38 Commits
0.1.1 ... 0.1.3

Author SHA1 Message Date
b1cc1f4e1a Merge pull request #556 from PorktoberRevolution/master
Release 0.1.3
2019-03-15 20:42:12 -07:00
c3866326b2 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2019-03-15 18:48:17 -07:00
a73400e670 Docking port fix 2019-03-15 18:48:14 -07:00
23576ec626 Capitalization 2019-03-14 23:38:38 -07:00
a1b31be760 Update example version of MM in readmes
I was looking at an old install for some reason
2019-03-14 23:32:58 -07:00
bfbd918a44 Add improved installation instructions 2019-03-14 22:22:45 -07:00
aaf18430d0 New RS+ Spacedock ID 2019-03-14 19:02:34 -07:00
fd99e736b6 0.1.3 fixes 2019-03-14 18:51:31 -07:00
f32d0c2898 Remove flameout effects, add pod RCS 2019-03-14 18:27:41 -07:00
57e9252970 Minor changes 2019-03-14 14:55:51 -07:00
bb8c0a8af7 Fix animation of Material Bay 2019-03-10 17:37:43 -07:00
34f23d33ee remove duplicate changelog line 2019-03-10 15:28:15 -07:00
d24f1e7768 Merge pull request #543 from PorktoberRevolution/master
Release 0.1.2
2019-03-10 14:46:02 -07:00
3fe76daaa0 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2019-03-10 14:41:50 -07:00
3198c3f029 Update changelog.txt 2019-03-10 14:29:19 -07:00
18f670720e Merge pull request #541 from yalov/desc-number-remove
removed numbers from the description
2019-03-10 14:24:35 -07:00
1fc91b11a9 Update en-us.cfg 2019-03-10 14:24:22 -07:00
8b8bd7949a More tuning 2019-03-10 14:13:42 -07:00
438b4829e6 Fix bounds for material bays
- Changes the zero-scaled gameobject added for Dmagic Science Animate compatability, which was causing the part to have strange bounds generated
- Closes #542
2019-03-09 21:28:11 -08:00
6ff7420da0 Maintenance fixes
- spark shround
- rhino plumes
2019-03-08 18:18:31 -08:00
bc8a2dd2d1 removed numbers from the description 2019-03-09 03:09:51 +03:00
ee197b82ce Fix typos in changelogs 2019-03-07 22:46:38 -08:00
708570522e Fixes 2019-03-07 22:44:53 -08:00
e55da6ece0 Update changelogs
Update changelogs with my recent fixes
2019-03-07 22:25:23 -08:00
55687bd620 Compat in the wrong place 2019-03-07 11:46:14 -08:00
2a4c916252 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2019-03-07 10:53:23 -08:00
3a3d08c6f2 Versioning updates 2019-03-07 10:53:20 -08:00
4daa6d31d5 Rotate HG-55 180° to match stock
- Addresses #529
2019-03-07 10:38:22 -08:00
757b79c3c5 Merge pull request #535 from DMagic1/Restock-Plus-Drag-Cubes
Restock plus drag cubes
2019-03-07 10:28:23 -08:00
0879507400 Custom drag cubes for engines 2019-03-07 13:20:23 -05:00
effc3d337e Disable shroud based drag cubes 2019-03-07 13:20:09 -05:00
3442060f47 Shroud based drag cubes for the small SRBs 2019-03-07 13:19:47 -05:00
a2aaece58f Drag cubes for hollow parts 2019-03-07 13:19:28 -05:00
e8625b1a00 Disable redundant drag cubes 2019-03-07 13:19:12 -05:00
a229b0ac91 Some general fixes 2019-03-07 10:12:35 -08:00
74f5a852ba Fix battery holes 2019-03-07 08:27:21 -08:00
7f987282ed fix tech tree node for HG-20
Addresses #527
2019-03-07 00:01:18 -08:00
5a7c77a755 Potential fix for SurfaceLight compatability 2019-03-06 23:19:06 -08:00
51 changed files with 310 additions and 112 deletions

