21 Commits

Author SHA1 Message Date
29f4ec73cd Merge pull request #952 from PorktoberRevolution/master
Release 1.3.2
2021-06-16 21:45:03 -07:00
d216c71d1a Additional fixes 2021-06-16 21:00:25 -07:00
aec1d07b35 1.3.2fixes 2021-02-26 09:46:28 -08:00
e5dc761a3c Merge pull request #944 from Poodmund/master
Copy KSP 1.11.1 Vanilla heatshield drag cubes over.
2021-02-26 09:00:23 -08:00
5f1c731a48 Copy KSP 1.11.1 Vanilla drag cubes over. 2021-02-13 16:45:17 +00:00
ff044dedce Update deploy.yml 2021-01-31 15:11:26 -08:00
64a50541e4 Merge pull request #938 from PorktoberRevolution/master
Release 1.3.1
2021-01-31 15:04:14 -08:00
dcad323e15 Depth mask fix 2021-01-30 23:14:00 -08:00
de199d26ff Pedantic change but edited garbo stock colours to match RS bigger brother 2021-01-30 09:49:08 +00:00
3358160411 oops 2021-01-28 23:32:20 -08:00
e5ecbbf470 Update RCS for 1.11.1, update lights 2021-01-28 23:13:36 -08:00
a7beefd4f9 Fix gigantor repairability 2021-01-27 19:11:20 -08:00
be632e1a51 RCS power fix 2021-01-26 22:42:59 -08:00
d99ef807ff Text prep for 1.3.1 2021-01-26 17:13:20 +00:00
0835a41cca Convert all textures that don't have alpha to DXT1 2021-01-25 19:06:33 -08:00
4bf6f6bbf9 Remove travis build status 2021-01-23 21:58:37 -08:00
c15aacd364 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2021-01-23 19:00:50 -08:00
2cceb95dac Fix for small linear RCS 2021-01-23 15:30:54 -08:00
cbe7a3845c Merge pull request #936 from vinix38/master
French loc for 1.3
2021-01-23 15:23:41 -08:00
c9c13ea232 French loc for 1.3 2021-01-22 21:33:25 +01:00
76fc72e6a5 Fix the deploy script 2021-01-21 11:04:51 -08:00
65 changed files with 246 additions and 36 deletions

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@ -44,4 +44,6 @@ jobs:
- name: Staging package
run: python build-deploy/src/stage.py --f "Distribution/Restock/.mod_data.yml" # Run the staging script
- name: Deploying Restock
run: python build-deploy/src/deploy.py --f "Distribution/RestockPlus/.mod_data.yml" # Deploy package to spacedock, curse, github
run: python build-deploy/src/deploy.py --f "Distribution/Restock/.mod_data.yml" # Deploy package to spacedock, curse, github
- name: Deploying RestockPlus
run: python build-deploy/src/deploy.py --f "Distribution/RestockPlus/.mod_data.yml" # Deploy package to spacedock, curse, github

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@ -185,7 +185,6 @@
// RV-1X RCS Thruster Block
@PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
@ -558,6 +557,38 @@
key = 0 1
}
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Bare
useMultipleDragCubes = true
VARIANT
{
name = Bare
displayName = #autoLOC_8007115
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
MiniRCSBlock1 = true
MiniRCSBlock2 = false
}
}
VARIANT
{
name = Shroud
displayName = #autoLOC_8007114
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
MiniRCSBlock1 = false
MiniRCSBlock2 = true
}
}
}
@MODULE[ModuleRCSFX]
{
@thrusterTransformName = RCSthruster

View File

@ -128,6 +128,128 @@
}
}
// Illuminator Mk1 V2
@PART[spotLight1_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-spot-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = SpotLightLens
@lightName = Spot
movementTransformName = SpotLightBase
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// Illuminator Mk2 V2
@PART[spotLight2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-flood-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = FloodLightLens
@lightName = Spot
movementTransformName = FloodR
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// [1.11] Dome Light
@PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{

View File

@ -116,6 +116,16 @@
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
transformName = PanelTruss
}
@MODULE[ModuleDeployableSolarPanel]
{
@breakName = pivotBase
}
}
// OX-STAT Photovoltaic Panels

