mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
93 lines
3.7 KiB
C#
93 lines
3.7 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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namespace ConformalDecals.Targets {
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public class ProjectionMeshTarget : IProjectionTarget {
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public const string NodeName = "MESH_TARGET";
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// enabled flag
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public bool enabled;
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// Target object data
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public readonly Transform target;
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public readonly Transform root;
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public readonly Mesh mesh;
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public readonly MeshRenderer renderer;
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// Projection data
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private Matrix4x4 _decalMatrix;
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private Vector3 _decalNormal;
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private Vector3 _decalTangent;
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// property block
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private readonly MaterialPropertyBlock _decalMPB;
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public ProjectionMeshTarget(Transform target, Transform root, MeshRenderer renderer, Mesh mesh, bool useBaseNormal) {
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this.root = root;
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this.target = target;
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this.renderer = renderer;
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this.mesh = mesh;
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_decalMPB = new MaterialPropertyBlock();
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SetNormalMap(renderer.sharedMaterial, useBaseNormal);
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}
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private void SetNormalMap(Material targetMaterial, bool useBaseNormal) {
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if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
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_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
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var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
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var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
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_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
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}
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else {
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_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
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}
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}
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public bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
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if (projectionBounds.Intersects(renderer.bounds)) {
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enabled = true;
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var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
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_decalMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
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_decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
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_decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
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_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, _decalMatrix);
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_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, _decalNormal);
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_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
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}
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else {
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enabled = false;
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}
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return enabled;
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}
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public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
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if (!enabled) return;
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_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
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_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
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Graphics.DrawMesh(mesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
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}
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public static bool ValidateTarget(Transform target, MeshRenderer renderer, MeshFilter filter) {
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if (renderer == null) return false;
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if (filter == null) return false;
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if (!target.gameObject.activeInHierarchy) return false;
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var material = renderer.material;
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if (material == null) return false;
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if (DecalConfig.IsBlacklisted(material.shader)) return false;
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if (filter.sharedMesh == null) return false;
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return true;
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}
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}
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} |