View File

@ -0,0 +1,81 @@
// RealChute compatability fixes
@PART[parachuteDrogue]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = ChuteCap
@parachuteName = B_ParachuteLargeDrogueRotator
}
}
!DRAG_CUBE {}
}
@PART[parachuteLarge]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = ChuteCap
@parachuteName = B_ParachuteLargeRotator
}
}
!DRAG_CUBE {}
}
@PART[parachuteSingle]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = SmallChuteCap
@parachuteName = B_ParachuteRoot004
}
}
!DRAG_CUBE {}
}
@PART[parachuteRadial]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = RadialChuteCap
@parachuteName = B_ParachuteRoot
}
}
!DRAG_CUBE {}
}
@PART[radialDrogue]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = RadialChuteCapDrogue
@parachuteName = B_ParachuteRoot005
}
}
!DRAG_CUBE {}
}

View File

@ -109,6 +109,51 @@
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = thrustTransform
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-rcs-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
localPosition = 0, -0.015, 0
}
}
}
}
// Mk1 Lander Can

View File

@ -32,12 +32,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -195,12 +190,8 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -393,12 +384,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -739,12 +725,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -958,12 +939,6 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship

View File

@ -234,12 +234,6 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -833,12 +827,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -1100,12 +1089,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -1399,13 +1383,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
localRotation = -90, 0, 0
}
AUDIO
{
channel = Ship
@ -1488,13 +1466,6 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
localRotation = -90, 0, 0
}
AUDIO
{
channel = Ship

View File

@ -1,12 +1,12 @@
{
"NAME":"ReStock",
"URL":"https://raw.githubusercontent.com/PorktoberRevolution/ReStocked/prod/Distribution/Restock/GameData/ReStock/Versioning/ReStock.version",
"DOWNLOAD":"",
"DOWNLOAD":"https://forum.kerbalspaceprogram.com/index.php?/topic/182679-161-restock-revamping-ksps-art/&",
"VERSION":
{
"MAJOR":0,
"MINOR":1,
"PATCH":1,
"PATCH":3,
"BUILD":0
},
"KSP_VERSION":

View File

@ -1,3 +1,23 @@
v0.1.3
------
- Fixed animation of SC-9001 Material Bay
- Fixed thrust offset on LV-909 (#553)
- Fixed Mk1-3 Command pod still using old RCS FX (#546)
- Fixed docking transform on Clamp-O-Tron Sr (#555)
- Killed flameout effects on many engines (#549)
v0.1.2
------
- Fixes to address SurfaceLights compatibility (requires updated RealPlume, #522)
- Fixes to address RealChute compatibility
- Fixes to address RealPlume compatibility (requires updated RealPlume)
- Fixed Basic variant Spark shroud (#521, #539)
- Fixed incorrect dimensions on SC-9001 Material Bay (#542)
- Fixed Communotron HG-55 being rotated 180° to the stock version (#529)
- Fixed Rhino plume (#538)
- Fixed symmetry of 0.625m heat shield (#536)
- Tuned Stayputnik reflectivity
v0.1.1
------
- Fixed solar array pivots on already-built craft having some potential issues

View File

@ -1,5 +1,5 @@
=============
RESTOCK 0.1.1
RESTOCK 0.1.3
=============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the cancelled Part Overhaul project by Porkjet.
@ -42,7 +42,15 @@ Lead Testing
INSTALLATION
============
To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so.
To install, drag the ReStock folder and Modulemanager DLL from the GameData folder you downloaded into your Kerbal Space Program Gamedata folder. If installed correctly, you should see:
- Kerbal Space Program
- GameData
- Squad
- ReStock
- Assets
- Patches
- etc.
- ModuleManager.4.0.2.dll
===============
ASSET BLACKLIST

View File

@ -15,7 +15,7 @@ dependencies: # Configure dependencies
deploy:
SpaceDock:
enabled: true # activate/deactivate this deployment script
mod-id: 2099 # The Spacedock mod ID for deployment
mod-id: 2106 # The Spacedock mod ID for deployment
CurseForge:
enabled: false # activate/deactivate this deployment script
mod-id: 230112 # The CurseForge mod ID for deployment

View File

@ -8,9 +8,16 @@ Localization
{
en-us
{
// Actions and buttons
#LOC_RestockPlus_light_rotate_on = Pivoted
#LOC_RestockPlus_light_rotate_off = Base Rotation
#LOC_RestockPlus_light_rotate_toggle = Rotate Light
// Engines
#LOC_RestockPlus_restock-engine-corgi_title = KR-10A 'Corgi' Liquid Fuel Engine Cluster
#LOC_RestockPlus_restock-engine-corgi_description = Kerbodyne engineers have discovered that clustering can be an effective solution when you need more thrust, and don't want to add more boosters. This upper stage engine is very efficient as it takes advantage of a set of lovingly handcrafted, free range KR-10 Engines.
#LOC_RestockPlus_restock-engine-corgi_description = Kerbodyne engineers have discovered that clustering can be an effective solution when you need more thrust, and don't want to add more boosters. This upper stage engine is very efficient as it takes advantage of a set of four lovingly handcrafted engines.
#LOC_RestockPlus_restock-engine-corgi_tags = orbit vac upper propuls sls rl10 eus restock kr 10a corgi
#LOC_RestockPlus_restock-engine-boar_title = KR-1 'Boar' Liquid Fuel Engine
@ -48,7 +55,7 @@ Localization
// RCS
#LOC_RestockPlus_restock-rcs-block-dual-1_title = RV-102 RCS Thruster Block
#LOC_RestockPlus_restock-rcs-block-dual-1_description = A spin on a classic, the 102 model removes two of the 105's engines for fewer confusing directions of thrust.
#LOC_RestockPlus_restock-rcs-block-dual-1_description = A spin on a classic, this model removes two of the 105's engines for fewer confusing directions of thrust.
#LOC_RestockPlus_restock-rcs-block-dual-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate two pair dual rcs
#LOC_RestockPlus_restock-rcs-block-triple-angled-1_title = RV-103 RCS Thruster Block
#LOC_RestockPlus_restock-rcs-block-triple-angled-1_description = Apparently this is theoretically the most efficient RCS block.
@ -57,14 +64,14 @@ Localization
#LOC_RestockPlus_restock-rcs-block-quad-angled-1_description = Angling the thrusters on the standard RV-105 model can produce much better RCS translation in some spacecraft.
#LOC_RestockPlus_restock-rcs-block-quad-angled-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate four lunar quad rcs
#LOC_RestockPlus_restock-rcs-block-quint-1_title = RV-105-X RCS Thruster Block
#LOC_RestockPlus_restock-rcs-block-quint-1_description = Apparently for some space programs, four jets is just plain not enough. After in-the-field observations of PA-7s jammed into RV-105 blocks with electrical tape and pruning shears, STEADLER has released to 105-X with a fifth perpendicular nozzle.
#LOC_RestockPlus_restock-rcs-block-quint-1_description = Apparently for some space programs, four jets is just plain not enough. After in-the-field observations of the linear RCS Port jammed into RV-105 blocks with electrical tape and pruning shears, STEADLER has released a new RCS block with a fifth perpendicular nozzle.
#LOC_RestockPlus_restock-rcs-block-quint-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate five quint rcs
#LOC_RestockPlus_restock-rcs-single-mini-1_title = RC-1 RCS Linear RCS Port
#LOC_RestockPlus_restock-rcs-single-mini-1_description = STEADLER Engineering has worked tirelessly and at considerable expense with Probodobodyne Corp on die shrinking processes for space compute hardware, with resultingly lower assembly line fatality rates. Out of this engineering sprung an oversized communications port which has been repurposed as a reaction control thruster.
#LOC_RestockPlus_restock-rcs-single-mini-1_tags = restock control dock maneuver manoeuvre react rendezvous rotate stab steer translate single one rcs
#LOC_RestockPlus_restock-rcs-block-dual-mini-1_title = RC-12 RCS Thruster Block
#LOC_RestockPlus_restock-rcs-block-dual-mini-1_description = A miniaturized RV-102, the RC-12 has a whole quarter of the thrust of its big brother.
#LOC_RestockPlus_restock-rcs-block-dual-mini-1_description = This miniaturized dual thruster block has a whole quarter of the thrust of its big brother.
#LOC_RestockPlus_restock-rcs-block-dual-mini-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate tiny dual two pair rcs
#LOC_RestockPlus_restock-rcs-block-triple-angled-mini-1_title = RC-13 RCS Thruster Block
#LOC_RestockPlus_restock-rcs-block-triple-angled-mini-1_description = Check out the three thrusters on this one!
@ -108,15 +115,15 @@ Localization
#LOC_RestockPlus_restock-docking-375-1_tags = restock berth capture connect couple dock fasten join moor socket clamp grande
