78 Commits

Author SHA1 Message Date
bd5293c398 Merge pull request #954 from PorktoberRevolution/master
Release poodle fix
2021-06-26 09:45:20 -07:00
993892994b Fix smokePoint 2021-06-26 09:41:19 -07:00
7b2e0a277b i hate my life (#953) 2021-06-17 23:10:58 -07:00
29f4ec73cd Merge pull request #952 from PorktoberRevolution/master
Release 1.3.2
2021-06-16 21:45:03 -07:00
d216c71d1a Additional fixes 2021-06-16 21:00:25 -07:00
aec1d07b35 1.3.2fixes 2021-02-26 09:46:28 -08:00
e5dc761a3c Merge pull request #944 from Poodmund/master
Copy KSP 1.11.1 Vanilla heatshield drag cubes over.
2021-02-26 09:00:23 -08:00
5f1c731a48 Copy KSP 1.11.1 Vanilla drag cubes over. 2021-02-13 16:45:17 +00:00
ff044dedce Update deploy.yml 2021-01-31 15:11:26 -08:00
64a50541e4 Merge pull request #938 from PorktoberRevolution/master
Release 1.3.1
2021-01-31 15:04:14 -08:00
dcad323e15 Depth mask fix 2021-01-30 23:14:00 -08:00
de199d26ff Pedantic change but edited garbo stock colours to match RS bigger brother 2021-01-30 09:49:08 +00:00
3358160411 oops 2021-01-28 23:32:20 -08:00
e5ecbbf470 Update RCS for 1.11.1, update lights 2021-01-28 23:13:36 -08:00
a7beefd4f9 Fix gigantor repairability 2021-01-27 19:11:20 -08:00
be632e1a51 RCS power fix 2021-01-26 22:42:59 -08:00
d99ef807ff Text prep for 1.3.1 2021-01-26 17:13:20 +00:00
0835a41cca Convert all textures that don't have alpha to DXT1 2021-01-25 19:06:33 -08:00
4bf6f6bbf9 Remove travis build status 2021-01-23 21:58:37 -08:00
c15aacd364 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2021-01-23 19:00:50 -08:00
2cceb95dac Fix for small linear RCS 2021-01-23 15:30:54 -08:00
cbe7a3845c Merge pull request #936 from vinix38/master
French loc for 1.3
2021-01-23 15:23:41 -08:00
c9c13ea232 French loc for 1.3 2021-01-22 21:33:25 +01:00
76fc72e6a5 Fix the deploy script 2021-01-21 11:04:51 -08:00
eaaf03fcdf Merge pull request #932 from PorktoberRevolution/master
Release 1.3.0
2021-01-21 10:15:04 -08:00
1253bc3d3d 1.3.0 changelog update final final last push v3 2021-01-21 17:54:41 +00:00
6923c21329 Update changelog and readme files for 1.3.0 release 2021-01-21 17:50:50 +00:00
a4a5438fce Prod only as target 2021-01-20 20:56:52 -08:00
edfc367142 GH actions 2021-01-20 20:46:25 -08:00
50e1ebc7ab Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2021-01-20 06:46:32 -08:00
72d26b2233 Fixed fuel tank collider 2021-01-20 06:46:29 -08:00
31ccee2cc7 Add cargo module to some RS+ parts 2021-01-19 15:41:43 -08:00
df13a68250 Tabs to spaces 2021-01-19 15:10:31 -08:00
e6389c80b3 Introduce procedural drag cubes for engine plates in ModulePartVariants 2021-01-19 22:24:50 +00:00
6950a081c6 Fix blacklist reversion 2021-01-19 13:28:30 -08:00
f0b9a32420 Additional fixes 2021-01-19 13:27:26 -08:00
9d0bd91afe Fixing light and RCS bugs 2021-01-19 11:37:32 -08:00
10f3147d9b Update small solar panels to allow repair 2021-01-15 21:36:20 -08:00
af43cd8f70 Fix depth mask interaction with part repairs 2021-01-15 21:36:03 -08:00
7fcb091c5f Update claws with new lamp art and modules 2021-01-15 17:36:14 -08:00
a0f70bd778 Fix merge error with dll and csproj 2021-01-15 16:55:19 -08:00
97b3101ed2 "New" twin boar 2021-01-14 07:18:19 -08:00
79ed44752f Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2021-01-14 07:04:37 -08:00
8eaebb1fb6 Fix light issues 2021-01-14 06:53:08 -08:00
5853781461 Merge branch '1-11-updates' 2021-01-13 13:53:22 -08:00
bbea67abc8 Add RCS fixes 2021-01-13 11:48:03 -08:00
5fe625b775 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked
# Conflicts:
#	Distribution/Restock/changelog.txt
#	Distribution/RestockPlus/changelog.txt
2021-01-06 22:21:54 -08:00
135a775aab 1.11 Light updates 2021-01-06 22:11:53 -08:00
87b844bca7 Update localization credits 2021-01-05 16:09:32 -08:00
1683a26aee Merge pull request #922 from Chemical-Factory/patch-1
Update ja.cfg
2021-01-05 16:06:50 -08:00
72c778308a Merge pull request #924 from Fedor-St/master
Update ru.cfg
2021-01-05 16:06:06 -08:00
def5ce9328 Merge pull request #928 from ahmedcharles/typos
Fix typo.
2021-01-05 16:03:25 -08:00
b713d3c88e Fix typo. 2021-01-03 07:56:38 -08:00
19762f5cf4 Fix entry cost 2020-12-25 01:48:46 -08:00
c8b46f394b Add rotated HG-20 2020-12-25 01:45:06 -08:00
52bc3a557a Add rotated HG-5 2020-12-24 15:16:07 -08:00
90bd2b220f ignore thumbnails folder 2020-12-24 15:03:42 -08:00
d6b0513351 Update ru.cfg 2020-12-07 11:58:26 +03:00
5e7c72d54c Update ja.cfg
Updated by Chemical-Factory
I don’t know what Restock is, sure, I’m not user now... but I can make this sentences exchanged by machines better! I guess 
Although if my changing gets worse, I hope somebody overwrite it. (Or remove change)

