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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Andrew Cassidy
5a7f101155
• It never gets called except with UpdateMaterial, and UpdateMaterial isnt very heavy • Also add a check for if the text changed in ModuleTextDecal to avoid calling a bunch of code unnecessarily. Only really affects editor performance when adjusting sliders but nice to have anyways |
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.. | ||
MaterialProperties | ||
Properties | ||
Targets | ||
Text | ||
Tweakables | ||
UI | ||
Util | ||
ConformalDecals.csproj | ||
DecalConfig.cs | ||
DecalIconFixer.cs | ||
DecalPropertyIDs.cs | ||
ModuleConformalDecal.cs | ||
ModuleConformalFlag.cs | ||
ModuleConformalText.cs |