#LOC_RestockPlus_restock-decoupler-1875-1_title = TD-18 Decoupler
#LOC_RestockPlus_restock-decoupler-1875-1_description = The TD-18 Stack Decoupler is a medium sized tool for splitting rockets.
#LOC_RestockPlus_restock-decoupler-1875-1_description = This stack decoupler is a medium sized tool for splitting rockets.
#LOC_RestockPlus_restock-decoupler-1875-1_tags = restock break decouple explo kerbodyne separat split
#LOC_RestockPlus_restock-separator-1875-1_title = TS-18 Separator
#LOC_RestockPlus_restock-separator-1875-1_description = The TS-18 Stack Separator is a medium sized separator, much like the other separators. Unlike Decouplers, Separators will eject anything connected to themselves. This is good, as it removes the need to worry about which side needs to be pointed away from face. Try to not look at it too much though.
#LOC_RestockPlus_restock-separator-1875-1_description = This stack separator is a medium sized separator, much like the other separators. Unlike Decouplers, Separators will eject anything connected to themselves. This is good, as it removes the need to worry about which side needs to be pointed away from face. Try to not look at it too much though.
#LOC_RestockPlus_restock-separator-1875-1_tags = restock break decouple separat split stag
#LOC_RestockPlus_restock-decoupler-radial-tiny-1_title = TT-14 Radial Decoupler
#LOC_RestockPlus_restock-decoupler-radial-tiny-1_description = The TT-14 is an extra small decoupler for very small separation events.
#LOC_RestockPlus_restock-decoupler-radial-tiny-1_description = It's an extra small decoupler for very small separation events.
#LOC_RestockPlus_restock-decoupler-radial-tiny-1_tags = restock break decouple separat split stag
// Aerodynamic
@ -130,7 +137,7 @@ Localization
// Structural
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_title = Kerbodyne ADTP-2-3A
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_description = A gutted version of the 2-3, which allows the storage of spacecraft components in its core.
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_description = A gutted version of the other Kerbodyne adapter, which allows the storage of spacecraft components in its core.
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_tags = connect frame scaffold adapt structur strut truss hollow skel carg restock adtp
#LOC_RestockPlus_restock-adapter-skeletal-25-375-1_title = Kerbodyne SKLE-2-3
@ -144,16 +151,16 @@ Localization
// Payload
#LOC_RestockPlus_restock-fairing-base-0625-1_title = AE-FF0 Airstream Protective Shell (0.625m)
#LOC_RestockPlus_restock-fairing-base-0625-1_description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! The AE-FF0 is an even tinier size available from FLOOYD.
#LOC_RestockPlus_restock-fairing-base-0625-1_description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! This protective shell is an even tinier size available from FLOOYD.
#LOC_RestockPlus_restock-fairing-base-0625-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport 625
#LOC_RestockPlus_restock-fairing-base-1875-1_title = AE-FF1-L Airstream Protective Shell (1.875m)
#LOC_RestockPlus_restock-fairing-base-1875-1_description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! As a result of budget schedule realignments, the AE-FF1-L has become available.
#LOC_RestockPlus_restock-fairing-base-1875-1_description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! As a result of budget schedule realignments, this protective shell has recently become available.
#LOC_RestockPlus_restock-fairing-base-1875-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport 875
// Science
#LOC_RestockPlus_restock-materialbay-radial-1_title = SC-9001R Radial Science Jr.
#LOC_RestockPlus_restock-materialbay-radial-1_description = The SC-9001R has the same set of experiments as the regular Science Jr. Material Bay, but in a convenient, radial-mountable package. Recommended for ages 4-8. Small parts inside make it not suitable for small children.
#LOC_RestockPlus_restock-materialbay-radial-1_description = The radial variant of the Science Jr. has the same set of experiments as the regular Science Jr. Material Bay, but in a convenient, radial-mountable package. Recommended for ages 4-8. Small parts inside make it not suitable for small children.
#LOC_RestockPlus_restock-materialbay-radial-1_tags = bay experiment lab material research radial sandwich kracken kraken restock
#LOC_RestockPlus_restock-goocanister-625-1_title = Mystery Goo™ Inline Containment Unit

View File

@ -41,6 +41,7 @@ PART
{
name = ModulePartVariants
baseVariant = White
useMultipleDragCubes = false
VARIANT
{
name = White

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@ -38,6 +38,10 @@ PART
breakingForce = 350
breakingTorque = 350
tags = #LOC_RestockPlus_restock-drone-core-375-1_tags
DRAG_CUBE
{
cube = Default, 1.752,0.7152,1.92, 1.752,0.7152,1.92, 10.96,0.8323,0.68, 10.96,0.8328,0.68, 1.752,0.7056,1.92, 1.752,0.7058,1.92, -1.49E-07,0.01997,-2.199E-07, 3.748,0.4746,3.748
}
MODULE
{
name = ModuleProbeControlPoint

View File

@ -46,6 +46,7 @@ PART
{
name = ModulePartVariants
baseVariant = Gold
useMultipleDragCubes = false
VARIANT
{
name = Gold

View File

@ -13,7 +13,7 @@ PART
attachRules = 1,1,0,0,0
node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0
node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0
TechRequired = Electrical
TechRequired = electrics
entryCost = 2000
cost = 1000
category = Communication

View File

@ -34,12 +34,6 @@ PART
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
@ -473,6 +467,7 @@ PART
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{

View File

@ -356,7 +356,6 @@ PART
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{

View File

@ -357,7 +357,6 @@ PART
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{

View File

@ -9,6 +9,11 @@ PART
{
model = ReStock/Assets/Engine/restock-engine-pug-1
}
DRAG_CUBE
{
cube = Fairing, 0.6602,0.745,0.7051, 0.6602,0.7453,0.7051, 1.217,0.9673,0.1492, 1.217,0.767,0.4913, 0.6629,0.7423,0.7222, 0.6629,0.7432,0.7222, -9.537E-07,0.0005498,3.576E-05, 1.25,0.5458,1.25
cube = Clean, 0.4559,0.6999,0.7222, 0.4559,0.6999,0.7222, 0.8838,0.7113,0.5849, 0.8838,0.7387,0.4504, 0.4559,0.697,0.7222, 0.4559,0.6994,0.7222, -9.537E-07,0.0005498,3.576E-05, 1.25,0.5458,1.25
}
rescaleFactor = 1
scale = 1
node_attach = 0.0, 0.251, 0.0, 0.0, 1.0, 0.0, 1
@ -133,6 +138,7 @@ PART
{
name = ModulePartVariants
baseVariant = Size1
useMultipleDragCubes = false
VARIANT
{
name = Size1
@ -188,6 +194,7 @@ PART
jettisonedObjectMass = 0.1
jettisonForce = 0
jettisonDirection = 0 0 1
useMultipleDragCubes = true
}
MODULE
{

View File

@ -9,6 +9,12 @@ PART
{
model = ReStock/Assets/Engine/restock-engine-valiant-1
}
DRAG_CUBE
{
cube = 0, 1.686,0.7699,0.7051, 1.686,0.7699,0.7051, 1.217,0.9,0.3731, 1.217,0.6,1.419, 1.697,0.7678,0.7051, 1.697,0.7701,0.7051, 9.775E-05,-0.1317,7.105E-05, 1.25,1.521,1.25
cube = 1, 1.015,0.7384,0.7165, 1.015,0.7339,0.7222, 1.217,0.8,0.3731, 1.217,0.7,1.419, 1.034,0.7409,0.7222, 1.033,0.7424,0.7222, -0.006,-0.1207,1.192E-07, 1.25,1.499,1.25
cube = 2, 1.69,0.768,0.6994, 1.69,0.7681,0.6994, 1.217,0.35,0.3731, 1.217,0.35,1.419, 1.699,0.7671,0.7051, 1.699,0.7688,0.7051, 9.781E-05,-0.131,7.105E-05, 1.25,1.522,1.25
}
node_attach = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
node_stack_top = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.87125, 0.0, 0.0, -1.0, 0.0, 1
@ -30,12 +36,6 @@ PART
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -308,6 +308,7 @@ PART
jettisonedObjectMass = 0.1
jettisonForce = 0
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{

View File

@ -81,18 +81,18 @@ PART
}
}
}
node_stack_bottom = 0.0, -3.08, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom = 0.0, -10.699, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 7.574, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, -0.9375, 0.0, 0.0, 1.0, 1
TechRequired = heavierRocketry
entryCost = 0
cost = 11000
cost = 10500
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-srb-anvil_title
description = #LOC_RestockPlus_restock-engine-srb-anvil_description
attachRules = 1,1,1,1,0
mass = 3
mass = 10
heatConductivity = 0.06 // 1/2 default
skinInternalConductionMult = 4.0
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
@ -113,7 +113,7 @@ PART
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1600
maxThrust = 2250
heatProduction = 545
useEngineResponseTime = True
engineAccelerationSpeed = 10.0
@ -140,8 +140,8 @@ PART
RESOURCE
{
name = SolidFuel
amount = 4500
maxAmount = 4500
amount = 7200
maxAmount = 7200
}
MODULE
{