Q : Is “fabric” Appropriate to “Padding?”
2020-12-05 00:41:01 +09:00
7027c8e59e Resolve a few Russian translations and update changelog. 2020-11-28 13:15:00 +00:00
40ba3c7b94 Add Japanese and Russian localization into ReStock base. 2020-11-28 12:35:30 +00:00
fd85e27e5d Merge branch 'master' of github.com:PorktoberRevolution/ReStocked 2020-11-19 10:27:01 -08:00
73b15d7e1a remove module 2020-11-19 10:26:41 -08:00
010efe35ab Set entryCost to zero on TechHidden parts (#920)
A TechHidden part's entryCost isn't included in the price shown on the
tech node's "purchase all parts" button, but clicking the button
actually charges the player for hidden parts nonetheless.  This is a bug
in the game, but it has a simple workaround: set entryCost to zero on
parts that have the TechHidden flag.  (Squad's deprecated parts do this
too.)
2020-11-15 23:55:47 +00:00
a020ae92db Set entryCost to zero on TechHidden parts
A TechHidden part's entryCost isn't included in the price shown on the
tech node's "purchase all parts" button, but clicking the button
actually charges the player for hidden parts nonetheless.  This is a bug
in the game, but it has a simple workaround: set entryCost to zero on
parts that have the TechHidden flag.  (Squad's deprecated parts do this
too.)
2020-11-15 15:59:51 -05:00
3ad88a5ad5 Fix duplicate variant name on Making History tubes 2020-10-27 20:26:46 -07:00
5d2dbeac2a re-add submodule 2020-10-22 16:01:22 -07:00
d1eed01cf4 Delete .gitmodules
Github wants me to pay them money to keep putting my assets here
2020-10-12 03:20:51 -07:00
aaaa4d097a Merge pull request #913 from taniwha/launchclamp_el_compat
Pre-rotate the anchor transform
2020-10-04 20:49:23 -07:00
2fbfe712b5 Asset Updates 2020-09-21 19:15:41 -07:00
b0caffd708 Update changelog 2020-09-21 19:13:23 -07:00
e1d3780d91 Fix attachment rules 2020-09-21 19:11:49 -07:00
fcd24b7c5c Merge remote-tracking branch 'origin/master' into develop 2020-09-21 18:51:29 -07:00
a57ed98c17 Small LES config 2020-09-21 18:51:17 -07:00
b7b60bae91 LES assets 2020-09-15 19:52:12 -07:00
492753dce4 Update changelog with French translation changes before I forget. 2020-09-13 14:21:14 +01:00
628c62d1db Added French translation for Restock+ (#911) 2020-09-13 13:42:02 +01:00
7a29651f67 Pre-rotate the anchor transform
This is the launch clamp side of the fix for the EL-ReStock launch clamp
compatibility issue. The issue was reported in the EL thread and started
out as issues with getting the build cost but after fixing that, had
issues with the clamps extending properly when built at a survey site.
The bulk of the fix for that is (or will be) in EL, but this change is
for handling rotated clamps: it points the tower in the correct (editor)
direction prior to the tower being extended.
2020-09-13 15:41:09 +09:00
174 changed files with 3477 additions and 195 deletions

45
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,45 @@
name: Package Checks
# Controls when the action will run. Triggers the workflow on push or pull request
# events but only for the prod branch
on:
pull_request:
branches: [ prod ]
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build-package:
env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
OAUTH_TOKEN: ${{ secrets.OAUTH_TOKEN }}
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checkout this repo
- uses: actions/checkout@v2
# Checkout another repo
- uses: actions/checkout@v2
with:
# Repository name with owner.
repository: 'post-kerbin-mining-corporation/build-deploy'
# branch
ref: 'actions'
path: 'build-deploy'
- uses: actions/setup-python@v2
with:
python-version: '3.8'
architecture: 'x64'
- name: Installing dependencies
run: |
python -m pip install --upgrade pip
pip install flake8 pytest awscli boto3 requests
#- name: Running deploy tests
# run: pytest -s --testpath "GameData/" build-deploy/src/tests/ # run the deploy tests
- name: Building Restock package
run: python build-deploy/src/package.py --f "Distribution/Restock/.mod_data.yml"
- name: Building Restock+ package
run: python build-deploy/src/package.py --f "Distribution/Restock/.mod_data.yml"

49
.github/workflows/deploy.yml vendored Normal file
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@ -0,0 +1,49 @@
name: Package and Deploy
# Controls when the action will run. Triggers the workflow on push or pull request
# events but only for the prod branch
on:
push:
branches: [ prod ]
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
deploy-package:
env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
OAUTH_TOKEN: ${{ secrets.OAUTH_TOKEN }}
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checkout this repo
- uses: actions/checkout@v2
# Checkout another repo
- uses: actions/checkout@v2
with:
# Repository name with owner.
repository: 'post-kerbin-mining-corporation/build-deploy'
# branch
ref: 'actions'
path: 'build-deploy'
- uses: actions/setup-python@v2
with:
python-version: '3.8'
architecture: 'x64'
- name: Installing dependencies
run: |
python -m pip install --upgrade pip
pip install flake8 pytest awscli boto3 requests
- name: Building Restock
run: python build-deploy/src/package.py --f "Distribution/Restock/.mod_data.yml"
- name: Building RestockPlus
run: python build-deploy/src/package.py --f "Distribution/RestockPlus/.mod_data.yml"
- name: Staging package
run: python build-deploy/src/stage.py --f "Distribution/Restock/.mod_data.yml" # Run the staging script
- name: Deploying Restock
run: python build-deploy/src/deploy.py --f "Distribution/Restock/.mod_data.yml" # Deploy package to spacedock, curse, github
- name: Deploying RestockPlus
run: python build-deploy/src/deploy.py --f "Distribution/RestockPlus/.mod_data.yml" # Deploy package to spacedock, curse, github

1
.gitignore vendored
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@ -7,6 +7,7 @@ build-deploy/
bin/ bin/
obj/ obj/
*.swp *.swp
**/@thumbs
Distribution/Restock/GameData/ReStock/Spaces/**/*.png Distribution/Restock/GameData/ReStock/Spaces/**/*.png
Distribution/Restock/GameData/ReStock/Props/**/*.png Distribution/Restock/GameData/ReStock/Props/**/*.png

3
.gitmodules vendored
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@ -1,3 +0,0 @@
[submodule "Assets/CineboxAndrew"]
path = Assets/CineboxAndrew
url = https://github.com/drewcassidy/ReStocked-Assets.git

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@ -1,51 +0,0 @@
language: python
python:
- 3.6
install:
- pip install awscli boto3 requests
branches:
only:
- prod
script:
- git clone https://github.com/post-kerbin-mining-corporation/build-deploy.git # clone this repo, it contains the stuff that does the heavy lifting
- cd build-deploy
- git checkout master
- cd ..
- pytest -s --testpath "Distribution/" build-deploy/src/tests/ # run the deploy tests
- python build-deploy/src/package.py --f "Distribution/Restock/.mod_data.yml" # Build RS package
- python build-deploy/src/package.py --f "Distribution/RestockPlus/.mod_data.yml" # Build RS+ package
before_deploy:
- python build-deploy/src/stage.py --f "Distribution/Restock/.mod_data.yml" # Run the staging script. Note that tags will come off restock base always
deploy:
- provider: script
script: python build-deploy/src/deploy.py --f "Distribution/Restock/.mod_data.yml" # Deploy RS package to spacedock, curse, github
skip_cleanup: true
on:
branch: prod
- provider: script
script: python build-deploy/src/deploy.py --f "Distribution/RestockPlus/.mod_data.yml" # Deploy RS+ package to spacedock, curse, github
skip_cleanup: true
on:
branch: prod
- provider: s3 # releases to S3
access_key_id: $AWS_ACCESS_KEY_ID
secret_access_key: $AWS_SECRET_ACCESS_KEY
bucket: "nertea-ksp-modding-releases"
local_dir: deploy/ReStock
skip_cleanup: true
acl: public_read
region: us-east-2
upload-dir: restock
on:
branch: prod
- provider: s3 # releases to S3
access_key_id: $AWS_ACCESS_KEY_ID
secret_access_key: $AWS_SECRET_ACCESS_KEY
bucket: "nertea-ksp-modding-releases"
local_dir: deploy/ReStockPlus
skip_cleanup: true
acl: public_read
region: us-east-2
upload-dir: restockplus
on:
branch: prod

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//提案されたフォーマット:
// #LOC_Restock_partconfigname_fieldname
//例:
// #LOC_Restock_restock-engine-375-3_title = ...
// #LOC_Restock_restock-engine-375-3_description = ...
Localization
{
ja
{
//アクションとボタン
#LOC_Restock_scanner_screen_on = スクリーンオン
#LOC_Restock_scanner_screen_off = スクリーンオフ
#LOC_Restock_scanner_screen_toggle = スクリーン切り替え
#LOC_Restock_variant-engine_size0 = 0.625m
#LOC_Restock_variant-engine_size0_white = 0.625m(ホワイト)
#LOC_Restock_variant-engine_size0_grey-orange = 0.625m(オレンジ/グレー)
#LOC_Restock_variant-engine_size1 = 1.25m
#LOC_Restock_variant-engine_size1_white = 1.25m(ホワイト)
#LOC_Restock_variant-engine_size1_grey-orange = 1.25m(オレンジ/グレー)
#LOC_Restock_variant-engine_size1p5 = 1.875m
#LOC_Restock_variant-engine_size1p5_white = 1.875m(ホワイト)
#LOC_Restock_variant-engine_size1p5_grey-orange = 1.875m(オレンジ/グレー)
#LOC_Restock_variant-engine_size2 = 2.5m
#LOC_Restock_variant-engine_size2_white = 2.5m(ホワイト)
#LOC_Restock_variant-engine_size2_grey-orange = 2.5m(オレンジ/グレー)
#LOC_Restock_variant-engine_size3 = 3.75m
#LOC_Restock_variant-engine_compact = コンパクト
#LOC_Restock_variant-engine_compact_white = コンパクト(ホワイト)
#LOC_Restock_variant-engine_compact_grey-orange = コンパクト(オレンジ/グレー)
#LOC_Restock_variant-engine_radial = ラジアル
#LOC_Restock_variant-engine_boattail = ボートテール
#LOC_Restock_variant-engine_boattail_white = ボートテール(ホワイト)
#LOC_Restock_variant-engine_boattail_grey-orange = ボートテール(オレンジ/グレー)
#LOC_Restock_variant-engine_boattail_orange = ボートテール(オレンジ)
#LOC_Restock_variant-engine_boattail_metal = ボートテール(メタル)
#LOC_Restock_variant-engine_boattail_dark = ボートテール(ダーク)
#LOC_Restock_variant-engine_boattail_size1 = ボートテール1.25m
#LOC_Restock_variant-engine_boattail_size1p5 = ボートテール1.875m
#LOC_Restock_variant-engine_boattail_size1_white = ボートテール1.25m、ホワイト)
#LOC_Restock_variant-engine_boattail_size1p5_white = ボートテール1.875m、ホワイト)
#LOC_Restock_variant-engine_boattail_size1_grey-orange = ボートテール1.25m、オレンジ/グレー)
#LOC_Restock_variant-engine_boattail_size1p5_grey-orange = ボートテール1.875m、オレンジ/グレー)
#LOC_Restock_variant-engine_tankbutt_size2_white = タンク下部2.5m、ホワイト)
#LOC_Restock_variant-engine_tankbutt_size2_grey-orange = タンク下部 2.5m、オレンジ/グレー)
#LOC_Restock_variant-engine_singlebell_compact = シングルコンパクト
#LOC_Restock_variant-engine_singlebell_compact_white = シングルコンパクト(ホワイト)
#LOC_Restock_variant-engine_singlebell_compact_grey-orange = シングルコンパクト(オレンジ/グレー)
#LOC_Restock_variant-engine_singlebell = シングル
#LOC_Restock_variant-engine_singlebell_white = シングル(ホワイト)
#LOC_Restock_variant-engine_singlebell_grey-orange = シングル (オレンジ/グレー)
#LOC_Restock_variant-engine_quadbell = クアッド
#LOC_Restock_variant-engine_quadbell_white = クアッド (ホワイト)
#LOC_Restock_variant-engine_quadbell_grey-orange = クアッド (オレンジ/グレー)
#LOC_Restock_variant-engine_quadbell_compact = クアッドコンパクト
#LOC_Restock_variant-engine_quadbell_compact_white = クアッドコンパクト(ホワイト)
#LOC_Restock_variant-engine_quadbell_compact_grey-orange = クアッドコンパクト(オレンジ/グレー)
#LOC_Restock_variant-engine_boattail_size2_white = ボートテール2.5m、ホワイト)
#LOC_Restock_variant-engine_boattail_size2_grey-orange = ボートテール2.5m、オレンジ/グレー)
#LOC_Restock_variant-engine_boattail_size3_white = ボートテール3.75m、ホワイト)
#LOC_Restock_variant-engine_boattail_size3_grey-orange = ボートテール3.75m、オレンジ/グレー)
#LOC_Restock_variant-engine_shroud_white = ホワイト
#LOC_Restock_variant-engine_shroud_grey-orange = オレンジ/グレー
#LOC_Restock_variant-engine_shroud = シュラウド
#LOC_Restock_variant-engine_shroud_wide = ワイドシュラウド
#LOC_Restock_variant-engine_docking = ドッキングポート
#LOC_Restock_variant-mounting_classic = クラシック
#LOC_Restock_variant-mounting_classic_white = クラシック(ホワイト)
#LOC_Restock_variant-mounting_classic_grey-orange = クラシック(オレンジ/グレー)
#LOC_Restock_variant-mounting_truss = トラス
#LOC_Restock_variant-mounting_compact = コンパクト
#LOC_Restock_variant-mounting_mounted = マウント
#LOC_Restock_variant-gold-truss = ゴールド
#LOC_Restock_variant-silver-truss = シルバー
#LOC_Restock_variant-engine_pod-orange = オレンジ
#LOC_Restock_variant-engine_pod-gray = グレー
#LOC_Restock_variant-antenna_size0 = 0.625m
#LOC_Restock_variant-antenna_size1 = 1.25m
#LOC_Restock_variant-antenna_truss = トラス
#LOC_Restock_variant-antenna_compact = コンパクト
#LOC_Restock_variant-antenna_radial = ラジアル
#LOC_Restock_variant-antenna_radial_reverse = ラジアル (反転)
#LOC_Restock_variant-antenna_axial = アキシャル
#LOC_Restock_variant-antenna_axial_reverse = アキシャル (反転)
#LOC_Restock_variant-telescope_shielded = シールド
#LOC_Restock_variant-telescope_bare = ベア
#LOC_Restock_variant-pod_bare = ベア
#LOC_Restock_variant-pod_fabric_green = グリーン・パディング
#LOC_Restock_variant-pod_fabric_beige = ベージュ・パディング
#LOC_Restock_variant-pod_fabric_white = ホワイト
#LOC_Restock_variant-wheel_broken = ブロークン
#LOC_Restock_variant-wheel_bare = ベア
#LOC_Restock_variant-surface_metal = メタル
#LOC_Restock_variant-surface_basic = ベーシック
#LOC_Restock_variant-surface_truss = トラス
#LOC_Restock_variant-surface_warningStripes = 警告ストライプ
#LOC_Restock_variant-surface_thermalblankets = サーマルブランケット
#LOC_Restock_variant-surface_yellow = イエロー
#LOC_Restock_variant-surface_black = ブラック
#LOC_Restock_variant-surface_white = ホワイト
#LOC_Restock_variant-surface_blue = ブルー
#LOC_Restock_variant-strut_classic_metal = メタル
#LOC_Restock_variant-strut_classic_white = ホワイト
#LOC_Restock_variant-strut_compact_metal = メタル(コンパクト)
#LOC_Restock_variant-strut_compact_white = ホワイト(コンパクト)
#LOC_Restock_variant-decoupler_metal = メタル
#LOC_Restock_variant-decoupler_grey-orange = オレンジ/グレー
#LOC_Restock_variant-service-bay-opaque = ソリッドキャップ
#LOC_Restock_variant-service-bay-transparent = トラスキャップ
#LOC_Restock_variant-service-bay-hollow = キャップなし
#LOC_Restock_variant-service-bay-open = オープン
#LOC_Restock_variant-service-bay-tunnel = ドッキングトンネル
#LOC_Restock_variant-service-bay-shelves = シェルフ
#LOC_Restock_variant-heat-shield-black = ブラック
#LOC_Restock_variant-heat-shield-brown = クラシック
#LOC_Restock_variant-heat-shield-red = 塗装なし
#LOC_Restock_variant-linear-rcs-pod = ポッド
#LOC_Restock_variant-linear-rcs-bare = ベア
#LOC_Restock_variant-stayputnik-pod = マウントあり
#LOC_Restock_variant-stayputnik-bare = マウントなし
#LOC_Restock_variant-probe-gold = ゴールド
#LOC_Restock_variant-probe-silver = シルバー
#LOC_Restock_variant-probe-bare = ベーシック
#LOC_Restock_variant-radiator_basic = ベーシック
#LOC_Restock_variant-radiator_flat = フラット
#LOC_Restock_variant-radiator_compact = コンパクト
#LOC_Restock_variant-tube-length-short = ショート
#LOC_Restock_variant-tube-length-med-short = ミディアムショート
#LOC_Restock_variant-tube-length-med = ミディアム
#LOC_Restock_variant-tube-length-med-long = ミディアムロング
#LOC_Restock_variant-tube-length-long = ロング
#LOC_Restock_variant-tube-length-short-alt = ショート(代替)
#LOC_Restock_variant-tube-length-med-short-alt = ミディアムショート(代替)
#LOC_Restock_variant-tube-length-med-alt = ミディアム(代替)
#LOC_Restock_variant-tube-length-med-long-alt = ミディアムロング(代替)
#LOC_Restock_variant-tube-length-long-alt = ロング(代替)
#LOC_Restock_description-FuelCellArray = 大きな燃料電池が1つあるのに、なぜ小さな燃料電池が3つあるのでしょうか。 この燃料電池アレイは、大容量の電源が必要な状況を対象としています。 小型燃料電池と同様に、このアレイは液体燃料と酸化剤をエネルギーに変換します。
}
}

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@ -0,0 +1,161 @@
// Предлагаемый формат:
// #LOC_Restock_partconfigname_fieldname
// например.
// # LOC_Restock_restock-engine-375-3_title = ...
// # LOC_Restock_restock-engine-375-3_description = ...
Localization
{
ru
{
// Действия и кнопки
#LOC_Restock_scanner_screen_on = Включить дисплей
#LOC_Restock_scanner_screen_off = Выключить дисплей
#LOC_Restock_scanner_screen_toggle = Вкл./выкл. дисплей
# LOC_Restock_variant-engine_size0 = 0,625 м
# LOC_Restock_variant-engine_size0_white = 0,625 м (Белый кожух)
# LOC_Restock_variant-engine_size0_grey-orange = 0,625 м (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_size1 = 1,25 м
# LOC_Restock_variant-engine_size1_white = 1,25 м (Белый кожух)
# LOC_Restock_variant-engine_size1_grey-orange = 1,25 м (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_size1p5 = 1,875 м
# LOC_Restock_variant-engine_size1p5_white = 1,875 м (Белый кожух)
# LOC_Restock_variant-engine_size1p5_grey-orange = 1,875 м (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_size2 = 2,5 м
# LOC_Restock_variant-engine_size2_white = 2,5 м (Белый кожух)
# LOC_Restock_variant-engine_size2_grey-orange = 2,5 м (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_size3 = 3,75 м
# LOC_Restock_variant-engine_compact = Компактный
# LOC_Restock_variant-engine_compact_white = Компактный (Белый кожух)
# LOC_Restock_variant-engine_compact_grey-orange = Компактный (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_radial = Радиальный
# LOC_Restock_variant-engine_boattail = Хвостовая часть
# LOC_Restock_variant-engine_boattail_white = Хвостовая часть (Белая)
# LOC_Restock_variant-engine_boattail_grey-orange = Хвостовая часть (Оранжевая/серая)
# LOC_Restock_variant-engine_boattail_orange = Хвостовая часть (Оранжевая)
# LOC_Restock_variant-engine_boattail_metal = Хвостовая часть (Металлик)
# LOC_Restock_variant-engine_boattail_dark = Хвостовая часть (Темная)
# LOC_Restock_variant-engine_boattail_size1 = Хвостовая часть (1,25 м)
# LOC_Restock_variant-engine_boattail_size1p5 = Хвостовая часть (1,875 м)
# LOC_Restock_variant-engine_boattail_size1_white = Хвостовая часть (1,25 м, белая)
# LOC_Restock_variant-engine_boattail_size1p5_white = Хвостовая часть (1,875 м, белая)
# LOC_Restock_variant-engine_boattail_size1_grey-orange = Хвостовая часть (1,25 м, оранжевая/серая)
# LOC_Restock_variant-engine_boattail_size1p5_grey-orange = Хвостовая часть (1,875 м, оранжевая/серая)
# LOC_Restock_variant-engine_tankbutt_size2_white = Крепление к баку (2,5 м, белый)
# LOC_Restock_variant-engine_tankbutt_size2_grey-orange = Крепление к баку (2,5 м, оранжевый/серый)
# LOC_Restock_variant-engine_singlebell_compact = Одно сопло, Компактный
# LOC_Restock_variant-engine_singlebell_compact_white = Одно сопло, компактный вариант (Белый кожух)
# LOC_Restock_variant-engine_singlebell_compact_grey-orange = Одно сопло, компактный вариант (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_singlebell = Одно сопло
# LOC_Restock_variant-engine_singlebell_white = Одно сопло (белый кожух)
# LOC_Restock_variant-engine_singlebell_grey-orange = Одно сопло (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_quadbell = Четыре сопла
# LOC_Restock_variant-engine_quadbell_white = Четыре сопла (Белый кожух)
# LOC_Restock_variant-engine_quadbell_grey-orange = Четыре сопла (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_quadbell_compact = Четыре сопла, Компактный
# LOC_Restock_variant-engine_quadbell_compact_white = Четыре сопла, Компактный (Белый кожух)
# LOC_Restock_variant-engine_quadbell_compact_grey-orange = Четыре сопла, Компактный (Оранжевый/серый кожух)
# LOC_Restock_variant-engine_boattail_size2_white = Хвостовая часть (2,5 м, белая)
# LOC_Restock_variant-engine_boattail_size2_grey-orange = Хвостовая часть (2,5 м, оранжевая/серая)
# LOC_Restock_variant-engine_boattail_size3_white = Хвостовая часть (3,75 м, белая)
# LOC_Restock_variant-engine_boattail_size3_grey-orange = Хвостовая часть (3,75 м, оранжевая/серая)
# LOC_Restock_variant-engine_shroud_white = Белый кожух
# LOC_Restock_variant-engine_shroud_grey-orange = Металлический кожух
# LOC_Restock_variant-engine_shroud = Кожух
# LOC_Restock_variant-engine_shroud_wide = Широкий кожух
# LOC_Restock_variant-engine_docking = Стыковочный порт
# LOC_Restock_variant-mount_classic = Классический
# LOC_Restock_variant-mount_classic_white = Классический (Белый кожух)
# LOC_Restock_variant-mount_classic_grey-orange = Классический (Оранжевый/серый кожух)
# LOC_Restock_variant-mount_truss = Каркас
# LOC_Restock_variant-mount_compact = Компактный
# LOC_Restock_variant-mount_mounted = С креплением
# LOC_Restock_variant-gold-truss = Золотой (Каркас)
# LOC_Restock_variant-silver-truss = Серебряный (Каркас)
# LOC_Restock_variant-engine_pod-orange = Корпус (оранжевый)
# LOC_Restock_variant-engine_pod-gray = Корпус (серый)
# LOC_Restock_variant-antenna_size0 = 0,625 м
# LOC_Restock_variant-antenna_size1 = 1,25 м
# LOC_Restock_variant-antenna_truss = Каркас
# LOC_Restock_variant-antenna_compact = Компактная
# LOC_Restock_variant-antenna_radial = Радиальная
# LOC_Restock_variant-antenna_radial_reverse = Радиальная (в противоположную сторону)
# LOC_Restock_variant-antenna_axial = Осевая
# LOC_Restock_variant-antenna_axial_reverse = Осевая (в противоположную сторону)
# LOC_Restock_variant-telescope_shielded = Экранированный
# LOC_Restock_variant-telescope_bare = Без экрана
# LOC_Restock_variant-pod_bare = Без покрытия
# LOC_Restock_variant-pod_fabric_green = Зеленое покрытие
# LOC_Restock_variant-pod_fabric_beige = Бежевое покрытие
# LOC_Restock_variant-pod_fabric_white = Белое покрытие
# LOC_Restock_variant-wheel_broken = Поврежденное
# LOC_Restock_variant-wheel_bare = Без крыла
# LOC_Restock_variant-surface_metal = Металлик
# LOC_Restock_variant-surface_basic = Базовый
# LOC_Restock_variant-surface_truss = Балка
# LOC_Restock_variant-surface_warningStripes = Сигнальные полосы
# LOC_Restock_variant-surface_thermalblankets = Теплоизоляция
# LOC_Restock_variant-surface_yellow = Желтый
# LOC_Restock_variant-surface_black = Черный
# LOC_Restock_variant-surface_white = Белый
# LOC_Restock_variant-surface_blue = Синий
# LOC_Restock_variant-strut_classic_metal = Металлик
# LOC_Restock_variant-strut_classic_white = Белый
# LOC_Restock_variant-strut_compact_metal = Металлик (компактный)
# LOC_Restock_variant-strut_compact_white = Белый (компактный)
# LOC_Restock_variant-decoupler_metal = Металлик
# LOC_Restock_variant-decoupler_grey-orange = Оранжевый/серый
# LOC_Restock_variant-service-bay-opaque = Сплошная перегородка
# LOC_Restock_variant-service-bay-transparent = Каркасная перегородка
# LOC_Restock_variant-service-bay-hollow = Без перегородки
# LOC_Restock_variant-service-bay-open = Открыть
# LOC_Restock_variant-service-bay-tunnel = Стыковочный туннель
# LOC_Restock_variant-service-bay-shelves = Полки
# LOC_Restock_variant-heat-shield-black = Черный
# LOC_Restock_variant-heat-shield-brown = Классический
# LOC_Restock_variant-heat-shield-red = Неокрашенный
# LOC_Restock_variant-linear-rcs-pod = С корпусом
# LOC_Restock_variant-linear-rcs-bare = Без корпуса
# LOC_Restock_variant-stayputnik-pod = С креплением
# LOC_Restock_variant-stayputnik-bare = Без крепления
# LOC_Restock_variant-probe-gold = Золотой
# LOC_Restock_variant-probe-silver = Серебряный
# LOC_Restock_variant-probe-bare = Базовый
# LOC_Restock_variant-radiator_basic = Базовый
# LOC_Restock_variant-radiator_flat = Плоский
# LOC_Restock_variant-radiator_compact = Компактный
# LOC_Restock_variant-tube-length-short = Короткая
# LOC_Restock_variant-tube-length-med-short = Средне-короткая
# LOC_Restock_variant-tube-length-med = Средняя
# LOC_Restock_variant-tube-length-med-long = Средне-длинная
# LOC_Restock_variant-tube-length-long = Длинная
# LOC_Restock_variant-tube-length-short-alt = Короткая (альтернативный вариант)
# LOC_Restock_variant-tube-length-med-short-alt = Средне-короткая (альтернативный вариант)
# LOC_Restock_variant-tube-length-med-alt = Средняя (альтернативный вариант)
# LOC_Restock_variant-tube-length-med-long-alt = Средне-длинная (альтернативный вариант)
# LOC_Restock_variant-tube-length-long-alt = Длинная (альтернативный вариант)
# LOC_Restock_description-FuelCellArray = Зачем использовать только один маленький топливный элемент, когда можно установить три больших? Сборка из трех топливных элементов идеально подходит для ситуаций, когда вам нужен большой источник бесперебойного питания. Как и меньший топливный элемент, эта сборка работает путем преобразования топлива и окислителя в электрическую энергию.
}
}

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@ -1,11 +1,94 @@
// Patches applying art changes to relay antennas // Patches applying art changes to relay antennas
// Contents: // Contents:
// - HG-5 High Gain Antenna (HighGainAntenna5) // - Legacy HG-5 High Gain Antenna (HighGainAntenna5)
// - HG-5 High Gain Antenna (HighGainAntenna5_v2)
// - RA-2 Relay Antenna (RelayAntenna5) // - RA-2 Relay Antenna (RelayAntenna5)
// - RA-15 Relay Antenna (RelayAntenna50) // - RA-15 Relay Antenna (RelayAntenna50)
// - RA-100 Relay Antenna (RelayAntenna100) // - RA-100 Relay Antenna (RelayAntenna100)
// HG-5 High Gain Antenna // HG-5 High Gain Antenna
@PART[HighGainAntenna5_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Andrew Cassidy
!MODEL {}
MODEL
{
model = ReStock/Assets/Communication/restock-relay-radial-1
rotation = 0, 90, 0
}
@MODULE[ModuleDeployableAntenna]
{
@animationName = Deploy
@pivotName = lower pivot
}
MODULE
{
name = ModulePartVariants
baseVariant = Radial
VARIANT
{
name = Radial
displayName = #LOC_Restock_variant-antenna_radial
themeName = White
primaryColor = #ffffff
secondaryColor = #707070
GAMEOBJECTS
{
arm_radial = true
arm_radial_reverse = false
arm_axial = false
arm_axial_reverse = false
}
}
VARIANT
{
name = Radial_Reverse
displayName = #LOC_Restock_variant-antenna_radial_reverse
themeName = White
primaryColor = #ffffff
secondaryColor = #707070
GAMEOBJECTS
{
arm_radial = false
arm_radial_reverse = true
arm_axial = false
arm_axial_reverse = false
}
}
VARIANT
{
name = Axial
displayName = #LOC_Restock_variant-antenna_axial
themeName = White
primaryColor = #ffffff
secondaryColor = #707070
GAMEOBJECTS
{
arm_radial = false
arm_radial_reverse = false
arm_axial = true
arm_axial_reverse = false
}
}
VARIANT
{
name = Axial_Reverse
displayName = #LOC_Restock_variant-antenna_axial_reverse
themeName = White
primaryColor = #ffffff
secondaryColor = #707070
GAMEOBJECTS
{
arm_radial = false
arm_radial_reverse = false
arm_axial = false
arm_axial_reverse = true
}
}
}
}
// Legacy HG-5 High Gain Antenna
@PART[HighGainAntenna5]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] @PART[HighGainAntenna5]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{ {
@author = Andrew Cassidy @author = Andrew Cassidy