View File

@ -149,8 +149,8 @@
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 1.44,0.9625,0.1822, 1.44,0.964,0.3017, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
cube = Clean, 0.1825,0.4643,0.7229, 0.1825,0.4643,0.7229, 1.274,0.9542,0.1829, 1.274,0.9475,0.2177, 0.1825,0.4628,0.7229, 0.1825,0.4658,0.7229, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
cube = Fairing, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 1.435,0.9658,0.1822, 1.435,0.9675,0.3017, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
cube = Clean, 0.181,0.468,0.7344, 0.181,0.468,0.7344, 1.27,0.9574,0.1829, 1.27,0.9507,0.2177, 0.181,0.4664,0.7344, 0.181,0.4695,0.7344, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
}
}
@ -216,10 +216,11 @@
excludedRenderer = HeatShield25Fairing
excludedRenderer = HeatShieldInternals
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 1.436,0.7472,1.355, 1.436,0.7472,1.355, 5.341,0.9614,0.259, 5.341,0.9714,0.4709, 1.436,0.7472,1.355, 1.436,0.7471,1.355, 0,-0.1004,0, 2.609,0.5505,2.609
cube = Clean, 0.7091,0.4621,1.346, 0.7091,0.4621,1.346, 4.998,0.9524,0.2587, 4.998,0.9466,0.3249, 0.7091,0.4605,1.346, 0.7091,0.4638,1.346, 0,0.01104,0, 2.525,0.3277,2.525
cube = Fairing, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 5.323,0.9648,0.259, 5.323,0.9747,0.4709, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 0,-0.1004,0, 2.609,0.5505,2.609
cube = Clean, 0.7025,0.4649,1.357, 0.7025,0.4649,1.357, 4.982,0.9555,0.2587, 4.982,0.9499,0.327, 0.7025,0.4634,1.357, 0.7025,0.4665,1.357, 0,0.01104,-3.947E-09, 2.525,0.3277,2.525
}
}
@ -233,11 +234,6 @@
{
model = ReStock/Assets/Aero/restock-heatshield-375-1
}
DRAG_CUBE
{
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.48,0.9608,0.3456, 12.48,0.9621,0.6953, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
cube = Clean, 1.563,0.4576,1.952, 1.563,0.4576,1.952, 11.03,0.9547,0.3365, 11.03,0.9465,0.4361, 1.563,0.456,1.952, 1.563,0.459,1.952, 0,0.01101,0, 3.75,0.4864,3.75
}
@MODULE[ModuleJettison]
{
@jettisonName = HeatShield375Fairing
@ -289,6 +285,12 @@
excludedRenderer = HeatShield375Fairing
excludedRenderer = HeatShield375Internal
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.44,0.9645,0.3456, 12.44,0.9656,0.6994, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
cube = Clean, 1.549,0.4589,1.967, 1.549,0.4589,1.967, 10.99,0.9578,0.3365, 10.99,0.9498,0.4388, 1.549,0.4573,1.967, 1.549,0.4603,1.967, 0,0.01101,-3.936E-09, 3.75,0.4864,3.75
}
}
// Heat Shield (10m)
@ -305,4 +307,10 @@
{
@animationName = Inflate
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = A, 19.07,0.4872,8.728, 19.07,0.4871,8.728, 72.75,0.8279,2.352, 71.74,0.8437,2.415, 18.75,0.4822,9.129, 18.75,0.5195,9.129, -4.768E-07,0.9913,4.768E-07, 8.528,3.025,9.074
cube = B, 5.042,0.7795,4.677, 5.042,0.7795,4.677, 4.271,0.8684,4.235, 3.585,0.6972,0.9259, 5.008,0.7754,4.212, 5.008,0.7758,4.212, -4.768E-07,2.057,0, 6.815,4.172,5.902
}
}

View File

@ -63,4 +63,10 @@
excludedRenderer = HeatShield1875Fairing
excludedRenderer = HeatShieldInternals
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957
cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894
}
}

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@ -89,6 +89,7 @@
@name = ModuleEnginesFX
%runningEffectName = fx-pollux-running
}
MODULE
{
name = FXModuleThrottleEffects

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@ -160,6 +160,8 @@ Squad/Parts/Utility/ServiceBay_v2/
Squad/Parts/Utility/smallClaw/
Squad/Parts/Utility/spotLightMk1/
Squad/Parts/Utility/spotLightMk2/
Squad/Parts/Utility/spotLightMk1_v2/
Squad/Parts/Utility/spotLightMk2_v2/
Squad/Parts/Utility/stackCouplers/
Squad/Parts/Wheel/roverWheelM1/
Squad/Parts/Wheel/roverWheelS2/

View File

@ -1,10 +0,0 @@
// Disables Restock patches for stock parts.
// IMPORTANT NOTE: YOU WILL ALSO NEED TO WHITELIST THE PARTS' ART ASSETS
// To use, uncomment the following @PART entry, and change yourPartName to the part that you want Restock to leave alone :(.
// Make a copy with an appropriate value for yourPartName
// @PART[yourPartName]:BEFORE[000_ReStock]
//{
// RestockIgnore = True
//}

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@ -6,18 +6,18 @@
{
"MAJOR":1,
"MINOR":3,
"PATCH":0,
"PATCH":2,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":0
"PATCH":2
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":10,
"MINOR":11,
"PATCH":1
},
"KSP_VERSION_MAX":{

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@ -1,3 +1,19 @@
v1.3.2
------
- Fixed collider location inconsistency with stock for 1.25m heatshield (#914)
- Fixed drag cubes (and occlusion) for 1.875m heatshield (#923)
- Added new FX transform nodes for Poodle
v1.3.1
------
- Fixed small linear RCS collider
- Fixed Gigantor not being repairable
- Fixed compatability marked for 1.10.1, it isn't, really
- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
- Applied Restock models to new Squad revamped Mk1, Mk2 Illuminators
- Added obese variant to small linear RCS to align with Squad's vision for the part
- Gigantor now breaks more correctly but still badly
v1.3.0
------
- 1.11.0

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@ -1,5 +1,5 @@
=============
RESTOCK 1.3.0
RESTOCK 1.3.2
=============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.