View File

@ -13,6 +13,12 @@ PART
model = ReStock/Assets/Engine/restock-engine-boar-1
scale = 1.0, 1.0, 1.0
}
DRAG_CUBE
{
cube = 0, 6.005,0.7711,1.302, 6.005,0.7711,1.853, 4.87,0.85,0.2801, 4.87,0.85,0.2801, 5.975,0.7708,1.334, 5.975,0.771,1.334, 1.192E-07,-0.5142,0, 2.5,2.518,2.5
cube = 1, 3.622,0.7014,1.451, 3.623,0.7133,1.842, 4.87,0.65,0.2801, 4.87,0.55,0.2801, 3.956,0.7193,1.355, 3.959,0.7207,1.355, 0,-0.4773,-1.192E-07, 2.5,2.444,2.5
cube = 2, 5.803,0.7729,1.302, 5.803,0.7729,1.842, 4.87,0.35,0.2801, 4.87,0.35,0.2801, 5.755,0.7725,1.334, 5.755,0.7728,1.334, 1.192E-07,-0.5129,0, 2.5,2.516,2.5
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
@ -35,12 +41,6 @@ PART
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
@ -492,6 +492,7 @@ PART
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{

View File

@ -13,6 +13,11 @@ PART
model = ReStockPlus/Assets/Engine/restock-engine-corgi-1
scale = 1.0, 1.0, 1.0
}
DRAG_CUBE
{
cube = 0, 11.9,0.7662,1.977, 11.9,0.7663,1.961, 10.96,0.8323,1.053, 10.96,0.8328,0.6802, 11.82,0.7685,1.929, 11.82,0.7687,1.929, 0.002148,-0.6796,0.000664, 3.769,3.364,3.766
cube = 1, 4.807,0.702,2.317, 4.807,0.7027,1.975, 4.55,0.6248,3.297, 4.55,0.4356,2.857, 4.839,0.6968,1.975, 4.84,0.6965,2.007, 0.004143,-0.5996,0.000664, 3.765,3.204,3.766
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
@ -462,6 +467,7 @@ PART
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{

View File

@ -43,6 +43,7 @@ PART
{
name = ModulePartVariants
baseVariant = Metal
useMultipleDragCubes = false
VARIANT
{
name = Metal

View File

@ -43,6 +43,7 @@ PART
{
name = ModulePartVariants
baseVariant = Metal
useMultipleDragCubes = false
VARIANT
{
name = Metal

View File

@ -43,6 +43,7 @@ PART
{
name = ModulePartVariants
baseVariant = Metal
useMultipleDragCubes = false
VARIANT
{
name = Metal

View File

@ -68,6 +68,7 @@ PART
{
name = ModulePartVariants
baseVariant = BlackAndWhite
useMultipleDragCubes = false
VARIANT
{
name = BlackAndWhite

View File

@ -61,6 +61,7 @@ PART
{
name = ModulePartVariants
baseVariant = BlackAndWhite
useMultipleDragCubes = false
VARIANT
{
name = BlackAndWhite

View File

@ -67,6 +67,7 @@ PART
{
name = ModulePartVariants
baseVariant = Truss
useMultipleDragCubes = false
VARIANT
{
name = Truss

View File

@ -37,11 +37,16 @@ PART
crashTolerance = 6
maxTemp = 2000
breakingForce = 350
breakingTorque = 350
breakingTorque = 350
DRAG_CUBE
{
cube = Default, 7.345,0.7515,1.98, 7.345,0.7516,1.98, 11,0.4259,2.355, 11,0.7471,0.1906, 7.398,0.7433,1.971, 7.398,0.7582,1.971, -1.907E-06,0,0, 3.776,2.302,3.758
}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
useMultipleDragCubes = false
VARIANT
{
name = BlackAndWhite

View File

@ -10,6 +10,10 @@ PART
model = ReStock/Assets/FuelTank/restock-adapter-375-skeletal-1
scale = 1.0, 1.0, 1.0
}
DRAG_CUBE
{
cube = Default, 1.681,0.6088,2.394, 1.684,0.6114,1.946, 11,0.7862,1.275, 11,0.8002,0.1906, 1.649,0.625,1.916, 1.649,0.624,1.916, -0.004143,0.1585,0.0006646, 3.739,1.075,3.74
}
scale = 1
rescaleFactor = 1
// Attachment

View File

@ -0,0 +1,35 @@
// Allows rotation of lights via a tweakable
// Spotlight
@PART[spotLight1]
{
MODULE
{
name = ModuleAnimateGeneric
animationName = RestockSpotLight_Rotate
startEventGUIName = #LOC_RestockPlus_light_rotate_on
endEventGUIName = #LOC_RestockPlus_light_rotate_off
actionGUIName = #LOC_RestockPlus_light_rotate_toggle
allowDeployLimit = true
revClampDirection = false
revClampSpeed = true
revClampPercent = true
}
}
// Floodlight
@PART[spotLight2]
{
MODULE
{
name = ModuleAnimateGeneric
animationName = RestockFloodLightRotate
startEventGUIName = #LOC_RestockPlus_light_rotate_on
endEventGUIName = #LOC_RestockPlus_light_rotate_off
actionGUIName = #LOC_RestockPlus_light_rotate_toggle
allowDeployLimit = true
revClampDirection = false
revClampSpeed = true
revClampPercent = true
}
}

View File

@ -1,12 +1,12 @@
{
"NAME":"ReStockPlus",
"URL":"https://raw.githubusercontent.com/PorktoberRevolution/ReStocked/prod/Distribution/RestockPlus/GameData/ReStockPlus/Versioning/ReStockPlus.version",
"DOWNLOAD":"",
"DOWNLOAD":"https://forum.kerbalspaceprogram.com/index.php?/topic/182679-161-restock-revamping-ksps-art/&",
"VERSION":
{
"MAJOR":0,
"MINOR":1,
"PATCH":1,
"PATCH":3,
"BUILD":0
},
"KSP_VERSION":

View File

@ -1,3 +1,17 @@
v0.1.3
------
- Balance tweaks to Anvil SRB. Fuel increased to 7200, thrust increased to 2250 kN (#547)
- Fixed light pivots not moving light emitters (#548)
v0.1.2
------
- Fixed incorrect dimensions on SC-9001R Material Bay (#542)
- Fixed mesh hole in 3.75m battery (#531)
- Fixed bottom node of Anvil SRB being too high (#534)
- Fixed Communotron HG-20 not appearing in the tech tree (#527)
- Replaced SKLE-2-3 adapter colldiers with hollow version (#528)
- Enabled patch to allow a tweakable to rotate both replaced lights
v0.1.1
------
- Minor fixes
@ -28,7 +42,7 @@ v0.1.0
- New Coupling parts
- TD-18 Stack Decoupler (Nertea): 1.875m decoupler. Replaces MH decoupler if installed
- TS-18 Stack Separator (Nertea): 1.875m separator. Replaces MH separator if installed
- TT-14 Decoupler (Nertes): Tiny radial decoupler suitable for 0.625m boosters
- TT-14 Decoupler (Nertea): Tiny radial decoupler suitable for 0.625m boosters
- Clamp-O-Tron Docking Port 'Grande' (Nertea): 3.75m docking port
- New Structural parts
- Kerbodyne ADTP-2-3A (Nertea): A hollow version of the fuelled 3.75 to 2.5m adapter

View File

@ -1,5 +1,5 @@
==============
RESTOCK+ 0.1.1
RESTOCK+ 0.1.3
==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
@ -15,7 +15,7 @@ DEPENDENCIES
============
Required:
- Restock (0.1.1)
- Restock (0.1.3)
- ModuleManager (4.0.2)
=============
@ -41,7 +41,20 @@ Lead Testing
INSTALLATION
============
To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so.
To install, drag the ReStockPlus folder from the GameData folder you downloaded into your Kerbal Space Program Gamedata folder. If installed correctly, you should see:
- Kerbal Space Program
- GameData
- Squad
- ReStock
- Assets
- Patches
- etc.
- ReStockPlus
- Assets
- Parts
- etc.
- ModuleManager.4.0.2.dll
============
LOCALIZATION