View File

@ -1,7 +1,9 @@
// Patches applying art changes to RCS blocks // Patches applying art changes to RCS blocks
// Contents: // Contents:
// - RV-105 RCS Thruster Block (RCSBlock_v2) // - RV-105 RCS Thruster Block (RCSBlock_v2)
// - RV-1X RCS Thruster Block (RCSblock_01_small)
// - Place-Anywhere 7 Linear RCS Port (linearRcs) // - Place-Anywhere 7 Linear RCS Port (linearRcs)
// - Place-Anywhere 1 Linear RCS Port (RCSLinearSmall)
// - Vernor Engine (vernorEngine) // - Vernor Engine (vernorEngine)
// RV-105 RCS Thruster Block // RV-105 RCS Thruster Block
@ -12,7 +14,7 @@
!MODEL {} !MODEL {}
MODEL MODEL
{ {
model = ReStock/Assets/Control/restock-rcs-block-2 model = ReStock/Assets/Control/restock-rcs-block-multi-1
} }
!EFFECTS {} !EFFECTS {}
EFFECTS EFFECTS
@ -59,10 +61,301 @@
} }
} }
!MODULE[FXModuleAnimateRCS] {} !MODULE[FXModuleAnimateRCS] {}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Angled
VARIANT
{
name = Angled
displayName = #autoLOC_8014157 //#autoLOC_8014157 = Angled 4-horn
themeName = White
primaryColor = #ffffff
mass = 0
cost = 0
GAMEOBJECTS
{
B_RCS2x = false
B_RCS3x = false
B_RCS4x = false
B_RCS4xA = true
B_RCS5x = false
}
}
VARIANT
{
name = 5Horn
displayName = #autoLOC_8014156 //#autoLOC_8014156 = Orthogonal 5-horn
themeName = White
primaryColor = #ffffff
mass = 0.01
cost = 7
GAMEOBJECTS
{
B_RCS2x = false
B_RCS3x = false
B_RCS4x = false
B_RCS4xA = false
B_RCS5x = true
}
}
VARIANT
{
name = 4Horn
displayName = #autoLOC_8014155 //#autoLOC_8014155 = Orthogonal 4-horn
themeName = White
primaryColor = #ffffff
mass = 0
cost = 0
GAMEOBJECTS
{
B_RCS2x = false
B_RCS3x = false
B_RCS4x = true
B_RCS4xA = false
B_RCS5x = false
}
}
VARIANT
{
name = 3Horn
displayName = #autoLOC_8014154 //#autoLOC_8014154 = Orthogonal 3-horn
themeName = White
primaryColor = #ffffff
mass = -0.01
cost = -8
GAMEOBJECTS
{
B_RCS2x = false
B_RCS3x = true
B_RCS4x = false
B_RCS4xA = false
B_RCS5x = false
}
}
VARIANT
{
name = 2Horn
displayName = #autoLOC_8014153 //#autoLOC_8014153 = Orthogonal 2-horn
themeName = White
primaryColor = #ffffff
mass = -0.02
cost = -15
GAMEOBJECTS
{
B_RCS2x = true
B_RCS3x = false
B_RCS4x = false
B_RCS4xA = false
B_RCS5x = false
}
}
}
MODULE MODULE
{ {
name = ModuleRestockDepthMask name = ModuleRestockDepthMask
maskTransform = 4Mask maskTransform = RCSMask
}
MODULE
{
name = ModuleRestockRCSGlow
shaderColorParameter = _TintColor
alphaCurve
{
key = 0 0
key = 1 1
}
redCurve
{
key = 0 1
}
greenCurve
{
key = 0 1
}
blueCurve
{
key = 0 1
}
}
}
// RV-1X RCS Thruster Block
@PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Control/restock-rcs-block-multi-mini-1
}
@rescaleFactor = 1
!EFFECTS {}
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = RCSjet
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-rcs-mini-1
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-mini-1
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
localPosition = 0, 0.01, 0
}
}
}
!MODULE[FXModuleAnimateRCS] {}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Angled
VARIANT
{
name = Angled
displayName = #autoLOC_8014157 //#autoLOC_8014157 = Angled 4-horn
themeName = White
primaryColor = #ffffff
mass = 0
cost = 0
GAMEOBJECTS
{
B_RCS2x = false
B_RCS3x = false
B_RCS4x = false
B_RCS4xA = true
B_RCS5x = false
}
}
VARIANT
{
name = 5Horn
displayName = #autoLOC_8014156 //#autoLOC_8014156 = Orthogonal 5-horn
themeName = White
primaryColor = #ffffff
mass = 0.00125
cost = 5
GAMEOBJECTS
{
B_RCS2x = false
B_RCS3x = false
B_RCS4x = false
B_RCS4xA = false
B_RCS5x = true
}
}
VARIANT
{
name = 4Horn
displayName = #autoLOC_8014155 //#autoLOC_8014155 = Orthogonal 4-horn
themeName = White
primaryColor = #ffffff
mass = 0
cost = 0
GAMEOBJECTS
{
B_RCS2x = false
B_RCS3x = false
B_RCS4x = true
B_RCS4xA = false
B_RCS5x = false
}
}
VARIANT
{
name = 3Horn
displayName = #autoLOC_8014154 //#autoLOC_8014154 = Orthogonal 3-horn
themeName = White
primaryColor = #ffffff
mass = -0.00125
cost = -5
GAMEOBJECTS
{
B_RCS2x = false
B_RCS3x = true
B_RCS4x = false
B_RCS4xA = false
B_RCS5x = false
}
}
VARIANT
{
name = 2Horn
displayName = #autoLOC_8014153 //#autoLOC_8014153 = Orthogonal 2-horn
themeName = White
primaryColor = #ffffff
mass = -0.0025
cost = -10
GAMEOBJECTS
{
B_RCS2x = true
B_RCS3x = false
B_RCS4x = false
B_RCS4xA = false
B_RCS5x = false
}
}
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = RCSMask
}
MODULE
{
name = ModuleRestockRCSGlow
shaderColorParameter = _TintColor
alphaCurve
{
key = 0 0
key = 1 1
}
redCurve
{
key = 0 1
}
greenCurve
{
key = 0 1
}
blueCurve
{
key = 0 1
}
} }
} }
@ -74,7 +367,7 @@
!MODEL {} !MODEL {}
MODEL MODEL
{ {
model = ReStock/Assets/Control/restock-rcs-linear-1 model = ReStock/Assets/Control/restock-rcs-linear-2
} }
!EFFECTS {} !EFFECTS {}
EFFECTS EFFECTS
@ -158,6 +451,148 @@
name = ModuleRestockDepthMask name = ModuleRestockDepthMask
maskTransform = 1MaskShroud maskTransform = 1MaskShroud
} }
!MODULE[FXModuleAnimateRCS] {}
MODULE
{
name = ModuleRestockRCSGlow
shaderColorParameter = _TintColor
alphaCurve
{
key = 0 0
key = 1 1
}
redCurve
{
key = 0 1
}
greenCurve
{
key = 0 1
}
blueCurve
{
key = 0 1
}
}
}
// Place-Anywhere 1 Linear RCS Port
@PART[RCSLinearSmall]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Control/restock-rcs-linear-mini-1
}
!EFFECTS {}
EFFECTS
{
running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.02 0.2
volume = 0.5 0.2
volume = 1.0 0.2
pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-rcs-1
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-1
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
localPosition = 0, -0.015, 0
}
}
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = RCSMask
}
!MODULE[FXModuleAnimateRCS] {}
MODULE
{
name = ModuleRestockRCSGlow
shaderColorParameter = _TintColor
alphaCurve
{
key = 0 0
key = 1 1
}
redCurve
{
key = 0 1
}
greenCurve
{
key = 0 1
}
blueCurve
{
key = 0 1
}
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Bare
useMultipleDragCubes = true
VARIANT
{
name = Bare
displayName = #autoLOC_8007115
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
MiniRCSBlock1 = true
MiniRCSBlock2 = false
}
}
VARIANT
{
name = Shroud
displayName = #autoLOC_8007114
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
MiniRCSBlock1 = false
MiniRCSBlock2 = true
}
}
}
@MODULE[ModuleRCSFX]
{
@thrusterTransformName = RCSthruster
}
} }
// Vernor Engine // Vernor Engine

View File

@ -173,13 +173,18 @@
MODULE MODULE
{ {
name = ModuleLight name = ModuleLight
lightName = Lamp lightName = SpotLight
useAnimationDim = true lightMeshRendererName = LampLens
lightBrightenSpeed = 2.5 lightBrightenSpeed = 2.5
lightDimSpeed = 2.5 lightDimSpeed = 2.5
resourceAmount = 0.02 resourceAmount = 0.1 // 100W
useResources = true useResources = true
animationName = RestockClawLamp_On }
MODULE
{
name = ModuleRestockEnhancedLight
cookiePath = ReStock/Assets/Electrical/restock-light-cookie-spot-1
} }
} }
@ -337,11 +342,16 @@
{ {
name = ModuleLight name = ModuleLight
lightName = SpotLight lightName = SpotLight
useAnimationDim = true lightMeshRendererName = LampLens
lightBrightenSpeed = 2.5 lightBrightenSpeed = 2.5
lightDimSpeed = 2.5 lightDimSpeed = 2.5
resourceAmount = 0.02 resourceAmount = 0.08 // 80W
useResources = true useResources = true
animationName = RestockMiniClawLamp_On }
MODULE
{
name = ModuleRestockEnhancedLight
cookiePath = ReStock/Assets/Electrical/restock-light-cookie-flood-2
} }
} }

View File

@ -2,6 +2,12 @@
// Contents: // Contents:
// - Illuminator Mk1 (spotLight1) // - Illuminator Mk1 (spotLight1)
// - Illuminator Mk2 (spotLight2) // - Illuminator Mk2 (spotLight2)
// - MDomelight Mk1(Nertea) (domeLight1)
// - Spotlight Mk1 (Nertea) (spotLight3)
// - LightStrip Mk1 (stripLight1)
// - Navigation Light Mk1 (navLight1)
// - Work Lamp - Small (groundLight1)
// - Work Lamp - Stand (groundLight2)
// Illuminator Mk1 // Illuminator Mk1
@PART[spotLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] @PART[spotLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@ -11,15 +17,54 @@
!MODEL,* {} !MODEL,* {}
MODEL MODEL
{ {
model = ReStock/Assets/Electrical/restock-light-spot-1 model = ReStock/Assets/Electrical/restock-light-spot-2
position = 0.0, 0.0, 0.0 position = 0.0, 0.0, 0.0
scale = 1,1,1 scale = 1,1,1
rotation = 0, 0, 0 rotation = 0, 0, 0
} }
@MODULE[ModuleLight] @MODULE[ModuleLight]
{ {
@animationName = RestockSpotLight_On @lightMeshRendererName = SpotLightLens
@lightName = Spot @lightName = Spot
movementTransformName = SpotLightBase
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMax = 180
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
} }
} }
@ -31,14 +76,509 @@
!MODEL,* {} !MODEL,* {}
MODEL MODEL
{ {
model = ReStock/Assets/Electrical/restock-light-flood-1 model = ReStock/Assets/Electrical/restock-light-flood-2
position = 0.0, 0.0, 0.0 position = 0.0, 0.0, 0.0
scale = 1,1,1 scale = 1,1,1
rotation = 0, 0, 0 rotation = 0, 0, 0
} }
@MODULE[ModuleLight] @MODULE[ModuleLight]
{ {
@animationName = RestockFloodLight_On @lightMeshRendererName = FloodLightLens
@lightName = Spot @lightName = Spot
movementTransformName = FloodR
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMin = 0
pitchMax = 180
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
} }
} }
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// Illuminator Mk1 V2
@PART[spotLight1_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-spot-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = SpotLightLens
@lightName = Spot
movementTransformName = SpotLightBase
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// Illuminator Mk2 V2
@PART[spotLight2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-flood-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = FloodLightLens
@lightName = Spot
movementTransformName = FloodR
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// [1.11] Dome Light
@PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-dome-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = DomeLightLens
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-2
_Shininess= 0.3
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-3
_Shininess= 0.3
}
}
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #777777
secondaryColor = #777777
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-4
_Shininess= 0.1
}
}
}
}
// [1.11] Spot Light
@PART[spotLight3]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-spot-3
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = SpotLens
@movementTransformName = SpotlightRotator
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-2
_Shininess= 0.3
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-3
_Shininess= 0.3
}
}
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #777777
secondaryColor = #777777
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-4
_Shininess= 0.1
}
}
}
}
// [1.11] Strip Light
@PART[stripLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-strip-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = RectangleLightLens
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-2
_Shininess= 0.3
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-3
_Shininess= 0.3
}
}
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #777777
secondaryColor = #777777
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-4
_Shininess= 0.1
}
}
}
}
// [1.11] Nav Light
@PART[navLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-nav-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = NavLightLens
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-2
_Shininess= 0.3
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-3
_Shininess= 0.3
}
}
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #777777
secondaryColor = #777777
TEXTURE
{
materialName = restock-lights-2
mainTextureURL = ReStock/Assets/Electrical/restock-lights-4
_Shininess= 0.1
}
}
}
}
// [1.11] Ground Light Small
@PART[groundLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-deploy-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = DeployLightLens
movementTransformName = DeployLightRotate
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = -10
pitchAngle = 0
pitchMax = 135
}
//MODULE
//{
// name = ModuleRestockEnhancedLight
// cookiePath = ReStock/Assets/Electrical/restock-light-cookie-flood-1
//}
}
// [1.11] Big deployable light
@PART[groundLight2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-deploy-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = LargeDeployLightLens
@movementTransformName = LargeDeployArm
}
//MODULE
//{
// name = ModuleRestockEnhancedLight
// cookiePath = ReStock/Assets/Electrical/restock-light-cookie-flood-1
//}
}

View File

@ -24,6 +24,8 @@
@MODULE[ModuleDeployableSolarPanel] @MODULE[ModuleDeployableSolarPanel]
{ {
@secondaryTransformName = panel6 @secondaryTransformName = panel6
@animationName = 1x6SolarPanels
@breakName = sunParent
} }
} }
@ -43,6 +45,8 @@
@MODULE[ModuleDeployableSolarPanel] @MODULE[ModuleDeployableSolarPanel]
{ {
@secondaryTransformName = panel6 @secondaryTransformName = panel6
@animationName = 1x6ShroudSolarPanels
@breakName = sunParent
} }
MODULE MODULE
{ {
@ -67,6 +71,8 @@
@MODULE[ModuleDeployableSolarPanel] @MODULE[ModuleDeployableSolarPanel]
{ {
@secondaryTransformName = solar6 @secondaryTransformName = solar6
@animationName = 3x2SolarPanels
@breakName = sunParent
} }
} }
@ -86,6 +92,9 @@
@MODULE[ModuleDeployableSolarPanel] @MODULE[ModuleDeployableSolarPanel]
{ {
@secondaryTransformName = solar6 @secondaryTransformName = solar6
@animationName = 3x2ShroudSolarPanels
@breakName = sunParent
} }
MODULE MODULE
{ {
@ -107,6 +116,16 @@
scale = 1,1,1 scale = 1,1,1
rotation = 0, 0, 0 rotation = 0, 0, 0
} }
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
transformName = PanelTruss
}
@MODULE[ModuleDeployableSolarPanel]
{
@breakName = pivotBase
}
} }
// OX-STAT Photovoltaic Panels // OX-STAT Photovoltaic Panels

View File

@ -1866,3 +1866,249 @@
useMultipleDragCubes = false useMultipleDragCubes = false
} }
} }
// LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine
@PART[Size2LFB_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-twinboar-2
}
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, 4.356, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-twinboar-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-boar-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-boar-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-boar-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-twinboar-running
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName = CylBot005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = CylBot006
}
CONSTRAINLOOKFX
{
targetName = CylTop007
rotatorsName = CylBot007
}
CONSTRAINLOOKFX
{
targetName = CylTop008
rotatorsName = CylBot008
}
CONSTRAINLOOKFX
{
targetName = CylBot005
rotatorsName =CylTop005
}
CONSTRAINLOOKFX
{
targetName = CylBot006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylBot007
rotatorsName = CylTop007
}
CONSTRAINLOOKFX
{
targetName = CylBot008
rotatorsName = CylTop008
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -149,8 +149,8 @@
!DRAG_CUBE {} !DRAG_CUBE {}
DRAG_CUBE DRAG_CUBE
{ {
cube = Fairing, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 1.44,0.9625,0.1822, 1.44,0.964,0.3017, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355 cube = Fairing, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 1.435,0.9658,0.1822, 1.435,0.9675,0.3017, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
cube = Clean, 0.1825,0.4643,0.7229, 0.1825,0.4643,0.7229, 1.274,0.9542,0.1829, 1.274,0.9475,0.2177, 0.1825,0.4628,0.7229, 0.1825,0.4658,0.7229, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275 cube = Clean, 0.181,0.468,0.7344, 0.181,0.468,0.7344, 1.27,0.9574,0.1829, 1.27,0.9507,0.2177, 0.181,0.4664,0.7344, 0.181,0.4695,0.7344, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
} }
} }
@ -216,10 +216,11 @@
excludedRenderer = HeatShield25Fairing excludedRenderer = HeatShield25Fairing
excludedRenderer = HeatShieldInternals excludedRenderer = HeatShieldInternals
} }
!DRAG_CUBE {}
DRAG_CUBE DRAG_CUBE
{ {
cube = Fairing, 1.436,0.7472,1.355, 1.436,0.7472,1.355, 5.341,0.9614,0.259, 5.341,0.9714,0.4709, 1.436,0.7472,1.355, 1.436,0.7471,1.355, 0,-0.1004,0, 2.609,0.5505,2.609 cube = Fairing, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 5.323,0.9648,0.259, 5.323,0.9747,0.4709, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 0,-0.1004,0, 2.609,0.5505,2.609
cube = Clean, 0.7091,0.4621,1.346, 0.7091,0.4621,1.346, 4.998,0.9524,0.2587, 4.998,0.9466,0.3249, 0.7091,0.4605,1.346, 0.7091,0.4638,1.346, 0,0.01104,0, 2.525,0.3277,2.525 cube = Clean, 0.7025,0.4649,1.357, 0.7025,0.4649,1.357, 4.982,0.9555,0.2587, 4.982,0.9499,0.327, 0.7025,0.4634,1.357, 0.7025,0.4665,1.357, 0,0.01104,-3.947E-09, 2.525,0.3277,2.525
} }
} }
@ -233,11 +234,6 @@
{ {
model = ReStock/Assets/Aero/restock-heatshield-375-1 model = ReStock/Assets/Aero/restock-heatshield-375-1
} }
DRAG_CUBE
{
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.48,0.9608,0.3456, 12.48,0.9621,0.6953, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
cube = Clean, 1.563,0.4576,1.952, 1.563,0.4576,1.952, 11.03,0.9547,0.3365, 11.03,0.9465,0.4361, 1.563,0.456,1.952, 1.563,0.459,1.952, 0,0.01101,0, 3.75,0.4864,3.75
}
@MODULE[ModuleJettison] @MODULE[ModuleJettison]
{ {
@jettisonName = HeatShield375Fairing @jettisonName = HeatShield375Fairing
@ -289,6 +285,12 @@
excludedRenderer = HeatShield375Fairing excludedRenderer = HeatShield375Fairing
excludedRenderer = HeatShield375Internal excludedRenderer = HeatShield375Internal
} }
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.44,0.9645,0.3456, 12.44,0.9656,0.6994, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
cube = Clean, 1.549,0.4589,1.967, 1.549,0.4589,1.967, 10.99,0.9578,0.3365, 10.99,0.9498,0.4388, 1.549,0.4573,1.967, 1.549,0.4603,1.967, 0,0.01101,-3.936E-09, 3.75,0.4864,3.75
}
} }
// Heat Shield (10m) // Heat Shield (10m)
@ -305,4 +307,10 @@
{ {
@animationName = Inflate @animationName = Inflate
} }
!DRAG_CUBE {}
DRAG_CUBE
{
cube = A, 19.07,0.4872,8.728, 19.07,0.4871,8.728, 72.75,0.8279,2.352, 71.74,0.8437,2.415, 18.75,0.4822,9.129, 18.75,0.5195,9.129, -4.768E-07,0.9913,4.768E-07, 8.528,3.025,9.074
cube = B, 5.042,0.7795,4.677, 5.042,0.7795,4.677, 4.271,0.8684,4.235, 3.585,0.6972,0.9259, 5.008,0.7754,4.212, 5.008,0.7758,4.212, -4.768E-07,2.057,0, 6.815,4.172,5.902
}
} }

View File

@ -63,4 +63,10 @@
excludedRenderer = HeatShield1875Fairing excludedRenderer = HeatShield1875Fairing
excludedRenderer = HeatShieldInternals excludedRenderer = HeatShieldInternals
} }
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957
cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894
}
} }

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