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@ -10,7 +10,7 @@ DEPENDENCIES
Required:
- Restock (1.2.0)
- ModuleManager (4.1.3)
- ModuleManager (4.1.4)
============
INSTALLATION
@ -28,7 +28,7 @@ To install, drag the RestockRigidLegs folder and ModuleManager DLL from the Game
- Parts
- Resources
- etc.
- ModuleManager.4.1.3.dll
- ModuleManager.4.1.4.dll
============
LOCALIZATION

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@ -93,10 +93,14 @@ Localization
#LOC_RestockPlus_restock-engine-srb-mallet_description = Production interrompue suite à un manque de composants. Le petit maillet répond à la demande d'un booster à poudre miniature utilisable comme booster auxiliaire additionnel ou étage inférieur pour des petits lanceurs. Le concierge du personnel du CSK, un certain O. Trag Kerman, a même proposé d'en atacher des dizaines entre eux pour faire des vehicules super pas chers!
#LOC_RestockPlus_restock-engine-srb-mallet_tags = (plus propulseur fusée solide éap eap restock maillet
#LOC_RestockPlus_restock-engine-srb-striker_title = Propulseur à ergol solide RT-2 'Attaquant' //j'ai hesité avec grêviste, mais il faut savoir etre raisonnable :)
#LOC_RestockPlus_restock-engine-srb-striker_title = Propulseur à ergol solide RT-2 'Attaquant' //j'ai hesité avec grêviste, mais il faut savoir être raisonnable :)
#LOC_RestockPlus_restock-engine-srb-striker_description = Production interompue suite à un manque de composants. Étendre le maillet avec des segments additionnels peut fournir plus de booms que votre équipe d'intégration ne peut gérer!
#LOC_RestockPlus_restock-engine-srb-striker_tags = (plus propulseur fusée solide éap eap restock striker attaquant
#LOC_RestockPlus_restock-engine-les-2_title = Tour de sauvetage Jr.
#LOC_RestockPlus_restock-engine-les-2_description = Une tour à ergol solide plus petite pour projeter l'équipage loin d'une mort certaine.
#LOC_RestockPlus_restock-engine-les-2_tags = annuler booster urgence explo ?les l.e.s panne défaillance ?rud secur solide survivre restock junior 625
// Radial
#LOC_RestockPlus_restock-engine-panda_title = Propulseur Vernier RK-1 'Raton laveur'
#LOC_RestockPlus_restock-engine-panda_description = Ce petit propulseur a un très grand cardan dans un seul axe qui permet un excellent contrôle à tous les régimes de vol.

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@ -347,4 +347,9 @@ PART
nodeEnabled = True
attachNodeName = bottom
}
DRAG_CUBE
{
cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957
cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894
}
}

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@ -85,7 +85,7 @@ PART
{
name = ModuleRCSFX
thrusterTransformName = RCSthruster
thrusterPower = 1
thrusterPower = .1
stagingEnabled = False
resourceFlowMode = STAGE_PRIORITY_FLOW
resourceName = MonoPropellant

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@ -19,7 +19,7 @@
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalTransformName = Gimbal
gimbalRange = 3
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true

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@ -6,18 +6,18 @@
{
"MAJOR":1,
"MINOR":3,
"PATCH":0,
"PATCH":2,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":0
"PATCH":2
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":10,
"MINOR":11,
"PATCH":1
},
"KSP_VERSION_MAX":{

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@ -1,3 +1,16 @@
v1.3.2
------
- Fixed drag cubes (and occlusion) for 1.875m heatshield (#923)
- Fixed SRB gimbal patch not functioning correctly on MH Pollux (#951)
v1.3.1
------
- Updated French localization (vinix38)
- Fixed compatability marked for 1.10.1, it isn't, really
- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
- Fixed RV-1X-A thrust power
- Fixed RV-105-A depth mask
v1.3.0
------
- KSP 1.11

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@ -1,5 +1,5 @@
==============
RESTOCK+ 1.3.0
RESTOCK+ 1.3.2
==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
@ -21,7 +21,7 @@ DEPENDENCIES
============
Required:
- Restock (1.3.0)
- Restock (1.3.2)
- ModuleManager (4.1.4)
=============

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@ -1,4 +1,4 @@
# Restock [![Build Status](https://travis-ci.com/PorktoberRevolution/ReStocked.svg?branch=prod)](https://travis-ci.com/PorktoberRevolution/ReStocked)
# Restock
It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork.