12 Commits
0.1.2 ... 0.1.3

Author SHA1 Message Date
b1cc1f4e1a Merge pull request #556 from PorktoberRevolution/master
Release 0.1.3
2019-03-15 20:42:12 -07:00
c3866326b2 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2019-03-15 18:48:17 -07:00
a73400e670 Docking port fix 2019-03-15 18:48:14 -07:00
23576ec626 Capitalization 2019-03-14 23:38:38 -07:00
a1b31be760 Update example version of MM in readmes
I was looking at an old install for some reason
2019-03-14 23:32:58 -07:00
bfbd918a44 Add improved installation instructions 2019-03-14 22:22:45 -07:00
aaf18430d0 New RS+ Spacedock ID 2019-03-14 19:02:34 -07:00
fd99e736b6 0.1.3 fixes 2019-03-14 18:51:31 -07:00
f32d0c2898 Remove flameout effects, add pod RCS 2019-03-14 18:27:41 -07:00
57e9252970 Minor changes 2019-03-14 14:55:51 -07:00
bb8c0a8af7 Fix animation of Material Bay 2019-03-10 17:37:43 -07:00
34f23d33ee remove duplicate changelog line 2019-03-10 15:28:15 -07:00
20 changed files with 101 additions and 95 deletions

View File

@ -109,6 +109,51 @@
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = thrustTransform
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-rcs-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
localPosition = 0, -0.015, 0
}
}
}
}
// Mk1 Lander Can

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@ -32,12 +32,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -195,12 +190,8 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -393,12 +384,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -739,12 +725,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -958,12 +939,6 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship

View File

@ -234,12 +234,6 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -833,12 +827,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -1100,12 +1089,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -1399,13 +1383,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
localRotation = -90, 0, 0
}
AUDIO
{
channel = Ship
@ -1488,13 +1466,6 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
localRotation = -90, 0, 0
}
AUDIO
{
channel = Ship

View File

@ -6,7 +6,7 @@
{
"MAJOR":0,
"MINOR":1,
"PATCH":2,
"PATCH":3,
"BUILD":0
},
"KSP_VERSION":

View File

@ -1,9 +1,16 @@
v0.1.2
v0.1.3
------
- Fixed animation of SC-9001 Material Bay
- Fixed thrust offset on LV-909 (#553)
- Fixed Mk1-3 Command pod still using old RCS FX (#546)
- Fixed docking transform on Clamp-O-Tron Sr (#555)
- Killed flameout effects on many engines (#549)
v0.1.2
------
- Fixes to address SurfaceLights compatibility (requires updated RealPlume, #522)
- Fixes to address RealChute compatibility
- Fixes to address RealPlume compatibility (requires updated RealPlume)
- Fixed Communotron HG-55 being rotated 180° to the stock version
- Fixed Basic variant Spark shroud (#521, #539)
- Fixed incorrect dimensions on SC-9001 Material Bay (#542)
- Fixed Communotron HG-55 being rotated 180° to the stock version (#529)

View File

@ -1,5 +1,5 @@
=============
RESTOCK 0.1.2
RESTOCK 0.1.3
=============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the cancelled Part Overhaul project by Porkjet.
@ -42,7 +42,15 @@ Lead Testing
INSTALLATION
============
To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so.
To install, drag the ReStock folder and Modulemanager DLL from the GameData folder you downloaded into your Kerbal Space Program Gamedata folder. If installed correctly, you should see:
- Kerbal Space Program
- GameData
- Squad
- ReStock
- Assets
- Patches
- etc.
- ModuleManager.4.0.2.dll
===============
ASSET BLACKLIST

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@ -15,7 +15,7 @@ dependencies: # Configure dependencies
deploy:
SpaceDock:
enabled: true # activate/deactivate this deployment script
mod-id: 2099 # The Spacedock mod ID for deployment
mod-id: 2106 # The Spacedock mod ID for deployment
CurseForge:
enabled: false # activate/deactivate this deployment script
mod-id: 230112 # The CurseForge mod ID for deployment

View File

@ -34,12 +34,6 @@ PART
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship

View File

@ -36,12 +36,6 @@ PART
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship

View File

@ -86,13 +86,13 @@ PART
node_attach = 0.0, 0.0, -0.9375, 0.0, 0.0, 1.0, 1
TechRequired = heavierRocketry
entryCost = 0
cost = 11000
cost = 10500
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-srb-anvil_title
description = #LOC_RestockPlus_restock-engine-srb-anvil_description
attachRules = 1,1,1,1,0
mass = 3
mass = 10
heatConductivity = 0.06 // 1/2 default
skinInternalConductionMult = 4.0
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
@ -113,7 +113,7 @@ PART
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1600
maxThrust = 2250
heatProduction = 545
useEngineResponseTime = True
engineAccelerationSpeed = 10.0
@ -140,8 +140,8 @@ PART
RESOURCE
{
name = SolidFuel
amount = 4500
maxAmount = 4500
amount = 7200
maxAmount = 7200
}
MODULE
{

View File

@ -41,12 +41,6 @@ PART
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship

View File

@ -6,7 +6,7 @@
{
"MAJOR":0,
"MINOR":1,
"PATCH":2,
"PATCH":3,
"BUILD":0
},
"KSP_VERSION":

View File

@ -1,3 +1,8 @@
v0.1.3
------
- Balance tweaks to Anvil SRB. Fuel increased to 7200, thrust increased to 2250 kN (#547)
- Fixed light pivots not moving light emitters (#548)
v0.1.2
------
- Fixed incorrect dimensions on SC-9001R Material Bay (#542)

View File

@ -1,5 +1,5 @@
==============
RESTOCK+ 0.1.2
RESTOCK+ 0.1.3
==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
@ -15,7 +15,7 @@ DEPENDENCIES
============
Required:
- Restock (0.1.2)
- Restock (0.1.3)
- ModuleManager (4.0.2)
=============
@ -41,7 +41,20 @@ Lead Testing
INSTALLATION
============
To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so.
To install, drag the ReStockPlus folder from the GameData folder you downloaded into your Kerbal Space Program Gamedata folder. If installed correctly, you should see:
- Kerbal Space Program
- GameData
- Squad
- ReStock
- Assets
- Patches
- etc.
- ReStockPlus
- Assets
- Parts
- etc.
- ModuleManager.4.0.2.dll
============
LOCALIZATION