.. |
bc6h
|
Add some inline files to reduce amount of code parsed.
|
2011-10-10 19:35:21 +00:00 |
bc7
|
Add bc6 and bc7 compressors from nvidia.
|
2010-05-29 02:47:57 +00:00 |
cuda
|
Add some inline files to reduce amount of code parsed.
|
2011-10-10 19:35:21 +00:00 |
experimental
|
Merge changes from the-witness.
|
2010-10-21 18:44:10 +00:00 |
squish
|
Undo changes.
|
2010-11-11 19:53:45 +00:00 |
tests
|
Add tone mapping operators.
|
2011-11-11 00:48:22 +00:00 |
tools
|
Add some inline files to reduce amount of code parsed.
|
2011-10-10 19:35:21 +00:00 |
ClusterFit.cpp
|
Add some inline files to reduce amount of code parsed.
|
2011-10-10 19:35:21 +00:00 |
ClusterFit.h
|
Cleanup clusterfit.
|
2011-01-19 07:27:04 +00:00 |
CMakeLists.txt
|
Some debugging.
|
2011-10-04 06:10:34 +00:00 |
CompressionOptions.cpp
|
Pitch is specified in bytes and always byte aligned. Fixes issue 168.
|
2011-09-13 17:08:09 +00:00 |
CompressionOptions.h
|
Add target decoder compression option.
|
2011-02-28 08:27:24 +00:00 |
Compressor.h
|
Add support for 3D texture. Integrate patch provided in issue 28 plus some additional changes.
|
2011-09-27 05:17:01 +00:00 |
CompressorDX9.cpp
|
Merge changes from the witness.
|
2011-09-27 17:48:46 +00:00 |
CompressorDX9.h
|
Add support for 3D texture. Integrate patch provided in issue 28 plus some additional changes.
|
2011-09-27 05:17:01 +00:00 |
CompressorDX10.cpp
|
Fix msvc warnings and errors.
|
2010-11-06 02:34:34 +00:00 |
CompressorDX10.h
|
Fix msvc warnings and errors.
|
2010-11-06 02:34:34 +00:00 |
CompressorDX11.cpp
|
Merge changes from the witness.
|
2011-09-27 17:48:46 +00:00 |
CompressorDX11.h
|
Work in progress. Experiment with lightmap compression.
|
2010-11-12 03:32:46 +00:00 |
CompressorDXT.cpp
|
Add support for 3D texture. Integrate patch provided in issue 28 plus some additional changes.
|
2011-09-27 05:17:01 +00:00 |
CompressorDXT.h
|
Add support for 3D texture. Integrate patch provided in issue 28 plus some additional changes.
|
2011-09-27 05:17:01 +00:00 |
CompressorRGB.cpp
|
Add support for float10 and float11 formats. Not tested.
|
2011-09-29 23:14:18 +00:00 |
CompressorRGB.h
|
Add support for 3D texture. Integrate patch provided in issue 28 plus some additional changes.
|
2011-09-27 05:17:01 +00:00 |
Context.cpp
|
work in progress.
|
2011-09-29 00:58:47 +00:00 |
Context.h
|
Cosine power filter. A bit of renaming.
|
2011-09-28 16:40:59 +00:00 |
CubeSurface.cpp
|
Merge changes from The Witness.
|
2011-11-11 02:02:58 +00:00 |
CubeSurface.h
|
Add tone mapping operators.
|
2011-11-11 00:48:22 +00:00 |
InputOptions.cpp
|
More header optimizations.
|
2011-10-11 18:52:24 +00:00 |
InputOptions.h
|
More header optimizations.
|
2011-10-11 18:52:24 +00:00 |
nvtt_wrapper.cpp
|
Fix msvc warnings and errors.
|
2010-11-06 02:34:34 +00:00 |
nvtt_wrapper.h
|
Fix msvc warnings and errors.
|
2010-11-06 02:34:34 +00:00 |
nvtt.cpp
|
concurrency experiments.
|
2010-11-22 07:34:05 +00:00 |
nvtt.h
|
Merge changes from The Witness.
|
2011-11-11 02:02:58 +00:00 |
OptimalCompressDXT.cpp
|
Add support for D3D9 and D3D10 decoders. Fixes issue 157.
|
2011-02-25 09:27:40 +00:00 |
OptimalCompressDXT.h
|
Fix msvc warnings and errors.
|
2010-11-06 02:34:34 +00:00 |
OutputOptions.cpp
|
Merge changes from the witness.
|
2011-10-10 20:24:12 +00:00 |
OutputOptions.h
|
Merge changes from the witness.
|
2011-10-10 20:24:12 +00:00 |
QuickCompressDXT.cpp
|
Add some inline files to reduce amount of code parsed.
|
2011-10-10 19:35:21 +00:00 |
QuickCompressDXT.h
|
Work in progress. Experiment with lightmap compression.
|
2010-11-12 03:32:46 +00:00 |
SingleColorLookup.cpp
|
DXT1a single color compressor. Fixes issue 131.
|
2010-07-22 09:23:17 +00:00 |
SingleColorLookup.h
|
DXT1a single color compressor. Fixes issue 131.
|
2010-07-22 09:23:17 +00:00 |
Surface.cpp
|
Merge changes from The Witness.
|
2011-11-11 02:02:58 +00:00 |
Surface.h
|
Rename files.
|
2011-09-28 16:46:01 +00:00 |
TaskDispatcher.cpp
|
concurrency experiments.
|
2010-11-22 07:34:05 +00:00 |
TaskDispatcher.h
|
Merge changes from the witness.
|
2011-09-27 17:48:46 +00:00 |