjector" = "true" }
Cull Back
ZWrite Off

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@ -6,7 +6,7 @@
{
"MAJOR":0,
"MINOR":1,
"PATCH":3,
"PATCH":4,
"BUILD":0
},
"KSP_VERSION":
@ -22,7 +22,7 @@
},
"KSP_VERSION_MAX":{
"MAJOR":1,
"MINOR":9,
"MINOR":10,
"PATCH":99
}
}

View File

@ -1,4 +1,4 @@
# Conformal Decals v0.1.3
# Conformal Decals v0.1.4
[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)
@ -8,7 +8,7 @@ Conformal Decals adds a set of decal stickers to KSP, as well as providing a fra
## Dependencies
Required:
- KSP (1.8.x to 1.9.x)
- KSP (1.8.x to 1.10.x)
- B9 Part Switch (2.16.0). Bundled with release.
- ModuleManager (4.1.3). Bundled with release.
- Shabby (0.1.2). Bundled with release.

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@ -237,14 +237,23 @@ namespace ConformalDecals {
public override void OnStart(StartState state) {
this.Log("Starting module");
materialProperties.RenderQueue = DecalQueue;
_boundsRenderer = decalProjectorTransform.GetComponent<MeshRenderer>();
UpdateMaterials();
// handle tweakables
if (HighLogic.LoadedSceneIsEditor) {
GameEvents.onEditorPartEvent.Add(OnEditorEvent);
GameEvents.onVariantApplied.Add(OnVariantApplied);
UpdateTweakables();
}
}
public override void OnStartFinished(StartState state) {
// handle game events
if (HighLogic.LoadedSceneIsGame) {
// set initial attachment state
if (part.parent == null) {
@ -255,26 +264,19 @@ namespace ConformalDecals {
}
}
// handle tweakables
if (HighLogic.LoadedSceneIsEditor) {
GameEvents.onEditorPartEvent.Add(OnEditorEvent);
GameEvents.onVariantApplied.Add(OnVariantApplied);
UpdateTweakables();
}
// handle flight events
if (HighLogic.LoadedSceneIsFlight) {
GameEvents.onPartWillDie.Add(OnPartWillDie);
if (part.parent == null) part.explode();
Part.layerMask |= 1 << DecalConfig.DecalLayer;
decalColliderTransform.gameObject.layer = DecalConfig.DecalLayer;
if (!selectableInFlight || !DecalConfig.SelectableInFlight) {
decalColliderTransform.GetComponent<Collider>().enabled = false;
_boundsRenderer.enabled = false;
}
if (part.parent == null) part.explode();
}
}

View File

@ -1,3 +1,12 @@
v0.1.4
------
- Supported KSP versions: 1.8.x to 1.10.x
- Fixes:
- Fixed decals rendering onto disabled B9PS part variants
- Decals will still not update whan their parent part's B9PS variant is changed, both in flight and in the editor. This is known and awaiting a change to B9PS to be fixed.
- Fixed decal bounds rendering as dark cubes when shadowed by EVE clouds.
- Fixed decals being shadowed by EVE clouds, causing the part underneath to appear overly dark.
v0.1.3
------
Fixes:
@ -10,8 +19,6 @@ Changes:
- Small refactor of node parsing code
- Colors can now be specified in hex (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA) or using the colors specified in the XKCDColors class
v0.1.2
------
Fixes: